Is STxT a fighter?
I don't know why people get so up in arms over calling it a fighter. It may not be as deep as other 'real' fighters but it's pretty obvious it is. It really doesn't matter it's not like Smash is going to be part of SF tournaments anytime soon so it's not encroaching on any elitist fighter territory.
notice how your examples are all 'change to', 'turn on', etc?If I understand you correctly, you don't consider Smash a fighter because players have to agree in advance which options to set before they start playing?
Did you know that in Soul Calibur, you can set the life bar of your character to infinite? I heard that on most tournaments, this is not done because it would be really boring.
If Street Fighter had an option to turn on random tripping, but Evo decided to not use that option, in your opinion it would cease to be a fighting game?
yesIs STxT a fighter?
I don't know why people get so up in arms over calling it a fighter. It may not be as deep as other 'real' fighters but it's pretty obvious it is. It really doesn't matter it's not like Smash is going to be part of SF tournaments anytime soon so it's not encroaching on any elitist fighter territory.
It's like gay marriage.
If people can call something as UNNATURAL as Smash Bros. a fighter, then what will happens to my own precious fightin games?! Why, their status as a fighter is diminished!
Then what next, calling games like Turtles in Time a fighting gamez?! WE CANNOT LET THIS HAPPEN
Frank "Trashman" Reynolds;37685482 said:Unless you think the gem system now makes SFxT an rpg instead of a fighter? And that wouldn't surprise me at all going by the rest of the comments made in this thread.
Frank "Trashman" Reynolds;37685316 said:It's definitely difficult to set a boundary when a bunch of posters in this thread assume having a 2d plane, fighting, and combos automatically makes any game of any genre a fighting game.
Is blades of steel a fighting game?
If you're on the internet and are complaining about a lack of tits, you're doing it wrong.I missed the image? Whatever, I bet it wasn't that great.
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Is blades of steel a fighting game?
If you're on the internet and are complaining about a lack of tits, you're doing it wrong.
They were pretty nice, though.
this logic is so tortured that rambo just rescued it from a pow campbut me and my brother played the game by checking each other to start the fight minigame and used that to determine the winner. that makes it a fighting game apparently.
Really? Because last time I checked, you're not allowed to counterpick when you win, you can't set the timer to 30 seconds, team tournaments have restrictions on duplicate characters on teams, and soft stage bans exist in games where certain stages are distracting but are otherwise wholly legitimate.scrub logic. you shouldnt have to enforce artificial constraints to make your game a game.
make enough 'rules' and you could call WoW a 'fighter', but there's no reason anyone should take your rules seriously.
It's like gay marriage.
If people can call something as UNNATURAL as Smash Bros. a fighter, then what will happens to my own precious fightin games?! Why, their status as a fighter is diminished!
Then what next, calling games like Turtles in Time a fighting gamez?! WE CANNOT LET THIS HAPPEN
Really? Because last time I checked, you're not allowed to counterpick when you win, you can't set the timer to 30 seconds, team tournaments have restrictions on duplicate characters on teams, and soft stage bans exist in games where certain stages are distracting but are otherwise wholly legitimate.
Melee's set of rules isn't all that much more contrived: The counterpicking system is the same as it is in any other fighting game (the losing player has the advantage) but it also extends to stages and controller slots due to their relevance on play balance, and there's a standard time and stock limit, identical to the standard time limit used in fighting games (99 seconds for most, 45 for VF and some other 3D games, 2 minutes and 37 seconds or whatever it is for MvC2, et cetera). The only other component of the rules is the removal of items.
notice how your examples are all 'change to', 'turn on', etc?
yes
Have you never played Smash Bros.? These aren't artificial constraints (although those exist as well iirc, mostly due to Meta Knight and his ability to stall out any match and win). The game gives you an option: Stock, Time, Coin, Score, or Stock with Time. Players have agreed upon Stock with Time. The game gives you an option: Items at Very High, High, Medium, Low, Very Low, or Off. Players have agreed upon Off. When a game gives you as many options as Smash, you need to agree upon a competitive standard for consistent results.scrub logic. you shouldnt have to enforce artificial constraints to make your game a game.
Those gems aren't even real gemsI always thought the "you have to change the rules" argument was always really cute, even better now that we have examples of it in "real" fighting games. Are gems allowed at every tournament? Turning gems off might as well be the same thing as turning items off.
Because the games were conceived during the era where the arcade was king and you, as a developer, were trying to get the most quarters out of the player without them quitting in frustration.The worst genre name has to be "arcade".
The games are not even in the arcade. What's up with that?
:lolthis logic is so tortured that rambo just rescued it from a pow camp
10 mins no rushscrub logic. you shouldnt have to enforce artificial constraints to make your game a game.
It would also help the owner because Arcade games were expensive to take care of, especially the more unique onesBecause the games were conceived during the era where the arcade was king and you, as a developer, were trying to get the most quarters out of the player without them quitting in frustration.
.God damn it Seraph. I liked him too.
Frank "Trashman" Reynolds;37682152 said:IGN sucks, but that isn't the point. I can find other sites who also list "party game" as a genre if you demand it lol
Smash Bros. is about as much fighting as Mario Kart is racing.
this logic is so tortured that rambo just rescued it from a pow camp
I wanna repeat myself a third time:
Fighting games are Beat 'n Ups ( = the goal to defeat all/an opponent mainly with a close-combat fighting style) with a fair base for all characters (every Player and NPC gets the same basic options, similar states plus some individuality, but without big disadvantages over another) . Everything else like dimension, combos or fighting system is not important as long as a game lies under this basic definition.
don't quote meFrank "Trashman" Reynolds;37687702 said:Yeah, this is exactly what I have been thinking reading this entire thread. Fortunately the dude that made the Blades of Steel comment was obviously poking fun at people doing this.
Frank "Trashman" Reynolds;37687753 said:You're describing so many genres here I don't even know how to reply.