Gamecube was called Dolphin in development implying it was intended to be submersible.The WiiU was called Project Cafe in development, implying it should have been more portable.
Wii u to switch was insane. They double down on the idea that made them lose for the first time in 100 years and even killed they handheld line for it.
Only amateurs say that. In terms of proportions, the GameCube, the Switch, and the Wii U share the same hardware construction philosophy.As a piece of hardware of it's time the GameCube shits on all those pieces of crap.
Wii U was good, it just clashed with other consoles because the human mind doesn't like redundancy. The Wii U was a home console, just like the 360 and PS3; not everyone likes filling their shelves with that many products. The Switch is the Wii U, they are the same, only this time Nintendo made it in handheld form instead of the 4DS.
Only amateurs say that. In terms of proportions, the GameCube, the Switch, and the Wii U share the same hardware construction philosophy.
Wii U was good, it just clashed with other consoles because the human mind doesn't like redundancy. The Wii U was a home console, just like the 360 and PS3; not everyone likes filling their shelves with that many products. The Switch is the Wii U, they are the same, only this time Nintendo made it in handheld form instead of the 4DS.
Sorry, I was suggesting we do not know on the whole how satisfied the Wii's userbase was.There was never a wider userbase for gamecube or WiiU
Well, thats true but I don't think the Wii expanded audience was loyal in any way to Nintendo, so....Sorry, I was suggesting we do not know on the whole how satisfied the Wii's userbase was.
Yeah, the gimmick of the WiiU was "asymmetrical gameplay", as Nintendo put it. I remember Reggie talking about that stuff all the time in interviews back then.Wii U is a Frankenstein DS for your TV that can't be moved anywhere and Switch is a dockable, portable console. They only appear superficially very similar due to the Gamepad, which must stay feet from the console.
Reggie Fils-Aime said:Asymmetric gameplay is going to be the next major step forward, just like active play was when we launched the Wii.
Reggie Fils-Aime said:We've made it clear: This is not a tablet, it's not meant to be a tablet.
Wii was not HD so NOT console according to some here
This. The Switch is simply the Wii U concept more fleshed out and perfected.GC and WiiU were work-in-progress prototypes for their successors.
With GC they thought that accessible different size buttons, primary colors and a small cube was a route to mass market. But the Wii was a far great simplification of accessibility.
The WiiU was called Project Cafe in development, implying it should have been more portable.
Wii was sold not only to casual gamers but also to non-gamers, as well as physiotherapy clinics and nursing homes. People who had never even touched an Xbox 360, for example.Meh. Wii was an add-on console to many 360/PS3 setups. Human mind doesn't evolve that much in a few years.
It was just a bad product.
Wii was sold not only to casual gamers but also to non-gamers, as well as physiotherapy clinics and nursing homes. People who had never even touched an Xbox 360, for example.
Yeah. Immersion was very downgraded.GC -> Wii was a downgrade in every way possible, not a comeback
Switch was basically WiiU being remastered. Wii was waggle town.
I think Virtual Boy emulation on Switch will be a precursor to 3DS being available on NSO.Wii U was the Switch crawling before it could run. The Switch is what Nintendo (and I) always wanted -- integrate the handheld with the console.
Although I do miss the 3DS. I hope ModRetro does one.
This included handhelds as separate systems for most years until the switch. Switch captured both of those markets and grew them. This success seems to have continued with the Switch 2.That's not even a contest. GC was a moderate success, WiiU was an absolute trainwreck that put the entire company in the red.
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Mainly just due to being sensitive to exchange rate variations.2004 was the weakest year for them in over a decade.
TOKYO--Today, Nintendo announced its earnings for the year 2004 ending March 31, 2004--and the news was not good. Nintendo's net profit dropped by a massive 50.7 percent, falling to 33.2 billion yen ($297 million) for its financial year 2004.
However, Nintendo's downfall was not due to a lack of business. The company's sales were up 2.1 percent to 514.8 billion yen ($4.61 billion), and its operating income was also up by 7.6 percent to 107.7 billion yen ($966 million). Rather, Nintendo's decline is directly attributed to its one-time foreign exchange loss of 67.8 billion yen ($608 million), which emerged from revaluation of its foreign currency assets, courtesy of the rising yen and the falling dollar. The company expects to get back on track in the upcoming year, forecasting sales of 530 billion yen ($4.7 billion) and a net profit of 70 billion yen ($620 million) for FY2005.
NES to Super NES is Nintendo's most impressive move.
Gamecube was an excellent hardware, but Nintendo made a very bad decision in choosing a bad format, the 8cm optical disc.
Fantastic point. It's often overlooked just how much hardware Nintendo was selling during that gen.I voted Wii U > Switch but have to acknowledge that Switch definitely benefited from Nintendo consolidating their handheld and home console businesses into one.
The Wii sales numbers are even more impressive when you consider how many DS they were also selling at the time.