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Magic: The Gathering |OT|

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Only if you sell your stuff soon, as Scars block will be rotating out in a few months.
 
Only if you sell your stuff soon, as Scars block will be rotating out in a few months.

True, however it has quite a few cards that will retain decent value
Batterskull, Elesh Norn, Obliterator, and especially the sword (which may stay the same value or even go up as time goes on).

Birthing pod sees some modern play, Metamorph is fantastic in all formats, beast within, gut shot, and dismember will always be good sideboard cards. Even when it rotates out, I see new phyrexia remaining a high value set.
 
You'll make the most return out of a box of New Phyrexia because it's a small set with a lot of good cards.

I have enough new phyrexia cards I can't get rid of. And isn't over like $150 a box now?

Edit: I just wish I had a second batter skull I think but it's not worth the money for it.


Don't buy Dark Ascension. There's just not enough in the set that's worth it.

What were you planning to do with the cards?

Using them, I don't even have the commons/uncommons and just seems stupid buying singles of them. Dark ascension does seem to have nothing though. Innistrad has a decent amount of money normal rares with snap casters, dual lands, etc. I just finally have money and have been going on a magic binge after not buying stuff for probably close to 9 or 10 months. Only major rates I don't have now are snap casters, sorin, and lili but I think it's probably best to wait for the new set and see what decks come out of it. Not that those 3 are super cheap now, I'm just afraid they'll jump higher for some reason. :/ I have everything for my wolf run and duals.
 
True, however it has quite a few cards that will retain decent value
Batterskull, Elesh Norn, Obliterator, and especially the sword (which may stay the same value or even go up as time goes on).

Birthing pod sees some modern play, Metamorph is fantastic in all formats, beast within, gut shot, and dismember will always be good sideboard cards. Even when it rotates out, I see new phyrexia remaining a high value set.
Agreed with this, however I would like to say that I believe Standard is the primary driver of card prices. Very few new cards make their way into other formats, and usually not in sufficient numbers to drive prices to the truly ridiculous levels as a new Standard decklist does.
 
Agreed with this, however I would like to say that I believe Standard is the primary driver of card prices. Very few new cards make their way into other formats, and usually not in sufficient numbers to drive prices to the truly ridiculous levels as a new Standard decklist does.

Ya, I think they'll hold value but drop a lot from current. I can't see enough demand to make any of those over half of what they are now.
 
Don't buy Dark Ascension. There's just not enough in the set that's worth it.

What were you planning to do with the cards?

This is the case with every set.
When Innistrad hit everyone was like "this set is crazy, there are more value cards than ever"
Then they settled.
When DA hit, same thing. Then cards settled.
Next set will be the same.
Innistrad has Lilli, Geist, Snappy
DA has Huntmaster, Sorin, some lower staples

New Phyrexia has some goods that should stay decent for a bit, but as always you never know what the future will bring.
Norn was 4-5 for the longest time if you were lucky, Obliterator dropped until the new Zombie flavor deck hit.
It can all change really quickly.
 
Aside from the price perspective, I have to say that unless there is some remaining mindblowing card yet to be revealed in AVR (quite doubtful), New Phyrexia by itself is just more awesome to me than the entire Innistrad set.

The setting of Innistrad was awesome...but maybe it's a side effect of Wizards wanting to bring down the power curve, but I don't have any inspiration from the block. I have no desire to tinker around with the cards. NPH, on the other hand...ugh so good. The Phyrexian Mana is such a great mechanic, I hope they bring it back sooner rather than later.
 
This is the case with every set.
When Innistrad hit everyone was like "this set is crazy, there are more value cards than ever"
Then they settled.
When DA hit, same thing. Then cards settled.
Next set will be the same.
Innistrad has Lilli, Geist, Snappy
DA has Huntmaster, Sorin, some lower staples

New Phyrexia has some goods that should stay decent for a bit, but as always you never know what the future will bring.
Norn was 4-5 for the longest time if you were lucky, Obliterator dropped until the new Zombie flavor deck hit.
It can all change really quickly.

Yup, war and peace was neglected for feast and famine shortly after it came out and now it's $40. Shit always is all over the place. It's expensive to play standard. :/
 
Yup, war and peace was neglected for feast and famine shortly after it came out and now it's $40. Shit always is all over the place. It's expensive to play standard. :/

I have learned to just do not trade anything until I have playsets of everything because you never really know what will jump and get stupid.
I put off W&P figuring I would grab them later while they were in the "this sword sucks, others are so much better" bargain bin and then all of the sudden BOOM.
On the other side I picked up a Norn for a surgical extraction and then a week later BOOM 25$
 
I have learned to just do not trade anything until I have playsets of everything because you never really know what will jump and get stupid.
I put off W&P figuring I would grab them later while they were in the "this sword sucks, others are so much better" bargain bin and then all of the sudden BOOM.
On the other side I picked up a Norn for a surgical extraction and then a week later BOOM 25$

Ya, but you can also buy it at that "low" price and then it plummets like body and mind. It's seriously a crapshoot either way. I was going to buy 2 more elesh besides the 2 I opened since they were like $5-$6 but it was so cheap I figured what's the rush and I was leaving for Germany for 5 months anyhow. I come back and well... You know what happened.
 
I don't think I've seen any of these posted here yet.

EDIT: Actually it looks like they just posted the whole set: http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/avacynrestored/cig#

EDIT2: Some highlights.

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Looks like this set is gonna be really fun to draft.
 
Me likey so far. Seems to be a lot of zombie hate and some new human cards that might be decent.

I agree with Techno, art so far has been fucking awesome.

Edit: New vamps still seem to suck which is disappointing.
 
Just looking at it from first glance I really don't see why this had to be a larger set. It could have been way more interesting as a limited format with DKA + INN rather than being stand alone.
 
ill take 4 of these please
stolen goods
tamiyo
devastation tide
time walk
dangerous wager
vexing devil
avacyn
killing wave
 
How does Otherworld Atlas work exactly? Do you choose one of the 2 options or do they both activate at the same time? If it's the later wouldn't that mean the players draw 1, then 2, then 3, etc. cards each time it's tapped?

One thing I don't understand is exiling; why exile then bring it back? How is it different from it being sent to the graveyard (say if it was destroyed) then put back in the battlefield?

Hopefully if there'll be a new Magic game for PSN, XBL, etc. Soulbounding will be included, it'd allow for some interesting setups.
 
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Lolol, god damnit WOTC stop trolling me with this and that miracle card.
 
Where's the constructed playable commons/uncommons? :\ Is Kessig Malcontents the only one?

EDIT: Whoops, forgot about the miracles. Hah.
 
How does Otherworld Atlas work exactly? Do you choose one of the 2 options or do they both activate at the same time? If it's the later wouldn't that mean the players draw 1, then 2, then 3, etc. cards each time it's tapped?

One thing I don't understand is exiling; why exile then bring it back? How is it different from it being sent to the graveyard (say if it was destroyed) then put back in the battlefield?

Hopefully if there'll be a new Magic game for PSN, XBL, etc. Soulbounding will be included, it'd allow for some interesting setups.

1. You choose one of the two.

2. There's several cards to let you target graveyard. I can't think of anything that let's you target something exiled though I'm sure there are some. It's pretty much safer to exile.
 
Cards I'm looking forward to:

White
Angel of Glory's Rise
Angel of Jubilation
Cathedral Sanctifier
Cloudshift
Divine Deflection
Emancipation Angel
Entreat the Angels
Moorland Inquisitor
Restoration Angel
Riders of Gavony
Righteous Blow
Silverblade Paladin
Terminus

Blue

Devastation Tide
Favorable Winds
Mass Appeal
Nephalia Smuggler
Tamiyo, the Moon Sage
Temporal Mastery
Wingcrafter

Black
Dark Impostor
Death Wind
Demonlord of Ashmouth

Red
Archwing Dragon
Bonfire of the Damned
Hound of Griselbrand
Reforge of Soul
Tibalt, the Fiend-Blooded
Vexing Devil
Zealous Conscripts

Green
Descendant's Path
Ulvenwald Tracker
Wolfir Avenger
Wolfir Silverheart

Others
All multicolored Legendary angels
Haunted Guardian
Moonsilver Spear
Scroll of Avacyn
Vessel of Endless Rest
All those lands except Seraph Sanctuary

Honestly, I'm excited only for W Humans and Angels.
 
1. You choose one of the two.

2. There's several cards to let you target graveyard. I can't think of anything that let's you target something exiled though I'm sure there are some. It's pretty much safer to exile.

Great thanks for the info.
EDIT: Oh and Flash is like casting Instants right?
 
How does Otherworld Atlas work exactly? Do you choose one of the 2 options or do they both activate at the same time? If it's the later wouldn't that mean the players draw 1, then 2, then 3, etc. cards each time it's tapped?

One thing I don't understand is exiling; why exile then bring it back? How is it different from it being sent to the graveyard (say if it was destroyed) then put back in the battlefield?

Hopefully if there'll be a new Magic game for PSN, XBL, etc. Soulbounding will be included, it'd allow for some interesting setups.

Also, remember if it has an "enters the battlefield" ability it's reentering if you exile it and bring it back also. A friend of mine made a Venser deck that chained stuff like that together that made it almost impossible to beat.


Great thanks for the info.
EDIT: Oh and Flash is like casting Instants right?

Ya, pretty much. You can cast flash cards anytime you could cast an instant.


Meh, not good then.

It's still ok, not great. It still allows you to draw a card for one green mana which is alright.
 
@Zaraki- Hmm interesting. Do you happen to know what cards are in his deck? Also how do Planeswalker cards work?

...and
fzd1v.jpg

wut? (EDIT: I know about Unhinged, but seriously...wut)
 
...Unhinged deck is as banned as ST Akuma in Magic matches right? Cuz using some of these cards are friggin' tempting.
One more thing:
http://media.wizards.com/images/magic/tcg/products/avr/aq8u63w7av_en.jpg
Do you need to pay mana to sacrifice or can u sacrifice any creature on the battlefield?[/QUOTE]

Sacrificing a creature is the cost. There is no mana cost on that ability.
 
No, you can't sacrifice anything you don't control.

I see, thanks.
...and speaking of which, if a card requires you to sacrifice a creature during your upkeep or end step, but you have no creature to sacrifice is that card/creature sent to the graveyard?
Apologies for asking so many questions BTW ^_^;
 
Also, remember if it has an "enters the battlefield" ability it's reentering if you exile it and bring it back also. A friend of mine made a Venser deck that chained stuff like that together that made it almost impossible to beat.

Yeah, I had a Venser/Blade Splicer combo going that was pretty funny. Had a bunch of 3/3 Golem first-strikers on the field lol.
 
I see, thanks.
...and speaking of which, if a card requires you to sacrifice a creature during your upkeep or end step, but you have no creature to sacrifice is that card/creature sent to the graveyard?
Apologies for asking so many questions BTW ^_^;

If a card requires you to sacrifice a creature during your upkeep or end step, and you only have one creature, you must sacrifice it and put it in the graveyard.

Unless you're playing a card like this, which is a slightly different variation, then you would not have to sacrifice it:
attachment.php
 
Yeah, I had a Venser/Blade Splicer combo going that was pretty funny. Had a bunch of 3/3 Golem first-strikers on the field lol.

Well his was more control shutdown than just that. He also had stonehorn dignitary and the such so you never had a battle phase. You had to be super quick or you were locked so hard you never got out.


If a card requires you to sacrifice a creature during your upkeep or end step, and you only have one creature, you must sacrifice it and put it in the graveyard.

Unless you're playing a card like this, which is a slightly different variation, then you would not have to sacrifice it:
attachment.php

Ya, pretty much you just do whatever the card tells you. It will tell you if you have to sac the card or not. The card will clearly say sac another creature, otherwise sacrifice this creature.


@Zaraki- Hmm interesting. Do you happen to know what cards are in his deck? Also how do Planeswalker cards work?

...and
fzd1v.jpg

wut? (EDIT: I know about Unhinged, but seriously...wut)

I forget the exact breakdown but it was Venser, blade splicers, stonehorn dignitary, mana leaks, oblivion rings, phyrexian metamorph, other pieces of control, etc. Very few creatures since bouncer the blade splicer kept making first strike golems.


Planeswalkers enter the battlefield at whatever loyalty(counters) it says on the card which is the number on the bottom right. You can then activate any of it's abilities once per turn at any time you could play a sorcery. When players attack they can choose to attack you or the planeswalker you have on the field and your creatures can block just as if they were attacking you. Any damage not blocked and targeted at the planeswalker removes that many loyalty counters. When there are no loyalty counters left, it's sent to the graveyard. Things like shock that say target creature or player can target a planeswalker since it's a "player". Only abilities/spells that say player can damage a planeswalker and remove that many counters if it's dealing damage.
 
Things like shock that say target creature or player can target a planeswalker since it's a "player". Only abilities/spells that say player can damage a planeswalker and remove that many counters if it's dealing damage.

Technically you target the player with the ability/spell and then when it does damage you can redirect it to a Planeswalker they control. So if you have a Witchbane Orb or something similar that gives you hexproof it protects your Planeswalkers from burn spells.

Another thing to note is that Planeswalkers count as permanents so they can be targeted by anything that would target a permanent (ie Beast Within, Hex Parasite, anything that does proliferate etc etc).
 
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