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Fighterpedia takes on the question of whether Smash Bros. is a fighting game.

Damn. Looks like I missed out on all the fun.

Well I guess that answer the question of what the party genre is.
 
I don't know why people get so up in arms over calling it a fighter. It may not be as deep as other 'real' fighters but it's pretty obvious it is. It really doesn't matter it's not like Smash is going to be part of SF tournaments anytime soon so it's not encroaching on any elitist fighter territory.
 
Tourney scenes are serious business. There was this one time when this Guitar Hero player tried to encroach on our Wii Music tournament. So we beat him up. Real music games only pal we told him.
 
I don't know why people get so up in arms over calling it a fighter. It may not be as deep as other 'real' fighters but it's pretty obvious it is. It really doesn't matter it's not like Smash is going to be part of SF tournaments anytime soon so it's not encroaching on any elitist fighter territory.

It's like gay marriage.

If people can call something as UNNATURAL as Smash Bros. a fighter, then what will happens to my own precious fightin games?! Why, their status as a fighter is diminished!

Then what next, calling games like Turtles in Time a fighting gamez?! WE CANNOT LET THIS HAPPEN
 
If I understand you correctly, you don't consider Smash a fighter because players have to agree in advance which options to set before they start playing?
Did you know that in Soul Calibur, you can set the life bar of your character to infinite? I heard that on most tournaments, this is not done because it would be really boring.

If Street Fighter had an option to turn on random tripping, but Evo decided to not use that option, in your opinion it would cease to be a fighting game?
notice how your examples are all 'change to', 'turn on', etc?


Is STxT a fighter?
yes
 
I don't know why people get so up in arms over calling it a fighter. It may not be as deep as other 'real' fighters but it's pretty obvious it is. It really doesn't matter it's not like Smash is going to be part of SF tournaments anytime soon so it's not encroaching on any elitist fighter territory.

It's not (entirely) about elitism. People are asking what makes Smash a fighting game that doesn't apply to every other game that puts people in a closed space, and has combos and chained attacks, and so on and so forth. I thought the video in the OP was a pretty good explanation as to why hashing that out is a pain in the ass, but I guess it doesn't work for everyone.

Besides, Seraph didn't even commit account suicide over that. He just went nuts over the strawmen and generalizations. Not the way I would have handled it, but stuff like this

It's like gay marriage.

If people can call something as UNNATURAL as Smash Bros. a fighter, then what will happens to my own precious fightin games?! Why, their status as a fighter is diminished!

Then what next, calling games like Turtles in Time a fighting gamez?! WE CANNOT LET THIS HAPPEN

gets pretty tired after the 60th post or so.
 
Frank "Trashman" Reynolds;37685482 said:
Unless you think the gem system now makes SFxT an rpg instead of a fighter? And that wouldn't surprise me at all going by the rest of the comments made in this thread.

Really poor game. Yes, SFxTk id an RPG.

Also Smash is a fighter, deal with it.
 
Frank "Trashman" Reynolds;37685316 said:
It's definitely difficult to set a boundary when a bunch of posters in this thread assume having a 2d plane, fighting, and combos automatically makes any game of any genre a fighting game.

I wanna repeat myself a third time:
Fighting games are Beat 'n Ups ( = the goal to defeat all/an opponent mainly with a close-combat fighting style) with a fair base for all characters (every Player and NPC gets the same basic options, similar states plus some individuality, but without big disadvantages over another) . Everything else like dimension, combos or fighting system is not important as long as a game lies under this basic definition.
 
scrub logic. you shouldnt have to enforce artificial constraints to make your game a game.
make enough 'rules' and you could call WoW a 'fighter', but there's no reason anyone should take your rules seriously.
Really? Because last time I checked, you're not allowed to counterpick when you win, you can't set the timer to 30 seconds, team tournaments have restrictions on duplicate characters on teams, and soft stage bans exist in games where certain stages are distracting but are otherwise wholly legitimate.

Melee's set of rules isn't all that much more contrived: The counterpicking system is the same as it is in any other fighting game (the losing player has the advantage) but it also extends to stages and controller slots due to their relevance on play balance, and there's a standard time and stock limit, identical to the standard time limit used in fighting games (99 seconds for most, 45 for VF and some other 3D games, 2 minutes and 37 seconds or whatever it is for MvC2, et cetera). The only other component of the rules is the removal of items.
 
It's like gay marriage.

If people can call something as UNNATURAL as Smash Bros. a fighter, then what will happens to my own precious fightin games?! Why, their status as a fighter is diminished!

Then what next, calling games like Turtles in Time a fighting gamez?! WE CANNOT LET THIS HAPPEN

You have some reading comprehension problems if you think thats where I was going with my comments. I really have no beef with Smash either. It's a fun game. It's just not a fighter imo.
 
Bust-A-Move isn't a puzzle game because you're using balls instead of blocks. And instead of falling down like a proper puzzle game, you're shooting them up.
 
Here is an interesting question:
Is Punch-Out an fighting game?

Answer:
No, its a puzzle game with many possible and different solutions pro opponent. It fails to be a fighting game, because Punch-Out is all about being unfair. The player is very limited in his options and while the NPCs have intentional exploitable weaknesses.
 
Really? Because last time I checked, you're not allowed to counterpick when you win, you can't set the timer to 30 seconds, team tournaments have restrictions on duplicate characters on teams, and soft stage bans exist in games where certain stages are distracting but are otherwise wholly legitimate.

Melee's set of rules isn't all that much more contrived: The counterpicking system is the same as it is in any other fighting game (the losing player has the advantage) but it also extends to stages and controller slots due to their relevance on play balance, and there's a standard time and stock limit, identical to the standard time limit used in fighting games (99 seconds for most, 45 for VF and some other 3D games, 2 minutes and 37 seconds or whatever it is for MvC2, et cetera). The only other component of the rules is the removal of items.

Fugu, do you have a smash tag?

I thought me, DanteFox, and Anth0ny were the only (active) smashers who regularly post on GAF. :o
 
The worst genre name has to be "arcade".

The games are not even in the arcade. What's up with that?
 
Arcade is not really a genre. Its much more a word for an ancient style of gamedesign, where games were developed in such a way to get the most quarters from there audience and hide a simple game mechanic behind a big difficulty curve, recycling and replayability (Highscores).
 
notice how your examples are all 'change to', 'turn on', etc?



yes

I always thought the "you have to change the rules" argument was always really cute, even better now that we have examples of it in "real" fighting games. Are gems allowed at every tournament? Turning gems off might as well be the same thing as turning items off.
 
scrub logic. you shouldnt have to enforce artificial constraints to make your game a game.
Have you never played Smash Bros.? These aren't artificial constraints (although those exist as well iirc, mostly due to Meta Knight and his ability to stall out any match and win). The game gives you an option: Stock, Time, Coin, Score, or Stock with Time. Players have agreed upon Stock with Time. The game gives you an option: Items at Very High, High, Medium, Low, Very Low, or Off. Players have agreed upon Off. When a game gives you as many options as Smash, you need to agree upon a competitive standard for consistent results.
 
I always thought the "you have to change the rules" argument was always really cute, even better now that we have examples of it in "real" fighting games. Are gems allowed at every tournament? Turning gems off might as well be the same thing as turning items off.
Those gems aren't even real gems

Only Marvel Superheroes uses Real Gems (tm)
 
The worst genre name has to be "arcade".

The games are not even in the arcade. What's up with that?
Because the games were conceived during the era where the arcade was king and you, as a developer, were trying to get the most quarters out of the player without them quitting in frustration.
 
Because the games were conceived during the era where the arcade was king and you, as a developer, were trying to get the most quarters out of the player without them quitting in frustration.
It would also help the owner because Arcade games were expensive to take care of, especially the more unique ones
 
Was one of the points of this video that Power Stone 1 & 2 should both be considered fighters? Because they seem to be implying that when they brought them up... wtf

Power Stone 2 is a party fighting game. SB is a party fighting game. There is nothing wrong with that. Just because people play it competitively doesn't make it a "fighter", even if it's really, really popular. It's still in a sub genre, that no matter how tight, deep and complicated it gets, it can never climb out of.
 
Frank "Trashman" Reynolds;37682152 said:
IGN sucks, but that isn't the point. I can find other sites who also list "party game" as a genre if you demand it lol

Do any of them define it? In terms of consistent gameplay mechanics? After all, genres are defined by their gameplay mechanics. That's why I broke fighting games down to the pure gameplay mechanics earlier in the thread.
 
I never thought people would get so worked up calling smash bros a fighting game. Sure the focus isn't 1v1 like many fighters, but it is still a fighting game. I don't see how items have any impact on that
 
I wanna repeat myself a third time:
Fighting games are Beat 'n Ups ( = the goal to defeat all/an opponent mainly with a close-combat fighting style) with a fair base for all characters (every Player and NPC gets the same basic options, similar states plus some individuality, but without big disadvantages over another) . Everything else like dimension, combos or fighting system is not important as long as a game lies under this basic definition.

You're describing so many genres here I don't even know how to reply.
 
Frank "Trashman" Reynolds;37687702 said:
Yeah, this is exactly what I have been thinking reading this entire thread. Fortunately the dude that made the Blades of Steel comment was obviously poking fun at people doing this.
don't quote me
 
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