Diablo III |OT2| Queues Rise. Servers Fall.

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Barbarian GAF is it true that we have to tank past nightmare difculty or we are majored fucked? :(

Pretty much. There's one 2h build that could be useful but it requires great gear since the point of it is to pop everything and pray that the elites die to your earthquake.
Hate to quote myself, but I didn't get an answer and it's lost now 2 pages back :(

Yes, only way to improve skills are through Runes or gear. I've started to see -cooldown and -resource on skill X properties on Inferno
 
Somewhat. I like the build i'm using now but disappointed I can't make a viable Summoner build like I had for my d2 necro. Agree about Darts though, I like Fire Bomb but with the amount of damage the Splintered Darts do, there is really no reason to use Fire Bomb. Gargantuan is really the best summon spell but it doesn't really scale well in the late game, Dogs are useless and cool down to slowly to use as bombs, Fetish army is solid but the cool down is way to slow unless you waste a passive and rune on it. All AOE spells are pretty much inferior to Dire bats as they cost more and do less damage for the most part.

Pretty much all my issues with the WD as of now (lvl 51 beginning of Hell)

This is pretty disappointing to read.
 
Plus it goes through motherf'ing walls.

Which leads me to a question: do other classes spells have the ability to go through walls too? With my WD I'll as often as I can position myself so I can spam my Spirit Barrage and Haunt spells to go through walls. I wasn't sure if that was just a bonus characteristic of the Spirit spells, or all spells in general.

Haven't played the Wiz.
 
Smoke screen, preparation, and bat companion are must haves IMO

Smoke screen and prep for sure. I'm sure I could get by fine without bat, especially if I used the tinkerer grenades (which I do in boss fights).

As of now I gain full hatred in 3-4 seconds, so if I lost the bat I wouldn't be too sad.
 
Tip to those using DarkD3:

Open the darkD3_Settings.h file, and change the following:

#define USE_PRE_SHARPEN
//#define USE_POST_SHARPEN

to

//#define USE_PRE_SHARPEN
#define USE_POST_SHARPEN

Pre-sharpen looks terrible and adds a lot of sharpening artifacts, especially to the UI. Post sharpen is much better. Post sharpen removes the game's AA blur without introducing a ton of sharpening artifacts.

Doesn't work for me, got only Pre sharpen in my file...
 
Smoke screen and prep for sure. I'm sure I could get by fine without bat, especially if I used the tinkerer grenades (which I do in boss fights).

As of now I gain full hatred in 3-4 seconds, so if I lost the bat I wouldn't be too sad.

I like spamming the screen with chakrams though :P
 
Ever since I hit A3 my game has been HORRIBLY laggy with a terrible framerate. Anyone else experience this? I exceed the minimum specs and have everything turned to "low" or "off".
 
I've been using the SMAA injector and can recommend that for those who just want decent AA without the blur. It will have an effect on your UI but on my end it's very little (@2560x1440, may be worse at lower resolutions).

The sharpening effect from Dark3D is absolutely horrible, in my opinion.
 
Yeah I really liked my summon based Necromancer in D2 and if you expect that you probably will not like the WD. WD is more like the Bone/Poison Necros in D2 and you are much more active in casting spells.

To be fair, D2 Necro summons were pretty awful for a long time. Granted, Blizzard should know better by now, I suppose...

Here's my DH build.
http://us.battle.net/d3/en/calculator/demon-hunter#aeYlcP!Yce!YabYbZ

I play mostly with a Monk and a Wizard. So We do mass AOE damage. Usually the Monk drags the enemies in and we deal our damage on the center. Works pretty well actually.

As a Monk, I love Cyclone Strike and all but ... I haven't removed that thing from my bar in 40-some levels since it's just too good for my normal group :(
 
Has there been some theorycraft analysis on 2H vs 1H xbows with DH's? I've been using dual 1H's because it's gangsta, but 2H would pack more wallop with a few abilities I'm sure.
 
I'm really surprised this game doesn't have some kinda training dummy to test your dps.


Has there been some theorycraft analysis on 2H vs 1H xbows with DH's? I've been using dual 1H's because it's gangsta, but 2H would pack more wallop with a few abilities I'm sure.


Think it all revolves around your build really. I need attack speed for mine.. so dual xbows is the way to go.

I wouldn't be surprised if end builds eventually require them. Since the extra hatred you get from attack speed, and the bonuses on handbows seem a lot better than quivers/shields.
 
AA makes the game look so blurry. I suggest turning it off.

It's interesting you should mention that. I had a similar distaste for the AA because it seemed blurry, and I was getting some terrible micro-stuttering (or whatever you call it when you have vsync on and it keeps dropping to 59fps, which then looks like 30 due to vsync), and the gamma was borked.

But I switched to windowed fullscreen from exclusive fullscreen and all of these issues went away. The AA looks fine now. I don't get it.
 
Yeah I really liked my summon based Necromancer in D2 and if you expect that you probably will not like the WD. WD is more like the Bone/Poison Necros in D2 and you are much more active in casting spells.

Correct me if I'm wrong, but the summon based Necro didn't become viable in D2 until the expansions right? I never played one so I'm not sure.
 
Here's my DH build.
http://us.battle.net/d3/en/calculator/demon-hunter#aeYlcP!Yce!YabYbZ

I play mostly with a Monk and a Wizard. So We do mass AOE damage. Usually the Monk drags the enemies in and we deal our damage on the center. Works pretty well actually.

Curious as to why you have 3 skills that are all hatred dependent. I get that you might not need survivability, but you can provide more damage if you replaced one of those with Mark of Death (Valley of Death). Otherwise you just have 2 skills you can't use while the other is using the hatred.

As with your primary attack - if you're AoE centric, why not bola?
 
To be fair, D2 Necro summons were pretty awful for a long time. Granted, Blizzard should know better by now, I suppose...



As a Monk, I love Cyclone Strike and all but ... I haven't removed that thing from my bar in 40-some levels since it's just too good for my normal group :(

Yeah Necros were terrible until they got there hands on Heart of the Oak and Enigma and then they became amazing summoners. The skill boost for those items were insane and I was able to solo Baal with Skeletons and Revives! Those items could pretty much make any class amazing with the skill adds and bonuses they provided though.

Edit: @ Marrec: Yes the expansion and also after several updates when the overpowered rune words were added. Just how powerful were the rune words? They added barbarian shout buffs and Teleport to every class that wore the item!
 
It's interesting you should mention that. I had a similar distaste for the AA because it seemed blurry, and I was getting some terrible micro-stuttering (or whatever you call it when you have vsync on and it keeps dropping to 59fps, which then looks like 30 due to vsync), and the gamma was borked.

But I switched to windowed fullscreen from exclusive fullscreen and all of these issues went away. The AA looks fine now. I don't get it.

Had no idea AA could cause stuttering. Probably going to disable it next time I log on.

Also, if V-sync is causing issues, make sure you're forcing triple-buffeting.
 
Has there been some theorycraft analysis on 2H vs 1H xbows with DH's? I've been using dual 1H's because it's gangsta, but 2H would pack more wallop with a few abilities I'm sure.

Generally speaking, it comes down to rather having better damage per hit or more total hits. The greater your resource generation without attacking is, the better two handed weapons are as you'll need less attacks to generate Hatred.
 
It's interesting you should mention that. I had a similar distaste for the AA because it seemed blurry, and I was getting some terrible micro-stuttering (or whatever you call it when you have vsync on and it keeps dropping to 59fps, which then looks like 30 due to vsync), and the gamma was borked.

But I switched to windowed fullscreen from exclusive fullscreen and all of these issues went away. The AA looks fine now. I don't get it.

really? i should try that setting and see if it looks better.

the default fullscreen with AA on makes all the character models look so blurry. the world like the ground looks good with it on tho.
 
As a Monk, I love Cyclone Strike and all but ... I haven't removed that thing from my bar in 40-some levels since it's just too good for my normal group :(

Cyclone Strike is pretty vital to party play if you're tanking stuff for your team. I figure that might change a bit for Inferno though where instead of roping all the mobs, you'll want to clear space up, heh.
 
I've been using the SMAA injector and can recommend that for those who just want decent AA without the blur. It will have an effect on your UI but on my end it's very little (@2560x1440, may be worse at lower resolutions).
Should I use the Direct 3D 9 version or Direct 3D 10?
 
Monks!

Got any builds to survive getting done over? What stats are you guys going for?
Im using
Fists of thunder/ spirit rune
Scorpion kick (easy spam skill and the stun is handy)
Wind shield with damage increase
Wind Ally
Heal with dmg increase rune
Healing mantra, hp restored increase rune
Then Dodge with dual weps, hp from spirit and mantra increase.

I think I ve focused too much on DPS and straight DEX and last night in act four I think I died something like 5 times within 10mins.

When I got to a mini-boss it was fine as I could beat this shit out of them, even th elast boss I can pretty much stun lock him but when there is mobs flying all over the place I get overwhelmed.

I also keep seeing monks with sheilds and that just seems wrong.

Focusing on DEX is fine if you have Seize the Initiative on. That will raise your armor when you raise your DEX, along with your DPS. It's paramount that you use that passive.

In terms of stuns or CC in general, I find it more effective to use Sweeping Wind with blade storm for good damage stacks, and blinding flash with Blinded and Confused so that large groups will start attacking each other, taking damage off you, and hopefully onto an elite.

Also, yeah, switch to a 1 hander and a shield. It may seem wrong, but it's going to be important in later difficulties.

You should be using emerald and amethyst gems almost exclusively in your gear (with the exception of maybe a topaz in your helm for MF, and a ruby in your weapon to up damage).

Also, stack life regen where you can. Switch out your breath of heaven for Serenity with Peaceful Repose. This will give you invincibility for 3 seconds, allowing you to get the hell out of whatever DOT is fucking you up, and a helpful heal. Breath of Heaven is just not as useful as spamming mantra of healing or using serenity as your OH SHIT button. Not only that, but Serenity breaks freeze and stun, which makes it infinitely more useful than Breath of heaven.

That's my advice for where I assume you are. I don't know what difficulty you're on, so I can't recommend something like what someone else suggested for a hell build: mantra of healing with boon of protection, sweeping wind with inner storm, and fists of thunder with Quickening to give you unlimited Spirit and a spam heal. (this is what I'm using now, and it's god damn genius).

My last piece of advice: MOVE. A LOT. Even if you're stacking dodge, put dashing strike on your bar and, if you're worried about spirit use, use Quicksilver to knock down the spirit cost. Even if you don't dash TO someone, dashing strike breaks jail, and the two inches you move when you're not targeting someone can save you from a nasty DOT death.

The passives I recommend: Chant of Resonance, Seize the Initiative, and the third is up to you. I personally like using Transcendence to heal you when you spam spirit abilities, and Boon of Ytar to knock down cooldowns for Serenity and Blinding Flash.

This took me through Normal and Nightmare without trouble. The build I mentioned above for Hell is what I'm using now, and it's a very nice tank build.
 
Had no idea AA could cause stuttering. Probably going to disable it next time I log on.

Also, if V-sync is causing issues, make sure you're forcing triple-buffeting.

I don't think the stuttering had anything to do with AA. I think it was probably some sort of fullscreen timing issue. When you're in exclusive fullscreen, windows turns its desktop compositor off and the app has exclusive control of fullscreen. In windowed fullscreen, windows' desktop compositor will compose your image, which entails an extra surface copy, and would usually result in less performance, but for some reason, I get better performance. It's counter-intuitive.
 
Cyclone Strike is pretty vital to party play if you're tanking stuff for your team. I figure that might change a bit for Inferno though where instead of roping all the mobs, you'll want to clear space up, heh.

I want to get Exploding Palm in there for Essence Burn. It seems fun! And, hell, I'm bunching things up anyway...
 
Just finished normal and tried Nightmare for a bit but somehow entered near the Act1 (pub game) and later when I wanted to play solo I was on first mini boss again (so missed quite a lot of Act1)

Is this normal? I'm afraid if I do that that I'll be underleveled or something...

Also how are pub games in your opinion?
 
Just finished normal and tried Nightmare for a bit but somehow entered near the Act1 (pub game) and later when I wanted to play solo I was on first mini boss again (so missed quite a lot of Act1)

Is this normal? I'm afraid if I do that that I'll be underleveled or something...

Also how are pub games in your opinion?

Just change your quest at the main menu.
 
Starting last Friday, my AA solution has been downsampling using the ATI mod posted here by scitek a few weeks ago and it does a much better job than the native solution. It's worth a shot if you have the extra performance to work with.
 
Have you play tested this build? How far have you made it?

I played it all the way through Act 2 and 3 on Nightmare. It works amazingly, because since you need to have 4 spells on CD all the time, 2 of the 4 cooldowns actually keep you alive(harvest with health, spirit walk for mana. The passive 300% mana regen ability lets you spam a good amount of the explosive dogs which do big damage(with a good weapon of course). In a group, it totally nukes everything on top of the dogs exploding with the possibility of chained explosions with the 35% chance of a dog reappearing on each exploded dog. I would down elites to almost 25% health with just the exploding dogs.
 
Also, stack life regen where you can. Switch out your breath of heaven for Serenity with Peaceful Repose. This will give you invincibility for 3 seconds, allowing you to get the hell out of whatever DOT is fucking you up, and a helpful heal. Breath of Heaven is just not as useful as spamming mantra of healing or using serenity as your OH SHIT button. Not only that, but Serenity breaks freeze and stun, which makes it infinitely more useful than Breath of heaven.

I need to play test some things for near infinite Spirit (aka get more +Crit for Quickening) but Breath is nice for the Spirit generation buff and, when you don't need that anymore, the +Damage buff. Likewise for Blinding Flash +Damage buff instead of the confusion.

Love the options we have as a Monk.
 
Loving my WD but for some of the bosses I really need to switch back to boring ass darts.

I love the bouncing Firebombs though. Toss one of those and it seriously destroys things.

Makes it easy to bust crates/barrels super easily too.

Locust swarm = godlike.
The only summon worth a damn is the Gargantuan + the rune that enrages him around elites or packs.

Been rocking the WASD script and loving it.
Gonna check out DarkD3 right now for starting Hell.
 
I like my zombie dogs, especially as explosive distractions, but I have to blow them up too often now, so the cooldown became a problem. Shame. :c
 
Installing SMAA injector halved my FPS (I went from 60 to 30) and I did disable in-game FPS. Had to remove it :(

Sorry to hear that! It doesn't affect my performance at all. I get some frame drops at some spots though, but that's with or without SMAA.
 
I like my zombie dogs, especially as explosive distractions, but I have to blow them up too often now, so the cooldown became a problem. Shame. :c

Exactly.

They scale for shit and if you want to blow them up, that's 2 skill slots taken for pretty meh damage.

And if you do decide to blow them up, that makes 1 skill completely worthless until the Dogs come back off cooldown (which is a longgg time).

My gargantuan tanks like a beast and has yet to die even once.
 
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