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Magic: The Gathering |OT|

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Haha, shitty judge who was at my local shop finally stopped coming. So much nicer, he constantly got basic shit wrong.

Does anyone think snapcaster will go up in value with the release of avacyn? I think that's the only rare besides planeswalkers I need anymore.

I was actually thinking Snapcaster's value would go down a little because of that land that grants flashback. Plus, I haven't seen any extremely cheap and effective instant/sorcery in this set yet (asides from that 1 white exile creature and return it card; miracle cost not counting).
 
I'm thinking... Some type of ramp control. Drop a fatty (hopefully with hexproof) on one of your turns. End of turn flash in the enchantment using the GU land and swing for the win.

There has to be some way to combo it on the turn it comes down though.
 
My first thought with Infinite Reflection would be that you could run some sort of GU aggro deck and use it to turn all your mana-dorks into legitimate threats in a hurry. You would be de-ramping yourself to do so, which might not be what you really want, but maybe it could work. You could even just splash blue for it; no need to go full-on GU. Maybe RUG aggro.

Might as well just use Essence of the Wild for that purpose though.
 
I was actually thinking Snapcaster's value would go down a little because of that land that grants flashback. Plus, I haven't seen any extremely cheap and effective instant/sorcery in this set yet (asides from that 1 white exile creature and return it card; miracle cost not counting).

Land that grants flashback? Are you thinking of the one that grants Flash?
 
Land that grants flashback? Are you thinking of the one that grants Flash?

He has to be talking about this:

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But Infinite Reflection would let me turn the manadorks already on the battlefield into Thruns or Phyrexian Hydras or something nasty like that (Thruns probably being the safest, yet least exciting choice).

I don't think you want to use it on thrun.

Honestly 5/6 mana enchantments are almost always unplayable outside of janky theorycraft, especially when you have to attach it to a creature
 
I don't think you want to use it on thrun.

Honestly 5/6 mana enchantments are almost always unplayable outside of janky theorycraft, especially when you have to attach it to a creature

But that's the best way to play Magic! :)

EDIT: Oh duh. Brainfart. Forgot Thrun is legendary. Silly me. ;)
 
I was actually thinking Snapcaster's value would go down a little because of that land that grants flashback. Plus, I haven't seen any extremely cheap and effective instant/sorcery in this set yet (asides from that 1 white exile creature and return it card; miracle cost not counting).

The land only grants flash not flashback. i just don't want it to jump some crazy amount if I wait. I only bought geist of st traft because I got them for like $16 a piece or I would have waited.
 
It is probably good that they made Infinite Reflection be nontoken only. Otherwise there would've been so many ways to make infinite creatures.
 
What you want to do with enchantments like these is to leave at most one turn between the time you drop it and the time you win the game.

That or back it up with countermagic, as Heartbeat of Spring did. Still, Heartbeat had nigh infinite mana, whereas this will in all likelihood hurt your mana base when it comes down.
 
I like a lot of the art in this set, but I also dislike a lot of the art in this set.

I hope we return to a more conventional fantasy style with Ravnica.
 
I like a lot of the art in this set, but I also dislike a lot of the art in this set.

I hope we return to a more conventional fantasy style with Ravnica.

How in the hell was Ravnica conventional?

I for one loathe the "generic" look that is creeping to MTG. Realistic lighting can work, but comical style and colouring works so much better in small images and I like when a set sets its own look.
 
The main purpose of Thought Scour is to mill Lingering Souls to cast cheaper which you have 4 of, and to power up Runechanter's Pike by milling more Instant/Sorcery. Add 3 or so Runechanter's Pike in there, which is only like $1.50 I think. Glacial Fortress is relatively cheap, esp compared to Seachrome Coast *cries. If you don't wanna shell out, at least put 2 Evolving Wilds for mana fixing.

I was hoping to go the super powered tokens route rather than having runechanter's pike... so I guess I'll replace the Though Scour with Gitaxian Probe. I'm not sure if I need the O-rings since I have fiend hunter in there and also the vapor snags, so that makes more room for a bit of land since 20 is pretty low.

Code:
4 Delver of Secrets
4 Doomed Traveler
4 Drogskol Captain
2 Fiend Hunter

4 Honor of the Pure
4 Lingering Souls
4 Mana Leak
4 Ponder
4 Gitaxian Probe
4 Vapor Snag

[23 lands]

8 Island
8 Plains
2 Swamp
4 Evolving Wilds
1 Moorland Haunt

How does this look? I think I might have trouble finding Honor of the Pure (locally) so I want to replace that with another spirit buff. Intangible virtue looks good, but that leaves my captains and travellers out =/
 
Land that grants flashback? Are you thinking of the one that grants Flash?

Oops! Nvm Snapcaster's value will stay the same if not go up slightly.

There are several new tokens posted up that I'm too lazy to post up lol. Interesting that you got a red human token and a blue spirit token. I wonder if that means there will be cards of that color that will produce those tokens. Currently there are no cards that produces those colored tokens and they've been good at keeping the background colors the same color as the card that produces them.
 
Anyone give me quick tips for bettering my DKA Drafts on MTGO? Good cards, colors or curves to be looking for on the draw?

The way I see it, always pick the best card. Don't worry about the colours until midish point and always think of a reliable curve.
 
I was hoping to go the super powered tokens route rather than having runechanter's pike... so I guess I'll replace the Though Scour with Gitaxian Probe. I'm not sure if I need the O-rings since I have fiend hunter in there and also the vapor snags, so that makes more room for a bit of land since 20 is pretty low.

Code:
4 Delver of Secrets
4 Doomed Traveler
4 Drogskol Captain
2 Fiend Hunter

4 Honor of the Pure
4 Lingering Souls
4 Mana Leak
4 Ponder
4 Gitaxian Probe
4 Vapor Snag

[23 lands]

8 Island
8 Plains
2 Swamp
4 Evolving Wilds
1 Moorland Haunt

How does this look? I think I might have trouble finding Honor of the Pure (locally) so I want to replace that with another spirit buff. Intangible virtue looks good, but that leaves my captains and travellers out =/


I'd replace the fiend hunters with O-Ring's. They are harder to get rid of and can deal with any kind of threat, not just creatures.
 
I'd replace the fiend hunters with O-Ring's. They are harder to get rid of and can deal with any kind of threat, not just creatures.

That is a good point.

I also realized that it's 61 cards currently... I need to remove 2 spells in that case.

Is 4 Evolving wilds overkill? I feel like 2 would suffice, giving me 4 chances at a swamp...

Code:
4 Delver of Secrets
4 Doomed Traveler
4 Drogskol Captain

4 Honor of the Pure
4 Lingering Souls
4 Mana Leak
4 Ponder
4 Gitaxian Probe
4 Vapor Snag
3 Oblivion Ring

[21 lands]

8 Island
8 Plains
2 Swamp
2 Evolving Wilds
1 Moorland Haunt

Still debating whether or not I need 4 Midnight Haunting as another way of getting more spirits on the board... Not sure what I'd replace in the list
 
4 Honor of the Pure might be overkill. At some point you don't really need to buff up your spirits anymore because the guy is already dead.
 
4 Honor of the Pure might be overkill. At some point you don't really need to buff up your spirits anymore because the guy is already dead.
You can never have enough Honor of the Pure!
 
The way I see it, always pick the best card. Don't worry about the colours until midish point and always think of a reliable curve.

I think my biggest problem is that I get locked into a color or "theme" early in the 1st pack and just run with it thinking it might be good. Most of the time they end up not fast enough or not enough power to break through stalls.

Since the DKA pack is always split first are there particular cards to look for? I am all over the board on this.
 
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My budget spirits deck, for comparison. It works alright, I haven't had that much time to test it.

I'm trying to remember why I took out the doomed travelers.
 
Something something WOTC something something GREEN.
 
This is a card that's just insanely dangerous if it costs the same as the other Miracle cards. You couldn't do a cheap Miracle cost here- It'd have to be like 6-7, and that doesn't match the rest of the set.
 
That is a good point.

I also realized that it's 61 cards currently... I need to remove 2 spells in that case.

Is 4 Evolving wilds overkill? I feel like 2 would suffice, giving me 4 chances at a swamp...

Code:
4 Delver of Secrets
4 Doomed Traveler
4 Drogskol Captain
1 Dungeon Geist

3 Runechanter's Pike 

4 Lingering Souls
4 Mana Leak
4 Ponder
1 Gitaxian Probe
3 Thought Scour
4 Vapor Snag
2 Oblivion Ring
1 Gutshots

[21 lands]

8 Island
8 Plains
2 Swamp
2 Evolving Wilds
1 Moorland Haunt

Still debating whether or not I need 4 Midnight Haunting as another way of getting more spirits on the board... Not sure what I'd replace in the list


You're just not doing as much dmg as you can with that deck. Honor of the Pure doesn't do anything for Delver which is your nightmare card. With so many instant/sorcery, you need to be running Runechanter's Pike. Mid-Late game Moorland Haunt shines, but having 2 or so Honor of the Pure just won't pump them up enough vs their by then fatty creatures. Assuming you have several instant/sorcery in your graveyard by then, Pike will let you trade or even kill their fatty with first strike. I'd keep it closer to what you had your deck before. As a Delver player who've tried many combinations, trust me on this!

Midnight Haunting is just too many 3 cmc, especially if you're going to remove Thought Scour and play 3 O-Rings. You might as well switch to tokens deck.
 
The ultimate troll:
Tap out to cast Primal Surge.

Exile the top card of your library.

It's Primal Surge.
 
Revised were the easiest packs to scan and see what the rare was without opening the pack.
That is why I will never buy packs unless A) I can scan them or b) the box was sealed and I unsealed it.

It was sealed. Millstone, nightmare, not much else
 
Troll and Toad sucks, I ordered 2 Kessig Wolf Runs and they send me two kessig wolves... And the puresteel paladin they give me is all nicked up. What a bunch of idiots.
 
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