Ya, I can see that. Not bad per say but since the sac thing is sort of irrelevant it just seems like not much for a mythic.
Step 1 has to be to drop it down to 60 cards.
Here's what I'd take out:
Fertile Ground - Generally this is a card for decks overflowing with card advantage, replace it with some other green fetcher. Perhaps my personal favourite, Harrow? Rampant growth is another solid choice.
Favour of the Overbeing - Simply not powerful enough
Bant Sureblade - What if you get two out? I don't think solid standard weenies like this guy belong in an exalted deck. Get rid of this guy but add two more of the Qasali Pridemage, that card is fantastic.
I used to use it to bring back Captured Sunlights so I could gain health and cascade down to better cards, but I took those out of the deck to make it smaller. So I guess I should take out 2? They'll still be useful, considering how many multicolor cards I have.Reborn Hope - Too often a dead card or no better than drawing one of your other cards
Eldrazi Conscription - Too expensive, unless your meta is casual multiplayer
Dueling Ground seems good! I considered Rafiq of the Many and Stoic Angel before, maybe I'll look into replacing the 2 Knight of New Alara with one of them x2.An old card you could look for that fits your flavour nicely is 'Dueling Ground'
A mythic rare 'Rafiq of the Many' or the rare 'Stoic Angel' would be great too.
If you want to win just add some of the great old equipment like Umezawa's Jitte, Skull Clamp or Sword of Fire and Ice.
You really need a bit more removal in your deck, how about some Bant Charms?
Why is Rampant growth better than Fertile ground? fertile ground gets me any color, and rampant growth would only be one.
Rampant Growth thins your deck out by removing a land that you will now no longer draw in a future draw step.
Rampant Growth thins your deck out by removing a land that you will now no longer draw in a future draw step.
Interesting, I never thought of it that way.
ok so i played MTG religiously from unlimited to i think it was urzas legacy (back when they banned the jar deck like days after it was made and become popular) and fast forward to 2003-2004 i got MTGO and did some drafts on and off for about a year and since then i have done base set drafting from time to time but never got back into it and found out we have a local place here that is huge with MTG but i don't want to head over there being a complete annoying noob so i am going to practice this week on MTGO doing drafts and prepare for their FNM and i was wondering if someone could throw some tips my way like what is the new set, what colors/combos i should look into and just general tips and after a few weeks of easing my way back in i will start buying boxes and building real decks
TL;DR - Haven't played magic in forever, easing my way back in the game with MTGO drafting so tips/pointers?
I could have, but I knew it was futile when he started talking about how there is the "correct" way and the "right" way to play. We already have house rules for mulligans but I don't want to house rule lifelink like he wants to. The line must be drawn here.
I played lifelink like he wanted but he lost the game anyway. Last time I'll appease him.
Someone must have been high as fuck at wizards when they approved the Jitte.
Make it a two drop? yeah thats sounds good
Don't specify the type of combat damage so it gets counters regardless of what or who it hits? Yeah why not
Make the counters go on the jitte rather than the creature so it can still use it's abilities even if the creature dies? Sounds fair
Print it and go get me a pizza.
The -1/-1 ability was always what felt like it really broke it in half.
Someone must have been high as fuck at wizards when they approved the Jitte.
Make it a two drop? yeah thats sounds good
Don't specify the type of combat damage so it gets counters regardless of what or who it hits? Yeah why not
Make the counters go on the jitte rather than the creature so it can still use it's abilities even if the creature dies? Sounds fair
Print it and go get me a pizza.
The "one free mulligan" house rule is the only good house rule. It does a good job of compensating for the average quality of the average casual player's deck.
I could have, but I knew it was futile when he started talking about how there is the "correct" way and the "right" way to play. We already have house rules for mulligans but I don't want to house rule lifelink like he wants to. The line must be drawn here.
I played lifelink like he wanted but he lost the game anyway. Last time I'll appease him.
Sounds like he's a sore loser. There's a huge difference from a mulligan rule and a core part of the game...
Edit: Is there a deck list for the Avacyn event decks? I see a bunch of places have them for preorder but I can't find what's in them anywhere.
The -1/-1 ability was always what felt like it really broke it in half.
I was going to say he sounds like a whiny dickhead but your way was nicer
LOL.I read an old article that said it was initally going to be "add BB to your mana pool" for the second ability. The way they came to this solution seemed a bit haphazard.
Just got griselbrand for $12 a piece on TCG Player, hope this works out ok.![]()
I will probably draft whatever the current base set is, M11? M12? i will most likely do 2-3 of those to get the gears turning you know? when i used to play MTGO i would win or place 2nd most drafts and the base sets usually stay the same.Are you going to draft DKA/INN/INN? If so, you need to realize you're throwing money down the toilet unless you're capable of winning ~70-75% of your matches in 8-4 queues (which some pro tour players can't do consistently)
If you don't care about the loss of money, it's not a difficult format to draft. Don't get stuck in red/white (the mana costs are far too prohibitive - your ideal creatures all have WW or RR in the mana cost), if you're going to force a color combination make sure it's green/white, white/blue, or green/red, try not to splash for anything but bombs, prioritize removal.... etc etc etc. Do not pay any attention to draft ranking sites like bestiare, because the people who exclusively draft on those websites due to lack of funds for MTGO are usually horrible at the game.
Also, the faster you learn to read signals the better.
It might be worth your money to pick up a star city games premium account for a month to watch their draft videos for the format.
Let us know how it goes. If it goes poorly we can have a pool party.
Jitte is probably the biggest single card mistake that Wizards has ever made. Worse than skull clamp. Just absolutely RUINED limited in that set.
Has anyone purchased from the tcgplayer thing where people can list and you buy them? Do you have anyone help you if they don't come/are in bad shape?
Like this:
http://store.tcgplayer.com/product.aspx?id=58181&partner=MAGCINFO
Time Spiral, Memory Jar (the only card ever banned in Standard before the set was even released to the public), Jace the Mind Sculptor, and Stoneforge Mystic would like to have a word.
Jitte was only dominating in a creature-on-creature match. It sucked in control decks, and it wasn't that great against control decks. Overpowered, yes, but not awfully so
I will never get tired of winning a game with a kicked Rite of Replication on the opponent's best creature that they finally managed to get past all your counterspells.
I did this to my friend not too long ago. He plops out a Blightsteel colossus and was all "what do you got to beat that?"
I said how about 5 Blightsteel colossus's. He scooped.
Time Spiral, Memory Jar (the only card ever banned in Standard before the set was even released to the public), Jace the Mind Sculptor, and Stoneforge Mystic would like to have a word.
Jitte was only dominating in a creature-on-creature match. It sucked in control decks, and it wasn't that great against control decks. Overpowered, yes, but not awfully so
5 flyers and 25 HP. Yup, that seems like a blowout.
Fifteen each, plus an additional twelve or so from the artifacts I had out...in grand total somewhere around 162 life
I say this as someone who prefers limited. You almost couldn't lose if you picked Jitte in draft. If we are talking constructed blunders, Affinity as a deck is easily the worst. If artifact lands hadn't been printed, that deck probably would have been fine. But instead, it completely destroyed the format and drove many away from the game.
I will probably draft whatever the current base set is, M11? M12? i will most likely do 2-3 of those to get the gears turning you know? when i used to play MTGO i would win or place 2nd most drafts and the base sets usually stay the same.
What about sealed deck tournaments? i haven't played a sealed deck tournament since oh god like tempest or stronghold.. i would love to do one of those and i can throw around $50-100 this week on drafting to re-familiarize myself with the game/mechanics and get myself comfortable with the game again but i don't JUST want to play whatever the current base/core set because that gets boring.
Also any tips on the creature/spell/mana ratio? what's the base line these days?
What the fuck were they thinking with Jace anyway? Free brainstorm every turn?
Plus there were fetch lands in the format, which makes that even more insane. I love some of the things Rosewater has done for Magic since he became head designer but that was just idiotic. I have to imagine the entire design team was drunk/high the day Jace got final approval.
I still think they know what they're doing with the OP cards. They get them to hype up pack sales, when they start to affect tournament attendance, then ban them.
Yeah as mentioned it 'thins' your deck, is less vulnerable to destruction and is about as easy to use as fertile ground since you don't have to create a green mana at the same time. Also a good place to generate a little card advantage if you wanted to try something like 'cultivate'.Why is Rampant growth better than Fertile ground? fertile ground gets me any color, and rampant growth would only be one.
getting +2/+2 flying vigilance on Bant Sureblade has been one of my most effective combos early on, it's not good enough?
The problem with that plan is you're basically adding 6 mana captured sunlights to your deck. Which is then in turn basically a 6 mana 3 drop. Decks that can use graveyard recovery either dump their deck in the graveyard or have one or two key cards.I used to use it to bring back Captured Sunlights so I could gain health and cascade down to better cards, but I took those out of the deck to make it smaller. So I guess I should take out 2? They'll still be useful, considering how many multicolor cards I have.
Ok fair enough, in that case bump the sovereigns to 2 or 3 and cut the Eldrazi Conscription to 1.I'm using Sovereigns of Lost Alara to play it for free, which I get with Demand.
What the fuck were they thinking with Jace anyway? Free brainstorm every turn?
What the fuck were they thinking with Jace anyway? Free brainstorm every turn?
I don't think this works. Whenever a card refers to itself by name it usually means "this card" instead of "all cards with the same name as this card". It would have to say something like "Whenever a card named Filigree Angel comes into play under your control" in order to get those triggers.My favorite Rite moment so far was using it in my artifact EDH deck on a Filigree Angel and realizing that they all see each other as they come into play.
I make five token copies. The tokens check for artifacts I control for their count and count each other, thus each token is gaining me a minimum of fifteen life (four other copies plus the original)I don't think this works. Whenever a card refers to itself by name it usually means "this card" instead of "all cards with the same name as this card". It would have to say something like "Whenever a card named Filigree Angel comes into play under your control" in order to get those triggers.