Wii U Speculation thread IV: Photoshop rumors and image memes

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Precisely. At this late point in time, one would think that being able to customize (a) controller setup and (b) on-screen interface. It shouldn't be too difficult..

Well, most developers assume that their audience is stupid.

I mean how hard would it be to implement a "hints off" switch that disables "Hey Hey, did you know that R1 is used for shooting?" (after 40 hours of single/multiplayer... really? Noone can be that stupid). That's a single switch. It doesn't get easier than that and that would at least be a start.

Naughty Dog tried to do it, but at least on my PS3 "hints off" won't get saved. So I have to disable it every single fricking time I enter multiplayer. Still this only disables text-based hints. The "Your kickback is ready" voice sample won't be stopped. Oh, you got the team heal kickback and none of your team is even injured - well guess what, we will spam the fricking voice sample anyway to fully get on your nerves.

Reminds me of Rayman Origins - "it seems you died a lot, do you want to exit the level?" It's the last level I need to beat, but sure hell, now that you ask about it, yes, I want to exit the level and throw the game into the dumpster. I mean really? Ubisoft thinks that the players are unable to enter the menu and exit the level that way, IF they want to. At least someone at Ubisoft was intelligent enough to disable this message on the "Living Dead" level.
 
Hey guys! I just came back from a trip from the future! Quick summery of what I learned:

1. Raven Blade is Nintendo’s big holiday for this year.
2. RB and a reboot of an older RPG series from mid 2013 start a flood of similar rpgs.
3. Xenoblade 2 in holiday 2013 also starts a resurgence of JRPG.
4. RPGs (western and Japanese) at this point are the new FPS. People are getting sick of them by the end of 2014
5. Around the time I left, mid 2015, twitch shooters seem to have made a comeback, on PCs at least.
6. Twitch shooters on consoles have been met with minimal success, as one might imagine.
7. Also Ep3 finally got announced.

Don't wanna say anything more specific out of fear of changing the future.
 
Could you guys still link me 2011 E3's Nintendo fortress thingie? I thought it was part of the Crates thread.
 
Well, regardless of how long the hurricane will last, the storm surge ought to be felt in some ways during May:

  • Nintendo will announce time and venue of their E3 2012 media briefing. I believe it will be at the Nokia Theater on the 5th of June.
  • Broadcast info of the media briefing will also be made available. Perhaps nintendoallaccess.com will be explained, is it the successor to the Nintendo Network site used for E3 2011?
  • More exhibitors will be added to the E3 showfloor at http://www.mapyourshow.com/shows/index.cfm?Show_ID=E312. Capcom was listed a while ago but was for unknown reasons removed.
  • Potential Pre-E3 Nintendo Direct broadcast?
  • Higher chance of leaks etc. as it is that time of the year.
And I check daily the status of the trademark issue in both the United States and Europe, and I also check SEC filings to see if anything new has surfaced there. I'm still eager to know why Nintendo ditched MoSys and the 1T-SRAM technology. Too expensive perhaps?
 
http://games.yahoo.com/blogs/plugged-in/wii-u-bonanza-day-one-downloads-leaked-rayman-181330778.html

" Retail customers will also be able to buy prepaid download cards for games at brick and mortar stores. Retailers will be able to set whatever price they want on those cards, a move aimed at eliminating fears that Nintendo's control of the digital store would result in higher prices. "

This makes me so happy it's really great Nintendo is listening on this one. Microsoft do you do any thing like this with Games on marked up higher then retail demand! lol :P
 
Hey guys! I just came back from a trip from the future! Quick summery of what I learned:

1. Raven Blade is Nintendo’s big holiday for this year.
2. RB and a reboot of an older RPG series from mid 2013 start a flood of similar rpgs.
3. Xenoblade 2 in holiday 2013 also starts a resurgence of JRPG.
4. RPGs (western and Japanese) at this point are the new FPS. People are getting sick of them by the end of 2014
5. Around the time I left, mid 2015, twitch shooters seem to have made a comeback, on PCs at least.
6. Twitch shooters on consoles have been met with minimal success, as one might imagine.
7. Also Ep3 finally got announced.

Don't wanna say anything more specific out of fear of changing the future.

Gotcha.
 
I'm finding Nintendo's approach re: retailer involvement in digital really quite interesting. It's obviously born in part out of their own slow, cautious approach to DD but it's a really positive way of involving retailers during the transition to full digital (it's coming, after all).
 
Hey guys! I just came back from a trip from the future! Quick summery of what I learned:

1. Raven Blade is Nintendo’s big holiday for this year.
2. RB and a reboot of an older RPG series from mid 2013 start a flood of similar rpgs.
3. Xenoblade 2 in holiday 2013 also starts a resurgence of JRPG.
4. RPGs (western and Japanese) at this point are the new FPS. People are getting sick of them by the end of 2014
5. Around the time I left, mid 2015, twitch shooters seem to have made a comeback, on PCs at least.
6. Twitch shooters on consoles have been met with minimal success, as one might imagine.
7. Also Ep3 finally got announced.

Don't wanna say anything more specific out of fear of changing the future.
RPGs are the new FPS? Wow! I think I'd like this, especially if they're not turn-based. The thing with RPGs is that they're versatile enough to be melded-into other genres. You can have platforming, puzzle-solving, stealth, first-person combat, etc etc.

But I suspect that developers and publishers collectively might not like them, as one RPG can be the equivalent of a wrecking ball through a gamer's spending habits, with the good ones lasting months and months apiece. Contrast this with FPSes, which are often ten-hour single-player affairs
(how devs get away with that, I'll never comprehend..)
.
 
That's one of the things that worries me so much about constantly pushing the developmental budget envelope. Say goodbye to mid tier devs...blech.


/endrant

I agree completely. I think we should stay at current gen levels for a while. There is so much potential for what developers are working with now and I think its a bit sad that's there's such a push for MOAR POWER.

I mean some of the best games this gen were indie/xbla/wii games...but yeah I do see a future where we have billion dollar blockbusters from major developers, yet services like xbla/steam to where indie devs with low budgets can still shine...
 
I agree completely. I think we should stay at current gen levels for a while. There is so much potential for what developers are working with now and I think its a bit sad that's there's such a push for MOAR POWER.

I mean some of the best games this gen were indie/xbla/wii games...but yeah I do see a future where we have billion dollar blockbusters from major developers, yet services like xbla/steam to where indie devs with low budgets can still shine...
I'm worried, but at the same time, I kinda get this bitter feeling of, "suuuure.. let's see where this takes us. You guys have made such goooood financial decisions over the last generation or two. Good luck with all that. Buh-bye." (Just my personal take.)

In all seriousness, the sooner they realize that pursuing Pixar might not be healthy, the better.
 
I'm finding Nintendo's approach re: retailer involvement in digital really quite interesting. It's obviously born in part out of their own slow, cautious approach to DD but it's a really positive way of involving retailers during the transition to full digital (it's coming, after all).
I disagree, it would be a way to save money from printing all those instruction booklets, but I'd still opt for the retail version. There'd be at less material copies, that's for sure.
 
Man, I spent a large portion of today watching indie movie trailers and...

fuck, I wish something like that was possible for games. I know we have indie games that are more compact, lower budget, and smaller in nature, but that's not what I'm talking about. I'm talking about games that have smaller scope and budgets but the same production values you see in a high budget blockbuster. The camera work, lighting, and editing don't suddenly get worse in indie films (in some, sure, but not most). I'd love it if I could buy an intimate 5hr game for relatively cheap so I don't feel ripped off but still have presentation that is comparable to any big expensive game out there on the market.

That's one of the things that worries me so much about constantly pushing the developmental budget envelope. Say goodbye to mid tier devs...blech.


/endrant
In this generation, what would be defined as a mid tier developer? Any game examples?
 
Well, most developers assume that their audience is stupid.

I mean how hard would it be to implement a "hints off" switch that disables "Hey Hey, did you know that R1 is used for shooting?" (after 40 hours of single/multiplayer... really? Noone can be that stupid). That's a single switch. It doesn't get easier than that and that would at least be a start.

Naughty Dog tried to do it, but at least on my PS3 "hints off" won't get saved. So I have to disable it every single fricking time I enter multiplayer. Still this only disables text-based hints. The "Your kickback is ready" voice sample won't be stopped. Oh, you got the team heal kickback and none of your team is even injured - well guess what, we will spam the fricking voice sample anyway to fully get on your nerves.

Reminds me of Rayman Origins - "it seems you died a lot, do you want to exit the level?" It's the last level I need to beat, but sure hell, now that you ask about it, yes, I want to exit the level and throw the game into the dumpster. I mean really? Ubisoft thinks that the players are unable to enter the menu and exit the level that way, IF they want to. At least someone at Ubisoft was intelligent enough to disable this message on the "Living Dead" level.

Rant incoming:

It's truly an insulting trend. I usually praise developers who try to bring in new audiences and design a game interface to be as smooth as possible, but too often these ambitions are executed with a disgusting level of contempt for the player.

Developers surely seem to think that they are designing their glorious games for complete and utter morons who would forget how to breath if it wasn't an automated muscle reflex. Too often those implementations feel like the designers are hating their audience because they have to design their game to be as handholding as possible... but at the same time they also forget to give those players who might not need the help an option to turn this shit off.

It's not gamers that have gotten stupid, it's the current design philosophy to make games as unoffensive and clinically boring and handholding that doesn't demand anything from them. Organic learning by situational lessons is all but gone from games, and instead you have minimalistic options, matchmaking that asumes every player is a braindead coma patient with the motoric skills of a Bulldozer. Seriously, fuck the current trend of not giving me options how to browse for online games. Gears is probably the worst offender of them all. The first game had a game browser, a ranked and unranked join in and drop out system that worked flawlessly. Gears 2 went all Halo and ruined the game for me at least. The concessions in Gears 3 are still nowhere near optimal.

For all the shit that I give BF3, the server browser is not included in that criticism. It's actually the only decent thing I can say about that game. But the most depressing truth is that it is the exception today, not the norm.

It would be so fucking easy, but with developers seamingly thinking of their customers as complete retards, a simple option of:

Quick Match-Mode-Connect
Advanced Search - Ranked/Unranked-Matchbrowser-Search definitions

seems like too much effort for those lowly peasant gamers.

The video doesn't reflect the final game. At all.

There is no final game, and watching this clip, I can understand why. It simply looks like 08/15 run of the mill crap. No wonder Retro burned the last documents and prototypes.

http://games.yahoo.com/blogs/plugged-in/wii-u-bonanza-day-one-downloads-leaked-rayman-181330778.html

" Retail customers will also be able to buy prepaid download cards for games at brick and mortar stores. Retailers will be able to set whatever price they want on those cards, a move aimed at eliminating fears that Nintendo's control of the digital store would result in higher prices. "

This makes me so happy it's really great Nintendo is listening on this one. Microsoft do you do any thing like this with Games on marked up higher then retail demand! lol :P

I'm still unsure about this move, but the price set by retailers opens up the possibility of clearance sales and price reductions, so I'm cautiously optimistic to see if competition between stores will lead to some nice deals and savings.
 
In this generation, what would be defined as a mid tier developer? Any game examples?

I would say Platinum and Grasshopper are decent examples of mid-tier developers. No one really expects their title to be AAA affairs, but they tend to be fun games made on a decent size bunch that finds a good following.
 
In this generation, what would be defined as a mid tier developer? Any game examples?

Monster Games who made Excite Truck and Punch-Out.

Another obstacle is the gaming media whose only measurement of how good a game could be is graphics and budget. Whenever they preview a product that is all they focus on so anything that doesn't deliver here will be ignored. So even if companies wisen up and bother to do proper market research and balance sheets, they won't get the coverage. AAA or bust is the philosophy of IGN 'n' co.
 
So, out of the games that we definitely know are coming around launch, what are people interested in? Ive got my eye on:

Aliens: Colonial Marines
Assassin's Creed III
Darksiders II
Killer Freaks From Outer Space (pending more impressions)
Pikmin 3
Rayman Legends
Sonic & SEGA All-Stars Racing Transformed
Lego City Stories

Its a pretty healthy list. Not sure what will be day one, though. Plus there is always the chance of more at E3. ;)
 
So, out of the games that we definitely know are coming around launch, what are people interested in? Ive got my eye on:

Aliens: Colonial Marines
Assassin's Creed III
Darksiders II
Killer Freaks From Outer Space (pending more impressions)
Pikmin 3
Rayman Legends
Sonic & SEGA All-Stars Racing Transformed
Lego City Stories

Its a pretty healthy list. Not sure what will be day one, though. Plus there is always the chance of more at E3. ;)
Assassins's Creed and Arkham City, and whatever Nintendo has

and maybe one of the FPSes (depends if I get the Zapper, because that's the best part)
 
So, out of the games that we definitely know are coming around launch, what are people interested in?

I really hope Assasins Creed 3 will have Wii U as the definitive version, that is a game I would love to break in my Upad with.

Also very very excited to see what will be available on the eshop. Wind Waker on my bed pleeease! :)
 
Launch games.. hmm..

if Pikmin 3 is there, it is my headliner, to be sure. That game will own me for a month or two. And if a Mario game is there, it's mine.

Also:
Darksiders 2
Batman
Assassin's Creed.. maybe. (depends on whether any earlier titles are brought over, honestly)
Rayman

Damn. I'm realizing that my earlier stated aspirations to keep the Launch Week budget under $500 are sounding more and more silly. Add food and time off, and I'm looking at a pretty hefty price. Yikes.
 
I can't say that I'm too interested in any of the 3rd party games we know of thus far. I might check out Aliens, but that's a big maybe. It'll have to wow me at E3 in some way.

I've never been a big Rayman fan and while the trailer released last week looks beautiful, I'll most likely be passing on that one.

The rest I'm not interested in at all. Batman, AC3, Killer Freaks..eh. I'll be buying first party titles at launch.
 
It's not gamers that have gotten stupid, it's the current design philosophy to make games as unoffensive and clinically boring and handholding that doesn't demand anything from them. Organic learning by situational lessons is all but gone from games, and instead you have minimalistic options, matchmaking that asumes every player is a braindead coma patient with the motoric skills of a Bulldozer. Seriously, fuck the current trend of not giving me options how to browse for online games. Gears is probably the worst offender of them all. The first game had a game browser, a ranked and unranked join in and drop out system that worked flawlessly. Gears 2 went all Halo and ruined the game for me at least. The concessions in Gears 3 are still nowhere near optimal.

I think it's funny that people think this. Games may have gotten more "handholdy" but games have also gotten more complex. I've have ample opportunity in modern games to learn and do as I please without any help. Do I love a game telling me things I already know? No. But games don't tell me lots of other things as well.
 
Damn. I'm realizing that my earlier stated aspirations to keep the Launch Week budget under $500 are sounding more and more silly. Add food and time off, and I'm looking at a pretty hefty price. Yikes.

This is basically how I am. Might have to keep my enthusiasm in check and restart my rental service again :)

I've never been a big Rayman fan and while the trailer released last week looks beautiful, I'll most likely be passing on that one.

Just letting you know, Rayman Origins doesnt really play like the old Rayman platformers, at least not to me. Ive never been a huge fan of them either, but Origins blew me away. It's gorgeous to look at, the levels are imaginative, the challenge is spot on, the weight of the platforming is perfect and the multiplayer is a riot. If you like platforming, I would at least rent it on release, or pick up Origins for cheap now to see how you like it.
 
Man, I spent a large portion of today watching indie movie trailers and...

fuck, I wish something like that was possible for games. I know we have indie games that are more compact, lower budget, and smaller in nature, but that's not what I'm talking about. I'm talking about games that have smaller scope and budgets but the same production values you see in a high budget blockbuster. The camera work, lighting, and editing don't suddenly get worse in indie films (in some, sure, but not most). I'd love it if I could buy an intimate 5hr game for relatively cheap so I don't feel ripped off but still have presentation that is comparable to any big expensive game out there on the market.

That's one of the things that worries me so much about constantly pushing the developmental budget envelope. Say goodbye to mid tier devs...blech.


/endrant

You need to play more PC games it sounds like. Everything you just griped about is readily available on PC. Even to a lesser extent, you can find this on consoles too as some have mentioned with games like Trine
 
Just letting you know, Rayman Origins doesnt really play like the old Rayman platformers, at least not to me. Ive never been a huge fan of them either, but Origins blew me away. It's gorgeous to look at, the levels are imaginative, the challenge is spot on, the weight of the platforming is perfect and the multiplayer is a riot. If you like platforming, I would at least rent it on release, or pick up Origins for cheap now to see how you like it.

Yeah, I might give it a rent.
 
You need to play more PC games it sounds like. Everything you just griped about is readily available on PC. Even to a lesser extent, you can find this on consoles too as some have mentioned with games like Trine

No, I don't think you quite understand what I'm asking for. I think we've made a lot of strides in that direction but haven't quite gotten there yet
 
I think it's funny that people think this. Games may have gotten more "handholdy" but games have also gotten more complex. I've have ample opportunity in modern games to learn and do as I please without any help. Do I love a game telling me things I already know? No. But games don't tell me lots of other things as well.

I'm well aware of that, and I'm more talking about a trend rather than individual examples who still try to teach a player the rules of the gameworld through non invasive lessons. The majority of games resorts to the most basic of introductions. Huge poster like obstacles and on screen button prompts that lead you through a heavily scripted opening sequence. Too often developers treat their consumers like fucking idiots.
The option to turn off hints should be an expected standard in games. The fact that these hints can't be turned off, even in games that usually attract a rather experienced audience, is just insulting.

Same goes for online User interfaces. I get that developers need to have an option for people who just want to jump in and play, but not at the expense of an audience who knows what they want to play.

Games are an interactive medium, so the restriction to only play them by one ruleset and one configuration is archaic and ridicules the whole idea of interactive entertainment. Board games come with official rules, but that doesn't mean you aren't able to play them with custom rules. Same should be true for games, and their interfaces.
Especially when you consider gamers with disabilities, the lack of advanced customizations just becomes a real problem that goes well beyond the mere vanity that I'm complaining about.
 
Not known, but he meant the sales of the 3DS title

Konami really messed up a strange but profitable IP with New Love Plus 3DS and all the bugs reported

I wanted to import a 3DS just to try the game but having heard of the crap job they did I can't say a WiiU version would be any better now
 
Sega all star racing was announced few minutes ago, and the only consoles missing are wii and wii u.
scaring third party landscape continuing?
 
Sega all star racing was announced few minutes ago, and the only consoles missing are wii and wii u.
scaring third party landscape continuing?

I thought it was a pretty solid rumour that there is a Wii U version. Also is there not still an NDA in place? I doubt we are going to see many confirmations til E3. Even Rayman Legends is not official.
 
Launch games.. hmm..

Damn. I'm realizing that my earlier stated aspirations to keep the Launch Week budget under $500 are sounding more and more silly. Add food and time off, and I'm looking at a pretty hefty price. Yikes.

If by some miracle the system comes in under my admittedly harsh price requirements, I would probably start off with the initial pack-in game, play it until it's properly murdered, then try out some of downloadable (non-retail) games, assuming the ecosystem seems healthy enough. After a bit of that, I'd start looking at retail titles, maybe shortly after the New Year.

I would, of course, pretty blindly throw fifty bucks at TimeSplitters 4 if it existed, assuming it wasn't CoD-ized.

Unfortunately, I'm getting a car this Summer, and to compound this I have to spend a couple hundred bucks on enough electrical conduit to build a sufficiently-sized geodesic dome. So cash flow will be monitored heavily.


That said, if I had a $500 "Wii U Fund", I would get Arkham City, possibly Killer Freaks, definitely Rayman. Pikmin seems interesting from the feedback I've heard, but I haven't played it before. I'll pick up the 2 rerelease some time in Q3 this year and see if I like it.
 
No, I don't think you quite understand what I'm asking for. I think we've made a lot of strides in that direction but haven't quite gotten there yet

But in my opinion games like Amnesia, Torchlight or even from a console standpoint Journey are exactly what you were talking about, unless i completely misunderstood you
 
Don't Sonic games sell better on Nintendo platforms? I doubt Sega won't be bringing it to one of the formats.

You're right, but that's the main concern. If neither Sonic will be out for the console, I don't see which franchises could support the Wii U.


I thought it was a pretty solid rumour that there is a Wii U version. Also is there not still an NDA in place? I doubt we are going to see many confirmations til E3. Even Rayman Legends is not official.


Yeah, I know, but it's absolutely annoying all this silence. And it is also ruining the Wii U perception before its launch.
After an entire year of absolute silence, at least they must prepare the biggest B-roll trailer of all time for the E3 to present all the missing titles up to now.
 
I could be mistaken, but wasn't the Wii version of the original the best selling version?
And I assume Sega's learned their lesson with Generations
Sonic needs to be on Nintendo's consoles.

Yes, I think it was the best selling.

So, out of the games that we definitely know are coming around launch, what are people interested in? Ive got my eye on:

Aliens: Colonial Marines
Assassin's Creed III
Darksiders II
Killer Freaks From Outer Space (pending more impressions)
Pikmin 3
Rayman Legends
Sonic & SEGA All-Stars Racing Transformed
Lego City Stories


Its a pretty healthy list. Not sure what will be day one, though. Plus there is always the chance of more at E3. ;)

Now that I think about it, yes it is. And I'm sure we don't even know 20% of Wii U's third party games. Shit just got real :O
But from that list you posted... I'm interested in all the games but Lego City Stories. I don't know why, but I never liked Lego games so I really don't care about City Stories.

Sega all star racing was announced few minutes ago, and the only consoles missing are wii and wii u.
scaring third party landscape continuing?

It's kinda sad and frustrating there's not a Wii version of the game.
Even Vita and 3DS are getting their own version. Oh well, bad for those that are Wii-only users.
And about a Wii U version.. I'm pretty sure there's a NDA going on, after all, we're a month away from the blowout. Sega can wait.
 
So, out of the games that we definitely know are coming around launch, what are people interested in? Ive got my eye on:

Aliens: Colonial Marines
Assassin's Creed III
Darksiders II
Killer Freaks From Outer Space (pending more impressions)
Pikmin 3
Rayman Legends
Sonic & SEGA All-Stars Racing Transformed
Lego City Stories

Its a pretty healthy list. Not sure what will be day one, though. Plus there is always the chance of more at E3. ;)

Only Rayman Legends, but if that's the only thing at launch I'm interested in I'm going to have to hold out on purchasing a Wii U. I'm hoping at E3 they can convince me otherwise.
 
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