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Magic: The Gathering |OT|

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I'm curious what everyone plays, I don't need deck lists, just names and/or brief descriptions

Myself

Legacy:
Metalworker; standard metalworker deck minus goblin welders (which I need to stop fucking around and buy). Terrible against counter heavy decks, runs circles around anything else.

Stiflenaught; added some eater of days and a bunch of counters, weak against aggro and anything that can make my naughts and eaters irrelevant. Strong against anything slower and other counter decks.

Overseer Affinity; no ravagers, steel overseers instead. Strong against counter and is my most surprisingly powerful deck. Shocking how quickly a bunch of memnites and ornithopters can become serious problems.


Standard:
Mono Green Hexproof; a modified version of a mono green deck I saw pop up in a few tournies. Get a dungrove elder out turn 2, a sword turn 3, slaughter turn 4. Very fast and aggressive, went 7-1 at a tournament a while back and took first beating all the big deck types. Made it even better since then.

Delver; needed one to test against, it's a decent enough deck.


EDH:
Iona; if I can get a gaunlet or caged sun out early, its unbeatable. If I sit around for 9 turns trying to play defense while my opponent slaps me around then it's useless.

Uril; Unfun for opponents, but has trouble with mono black.

Azami; lady of infinite card advantage. Flies under the radar because all it does is drop little guys for the first half of the game, but if I'm not killed quickly, I can guarantee a win once I am drawing 20 cards a turn and searching out whatever I want.

Olivia; very aggressive, requires a lot of effort to kill me off. No big tricks though. Not that they are needed if I'm just stealing everyone elses creatures and generals.

Niv Mizzet; wanted to see what the fuss was about, stupid deck that is no fun for anyone.

Sharuum; I dialed down the combo madness to make it a little more fun for everyone to play but I had to take out too many cards for other decks so it's sitting there broken right now.
 
I'm a tribal dude.

Standard
W spirits
U/B/G Humans
B/U Zombies
U Illusions

Legacy
Elves
G/B Stompy deck with titans
B Vampires
 
Since I started playing again pretty recently I only have Standard stuff. I have a bunch of decks, but only some are actually competitive-ish. I should really take one of them to a FNM one of these days before stuff rotates. Friday is just so inconvenient.

Actually somewhat good:

Delver Spirits - A pretty stock list except I don't have any Snapcasters :(
GB Birthing Pod - Pods + Mimic Vats are incredibly entertaining.

Casual Nonsense of varying effectiveness:

RB - Blow up all their creatures until you can play your expensive dragons and whatnot
GR - Werewolves + some ramp
WB - Humans + human tokens + things that can beneficially sacrifice humans. Putting that Ravenous Demon promo to good use.
U - Control.
GW - Golems
 
Only play Standard really. Just going to tweak my current decks.

U/W Delvers
W/B Tokens
Mono-W Humans
B/U Zombies
RDW
Mono-B Infect though I'm not sure what I can tweak it with since they've been pretty much done with poison back with NPH. =(

And I will probably create a G/W Ramp Angels deck and a tribal Demons deck when AYR comes.
 
I don't really like playing budget so my only deck is 4 colour Burning Vengeance (with Lingering Souls lol) as most of the legitimately good cards I own fit into it. Think I'll try and morph it into Grixis control when AVR comes out.
 
Standard:

UBx control
Esper Spirits (PT list w/ updates)
RG Wolf Run (hate playing, Primeval Titan is an awful designed card it but it wrecks the linear aggro players at my shop who deserve the beatings they get)

Modern:
This format is really bad and needs more tweaks to its ban/unban list before being a legitimate Eternal format.

Legacy:
- Everything that doesn't involve a combo kill. Quite literal on the 'everything', unless it involves Imperial Recruiters. I don't play combo since I only really play online and in local events, and at least in the latter brining a combo deck is basically like telling the entire room that you hate them all. My favorite decks are ones that draw cards, have counterspells and play Jace, The Mind Sculptor.

Vintage:
- Midrange blue creature decks.
 
Well, off to sell Snapcasters, Elsesh's and Swords. Can't see them being any more valuable than they are right now.

Sold mine, though now I need to pick up 4 more snappys just because they will always been needed in some form or another and they will also never be less than they are now unless banned.
 
I've got lots of random decks.

Mono blue mill with zombie alchemists
A Green/White/Blue Fog Deck
Black Blue heavy control
Red/Green liquimetal coating/artifact destruction
White/splash green humans
Red/Green Werewolves
Red/Black Vampires
Black/splash blue Zombies
Black/Green Birthing Pod

That's off the top of my head anyways.
 
Sold mine, though now I need to pick up 4 more snappys just because they will always been needed in some form or another and they will also never be less than they are now unless banned.

What do you reckon a fair price is for 3 snaps, 2 swords and 2 Elesh? Is a million too much?
 
Standard:
Red Deck Wins: Easily my best deck. It just fits my style, and I know how to pilot it well. I've never lost to another RDW either.

Mono Black Infect: One of my favorite decks I've ever built. I love infect, I love black, and I love how I can basically play the game as aggro or control as the match dictates. Oh and Lashwrithe :D

G/W Humans: Not a particularly top-tier deck, but I enjoy it. Fun shenanigans with Mirran Crusader, Angelic Destiny, Hero of Bladehold, etc.

Casual:

Mono Green Elves: Using 1-2 Priest of Titanias and an elvish archdruid to cast genesis wave for 15-20 is always hilarious.

Pauper:

R/U Izzet Control/Burn - http://www.mtgvault.com/ViewDeck.aspx?DeckID=273374
Still in the planning stages, but making a pauper deck so that I'm on a more even playing field with my friends casual decks.


Nothing Legacy at the moment, though I've been toying with the idea of legacy goblins for a long while now. With Cavern of Souls, I'll probably make it a reality.
 
vintage:
monoblue control: w/ illusions/donate: counter spells into illusions/donate, ezpz.

monoblack discard: w/ chains/anvil: locks down hands with chains/anvil and then quickly empties them, not really comfortable with removal at the moment, but its disruptive enough to usually work before other decks get up steam.

blue/white control: with curse of exhaustion/erayo: flip erayo, cast curse of exhaustion. opponent can no loner play spells. ezpz. kind of undecided on using swords or a megeta the lion as removal.

black/blue ninja/rogue: budget deck that just works surprisingly well vs creature focused opponents. played my brother yesterday who was doing a hohum ramp into various eldrazzi deck, he got emrakul into play three seperate times by turn 6, still wrecked him. lol, warren weirdings and clones.
 
I've only been back in the game since just after DA came out, so my deck collection is pretty fluid right now, and I haven't built much in non-Standard formats.

1v1
B/R - curse deck, posted earlier. My favorite deck right now.
G/R - werewolf deck, still trying to get a decent win ratio on this one, but I like it.
B/W - human sacrifice deck, holds up especially well in 3p despite being designed for 1v1
U mono - ninja Kami block deck...holds its own against standard decks (which is all my friends play)
B/G+U splash - self-mill/graveyard deck...my old standby color combination
B/W+U splash - building a deck around chalice of life but still working on a rough version of the deck, not ready for prime time yet
U mono - mill deck? Also not ready for prime time, just fiddling with it

3-4p formats
G/W - turtle deck built for "attack left"
B/W/G - human deck for 2-headed giant
B/U - heavy control/undying/graveyard, works okay in 1v1 too
 
I only have standard decks so far!

RL:

Straight up Mono Red BURN! - I like this deck because I basically give 0 fucks about whatever my opponent is doing. If I don't win in like 6-7 turns, the game is over, and there's little they can do about it.

Black/White Humans/Tokens/Sacrifice - I love getting a ton of tokens and doing shenanigans with sacrifice mechanics. Falkenrath Torturer is amazing fun.

MTGO:

Black/Red Vampires - Pretty straight up Aggro with Vampire. Not any particular strengths, but it's easy to get a ton of beefy vampires.

Black/Red Curses - Super awkward but hilarious and fun. Had considered doing one, but never did until I heard echoshifting talk about his deck. Props to him!
 
I just have two half-built EDH decks. A mono-green Snake tribal ramp deck (got a couple of generals I rotate between), and a Sharuum charge counter deck. I wish there was a proper charge counter general available.
Green deck strategy is to ramp out then kill people with huge spells/lots of snakes. I often have 20-30 mana available towards the end. General is basically any of my legendary creatures; usually something like Seshiro the Anointed or Sakiko, Mother of Summer, but non-Snakes like Omnath can be fun too.
Sharuum deck is just get artifacts, put lots of charge counters on, and watch the madness. If you stick a ton of charge counters on basically any artifact that can use them, stupid things tend to happen, whether that be massive amounts of mana from Everflowing Chalice, dozens of snakes from Orochi Hatchery, giant creatures from Riptide Replicator, milling people out
100 cards lol
with Grindclock, or if I feel particularly horrible, getting infinite turns with Magistrate's Scepter. Great fun.
Gotta get some of those delicious green cards from AVR.
 
Well, off to sell Snapcasters, Elsesh's and Swords. Can't see them being any more valuable than they are right now.

I wouldn't sell Snapcaster, he's going to be a stable in all formats it's legal in for a long time and Innistrad is still being opened. He should go up.
 
Just remembered I have a white weenie knights deck in modern as well, but I don't like modern format at all so I never play with it.
 
I play casual decks with my friends:

RGB Dragons: Bunch of Dragons and ramp, with Sarkhan the Mad to deliver the fatal blow.
UW Venser: Unblockable creatures and cheap spells to wither the opponent if I get Vensers emblem.
Burn: Your basic, fast 'splody deck.
One Shot Robot: Kuldotha Forgemasters and haste equipment to attack with a Blightsteel Colossus once he comes out.

I guess the format I play would be Modern, but we just play with any cards we have. I'm actually working on my first standard legal deck.
 
Awesome FNM for me; only the second time I'd done standard, but managed to top 4 with a heartless summoning U/B deck. Went 4-1 total (we split the last round).

Gotta say, Massacre Wurm is fucking unbelievable in the meta right now. Easily my MVP.
 
Is MTG Salvation the biggest independent Magic forum? I'm looking at a thread about the no counters land and there are so many idiots with a vendetta against blue thinking not being able to resolve a spell is the worst thing ever. The discussion all over the site is really disappointing.
 
Just had a HUGE nostalgia kick. Only though I only started with Magic last year, I did encounter it once before, when I got a free booster pack with my Gamesmaster magazine when I was about 10! I remember the two cards which stood out were an elf hanging from a tree (just discovered it is called Norwood Ranger), and a building partially submerged in marshes (so a swamp card). I remember seeing them and a thousand stories entering my mind.

I went looking then through my Pokemon cards from around the same era (found a Wizards Star Wars Attack of the Clones set too haha), and managed to find one of the cards: Prowling Nightstalker. Must have thrown out the rest.

Think I'm going to buy a few Norwood Rangers now!
 
Kind of digging this...

Vasija del descanso eterno 3
artifact U
when this enters the battlefield, put target card in a graveyard on the bottom of it's controler library.
tap: add one mana of any color.
224/244

And this one...

Exterminador falkenrath 1R
creature-vampire archer U
whenever this deals combat damage to a player, put a +1/+1 counter on it.
2R: this deals damage to target creature equal to the number of +1/+1 counters on it.
1/1
134/244


For EDH

arrebato geist 2UU
instant C
counter target creature spell. Put a 1/1 blue spirit creature token with flying onto the battlefield.
55/244
 
Is MTG Salvation the biggest independent Magic forum? I'm looking at a thread about the no counters land and there are so many idiots with a vendetta against blue thinking not being able to resolve a spell is the worst thing ever. The discussion all over the site is really disappointing.

Only real game in town for Standard, sadly. Most of the posters there are definitely the casual crowd, who fail to realize that it isn't countermagic that is preventing their too-cute and undertested deck ideas from having FNM-level tournament success. The Rumor Mill related forums are easily the worst area of the site.

In their defense they have done a lot to make the Standard competitive forums much better.

The best forum is The Source , but it's pretty much wall-to-wall "Legacy players", and by that I mean people who would always pick to play Legacy over any other format if given the choice.
 
I don't fault people for being excited for a card that can counter counters. Especially since the price of those things is going to be high for a very long time.
 
Playing against any kind of control with anything that's not control is incredibly annoying so I can empathize with them.
 
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