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Guild Wars 2 Press Beta [Prepurchase Is Live]

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I love the art style and customization but I don't know how they'll be able to make persistent worlds catered to each character and cross server. It seems like an extreme version of rifts that would just make it harder once everyone's moved on to later levels in the game.

The only part of the game that's catered to each individual are the player's home instance (a part of their starting city in which they live, have friends, etc.) and the Personal Story (which is also instanced). You can bring other players into both if you wish.

Cross-server is as simple as character transfers in WoW, except there's no wait and no fee.

The Dynamic Events scale based on the number of players actively participating (it ignores people just standing around), so they can still be done in a low pop area but will increase in difficulty if lots of people contribute.

Does it use phasing? or hard instancing through portals and the like? (i.e is it seamless)

Phasing is a terrible concept because it segregates your game population based on individual progress. Dynamic Events are not static quests that you can accept and then carry around for weeks; they start, advance, and end in realtime. Everyone around you will see what is happening and be able to contribute.

Dynamic events lead to change in the world, which was the promise of phasing, but without multiple phases occurring at once. If you save a town, it will stay saved. We've heard several stories out of the beta of players eliminating a threat and then villagers arriving shortly thereafter to set up a town. If you allow towns to be destroyed, they stay that way until saved. Dynamic events have multiple outcomes based on player input and branch across the zones. Failing an event doesn't just reset it, it leads to a failed state where another event begins to try and recover.

Dynamic events do not reset in hours either, ANet has said that several long chains will last months at a time.

Each zone is hard instanced through portals.

The podcast will be this tuesday as scheduled. We'll talk about everything since last time, and we'll do it more informally.

Awesome, can't wait. These have been really fun to do, hope everyone listening has found them as enjoyable.

I'm quite surprised at the lack of phasing technology. I don't think I've really seen any other MMO use this technology aside from WoW. But thanks for the info. :)

Like I said above, GW2 doesn't need phasing because what's going on in the world is actually happening, not just described in static quest text and then only for those in the right 'phase'. It's all going on now, and if you don't stop whatever nastiness is going on, it can and will spread. Fail to stop the undead army? It razes the village and spreads to another area. Fail to disarm the explosive? Stuff stays blown up.

Phasing, as I said, is terrible. In a genre that's all about playing with other people, traditional questing and phasing are both awesome at keeping you from doing exactly that.

I still can't get over the art designs. From the concepts to the in-game locales.

Dude, even the menus ooze charm. They're so smooth and slick, it's crazy how nice and unified the whole game looks.
 
Hey folks.

Some important information each of you need to know about before you go into the upcoming Closed Beta Weekends.

One of the very first things you will do after logging in when the Beta Weekend Event is started is you will choose a Home Server.

This choice will likely be permanent throughout the beta period.

This will be important to some of you, not so important to others.

Your choice of Home Server will determine which server you represent when you go into World vs. World combat. What it doesn't do is prevent you from grouping with friends / guildies across Home Servers to experience PvE content. I also suspect that it will not prevent you from doing structured combat with folks from other servers as well.

The main point, though, is that when it comes to World vs. World, being on a different Home Server means you will not be able to group and play together.

I have it on official notice that it is extremely unlikely that we will be given the opportunity to change our Home Servers during the beta period. There will be some way to do this after the game launches, of course (likely a monetary fee). However, during the beta... it is very likely you will be set to your Home Server for WvW for the entire beta period.

So if you want to WvW with friends / other GAFers, you need to make sure what Home Server to choose ahead of time because once that choice is made... it is locked in for good on your account (at least for the duration of the beta).

How do I know this? I can't say. You'll just have to trust me on this.

Hopefully this is changed at some point during the beta and we're allowed to make one free Home Server change during the beta period or something.
 
  • THE CODE MUST SAY PRE-PURCHASE (WHEN YOU PAY IN FULL)
  • IF NOT IT'S A PRE-ORDER CODE.
  • DONE

Unfortunately I just registered the code and threw the receipt away. I did get an email thanking me for registering and that the game client will be available shortly.

Is that the same email the pre-purchase people got?
 
Some important information each of you need to know about before you go into the upcoming Closed Beta Weekends.

This sounds about right. We should have a plan to roll on the same server, such as the first Server with the letter G, or if an G-named server is not available, the next alphabetical server on the list. That way we should all land in the same place.

Anyone else have any thoughts?
 
This sounds about right. We should have a plan to roll on the same server, such as the first Server with the letter G, or if an G-named server is not available, the next alphabetical server on the list. That way we should all land in the same place.

Anyone else have any thoughts?

That sounds like a great plan!

Also, signs might be indicating towards the 20th, but we need to see if people are getting the client download links first. Then I'll hit up Arken for cash. ;)
 
This sounds about right. We should have a plan to roll on the same server, such as the first Server with the letter G, or if an G-named server is not available, the next alphabetical server on the list. That way we should all land in the same place.

Anyone else have any thoughts?

I like this idea. If there's multiple G-named servers, go with GA-named?

But if there isn't a G-named, go down to H-named, and so on?
 
Unfortunately I just registered the code and threw the receipt away. I did get an email thanking me for registering and that the game client will be available shortly.

Is that the same email the pre-purchase people got?

Same e-mail but my pre-order copy got that email as well, I imagine however if you're not in Canada you won't have the same issue I had as I believe USA only gets pre-purchase codes.

I may be wrong though.
 
I like this idea. If there's multiple G-named servers, go with GA-named?

But if there isn't a G-named, go down to H-named, and so on?

Right. If there's a GA and GE, go with GA. The first server name that starts with G, alphabetically. If there's no G, go to H, and so on.

Unless ArenaNet releases a list of servers before the head start begins, we'll probably use this method at launch as well.
 
I like this idea. If there's multiple G-named servers, go with GA-named?

But if there isn't a G-named, go down to H-named, and so on?

Sounds like a plan.

Once the servers are up, and someone gets in and selects the correct server, they should come post it here and people should probably quote it in their replies for a few pages to make sure everyone sees it. Just in case someone didn't see how we selected it.
 
Sounds like a plan.

Once the servers are up, and someone gets in and selects the correct server, they should come post it here and people should probably quote it in their replies for a few pages to make sure everyone sees it.

Additionally, the officers and GMs will probably plan in advance and try to make sure that there is a GAF Guild up ASAP so people can get in and start playing together.
 
Thanks for this link! Being a lore nerd myself, I can imagine spending hours reading this stuff. Is anyone in GAF just as curious as I am about the lore of Guild Wars in general?

I probably will be once I start playing. When I played WoW I went and read the gigantic lore section on the website, and it was really cool learning about the world, why things were the way they are, what shaped the world, etc etc, outside of what I knew from Warcraft 1-3.

If it's not Lore overload, I'll probably dive right in.
 
Thanks for this link! Being a lore nerd myself, I can imagine spending hours reading this stuff. Is anyone in GAF just as curious as I am about the lore of Guild Wars in general?

Definitely. I think the problem for me is more so where to start. If someone would be kind enough to give us a starting point and mention any additional readings to check out I'd be more than happy to take some time out of my day to get up to speed.
 
Definitely. I think the problem for me is more so where to start. If someone would be kind enough to give us a starting point and mention any additional readings to check out I'd be more than happy to take some time out of my day to get up to speed.

Events before and during GW1:
http://wiki.guildwars.com/wiki/Lore
http://wiki.guildwars.com/wiki/Timeline
http://wiki.guildwars.com/wiki/Storyline

Events between GW1 and GW2
http://wiki.guildwars2.com/wiki/The_Movement_of_the_World
 
If there is no beta news by tomorrow, I'm going to assume that the beta is next weekend and not this weekend.
 
Honestly the pre-purchase isn't meant for people who want to try the game. It's for people that have been waiting a long time. ANet just thought it'd be best to reward those that are going to get the game anyway with beta access and an item.
 
The only part of the game that's catered to each individual are the player's home instance (a part of their starting city in which they live, have friends, etc.) and the Personal Story (which is also instanced). You can bring other players into both if you wish.

Phasing, as I said, is terrible. In a genre that's all about playing with other people, traditional questing and phasing are both awesome at keeping you from doing exactly that.

I was mainly refering to moving in and out of your home instance. But yes i do agree that the dynamic questing system is much better then the phasing used in Cataclysm or SWTOR
 
not pre-ordering a game with no release date.

Out of curiosity, why? I know it's an opinion thing, but I can't imagine a possible reason why not having a solid release date would keep you from pre-ordering.


Is there an account page somewhere to see exactly which version you bought and bonuses applied ?

Not currently. http://account.guildwars2.com/ is all we have and that's not complete/not fully functional.
 
If it is indeed true that the last betas got the client 10 days in advance, then we're gonna be getting the client this week no matter what.
 
Out of curiosity, why? I know it's an opinion thing, but I can't imagine a possible reason why not having a solid release date would keep you from pre-ordering.

Maybe he doesn't want to commit $60 for something he wont be able to play regularly till November (hypothetical date)? I mean, there are other games to be had now and other $60 to have then, so some people don't see the point.
 
Then once it's downloaded I can just sit there and stare at the login screen.

Well you've already thrown money at it...err away to the powers that be...

I seriously wonder how long people will stop and just customize stuff...ooh armor...ooh dye...ooh facial expressions...ooh hair...

The looks on your character, colors, and ooh look: Storyline origins!
 
I'm not gonna put too much focus into my character creation as it obviously doesn't matter at this point. For any Personal Story stuff I do I'm gonna skip all dialogue.
 
Maybe he doesn't want to commit $60 for something he wont be able to play regularly till November (hypothetical date)? I mean, there are other games to be had now and other $60 to have then, so some people don't see the point.

Well we know it will be released within 6 months, but I kind of see that point.


Duke Nukem Forever and Lunar 2 for PSX good examples why not to.

Yeah, but does anybody really believe there's a chance that GW2 is *NOT* going to come out?
 
Well we know it will be released within 6 months, but I kind of see that point.




Yeah, but does anybody really believe there's a chance that GW2 is *NOT* going to come out?


Oh they both came out, just took a long long time. Comes down to if you wanna give some company a interest free loan for unknown amount of months or even years.
 
I kept getting beta emails but I just don't want to do weekends. I hate this trend, is probably good for developers but it isn't for me at all.
 
I had no problem paying right away to

A) Play in a few weekend betas

B) Get a 3 day head start

I'd do that for any game I was going to buy on release day. With an MMO, it's even better.
 
Well we know it will be released within 6 months, but I kind of see that point.

Well, we hope, we don't really know. I know they've said they are aiming for that time frame, and beta now probably means it's close, but there could be unforeseen circumstances they've yet to encounter. So like I said, we don't really know.
 
Well, we hope, we don't really know. I know they've said they are aiming for that time frame, and beta now probably means it's close, but there could be unforeseen circumstances they've yet to encounter. So like I said, we don't really know.

I don't think anything short of the world coming to an end would kick them off their release within 6 months track. But I guess that is a valid concern. I just have complete faith that it won't happen.
 
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