OneEightZero
aka ThreeOneFour
Heh. Artist's inspiration.
Heh. Artist's inspiration.
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Heh. They should reprint Leeches.
Why a similar card never showed up in the Scars block I'll never get.
Not a fan. WotC did a good job managing it in Scars block but it doesn't really blend well with the rest of the game. I agree with Technomancer that it's too straightforward, either you run Infect or you don't. Also, as a mechanic, it only works when there's enough cards that apply poison to support a poison victory. Printing one or two cards with Poisonous or Infect in a core set is absolutely useless.How do you guys feel about poison counters? I personally think it's a dick move.
MaRo felt that removing poison would make it "just another life total", which he admits in retrospect was a mistake
MaRo felt that removing poison would make it "just another life total", which he admits in retrospect was a mistake
So wait, is poison discontinued or something?
So wait, is poison discontinued or something?
Every block has a few unique mechanics (like poison and metalcraft in Scars, or the transforming cards and Undying in Innistrad). If a mechanic is a success then they bring it back years later. Flashback, for example, was a returning mechanic from Torment, and when Innistrad is over Flashback will go back into...hibernation.
Buyback was Tempest. Flashback was Odyssey.
Not a fan. WotC did a good job managing it in Scars block but it doesn't really blend well with the rest of the game. I agree with Technomancer that it's too straightforward, either you run Infect or you don't. Also, as a mechanic, it only works when there's enough cards that apply poison to support a poison victory. Printing one or two cards with Poisonous or Infect in a core set is absolutely useless.
Man, this is getting complicated. So they come up with new ideas, write a story about it, then make cards based off of that story, then if the ideas were popular they make a new story with cards to go with it?
What happens to the mythology when an idea is unpopular? Do all the quarians go extinct?
Eh, there is some wiggle room there. The GR Wolf Run decks tend to run Inkmoth Nexus for use as a possible alternate win condition while not really being an all-out poison-you-to-death deck.
Basically this is how it works: each year for the past...ten years or so they visit a new plane of existence, a new cool magical world. Each new world comes with its own story and its own unique mechanics. Then next year its on to a new plane with a new story and new mechanics.
But: if mechanics are popular they come back (like Flashback). If a setting is popular, it can come back (Scars of Mirrodin was a revisit of Mirrodin from years ago, Return to Ravnica will be a return to...Ravnica, which I think was 2004)
And of course the planeswalkers show up across sets all the time.
What happens to the mythology when an idea is unpopular? Do all the quarians go extinct?
they typically feed the plane to some sort of eldrich abomination from beyond the stars.
So it's kinda like Jojo's Bizarre Adventure. Every time the story ends, they just reset it with new ideas but everybody has stands.
Sometimes they do it from the bottom up (mechanics -> flavor) and others from the top down (flavor -> mechanics).Man, this is getting complicated. So they come up with new ideas, write a story about it, then make cards based off of that story, then if the ideas were popular they make a new story with cards to go with it?
What happens to the mythology when an idea is unpopular? Do all the quarians go extinct?
Well that's true. But even if Blinkmoth Nexus was legal, Wolf Run decks would probably still run it. The main idea is to go over the head of your opponents' creatures, that they can spend half the mana for a win is just a luxury.Eh, there is some wiggle room there. The GR Wolf Run decks tend to run Inkmoth Nexus for use as a possible alternate win condition while not really being an all-out poison-you-to-death deck.
Yeah pretty much. However it should be noted that while mechanics sometimes tie into the flavor of the world, the story rarely explicitly features the mechanics. So, while werewolves do transform in Innistrad, they don't transform because some other dude isn't playing spells. They transform because of the moon, or something.So it's kinda like Jojo's Bizarre Adventure. Every time the story ends, they just reset it with new ideas but everybody has stands.
Do any of the stories involve space and aliens?
Like Cthulhu? Oh wait, is that what the Eldrazi are?
Someone gets fired.What happens to the mythology when an idea is unpopular? Do all the quarians go extinct?
Man if Bolas razed and salted the earth of every plane he visited, we wouldn't have a multiverse at all.its kind of surprising we get a soratami card when it was heavily implied that Bolas went and had his way with kamigawa.
So, I missed Ravnica. What's the deal with it? Will there be elves and faeries and goblins and shit in that block?
Wurms are generic. Slivers come from the world that all Magic sets took place on for the first years of the game: DominariaSo crazy looking things like wurms and slivers are just awesome creatures?
Slivers are Zerg.So crazy looking things like wurms and slivers are just awesome creatures?
So crazy looking things like wurms and slivers are just awesome creatures?
Also, I'm reading through those color articles and they're way more... emotional than I was expecting.
MaRo felt that removing poison would make it "just another life total", which he admits in retrospect was a mistake
So crazy looking things like wurms and slivers are just awesome creatures?
Also, I'm reading through those color articles and they're way more... emotional than I was expecting.
Oh he admitted that? Cool. Infect sucks.
I've spent a lot of time exploring this issue and what I've come up with is this: while I think the execution of poison was good, it was far from perfect. When poison returns (and I do believe it will return one daynot soon, but someday), design needs to reexamine all the decisions we made this time. We will explore whether or not the game is supposed to give players a way to get rid of poison. We will explore whether it is supposed to be more different from life. We will explore whether having another enabling mechanic like proliferate is a positive or a negative.
Slivers were engineered as a kind of war machine except they got out of control etc etc.Wurms are the descendants of Elder Dragons who lost the dragon war, slivers... I have no clue.
So, I missed Ravnica. What's the deal with it? Will there be elves and faeries and goblins and shit in that block?
The three big villains right now (based on what I've inferred from what they've said) are the Eldrazi (Cthulu-like world eaters), the Phyrexians (the Borg) and Nicol-Bolas (the immortal dragon planeswalker)
Slivers were engineered as a kind of war machine except they got out of control etc etc..
Recommended reading
The flavor of the Ravnica guilds was great. Definitely check 'em out before the block hits.
Golgari 4 life
Here's a wiki hub with links to more in-depth articles on each guild
Man, I can't just commit myself to one guild. The Selesnya, Simic and Izzet all have my heart.
And yeah, I don't know if Liliana is really a "villain" yet