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Magic: The Gathering |OT|

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LOL.

FUCK THAT SHIT, I HAVE 2 DKA BOOSTERS, OPEN THEM FOR ME PLEASE.
 
I got a foil Platinum Empyrion and foil Lux Canon which I sold off recently.

:(
 
mm190_card.jpg

Bwahahahaha. Awesome.

Also:


So it is essentially seven cards every time he fights something. Or just when you feel like spending life. But even that doesn't seem game breaking enough to be worth 4BBBB.
 
Holy cow some of these new cards are neat. I really like the new mechanics.

They really should have costed Griselbrand at 3BBBB. The flavor is ruined now! Still a crazy awesome card though.
 
I can't see a scenario where Temporal Mastery wont get banned in at least one Eternal format. It's fucking Time Walk.

Edit: or lead something (namely Brainstorm) to get the axe. Fuck that.
 
Oh wow, Soulbound looks very powerful and very difficult to keep track of. Based on the official text if the second creature dies and then you play another creature you can "bind" the new creature as well.

EDIT: Temporal Mastery is broken as fuck. I can't really ever see topdecking that and deciding "no, I should hold onto this"
 
So, Noxious Revival is indeed in Standard. Excuse me while I buy fifty foils.

Much of what I am reading says that using Miracle exiles the card, rather than put it into the graveyard. I'm trying to find a citation though, it's all over the place, but I'm not sure where to look since the comp rules don't cover Miracle yet.
 
Much of what I am reading says that using Miracle exiles the card, rather than put it into the graveyard. I'm trying to find a citation though, it's all over the place, but I'm not sure where to look since the comp rules don't cover Miracle yet.

It looks like that applies specifically to Temporal Mastery, though. Thunderous Wrath doesn't have the Exile condition. But yeah, I don't know either.

Still seems absolutely bonkers, though. Topdecking 1 or 2 of those in a deck would totally change board position.

I might have to buy a box for Avacyn, I'm really liking the set the more I see.

Also, kinda obvious, but Return to Ravnica confirmed as a gold Block :p.
 
Got me some Personal Tutors as a hedge, now to just find the right list to spike GP Atlanta with. Temporal Mastery is a terror in a format with unrestricted Jace and unrestricted Brainstorm.

NOT looking forward to the preorder cost for a set of these.
 
Much of what I am reading says that using Miracle exiles the card, rather than put it into the graveyard. I'm trying to find a citation though, it's all over the place, but I'm not sure where to look since the comp rules don't cover Miracle yet.

Not really for the Time Walk, but it's useful to put that on top of the deck if you Faithless Looting it I suppose. It's mainly for the burn spell.

EDIT: MYSTICAL TUTOR IS A THING.
 
Did WotC just reprint Time Walk?

They did didn't they.

Griselbrand loses to Avacyn handily.
 
Did WotC just reprint Time Walk?

They did didn't they.

I am trying to think of a situation in which I will ever hold onto that card rather then play it on the draw. The best thing I can say is that at least you have either chance it or filter, if you get it through a mass draw effect it won't be as useful.
 
It will be a good addition to my UR deck, since it doens't have any draw spells.

Dat topdeck.
 
I'm not sure where I stand on miracle. I mean, it gets me on tilt enough when somebody just topdecks something on me, now they get to flip delver AND time walk on turn two? Please kill me.

So broken with library, and top, etc...

In other news, I just lost in rd 2 of a 4-3-2-2 mostly due to being thrown off by my opponent playing weird with weird cards, and me misplaying terribly, multiple times. ugh.

Just realized you don't have time to play the land first, so if I understand this right, if they draw the time walk turn two and flip their delver with it, they WONT be able t play it, as miracle can only happen before they can lay the land for the turn?

Also, it works on my opponenets turn if I loot or something? Before I discard or after? I really am skeptical about this.
 
That new Time Walk could be abused with Sensei's Diving Top type effects that let you sort cards in your library. Would be pretty delicious to set up a combo where you have a few stacked on top of your deck. Two turns in a row? Fuck that, I'm taking 4 turns!
 
Just realized you don't have time to play the land first, so if I understand this right, if they draw the time walk turn two and flip their delver with it, they WONT be able t play it, as miracle can only happen before they can lay the land for the turn?

Also, it works on my opponenets turn if I loot or something? Before I discard or after? I really am skeptical about this.

Yup, no turn two Time Walk, got to wait til turn 3. And you couldn't play this on their turn since it is a Sorcery. But if it was an instant, and it was on top of your deck and you drew, then, yeah, you should be able to Miracle it.

Going to be interesting to see if people actually start forcing blue players to draw cards.
 
Oh fuck oh shit oh fuck oh shit.
Avacyn's Cursmute Decree said:
"By my power, werewolves shall become the wolfir, our allies in combat against the darkness."
 
Speaking of miracles it looks like Temporal Mastery is already at over $100 a playset on the Bay, with BIN for one at $30+. Think it's another Time Reversal? It will be nuts in any format with Brainstorm and Jace 2, will be fun to see what happens with this card, right now though, it is an insta-add to my cube.
 
Ugh, I hate the temporal mastery or whatever that's just a weird time walk and I don't really like soul bound, it seems like a nerfed version of slivers. I getting the feeling that will be a bitch to keep track of it someone makes a soulbound only deck. It's not going to be fun having people try to remember that.
 
I'm curious how miracles work from a timing perspective. If I Brainstorm during my opponent's turn and a Miracle is the first card I draw do I cast it mid-Brainstorm or something? Or do I finish the Brainstorm, put two cards back on my library, and then cast it?

Do I have to keep the miracle in my hand to use it then?
 
Ugh, I hate the temporal mastery or whatever that's just a weird time walk and I don't really like soul bound, it seems like a nerfed version of slivers. I getting the feeling that will be a bitch to keep track of it someone makes a soulbound only deck. It's not going to be fun having people try to remember that.
You just keep the paired cards together like equipment it shouldn't be too bad
 
You just keep the paired cards together like equipment it shouldn't be too bad

Ya, but if you keep chaining it. cardA+CardB both have double strike and +2, +2, Card 2 and Card 3 have lifelink, card1 and Card4 have deathtouch, etc. If you keep chaining it and you have 4 or 5 guys all having soulbound it becomes much much harder. That's what I'm saying, if someone makes an all soulbound or heavy souldbound deck, it'll be hard to remember which is which.


I'm curious how miracles work from a timing perspective. If I Brainstorm during my opponent's turn and a Miracle is the first card I draw do I cast it mid-Brainstorm or something? Or do I finish the Brainstorm, put two cards back on my library, and then cast it?

Do I have to keep the miracle in my hand to use it then?

This I'm interested in too since I can totally see people trying to say, "O no I drew it this turn!" since they don't have to reveal it.
 
Ya, but if you keep chaining it. cardA+CardB both have double strike and +2, +2, Card 2 and Card 3 have lifelink, card1 and Card4 have deathtouch, etc. If you keep chaining it and you have 4 or 5 guys all having soulbound it becomes much much harder. That's what I'm saying, if someone makes an all soulbound or heavy souldbound deck, it'll be hard to remember which is which.

You can't bond with a creature that is already paired with something. So it'll only ever be pairs of guys.
 
I'm going to guess that Brainstorm prevents Miracle from going off. The Gatherer has rulings on Brainstorm that specifically says that you can't interrupt it - it happens all at once. This keeps you from meeting the condition on Miracle (that you cast it when you draw it). Thus if you pull a Miracle with Brainstorm, you can't actually cast it for the Miracle cost.
 
I think, rulings wise, it'll work like this:

When you draw the card with miracle, even if it's "in the middle of another effect", you get to reveal it, but not play it, then after the effect finishes resolving, you can pay for the miracle.
 
Oh wow, Soulbound looks very powerful and very difficult to keep track of. Based on the official text if the second creature dies and then you play another creature you can "bind" the new creature as well.

EDIT: Temporal Mastery is broken as fuck. I can't really ever see topdecking that and deciding "no, I should hold onto this"

Oh wow you are right about Soulbound. It says whenever a creature enters, you may pair it. I'm guessing since say Silverblade Paladin is a creature, you can immediately pair when he enters.

Btw, I think someone was mistaken about the Paladin a few pages back. I don't think the Paladin has doublestrike by itself. It needs to be paired up in order to have it, otherwise it's just a 2/2 body.

I already gave my thoughts on Miracle but I'll say it again - I don't think its "omg broke!" at all. It's really expensive if you don't draw it first turn. Also, draw cards will prevent you from triggering Miracle if you happen to draw it (unless you set it up with Ponder).
 
I'm going to guess that Brainstorm prevents Miracle from going off. The Gatherer has rulings on Brainstorm that specifically says that you can't interrupt it - it happens all at once. This keeps you from meeting the condition on Miracle (that you cast it when you draw it). Thus if you pull a Miracle with Brainstorm, you can't actually cast it for the Miracle cost.

I'm confused on the blue card above -- if Miracle says you have to cast the spell when you draw it, how can you cast the blue card? It's a sorcery, which can't be played except during main phases.
 
Miracle circumvents that, or else it wouldn't make sense.
 
I'm confused on the blue card above -- if Miracle says you have to cast the spell when you draw it, how can you cast the blue card? It's a sorcery, which can't be played except during main phases.

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/190a

As you draw an instant or sorcery with miracle, if it's the first card you've drawn this turn, you can immediately reveal it. When you do so, you may cast it for its miracle cost. It doesn't matter whether it's an instant or sorcery; if you choose to cast it, you do so right away, even if it's at a time (such as your draw step) when you couldn't normally cast it. You're not required to reveal a miracle card, even if you could pay for it. You can always choose to just draw it as normal.

You're allowed to cast the first card you draw each turn if it has miracle, so if you find ways to draw cards during your opponent's turn, you get another chance for a game-breaking, miraculous moment.

It seems that you can just cast it no matter what regardless of what kind of spell it is if you are paying the miracle cost.

The more that I've thought about this the whole "this will make cheating really easy" complaint doesn't hold as much water after Delver being a thing. It isn't like people are constantly getting away with drawing a card, putting it in their hand, and then revealing another one and being like "see, my Delver flips." If they put it in their hand they don't get to Miracle it, straight up.
 
If they put it in their hand they don't get to Miracle it, straight up.
That'll be the deciding factor, I think, if some shenanigans start going down in a PTQ. or whatever.

Enter hand = you lose good day sir
 
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/190a



It seems that you can just cast it no matter what regardless of what kind of spell it is if you are paying the miracle cost.

The more that I've thought about this the whole "this will make cheating really easy" complaint doesn't hold as much water after Delver being a thing. It isn't like people are constantly getting away with drawing a card, putting it in their hand, and then revealing another one and being like "see, my Delver flips." If they put it in their hand they don't get to Miracle it, straight up.

Ah okay, thank you! I guess it really is a miracle!
 
On a holistic level I really like the miracle mechanic in a vacuum: its going to create some great "fuck yeah" moments. But I'm not sure how I feel about it overall. I agreed with their decision to start pushing the games design towards more disruptive moments when they first started doing it but, much like creature power level, I feel like they're starting to take it a bit too far, producing too many "I didn't see that coming and now I've lost" moments. This shows up, among other places, in the Miracle mechanic and in the way that both creature power level and removal power level have been increasing, leading to "I drop my bomb and either you play your removal spell or I win"
 
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