How do you guys survive in hell with so little vit? My is like 800 (23k life)and still get rape XD
I got simliar armor too (DH)
So the back-end of this game operates like an MMO? I'm trying to figure out why I'm getting lag in a singleplayer game. I'm still on the trial and I don't know if I can justify a $60 purchase with my current internet connection.
Moreover, the decision to make leveling a super quick and trivial process has a definite effect on the longevity of the game. When I played a new character on Diablo 2 I was running tristram in act 1 and bloody foothills in act 5 and doing Baal runs in normal because nightmare was hard and I needed to get ready for it, and that took time during which I could feel myself getting stronger in meaningful ways. In Diablo 3 it's a pretty straightforward rush from 1-60, and instead of making choices and balancing options, the game is kind of just leveling your character up to the enemies in the next area for you, as long as you are present enough to attend to damage+vitality when cycling through equipment.
It's not. That's why the always online makes no sense.Currently, the game is running at 200-250 ping for everyone.
I can understand why they're allowing you to change your skills on the fly, not everyone wants to restart and play through normal every time they want to try a new build. With D2, each of my sorceresses were different - I had a hydra sorceress, a tri-elemental sorceress, a melee sorceress, an ice sorceress. Each one felt different and, putting aside the need to horde skill points at lower levels and the fairly static stat distribution, there was a real sense of commitment to that character. Once you put a point in, that was that. I mean, you really had to think where you put your skills. Do you pump electric bolt in the beginning, do you build or glacial spike or save the points for blizzard? Yeah, it was flawed, but I had a crap load of characters and each one was different; each one had their own memories, success stories, and utter failures.
What's crazy about this is that there are still people asking what the best build is, etc.I don't feel that in Diablo III. Once you have each of the characters at 60, there's little reason to make another. Want to try a new "build" then just swap out skills. It's catered to the casual, time-constrained gamer. It's also there for the "omg-I-don't-want-to-choose-the-"wrong"-skill-someone-tell-me-what-skills-I-should-raise-for-my-entire-character's-career-lol-this-game-is-so-easy" faq-loving, board posting players that are so terrified of playing something "sub-optimal" or making a "mistake." (Not that there's anything wrong with that, it's your free time. I think you're missing out though.)
Can you explain this to me? I've never felt this way so I'd be interested to know what makes people consider the skill system archaic. In particular, I'd like to know what your expectations are and how unplanned you think the skill system should be.Agreed. Though I have been inclined to revisit D2 out of curiosity, but many of my issues with the game revolved around potion spams and skill tree planning. I never did play once the Respec option became a thing, but D3 builds a vastly more engaging system than refunding my points every few levels to maintain viable build progressions.
Well, it's not an MMO. It's drop-in drop-out coop. The issue is that it's always activated. So, in order to play, you need to have a permanent internet connection.
What is really bad, it's that the game is running at 200-250 ping for everyone. No matter where you are or how good your connection is.
Agreed. Though I have been inclined to revisit D2 out of curiosity, but many of my issues with the game revolved around potion spams and skill tree planning. I never did play once the Respec option became a thing, but D3 builds a vastly more engaging system than refunding my points every few levels to maintain viable build progressions.
Wow
I played Diablo 2 for like maybe two years. I would never ever grind 10 years on a game like that unless it was an MMO and I had content after content. Seriously man.
There's a bar just to the left of your mana/spirit/fury/hatred globe. Hover over it.How do you see your ping?
Wow
I played Diablo 2 for like maybe two years. I would never ever grind 10 years on a game like that unless it was an MMO and I had content after content. Seriously man.
How do you see your ping?
The game keeps getting worse.
The Wortham objective to kill 3 dark berserkers...... with Mortar, Vampiric, Frozen and other dumb shit.
Fuck you Blizzard. Fuck. You.
Perhaps the reason you can't get involved in these arguments is because to the people you're directing your post at (a category that includes myself) this reads a bit like a high school jock shouting "NEEEEEEEEERD" from his dad's car. We're all "normal human beings" here.I never really played in blocks, just for a few weeks at a time every so often. Even with all of the hours I sunk into that game I can't even begin to participate in these conversations because they're so walled into their little hyper-niche meta-game. What I don't disagree with I simply can't relate to.
That and it's just so much of a nostalgia bomb for some people, especially the ones who did play for ten years and sunk so much of their younger life into it. That's where you get the defense arguments on the terrible build systems (where in retrospect, horrible design and GIGANTIC timesinks just = attachment) and other awkward bullshit that normal human beings can't really fathom. :lol
The game keeps getting worse.
The Wortham objective to kill 3 dark berserkers...... with Mortar, Vampiric, Frozen and other dumb shit.
Fuck you Blizzard. Fuck. You.
So is there seriously no way to cancel an auction after you place it? That kinda sucks![]()
There is a limited time after you've created it when it's possible. 30 or 60 mins, can't remember.
There is a limited time after you've created it when it's possible. 30 or 60 mins, can't remember.
Eh. I'd rather have a straightforward and gradually enjoyable experience than one that demands padded grinding.
I'm also getting too old and busy to even consider the prospect of reaching Hell or Inferno in the near future. For the tweens and twenty-somethings poop-socking this game in less than a week, I can understand the disappointment.
While I can't disagree with the notion that attributes were poorly implemented in Diablo 2, that criticism ignores the many ways in which the character 'building' aspect of Diablo 3 is weaker. It's fair enough to say that the customization is all done through gear, but the problem is that there are simply fewer considerations that go into making gear selection. It's all about pumping damage and vitality, whereas in diablo 2 you were after resists and damage reduction, as well as life leech or getting life tap procs or charges on a wand. You were trying to get crushing blow and +skills, and adding auras and special skills from other classes, and bumping up your mana pool and your regen, and more, and you couldn't get all these things at once. You were making choices with your limited item slots, and the priorities were different across builds and classes.
.
see i dont agree with this. my demon hunter was all about vit & dex but as i went on i started having more problems. when i cant one shot things i have a problem as even with a lot of vit my DH is fairly fragile with low str and resistance. Now I have been focusing mostly on hatred and discipline increase + replenishment, critical hit and chance movement speed, dex and a even balance of vit and int. Int seems to be more useful for resistance than just bumping all of it into vit. if i planed on being closer range id pump it into str for physical resistance over int
im in nightmare act 2 with only 800 DPS and im doing better than when i had 1300 dps
good stuff
The only complaint that I've been reading over the last couple pages that I agree with is itemization, it's legit turrible and Guerilla needs to fix this shit ASAP.
Couldn't give less of a fuck about "progression" meta-games, D2's skill tree sucked and D3's system is better.
Can someone answer me?Can you explain this to me? I've never felt this way so I'd be interested to know what makes people consider the skill system archaic. In particular, I'd like to know what your expectations are and how unplanned you think the skill system should be.
I find that Diablo 2 allows you do basically whatever you want to get through normal and, with the exception of some notably broken skills like immolation arrow, allows you to build for almost any of the higher level skills to get through the game on hell. Synergies make building pretty straightforward, and before synergies you had such an enormous pool of skill points anyway that you could do whatever the hell you want so long as you picked skills that weren't bad (a problem, I agree, but a separate one that is independent of the design of skill trees themselves).
Do you guys click like mad while playing the game? I mean like always clicking repeatedly even if attacking just one foe. Clicking over and over...even to move in the same direction on the same spot.
My roommate thinks Im crazy as he just clicks and holds down the mouse button to repeatedly attack or move around. lol
Guess who had to cut his hardcore run short earlier today because of 900ms jumps every few minutes.There's a bar just to the left of your mana/spirit/fury/hatred globe. Hover over it.
250-300 ping with crazy lag spikes in a single player game is hilarious.
Ok, come on now. Fuck you blizzard. I go back to the game and get hit once again with an arcane enchanted, reflect damage, invulnerable minion mob. This is just silly...
Can you explain this to me? I've never felt this way so I'd be interested to know what makes people consider the skill system archaic. In particular, I'd like to know what your expectations are and how unplanned you think the skill system should be.
Wow hell is so insane. Some of the rolls you get on elites is fucked up. Lot of fun though, definitely a lot more involved than D2 ever was.