Diablo III |OT2| Queues Rise. Servers Fall.

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Im am not having this issue with itemization so far, but this may be a class issue. I'm a demon hunter, currently balancing these stats:

Vitality
Dexterity
Chance to critically hit
Increased critical strike damage
Attack speed
Hatred Generation
Resistances

With small considerations like +max discipline as occsassional modifiers. I also used to want +damage on rings/amulets, but those do not scale well in to late game.

That seems reasonable to me, but this may not be true for other classes.

Can you elaborate? I'm constantly going back and forth between +aspd with dex and +aspd with damage.
 
I am finding it hard to understand the point of a loot based game when all of the best loot has already been found and you're just cashing in to get it.

I was hoping D3 would be a new D2. =(

It's not like people weren't trading for stuff in D2 as well. Though I'm not sure what's the best answer for "where loot?" besides "area with the most enemies?"
 
Finally finished hell. Shadow clones can be tricky....

Overall not so happy with the Demon Hunter class. The way the abilities and resource system are designed, it doesn't feel like I can break out of the core class concept by much. I was hoping that items can fix that, but nothing really popped up. :/

Now on to trying Witch Doctor and Monk. Inferno can go to hell with all the monster ability combos.

I've started seeing -hatred cost or -cooldown or +skill damage modifiers on Inferno loot.
 
Same except add Life Steal%, +Healing per Spirit, Evasion/Armor, Resistances, and probably some other stuff I'm forgetting for my Monk. Wizard has some nice skill mod ones too since I've seen stuff like +2s to Blizzard on a Source.

Yep, I went back and added Resistances to my list (you still need them as a DH in Inferno), Armor deserves to be there, and Life Steal is a marginal but valid concern like +Discipline is, in my opinion, for a DH.

I think Wizard/Witch Doctor may be the odd ones out, here. I suspect you can honestly do +Vitality/+Intellect, find a high DPS weapon, and forget everything else.
 
Another question, most of my gear is blue lvl 7-9 and 2 lvl 17 while I'm soon lvl 25, where is the best place to get new gear?

Auction house, Blacksmith ( train em up), and shops. Really with the blacksmith, imo, you should never have items under leveled, unless there is some huge gap that happens at some point.
 
Can you elaborate? I'm constantly going back and forth between +aspd with dex and +aspd with damage.

damage is multiplied by your main stat, and you stop getting your main stat when you stop leveling, and i'm sure there's a point where you can't really get much more out of your gear statwise.

kinda makes sense if you dont think about it
 
Can you elaborate? I'm constantly going back and forth between +aspd with dex and +aspd with damage.

As Weapon Damage goes up, +Damage on accessories devalues since it's not adding much percentage wise (e.g., +5-10 on a Ring is nice when your weapon is at 80-100 damage, not so much at 800-1000).

Stats are, as far as I can tell (only checked up to like 2000-ish?), always +1%. While each point is a smaller total boost (100 -> 200 DEX means you went from 200% to 300% Damage or a 50% increase; 1000 -> 1100 DEX is 1100% to 1200% or a ~9% increase), it's still a +1% boost overall. When you have a weapon that's in the 400-500+ DPS range, that's adding a lot more damage than the +Damage you'll see on Rings/Amulets.

You're still better off balancing the two but, come 60, you'll get more mileage from stats.
 
Can you elaborate? I'm constantly going back and forth between +aspd with dex and +aspd with damage.

It's easy.

Early game you have a 10-10 weapon(10-10 doesn't exist, just for easy math). If you take a 2-4 dmg ring your dmg gets boosted by 30%(3 dmg). If you add 10 dex your damage gets boosted by 10%(1 dmg).

Lategame you have a 100-100 weapon. 6-10 dmg ring adds 8% dmg(8 dmg). However the same affix could be 80 dex(80% more damage=80more damage.)

I skipped the fact that the 6-10 dmg ring gets the dex% boost aswell ... but I hope you understand in.
 
Can you elaborate? I'm constantly going back and forth between +aspd with dex and +aspd with damage.

Percentage increases in damage (which is what Dexterity provides) become increasingly valuable as the actual DPS of your weapon goes up. 1% increase damage on an 800 DPS weapon is much more significant than 1% damage on the 40 DPS weapon you had at level 30. By contrast, +damage is a flat modifier that does not scale with anything but weapon speed -- and weapon speed doesn't improve over the course of the game, like DPS does. You can dual wield at level 1. You can find fast hand crossbows before level 10.

+Damage just seems to be outscaled.

scy said:
You're still better off balancing the two but, come 60, you'll get more mileage from stats.

I just want to make it clear that it isn't specifically being level 60 that makes dexterity outscale +damage, it's weapon damage that does this. In theory if you find a level 30 weapon with 800 DPS, then +dexterity would clearly outscale +damage.

I know you understand this, scy, I just want to make it clear for those who are trying to learn.
 
I gave up on her after about fifteen "Look! More hidden footprints!" so I wouldn't know about anything else she says.
the allusion to her being a lesbian is what irritated me the most.

Im am not having this issue with itemization so far, but this may be a class issue. I'm a demon hunter, currently balancing these stats:

Vitality
Dexterity
Chance to critically hit
Increased critical strike damage
Attack speed
Hatred Generation
Resistances

With small considerations like +max discipline as occsassional modifiers. I also used to want +damage on rings/amulets, but those do not scale well in to late game.

That seems reasonable to me, but this may not be true for other classes.

The issue isn't so much understanding what types of items to target for a class, so much as the ease of acquiring exactly what you need to make the game relatively easy.

If there were no AH, this game would be tough as nails. Take what you can get and good luck. With the AH...it's been pretty reasonable/easy so far. However, I haven't played yet today and stopped still in Act 1 of Hell. I expect it will get harder, but at that point, I'll just go to the Auction House and buy more Intelligence or Vitality-endowed items. Then all that's left is managing cheap yellow and blue groups and winning should be pretty manageable.

It almost reminds me of the good old days with Gran Turismo 3. Having trouble winning a race? Just buy some ridiculously good shit for your car with all that winnings money you have and beat everyone by 12 seconds. :-/

Random thought: how come there's no consequence for dying? Falling back to a a checkpoint only costs you a few seconds in most cases, and 10% item damage doesn't seem to mean anything at all beyond going to a merchant and repairing everything for a negligible cost. Is there something I'm missing?
 
Auction house, Blacksmith ( train em up), and shops. Really with the blacksmith, imo, you should never have items under leveled, unless there is some huge gap that happens at some point.

Training the BS is a bad idea. He's way too overpriced compared to the AH, even without considering the cost of the mats and just going by the gold price he asks.
 
As Weapon Damage goes up, +Damage on accessories devalues since it's not adding much percentage wise (e.g., +5-10 on a Ring is nice when your weapon is at 80-100 damage, not so much at 800-1000).

Stats are, as far as I can tell (only checked up to like 2000-ish?), always +1%. While each point is a smaller total boost (100 -> 200 DEX means you went from 200% to 300% Damage or a 50% increase; 1000 -> 1100 DEX is 1100% to 1200% or a ~9% increase), it's still a +1% boost overall. When you have a weapon that's in the 400-500+ DPS range, that's adding a lot more damage than the +Damage you'll see on Rings/Amulets.

You're still better off balancing the two but, come 60, you'll get more mileage from stats.

This is fantastic news. One of my only complaints so far.
 
damage is multiplied by your main stat, and you stop getting your main stat when you stop leveling, and i'm sure there's a point where you can't really get much more out of your gear statwise.

kinda makes sense if you dont think about it

Not really what I'm talking about. For instance, sometimes a +3-6 damage ring will give you more damage than a +50dex ring will.

:lol edit, I see it was answered a lot... reading.

edit2 - yeah makes more sense now. Early on I was finding more +damage would greatly increase my dps. However now that I have higher damage weapons, the stats are more important. Thanks.
 
Yep, I went back and added Resistances to my list (you still need them as a DH in Inferno), Armor deserves to be there, and Life Steal is a marginal but valid concern like +Discipline is, in my opinion, for a DH.

I think Wizard/Witch Doctor may be the odd ones out, here. I suspect you can honestly do +Vitality/+Intellect, find a high DPS weapon, and forget everything else.
Because of HC I'm playing a tank-DH if you want to call it that. Sadly I can't test out Hell Act I now because of those damn lags. Running 650 dex/700 vit/350 str/250 int. Around 17k life with 3,2k dps. ~25% dodge ~40% armor reduction and ~25% chance to block ~300 damage.

Thats completly viable. Yeah, I might need to shoot 2 multishots instead of 1 .. but hey, dead people ain't deal damage at all.
 
the allusion to her being a lesbian is what irritated me the most.

"Are you considered pretty where you're from?"
"Why do you ask?"
"Uhm ... no reason..."

If there were no AH, this game would be tough as nails. Take what you can get and good luck. With the AH...it's been pretty reasonable/easy so far. However, I haven't played yet today and stopped still in Act 1 of Hell.

I think of it, for Hell/Inferno at least, that you'll still need to hunt down drops yourself but you can supplement it with the AH. Prices are a bit crazy right now though and there's not really enough gold sinks to really make spending gold a true concern.
 
Not really what I'm talking about. For instance, sometimes a +3-6 damage ring will give you more damage than a +50dex ring will.

lol edit, I see it was answered a lot... reading.

yeah whatever they said is what i was trying to convey lol. i'm just not smart enough to say it :P
 
I asked earlier, but no response, I guess the thread moves too fast.

shield/sword, dual wield, or 2H weapon for barbarian?

Depending on where you are in the game. Up until hell, dual wield or 2H depending on what's dropping for you. Hell, you might want to start looking into a shield.
 
If there were no AH, this game would be tough as nails. Take what you can get and good luck. With the AH...it's been pretty reasonable/easy so far. However, I haven't played yet today and stopped still in Act 1 of Hell. I expect it will get harder, but at that point, I'll just go to the Auction House and buy more Intelligence or Vitality-endowed items. Then all that's left is managing cheap yellow and blue groups and winning should be pretty manageable.

Have you played D2? Don't wanna sound mean, but trading is part of the Diablo series. And trust me, lvl 0-30 was even more easy in D2(lvl 1 SoJ's, Sigon's, uniques like the bonecrusher(think thats what it was called) 2h hammer)

edit: And why not simple play it without the AH then? Nobody forces you to use it, really.
 
"Are you considered pretty where you're from?"
"Why do you ask?"
"Uhm ... no reason..."

I was actually referring to the line about her wanting to steal Leah away. It's so corny. I roll my eyes every time that conversation comes up.


Have you played D2?
Nope.


edit: And why not simple play it without the AH then? Nobody forces you to use it, really.
I might. It's simply too easy right now. But the temptation is strong. Maybe if I start the game all over again I will. I wanna see how this plays out. But the concern is real...maybe because I don't see the end-game. I'm not sure how/when the prices will ramp up to make AH purchase decisions tougher.

Was trading always global like this? I mean, trading amongst friends is cool because the pool is so limited. Like this...the world is your oyster.
 
Well I finally made it to the final boss on Normal (shut up, I have very little time to play) and I have no chance of beating it. I either need to go grind levels or find all new gear. The auction house seems like a rip off as I can't afford anything decent in there so I might just be forced to play randomly online through the entire game again until I can strong enough to beat it.
 
Well I finally made it to the final boss on Normal (shut up, I have very little time to play) and I have no chance of beating it. I either need to go grind levels or find all new gear. The auction house seems like a rip off as I can't afford anything decent in there so I might just be forced to play randomly online through the entire game again until I can strong enough to beat it.

What class?
 
I just want to make it clear that it isn't specifically being level 60 that makes dexterity outscale +damage, it's weapon damage that does this. In theory if you find a level 30 weapon with 800 DPS, then +dexterity would clearly outscale +damage.

I so want to find a 200-ish DPS Weapon (~Level 47) with whatever the best -Level requirement mod is (highest I've seen so far is -7). Will be hilarious.

Anyway, yeah, it's not really the level, just that by the time you're 60 the equipment you'll see will have huge base Damage for your stats to work off of. +5-10 damage just does so much to your damage when put next to a weapon with a listed 80 damage.

I was actually referring to the line about her wanting to steal Leah away. It's so corny. I roll my eyes every time that conversation comes up.

Ah, that. I use her with my DH so I'm used to half her lines being questions about my DH's looks :x

On that note, I liked that she has some things to say when you use her in Act 1 ("You're going through this pretty fast. Have you been here before?") or when you use her during the Enchantress quest in Act 2 ("You look familiar... one of my sisters?" to herself).
 
Random thought: how come there's no consequence for dying? Falling back to a a checkpoint only costs you a few seconds in most cases, and 10% item damage doesn't seem to mean anything at all beyond going to a merchant and repairing everything for a negligible cost. Is there something I'm missing?
The repair cost alone was supposed to make it a big enough penalty, but right now . . . eh.
 
you can play the game ignoring the existence of th AH, you know. =D

But other players won't do this... Competing with your friends and other players to see who has the most powerful character and the best items is what makes these kinds of games compelling. I really hope this game doesn't just become "farm for gold to get items", because that sounds fucking boring.
 
Act 2 is really ugh after going through it 20 times.
 
The auction house seems like a rip off as I can't afford anything decent in there
you're just using the AH wrong.

make sure you limit your results to items costing say...25,000. then sort by price or DPS. Be sure to set one or 2 item requirements (whatever buffs are helpful for your class) to further limit the results. there will be lots and lots of stuff in the 2k-10k range that will undoubtedly buff your setup.


The repair cost alone was supposed to make it a big enough penalty, but right now . . . eh.
I feel you if you're early in the game. Or if you're spending money on upgrading the blacksmith/jeweler (which i opted out of when I discovered how to use the AH properly)

ATM, I have 500,000c+, so spending 800c on repairs is...just wasting my time. idk.


Ah, that. I use her with my DH so I'm used to half her lines being questions about my DH's looks :x

On that note, I liked that she has some things to say when you use her in Act 1 ("You're going through this pretty fast. Have you been here before?") or when you use her during the Enchantress quest in Act 2 ("You look familiar... one of my sisters?" to herself).
yea, I like her most of the time. her dialogue is cute. lol. It's just that one conversation that irritates me. Ugh every time for me.
 
But other players won't do this... Competing with your friends and other players to see who has the most powerful character and the best items is what makes these kinds of games compelling. I really hope this game doesn't just become "farm for gold to get items", because that sounds fucking boring.

I keep suggesting the idea of having AH transactions tagged on the actual items, so loot and purchases are distinguishable
It would allow actual dropped loot to retain it's value IMO
 
But other players won't do this... Competing with your friends and other players to see who has the most powerful character and the best items is what makes these kinds of games compelling. I really hope this game doesn't just become "farm for gold to get items", because that sounds fucking boring.

I'm with you. I don't plan on using the auction house in any way.
 
Have you played D2? Don't wanna sound mean, but trading is part of the Diablo series. And trust me, lvl 0-30 was even more easy in D2(lvl 1 SoJ's, Sigon's, uniques like the bonecrusher(think thats what it was called) 2h hammer)

edit: And why not simple play it without the AH then? Nobody forces you to use it, really.
Ah, the Bonecrusher. Good memories with WW Barbs.
 
But other players won't do this... Competing with your friends and other players to see who has the most powerful character and the best items is what makes these kinds of games compelling. I really hope this game doesn't just become "farm for gold to get items", because that sounds fucking boring.

This was D2 in a nutshell, except you farmed for items because gold was worthless.
 
This was D2 in a nutshell, except you farmed for items because gold was worthless.

I'm hoping that at some point, the good item drops for level 60ers will become (or remain) so rare, that gold will be worthless to those players. That would actually make me pretty happy. A situation where you'd have to blow half your accumulated gold to get an uber item.

Given how few high-level gems there are right now, I can see that happening, tbh.
 
How the fuck are you level 55 just finishing Act 1 of Hell? How many times did you replay Normal mode acts? By the end of Act 1, Hell, I was probably 10 levels lower than you.

edit: nm. I was thinking of Nightmare.


I just enabled it on mine. Got to battle.net and login. You'll see a golden lock at the top of the webpage. Click on it and follow the steps.


Thank you. I will do so.
 
Have you played D2? Don't wanna sound mean, but trading is part of the Diablo series. And trust me, lvl 0-30 was even more easy in D2(lvl 1 SoJ's, Sigon's, uniques like the bonecrusher(think thats what it was called) 2h hammer)

SoJ, SoJ, Tarnhelm, Frostburns, Treads of Cthon, Wall of the Eyeless...

...I had a lot of caster alts.
 
I'm hoping that at some point, the good item drops for level 60ers will become (or remain) so rare, that gold will be worthless to those players. That would actually make me pretty happy. A situation where you'd have to blow half your accumulated gold to get an uber item.

Given how few high-level gems there are right now, I can see that happening, tbh.

Heh, it costs over a million gold just to craft a single max level gem from the highest level gems that drop.
 
Just carted off most of my two pages of stashed items that I've been hoarding. All except the three I'm sure I'll get good money off the AH with. Feels good man, that shit has just been sitting in there taking up all of my space. D3 brings out a side of me that scares the shit out of me. I refuse to be a hoarder.
 
I'm with the no AH people. Game is a blast getting through Hell and trying to make progress in Inferno without AH items. You get excited at every yellow drop, crafting is meaningful, and the game is substantially harder (I assume) in NM and Hell.

I do sell stuff on the AH, and so I'm rolling in cash for crafting and whatnot; it's nice to be limited by materials you've salvaged rather than gold you've found.

Edit: I also just started playing through with some friends. No AH (and no stashed items from other characters), but sharing items, so people get nice loot a little bit faster. Also a blast. If we were using the AH I think it'd cheapen the experience, and if only one person did then the team dynamic would get really stupid.
 
I keep suggesting the idea of having AH transactions tagged on the actual items, so loot and purchases are distinguishable
It would allow actual dropped loot to retain it's value IMO

This would just discourage people from selling anything they find that's worth anything (whether they'd use it or not). While that might make it 'priceless', that's not actually the same thing as valuable if no one's selling them.
 
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