I laughed pretty hardThe difference in this logic is that other fighting games then added games as a core element.
Nintendo added tripping.
I laughed pretty hardThe difference in this logic is that other fighting games then added games as a core element.
Nintendo added tripping.
Now we're getting somewhere!
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dance my pretties
I'm just saying. I'm not downplaying any form of charity, but that doesn't make the body any less absolved.
And? Fuck those guys.It does mark an experience though, and even then I read posts that somehow reflect that. I recall seeing the "girl players" thread back in SRK and the posts there were... rather uninviting to say the least.
2D fighters
3D fighters
Bam.
Within 2D Fighters: SF type (footsies, slower), Mahvel type (hectic combos), ASW type games
If the video was "Is Punch-Out a fighting game?" I might listen.
why not grow the fuck up and bad mouth the individuals you dealt with instead of taking a random sampling of posts from SRK to throw an entire community under the bus?
And? Fuck those guys.
That does not make it okay for people to define tje entire group from the actions of the few.
Are all people who play games pimply faced man baby basement dwellers with poor social skills?
Since people keep bringing up the "randomness equals not a fighting game"-argument,
I will mention again that there are other fighting games (even good ones!) with randomness in them.
Having randomness in it does not change the genre of a game, though it might make it more or less suited for competitive play.
Since people keep bringing up the "randomness equals not a fighting game"-argument,
I will mention again that there are other fighting games (even good ones!) with randomness in them.
Having randomness in it does not change the genre of a game, though it might make it more or less suited for competitive play.
2D and 3D fighters really aren't all that different. Nowhere near the amount of difference between, say, Battlefield and Quake.
Puzzle game, bro!
The difference in this logic is that other fighting games then added combos as a core element.
Nintendo added tripping.
I don't know anything about Battlefield and Quake, but I disagree that they aren't all that different. Tekken, VF, and SC are worlds apart from SF, KoF, and Marvel.
Soul Calibur and Marvel vs. Capcom 2 are very different games.2D and 3D fighters really aren't all that different. Nowhere near the amount of difference between, say, Battlefield and Quake.
I wonder what their thoughts on Virtua Fighter is then.![]()
Nooooo. My feeble hardcore mind. What have you done?!
Are people just upset that it's a fighting game that is more popular than the others pretty much combined? That the barrier to entry is low enough to encourage newcomers and doesn't promote the "exclusive no-scrubs club" like the fighting community usually loves to do?
The real question being explored here is how to make the new Sony fighter seem legit without also legitimising Smash Brothers. Tricky without resorting to colours or cutesy.
Sometime I think that the motivation is a deep fear that their fighting game community will die or have reduced membership. So game X sucks and you shouldn't play it and anyhow everyone plays game Y and game X is dead because nobody plays that scrubby ish.
The mods out there are pretty impressive (although I'm not really digging Project M at the moment). It's just kind of saddening that it took the community to do something that would embrace the depth, rather than Nintendo themselvesThat's what they did with Brawl. They tried to remove things so there'd be no competitive play. Moves barely cause hitstun so combos are almost non-existent. And they added the random tripping.
And the community is attempting to make a new game with Brawl itself. There are several mods out there for Brawl, one in particular that tries to make it closer to melee.
I've always thought that if Smash had been done by anyone other than Nintendo, the competitive scene would be much bigger/more accepted. Could be wrong though :/That's the point I was making. Capcom embraces the competitive scene, but Nintendo doesn't.
But just 'cause Nintendo is doing whatever, it's cool that the competitive Smash Bros. scene is doing their own thing. Admirable.
I don't know anything about Battlefield and Quake, but I disagree that they aren't all that different. Tekken, VF, and SC are worlds apart from SF, KoF, and Marvel.
Soul Calibur and Marvel vs. Capcom 2 are very different games.
To say otherwise would be extremely disingenuous.
I'm just saying. I'm not downplaying any form of charity, but that doesn't make the body any less absolved.
You make the remark that an entire community is scum, and when you're presented with evidence to the contrary you brush it off as if it doesn't matter.
That's messed up, man. You make the entire community out to be misogynistic, aggressive, hateful people even thought that's totally not the case. Ask anyone that takes part in Fightin'GAF.
Well, if you don't know anything about those two games, trust me: they're pretty damn different. And more so then Tekken and Street Fighter; two games that, of course, they're pretty damn different too, but ultimately it's still 2 guys in an arena squaring off (give or take tag mechanics and what have you). Quake is a bunch of dudes shooting each other in an arena- Battlefield is the same, but the arena is much larger, and there's vehicles in the mix. That's two huge differences right there, that go way beyond the way the character feels to control, or damage variables or all that jazz.
My point is, fighting games can have similarly huge differences between games as well- such as one game being 2 dudes fighting on a flat 3D plane with life bars and super meters, and one game, say, having 2-4 dudes fighting in a varying 2D environment with a ring-out mechanic! I just feel fighting games have wider boundaries than the differences between the wide range of "traditional" fighting games (which are big differences regardless! My inability to play Tekken at all, despite having a decent grip on the Vs. games, is testament to that).
My phrasing was disingenuous. I was speaking relatively- those two games are hugely different, but they could differentiate themselves further from each other in weirder ways and still fall under the same genre umbrella.
Dunno, man. I'd say the ability to sidestep is just as huge a difference as adding a vehicle (which isn't taking into account the other myriad differences). But I agree with your conclusion.
Smash is a fighter. So is Dissidia. /shrug
As a competitive player, I don't care about either, so they can do what they do and more power to them.
the more i think about it, the more i realize that part of the issue is that people are using what should be a "loose" genre definition (fighting game) and using it to define a very specific subset of games within that genre, being games that play like street fighter, tekken, etc. just as the racing genre can house games that play completely different, from gran turismo to super mario kart to daytona usa, so too can the fighting genre.
Can't we just throw SSB into a sub-genre of fighting games and call it a day?
2D Arena Fighter or something. Where as Tenkaichi and Dissidia would be 3D Arena Fighters.
So what i get from all of this is that only SFII clones can be considered fighting games.
LOL
Man, I love Poke Floats.
So what i get from all of this is that only SFII clones can be considered fighting games.
LOL
That's what I'm hearing.
Leave it to Kajima to spell it out clearly. Smash doesn't pander to the sensibilities of some people and it really irks them peach knocks them off the side of the stage with that iron tuckus of hers.All I can add to this mess, is this:
Metaknight was banned because he overcentralized the entire metagame. The metagame was literally use Metaknight, counter Metaknight or secondary Metaknight. It was detrimental, but the Unity ruleset is no longer being enforced and the Unity Ruleset Committee (the folks who banned Metaknight in the first place and took a lot of heat for it) has been disbanded.That was the reason? no wonder people don't take the game seriously on a competitive level
Agree with this 100%.All I can add to this mess, is this:
I've watched Smash Bros controversy for the last 11 years ever since Melee hit it big, and my main take-away remains...
... fighter game dudes hate Smash because Princess Peach beats up on you.
Strip all the bullshit away and that's the tiny little petty nugget left inside.
People actually willingly go out of their way to rationalize that all sorts of games are "fighting games" if those games are manly and cool. Take Virtual On. There's plenty of passionate descriptions of how that game is really a fighting game with a unique perspective and game system.
Smash Bros has always been hated by a large number of people who play fighting games because, frankly, it offends their ego. It's "kiddy". People are shallow like this.
The Capcom revival fighters really highlighted this because they got a lot of people looking at the games again who had been out of the loop in one way or another.
Rewind to when SFIV was revealed. There were some hardcore people who despised new characters like El Fuerte or Rufus because they were not mature and serious business. They despised the game's graphics because they were "fucking cartoony" and not man's graphics like a proper fighting game would have.
Then MVC3. Despite the fact that the basic premise of the game is cross-over madness, more than a few people wailed at characters like Amaterasu. "A fucking DOG? This isn't even a FIGHTING GAME anymore. It's trash!"
*shrugs* That's all it ever seems to come down to. People are so petty that they'll actually rationalize a game they dislike isn't even in the same genre as whatever games their delicate soul holds dear. Just to distance themselves from it.
And so Smash Bros is eternally reviled by a noticeable percentage of the fighting game community.
People need to have more fun with their games instead of worrying about how people perceive them. It's not like we are talking about playing Hentai games here.
Leave it to Kajima to spell it out clearly. Smash doesn't pander to the sensibilities of some people and it really irks them peach knocks them off the side of the stage with that iron tuckus of hers.
The reaction that some of my friends had to Ammy when I picked her against Wesker(first character they'd pick) was hilarious and pretty much matches your description. Shit, more lighthearted characters like Morrigan that don't fit the "srs" mold also get shit on constantly despite the fact that only a couple of players even know how to use her correctly. Compare that to stuff like the first UMvC3 major with 23/32 Wesker teams and the funny memes that people came up with to cope with that.
People need to have more fun with their games instead of worrying about how people perceive them. It's not like we are talking about playing Hentai games here.
All I can add to this mess, is this:
I've watched Smash Bros controversy for the last 11 years ever since Melee hit it big, and my main take-away remains...
... fighter game dudes hate Smash because Princess Peach beats up on you.
Strip all the bullshit away and that's the tiny little petty nugget left inside.
People actually willingly go out of their way to rationalize that all sorts of games are "fighting games" if those games are manly and cool. Take Virtual On. There's plenty of passionate descriptions of how that game is really a fighting game with a unique perspective and game system.
Smash Bros has always been hated by a large number of people who play fighting games because, frankly, it offends their ego. It's "kiddy". People are shallow like this.
The Capcom revival fighters really highlighted this because they got a lot of people looking at the games again who had been out of the loop in one way or another.
Rewind to when SFIV was revealed. There were some hardcore people who despised new characters like El Fuerte or Rufus because they were not mature and serious business. They despised the game's graphics because they were "fucking cartoony" and not man's graphics like a proper fighting game would have.
Then MVC3. Despite the fact that the basic premise of the game is cross-over madness, more than a few people wailed at characters like Amaterasu. "A fucking DOG? This isn't even a FIGHTING GAME anymore. It's trash!"
*shrugs* That's all it ever seems to come down to. People are so petty that they'll actually rationalize a game they dislike isn't even in the same genre as whatever games their delicate soul holds dear. Just to distance themselves from it.
And so Smash Bros is eternally reviled by a noticeable percentage of the fighting game community.
Frank "Trashman" Reynolds;37664605 said:Just like the very first Mario Bros game. Is that a fighter? I'm going to main Joust I think. I hope they have it at Evo.
I love how people in this thread are claiming otherwise. Did you not watch the video? A game does not have to be a Street Fighter clone to be considered a fighting game.
So what i get from all of this is that only SFII clones can be considered fighting games.
LOL
definitely.
It is absolutely hilarious that people insist smash is not a fighting game.
People who play both Smash and other traditional fighters at a high level would never think otherwise.
It is those that are apathetic or antagonistic to smash that try to dismiss it.
It is absolute silly.
counters, zoning, buffering, camping, double KO, criticals, frame advantage, armor, canceling, hit stun, infinite, juggling, mix ups, parrying, priority, recovery, short jumping/hopping, special moves, combos,rounds, damage, taunts, blocking, grabs, throws, turtling, camping, etc.
are all terms that apply to the smash brothers series.
how in hell can someone say these games are not fighters is absolutely beyond me.
The input is different? It is not as competitive at the highest levels? what a bunch of crap.
People get too caught up in words like "jump" "shoot/guns" "punch". These things are visual cues for mechanics which are naturally very different depending on the genre. Jumping in Super Mario 64 doesn't mean the same thing as jumping in Street Fighter. Why does this even need to be said I don't know.
All I can add to this mess, is this:
I've watched Smash Bros controversy for the last 11 years ever since Melee hit it big, and my main take-away remains...
... fighter game dudes hate Smash because Princess Peach beats up on you.
Strip all the bullshit away and that's the tiny little petty nugget left inside.
People actually willingly go out of their way to rationalize that all sorts of games are "fighting games" if those games are manly and cool. Take Virtual On. There's plenty of passionate descriptions of how that game is really a fighting game with a unique perspective and game system.
Smash Bros has always been hated by a large number of people who play fighting games because, frankly, it offends their ego. It's "kiddy". People are shallow like this.
The Capcom revival fighters really highlighted this because they got a lot of people looking at the games again who had been out of the loop in one way or another.
Rewind to when SFIV was revealed. There were some hardcore people who despised new characters like El Fuerte or Rufus because they were not mature and serious business. They despised the game's graphics because they were "fucking cartoony" and not man's graphics like a proper fighting game would have.
Then MVC3. Despite the fact that the basic premise of the game is cross-over madness, more than a few people wailed at characters like Amaterasu. "A fucking DOG? This isn't even a FIGHTING GAME anymore. It's trash!"
*shrugs* That's all it ever seems to come down to. People are so petty that they'll actually rationalize a game they dislike isn't even in the same genre as whatever games their delicate soul holds dear. Just to distance themselves from it.
And so Smash Bros is eternally reviled by a noticeable percentage of the fighting game community.
definitely.
It is absolutely hilarious that people insist smash is not a fighting game.
People who play both Smash and other traditional fighters at a high level would never think otherwise.
It is those that are apathetic or antagonistic to smash that try to dismiss it.
It is absolute silly.
counters, zoning, buffering, camping, double KO, criticals, frame advantage, armor, canceling, hit stun, infinite, juggling, mix ups, parrying, priority, recovery, short jumping/hopping, special moves, combos,rounds, damage, taunts, blocking, grabs, throws, turtling, camping, etc.
are all terms that apply to the smash brothers series.
how in hell can someone say these games are not fighters is absolutely beyond me.
The input is different? It is not as competitive at the highest levels? what a bunch of crap.
People need to have more fun with their games instead of worrying about how people perceive them. It's not like we are talking about playing Hentai games here.
Frank "Trashman" Reynolds;37681207 said:no dude, punching is fighting. if a game has fighting how can you argue it's not a fighter? you can't.
All I can add to this mess, is this:
I've watched Smash Bros controversy for the last 11 years ever since Melee hit it big, and my main take-away remains...
... fighter game dudes hate Smash because Princess Peach beats up on you.
Strip all the bullshit away and that's the tiny little petty nugget left inside.
People actually willingly go out of their way to rationalize that all sorts of games are "fighting games" if those games are manly and cool. Take Virtual On. There's plenty of passionate descriptions of how that game is really a fighting game with a unique perspective and game system.
Smash Bros has always been hated by a large number of people who play fighting games because, frankly, it offends their ego. It's "kiddy". People are shallow like this.
The Capcom revival fighters really highlighted this because they got a lot of people looking at the games again who had been out of the loop in one way or another.
Rewind to when SFIV was revealed. There were some hardcore people who despised new characters like El Fuerte or Rufus because they were not mature and serious business. They despised the game's graphics because they were "fucking cartoony" and not man's graphics like a proper fighting game would have.
Then MVC3. Despite the fact that the basic premise of the game is cross-over madness, more than a few people wailed at characters like Amaterasu. "A fucking DOG? This isn't even a FIGHTING GAME anymore. It's trash!"
*shrugs* That's all it ever seems to come down to. People are so petty that they'll actually rationalize a game they dislike isn't even in the same genre as whatever games their delicate soul holds dear. Just to distance themselves from it.
And so Smash Bros is eternally reviled by a noticeable percentage of the fighting game community.
So what i get from all of this is that only SFII clones can be considered fighting games.
LOL
That's what I'm hearing.
I always personally saw it as not, more of a party game. Didn't the creator say it was a party game anyway?