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Magic: The Gathering |OT|

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Nice deck bro.

(Btw we should play sometime, my username is halycon, feel free to add me, along with anyone else here who palys MTGO)
 
I thought vintage was the Polo Club, the "staples" in it are rarer and more expensive.

And sorry siddx, when I get back to the mainland I will be one of those "chumps" playing legacy. Started buying the cards when I got back in, around Scars, and out here I have yet to find someone who plays. Only so much you can learn by watching and playing against yourself. Although I've been thinking about MTGO...

Where are you right now?
 
I want to play this again but work is really fucking me over. I always work during all the magic events in my area and now I'm just incredibly sad :(
 
Doesn't pretty much everything die to counter?
He's being facetious :p

Whenever a new card comes out there will always be someone who says "dies to removal/gets countered", which gets kind of old after a while.
 
He's being facetious :p

Whenever a new card comes out there will always be someone who says "dies to removal/gets countered", which gets kind of old after a while.

I'm glad i'm not the only one who finds this incredible irritating. There is always an answer for everything. Dies to counter? Counter dies to counter counter.

Honolulu. A couple decent stores to play standard and stuff at, but not much support for eternal formats that I've seen.

That sucks, I would have thought it's a big enough city to have a semi decent magic scene.
 
People will only be happy if we get a card that is Hexproof, Unblockable, Indestructible, cannot be countered, cannot get -1/-1 counters and is aggressively costed.
 
Need Super Bolas

25/25
Trample, double strike, vigilance lifelink, flying, unblockable, deathtouch, hexproof, indestructible, split second, flash, protection from everything, card can't be named by an opponent, annihilator 10, when you attack opponent mills 30, you gain a second attack phase each turn, pay 2 colorless mana :take an extra turn, pay 1 colorless mana :destroy target permanent, you can't lose the game
 
Need Super Bolas

25/25
Trample, first strike, lifelink, flying, unblockable, deathtouch, hexproof, indestructible, protection from everything, card can't be named by an opponent, annihilator 10, when you attack opponent mills 30, pay 1 colorless mana :destroy target permanent, you can't lose the game


Dies to counter.

Useless.
 
Nice deck bro.

(Btw we should play sometime, my username is halycon, feel free to add me, along with anyone else here who palys MTGO)

I've added you and Wanderingwind. If anyone else has mtgo names let me know and I'll add you.
 
You know what'd be cool? A draft tournament where it's broken up into pools of say 4-8 people with 3 packs each, and all the people that make it out of pools get grouped into new pools where another pack is added and so on until the final matches.

If I just revolutionized Magic tournaments, feel free to name the format God Draw after me.
 
2 mana planeswalker.

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Honestly - it's not that bad.

Explain how. Because all I can see is a card that has great potential to fuck the controller for +1, do next to nothing for -4 and finally, cause some mild discomfort for -6. Sure, under the right conditions the -6 can win you some games. But until then, he's fragile, damaging to the controller and just sort of useless. An argument can be made for unburial rites decks...if you didn't end up discarding them inadvertently.

Not a fan and with any deck that's popular right now, he'll be dead more or less the turn he hits the ground or the one right after.

PS - not trying to be a dick. If there is something here I'm missing, please, let me know.
 
I'm with Wind on this one, he seems bad.

If his +1 let you choose the card you discard he'd be 1000x better.

I'd rather they made him more expensive and gave him some better abilities.
 
I like the idea of a cheap, low-loyalty planeswalker but this dude...just doesn't seem compelling. IMO he'd be better with some kind of -2 and then a low-key ultimate at -5 or something
 
Explain how. Because all I can see is a card that has great potential to fuck the controller for +1, do next to nothing for -4 and finally, cause some mild discomfort for -6. Sure, under the right conditions the -6 can win you some games. But until then, he's fragile, damaging to the controller and just sort of useless. An argument can be made for unburial rites decks...if you didn't end up discarding them inadvertently.

Not a fan and with any deck that's popular right now, he'll be dead more or less the turn he hits the ground or the one right after.

PS - not trying to be a dick. If there is something here I'm missing, please, let me know.

Grixis control decks (ex: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=44618) and 4 to 5 color control decks (ex: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=42680) use Desperate Ravings instead of Think Twice because the goal is dig through the deck at a rapid pace, not necessarily have perfect card selection. In the early game, dropping this guy is pretty much guaranteeing you at least 2 activations, and in a control mirror, you are probably going to just sit back and abuse that +1. This isn't an Elspeth, Knight Errant thats going to stabilize the board, nor is it Liliana of the Veil, who is going to provide early disruption. This is Jace Beleren, who will simply provide you value over the course of the game.
 
Grixis control decks (ex: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=44618) and 4 to 5 color control decks (ex: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=42680) use Desperate Ravings instead of Think Twice because the goal is dig through the deck at a rapid pace, not necessarily have perfect card selection. In the early game, dropping this guy is pretty much guaranteeing you at least 2 activations, and in a control mirror, you are probably going to just sit back and abuse that +1. This isn't an Elspeth, Knight Errant thats going to stabilize the board, nor is it Liliana of the Veil, who is going to provide early disruption. This is Jace Beleren, who will simply provide you value over the course of the game.

Except he doesn't. All the decks you mentioned are already better served by things with far less downside than this Delver bait.
 
k7w7n4eevg_en.jpg


Now this is an actual spell. That makes the already crazy Lingering Souls even crazier and something like Spider Spawning into a nuclear counter bomb.
 
Loving the set so far. It sets itself apart in the same way as Rise of the Eldrazi and New Phyrexia, but feels less haphazard than either.

k7w7n4eevg_en.jpg


Now this is an actual spell. That makes the already crazy Lingering Souls even crazier and something like Spider Spawning into a nuclear counter bomb.

Jesus God, this card is absurd.
 
My Ghave EDH deck is going to absolutely adore it.

Teysa too. :p

But yeah, holy fuck for Ghave. Tokens get silly even faster then they already do.

New planeswalker is...eh?

Not real bad, but a -4 and a -6 when he starts at 2 loyalty? He's gonna die real fast.

Bonfire is just plain great.
 
I think the new R PW is terrible and pretty much agrees with WW on all points.
This set is made for white EDH or something. It's crazy what they are getting with Cathar's Crusade and what not.
WRR did not need any more help but they just got it with Bonfire. This is nuts.
 
I'm confused now. If there's a cycle of mythic miracles, we've got too many mythics spoiled to finish both it and the 8cc creature cycle.... and the 10cc green creature we heard about.
 
Dies to counter.

Dollar rare.

You gonna shit every page with this post now?

He's being facetious :p

Whenever a new card comes out there will always be someone who says "dies to removal/gets countered", which gets kind of old after a while.

No it doesn't "get old" if the post is backed up with facts or analysis like they usually are. "Dies to removal, counter" is not good enough, but acknowledging the popular decks and removals/counters they always play is part of judging a cards worth in the meta it exists.

The only dicks are those that are unable to engage in discussion/analysis and just kick the drama queen mode on.
 
If you think Tibalt is bad, you're not seeing the (very narrow) matchup which he blows up.

It's kinda like bringing in Amaterasu against Morrigan. :)

Bonfire, though, is pretty awful outside of limited.
 
If you think Tibalt is bad, you're not seeing the (very narrow) matchup which he blows up.

It's kinda like bringing in Amaterasu against Morrigan. :)

Bonfire, though, is pretty awful outside of limited.

Do tell in which matchup Tibalt would shine?

I can't immediately tell a standard deck in which he would be a good second turn drop, but then again I haven't played standard all that much these days. I would've been excited about him in the good old madness days :b

Then again if there's a standard deck that plays red and doesn't mind to mill itself, then I guess he isn't terribad.
 
Do tell in which matchup Tibalt would shine?

I can't immediately tell a standard deck in which he would be a good second turn drop, but then again I haven't played standard all that much these days. I would've been excited about him in the good old madness days :b
To use Tibalt you need the following things to be true.

a) You need to not be expecting aggro from your opponent for the first ~5 turns of the game.

b) You need to be able to leverage his -4 so that it's pretty much gonna be a lava axe. This part is really important- you need to be working towards his (-) abilities or he's not worth it.

c) You need to be able to leverage the card filtering.

The matchup where he's insane? Mono-Red burn vs U/B Control. U/B has no way of interacting with him if he sticks short of attacking with Snapcaster Mage. Mono-Red doesn't want its lands past the 4th or 5th, and can just hold them in hand while it tries to filter to more cheap agression. And if Tibalt gets high enough, he can prevent U/B from being able to lay down a Grave Titan, Sphinx or Wurmcoil engine, due to the threat of the Insurrection ability.

(a) though, really does restrict Tibalt to the sideboard of mono-red decks, as the current standard format is very, very agressive.
 
So, some of these pre-order prices seem a bit... off....

Naturally most of the set is overpriced right now, with even jank rares costing $1, but this confused me:

Angel of Jubilation seems like a completely solid $5 rare to me, if just for the Timmy factor of being a playable angel with -incredible- art. It's currently $3.

Bruna, Light of Alabaster is $6. I feel like that's a reasonable enough price, it's not exactly Standard playable, but why is Gisela, Blade of Goldnight, an infinitely inferior card in a worse (for EDH) color combination, two bucks more? Vendor logic?

Silverblade Paladin is also 1.50 at the moment. This card is ridiculously underrated, and I can see it jumping to a comparable price to Mirran Crusader, which it's superior to in many white weenie/humans builds.

.....

Honestly, I'm going to make 1-month post-release value predictions of every mythic and rare (we have so far) in the set right now. Quote me on it and laugh at me when I'm proven wrong.


Tamiyo, the Moon Sage: $30 (I doubt it'll see standard play, but PWs take -forever- to fall, and one tiny smidgen of hype will have this thing at $35 in no time.)
Tibalt, the Fiend-Blooded: $25 (I don't know where to price this. It's too different. Assume standard soon-after-release PW price of $20-30, and wait for it to fall.)
Temporal Extortion: $20 (this assumes an immediate legacy ban post-release. If it's not banned in legacy, the $35 price will be maintained.)


Sigarda, Host of Herons: $8
Avacyn, Angel of Hope: $5
Bruna, Light of Alabaster: $4
Gisela, Blade of Goldnight: $3
Bonfire of the Damned: $2
Griselbrand: $2
Craterhoof Behemoth: $1


Vexing Devil: $9
Angel of Jubilation: $5
Silverblade Paladin: $3
Restoration Angel: $2

Demonlord of Ashmouth, Moonsilver Spear, Druid's Repository, Killing Wave, Descendant's Path, Harvester of Souls, Arcane Melee, Cathar's Crusade, Revenge of the Hunted: Under $1 each. (to be fair, most of the already are.)

Seems like it's shaping up to be a value set, with Vexing Devil preordering @ 12 right now.
 
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Zealous Conscripts 4R
Creature - Human, Warrior
Haste
When Fanatic Recruits comes into play, gain control of target permanent until end of turn. Untap that card. It gains haste until end of turn.
3/3

Illus: Steve Prescott
 
The two drop planeswalker is awful. If his -6 ability was going to be that useful for you, they'd probably have swung into him and killed him the turn before you could activate his ultimate.

Now the conscripts...that's a card I can get behind. Lighthouse is amazing.
 
The two drop planeswalker is awful. If his -6 ability was going to be that useful for you, they'd probably have swung into him and killed him the turn before you could activate his ultimate.

The second ability is good enough to warrant play if you can get around the first abilitys random discarding. I'm not saying that is easy, but 4-5 damage with the second ability is dope. The last ability is just bomba for a 2 cost card, but I can't see it ever happening.
 
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