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Magic: The Gathering |OT|

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I just saw they finally printed the long overdue instant Flicker for 1 mana.
To think that back in Urza's, Flicker was 1W, rare and sorcery speed.
 
I wonder if we'll get a Wrath miracle for white.

I can't even think what the green ones would be. Ramp? Make a bunch of creatures? Overrun for 1 mana?
 
Something boring and useless like giving something +13/+13.

We all know WOTC loves Blue and hates Green.
 
That'll be the deciding factor, I think, if some shenanigans start going down in a PTQ. or whatever.

Enter hand = you lose good day sir

I still think this is going to cause some problems at more relaxed competitions like FNM. I've seen some crazy shenanigans going on with just Delver. Hopefully people get used to looking at their card before putting it in their hand and fast. I actually don't look before it's in my hand, so my habits will have to change. I actually love Griselbrand's draw ability. Something about paying that much life really takes me back to the days of Necropotence and Yawgmoth's Bargain. I would have also liked to see him at 3BBBB though.
 
I like soulbound a bit more now that I understand how it works. It's much better if another creature can enter the battlefield and pair to your unpaired sb-er. Still kinda janky but solid at least.

I maintain that miracle sounds broken as fuck. That blue card lol. Come on.

Hopefully wolfir count as werewolves.
 
It'll be no more than a 1-2 of in a Standard deck (if any), because it's dead on your opening hand, turn one, or turn two. It could be a game clincher, or it could be a very expensive way to draw an extra card and play a land, or it could sit uselessly your hand for the first 7-8 turns. That's the risk of putting any miracle card in your deck.

And unlike, say, the Titans, it doesn't win you the game more or less the moment you play it, whether it's miracled or hardcasted, unless you have a superior board position already.

Legacy I'm not sure of since I don't play it.
 
I wonder if we'll get a Wrath miracle for white.

I can't even think what the green ones would be. Ramp? Make a bunch of creatures? Overrun for 1 mana?

Gonna bet its something boring like a 5/5 for Miracle - G / 4GG. Something boring.

Temporal Mastery is going to be a complete dud in Standard. It'll find a home in decks like Time Warp did but it's not going to be a staple in every single blue deck. For most decks it's simply not going to be worth the hassle and the risk of an essential mulligan to start the game.
 
Temporal Mastery is going to be a complete dud in Standard. It'll find a home in decks like Time Warp did but it's not going to be a staple in every single blue deck. For most decks it's simply not going to be worth the hassle and the risk of an essential mulligan to start the game.

I agree- this is Talara's Battalion 2.0. In Delver, isn't Vapor Snag basically the same card as this, but it's way more useful at most points in the game? People seem to forget that in most cases, "taking an extra turn" amounts to little more than an Explore that lets you untap your lands- strong for sure, but nowhere near broken.
 
I just saw they finally printed the long overdue instant Flicker for 1 mana.
To think that back in Urza's, Flicker was 1W, rare and sorcery speed.

Eh, they're still not the same tho. The Urza one can hit all permanents. The Avacyn one can only hit creatures you control. Not bad, but not the same.
 
Could they do inverse miracle costs? Like a R-cost geistflame with a 3R miracle cost where it does 8 damage instead, or something.
 
Possible, but doubtful, from MaRo's article it seems like they wanted to keep it as simple as possible.
During "devign" (the section of time in between design and development), the design team, based on notes from the development team, tried having the miracles reduce their mana cost instead of producing an additional ability. Both versions of the miracles were handed off to development to allow them to pick which one worked better. The one other big change made during development was to limit the miracles to only working on the first draw of the turn.
 
I wonder if we'll get a Wrath miracle for white.

I can't even think what the green ones would be. Ramp? Make a bunch of creatures? Overrun for 1 mana?

White Miracle. 1WWW, you may cast an angel from your hand onto the battlefield. Miracle cost 1W omg Avacyn T2 8/8 brokeness!

I can see Green's Miracle being some overrun ability.

I like soulbound a bit more now that I understand how it works. It's much better if another creature can enter the battlefield and pair to your unpaired sb-er. Still kinda janky but solid at least.

I maintain that miracle sounds broken as fuck. That blue card lol. Come on.

Hopefully wolfir count as werewolves.

Yeah, soulbound will be great. After attack phase swinging with a doublestriker [paladin bond], cast creature, change bond to it, your defender now has doublestrike. Well, there goes the opponent attacking. I think this and Miracle will cause the meta to go hella aggro due to draw cards actually being a disadvantage for Miracle.
 
What I would like as a greenie:

6GG
Sorcery
Search your library for a creature card, reveal it, and put it into play.
Miracle 2G

Or.

3GG
Sorcery
Search your library for two basic land cards, reveal them, and put them into play.
Miracle 1G

I just hope it's not something god awful like +1/+1 counters. I opened Jugan, the Rising Star at the Champions of Kamigawa prerelease and I was so disappointed it wasn't any other dragon.
 
I just hope it's not something god awful like +1/+1 counters. I opened Jugan, the Rising Star at the Champions of Kamigawa prerelease and I was so disappointed it wasn't any other dragon.
I dunno bro, ryusei was worse than Jugan.
 
much like ryusei wth red, kukosho had the problem of requiring you to play black.

if it wasnt for throat slitter even ninja would have been monoblue.

outsde of the era though? hell yea, kokushox2 + lifeline, trololol
 
Dammit Wizards, why do you do these things?

Temporal Mastery 5UU
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle 1U

Now there definitely have been times when a card gets way overhyped, and this probably a little overhyped at the moment, but it just looks ridiculous. There are so many ways to manipulate your library in Legacy, and even just blind drawing it is really good. It's funny because when I first saw the miracle mechanic I thought, "gee I bet they make the color that has the best capability to manipulate this ability will get the best card." I wasn't really expecting this though. I snagged a Personal Tutor off ebay for $20 hoping it might pay off. I also tried to buy one off Amazon buy the seller is apparently out of stock now (which seems kinda bullshit but idk). It seems to be sold out a lot of places now though
 
When I went to bed last night SCG was selling Personal Tutor for $15.99 and was sold out, and cardchark prices were about the same (with plenty of copies left). I just got home from work, and now SCG is at $24.99 and sold out and cardshark has one left at $31.95. TCGplayer is matched with SCG for the moment.

Gotta love speculation. The best part is that Personal Tutor will never go down in price, even if the card is somehow a dud or if it gets banned. Curious to see where it lands over the next few months. Yay money in my pocket.
 
Ok, so I'm trying to fix my deck again and I have two questions right now:

Assuming I have no other Spirits and I'm not using Phantasmal Image(super expensive), which of these two flyers are better(4 captains or 2 predators):
BNiro.jpg
AwzQL.jpg




and are these good cards for my(mostly) exalted-centered deck?:

TpXP3.jpg
LAgB7.jpg
SFjw5.jpg


I figured I'd ask the questions BEFORE buying the cards this time, lol

I'm not sure if you've modified your decklist since I last saw it but saying it's "centered around Exalted" is being a bit generous. You only have 5 cards with Exalted, with Finest Hour being a win condition and costing 6cc (it's not even that expensive, you can probably pick up a playset for <$5). Although you have Supply/Demand to fetch stuff, it is still costing you a turn just to setup your basic combo. Fable of Wolf and Owl, while a great card considering your multicolor theme, doesn't really work well with Exalted at all.

Then you have a couple of 6-7cc bombs for no clear reason!

Your deck suffers from a lack of consistency and focus. I understand that this is just for funsies, there are lots of ways it could be improved. The biggest obstacle to your deck is your multicolor rule. If you dropped that I think it could be much better.

As an example, compare your deck to this.

23 cards with "Exalted", or about 1/3rd of his deck. On a perfect hand and draw, (one or two creatures every turn ending on Finest Hour on turn 6), he can have 6-7 cards with Exalted, and a high chance of one with evasion (flying or unblockable), double swinging for 16 (Squire) or 22 (Angel). He has 4 Bant Charms and 3 Journey to Nowheres to establish board control, and Curiosity to generate card advantage thanks to its synergy with Exalted. Everything in the deck was intended to get that big Exalted guy in twice for the kill. Having this goal up front and obvious is what makes his deck "Exalted Aggro".

(I tried my best not to sound too mean but I think I failed. Please don't feel bad about it. When I played casually I also threw Treva into a W/U/G Sliver deck for no good reason other than that I liked Treva.)

Thanks, I really appreciate this post.
 
Well, if you don't have any other spirits Drogskol is useless. Not a fan of walls, but as they go that's probably one of the best ones. The knight is nice and low cost.
 
Ok, two predators it is. No comments on Stoic Angel? I'll only be using one creature at a time generally with exalted and don't really have any tap abilities on my creatures. And I still have those Unbender Tines lying around.
 
Ok, two predators it is. No comments on Stoic Angel? I'll only be using one creature at a time generally with exalted and don't really have any tap abilities on my creatures. And I still have those Unbender Tines lying around.

I gravitate toward lower cost stuff, personally.
 
With both the knight and the angel out, the knight gets +1/+1 from the angel being untapped, so that's a 3/3 plus whatever other exalted effects and untapped creatures you have out. In this situation, the angel is only a really expensive wall and +1/+1 for your knight, since you never want to attack with her anyway unless you don't have enough exalted effects to make it worthwhile.

Her secondary ability's effectiveness depends on the kind of decks you play against.
 
Yeah cut the angel.

And no walls, ever. Unless you're making a Doran the Siege Tower + Rolling Stone deck.
 
How long do games last between you and your friends?

As in, how many turns?

It's difficult to give good advice without knowing the kind of environment you're playing in, because most of us assume that you're trying to win on turn 7-8 as consistently as possible (which is what most aggro decks want to do, sometimes as early as 3-4 in older formats). My initial reaction to "I need to deal with flying" is something like "just damage race them", which I realize might not be feasible in your playgroup.
 
How long do games last between you and your friends?

As in, how many turns?

It's difficult to give good advice without knowing the kind of environment you're playing in, because most of us assume that you're trying to win on turn 7-8 as consistently as possible (which is what most aggro decks want to do, sometimes as early as 3-4 in older formats). My initial reaction to "I need to deal with flying" is something like "just damage race them", which I realize might not be feasible in your playgroup.

Oh geez, we play for a long time, we all suck lol and have to look at each others cards all the time so we know what's happening.
 
In that case the angel might not be so bad.

I'm assuming that your games typically devolve into a stalemate while you and your friends mass everything in your deck on both sides of the field. The tension breaks, and someone alpha swings and then someone else loses that turn or the next turn.

The angel would be good if not necessary there.
 
Well, the thing is your deck is probably not Modern ready unless you're willing to spend a few hundred on it, except if you do, your friends will resent you for playing a competitive deck.

It's a lose lose situation.

Also, there is really no such thing as a "generally good deck", it all depends on format and local meta. A good deck in one area might be poor in another, a good deck in one format might be illegal or too slow in another, etc.
 
Well, the thing is your deck is probably not Modern ready unless you're willing to spend a few hundred on it, except if you do, your friends will resent you for playing a competitive deck.

It's a lose lose situation.

Also, there is really no such thing as a "generally good deck", it all depends on format and local meta. A good deck in one area might be poor in another, a good deck in one format might be illegal or too slow in another, etc.

Yup, the way you win is by building two decks.
 
Well, the thing is your deck is probably not Modern ready unless you're willing to spend a few hundred on it, except if you do, your friends will resent you for playing a competitive deck.

It's a lose lose situation.

Also, there is really no such thing as a "generally good deck", it all depends on format and local meta. A good deck in one area might be poor in another, a good deck in one format might be illegal or too slow in another, etc.

Well I certainly won't be competing. I just want the best deck I can make that's fun and cheap before anything else. Definitely only going to build one deck though.
 
Well I certainly won't be competing. I just want the best deck I can make that's fun and cheap before anything else. Definitely only going to build one deck though.

This is how it starts. Soon, you'll be looking for dual lands to fuck 'em up with.

MTG. Not even once.
 
Bubu, my Iridescent Angel and Simic Sky Swallower are so cool :-( ok, both gone

And I only plan on playing Eldrazi Conscription for free. eldrazi auras are still auras, right?

Pretty much everything else is super important to me or costs 4 or less mana :/
 
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