Diablo III |OT2| Queues Rise. Servers Fall.

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Their weren't. The Butchers Clever was awful and Arkaine's Valor was a side based quest item that everyone had. You're misremembering Diablo 1.

Hardly misremembering when I play it ever few years, and checked the item wiki for the official names before posting.

The fact is that the Cleaver was possibly your FIRST magic weapon in the game. A Unique item as your first real magic weapon is awesome. In turn that makes it's long term usefulness very limited.

You are correct, Valor was a side quest. That does not take away from how it looked awesome on a rogue, and was the first set of Unique armor a player was likely to get. It was useful and cool, and guaranteed if you got the quest.

(Side note, all quests were side quests in Diablo 1)
 
Bleh what bullshit stats are those .. :(

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Plus killed Belial on Hell and it didn't update on my profile, grrr.
 
All this talk of itemization reconstruction - I just want my damned pvp :/

I cannot even imagine how unbalanced PVP will be for the people who are levelling though the game and relying on those drops vs the people who just purchase all the uber gear off the AH.

I remember being quite content doing a level when I opened the game to the public and a mage 2 levels lower than me joined and he just utterly wasted everything on the screen in seconds.

"been to the AH I see?"

"lol, yup"

I'm not saying there is anything wrong per-se but there are going to be some upset people getting their asses wupped
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I'm not sure how "underpowered" they are, but if they are truly that worthless I doubt they are the best ones that are there in the game.

Unless this shit has been datamined in which case I don't think it's relevant since blizz can add new gear with the push of the button, and maybe they don't want people to have it yet.

All you have to do is take 5 mins and look the AH to how worthless every single piece of legendary gear really is at this point and time. They way they currently are, they might as well not even exist.
 
A monk, currently at level 16.



I'll do that later today. But I'm still confused at what makes a good build. It seems you just try stuff, but there is so much stuff to try.

+Dex and +DMG are the two stats you need to focus on early. Vit is nice (and should be balanced in with your dex and dmg), but only you know how much vit you need. It's all about style and feel for that.

+XP is OK, but don't focus on gear with it. The same goes for MF and GF gear. While it's a nice perk, you should focus on surviving and killing things before you worry about the other "stuff".

Gems are clutch, too. Save ALL of them so you can upgrade them. Getting a good amethyst in your helm will give a nice life boost. A solid ruby in your weapon = +dmg, and filling the rest of your gear with +vit and +dex accordingly is your next priority.

That's the absolute starting point for your gear building. Don't ever pick up whites, only blues or better. Turning on the "always on" option for loot in your options is nice so you can always see what's on the ground, even if you walk past it later (and happened to have missed it, which I've done!).
 
Bleh what bullshit stats are those .. :(

chests.jpg


Plus killed Belial on Hell and it didn't update on my profile, grrr.

Welcome to diablo 3, where legendaries are crap, and magic items are amazing. It's like bizzaro world or some shit really.

Most of my friends are already starting to get tired of the game since it's a loot based game with shitty loot and droprates.
 
I realize that, but you don't see the issue with being able to do this with real money. These are virtual items that you have access to immediately and then can immediately resell them. I think this needs to be changed.

If people really want to pay 5 bucks for an item, and then someone wants to buy that item from them for 50 bucks, that's perfectly fine with me. I won't bother with it because I have to use paypal (ick), but lots of people will try to do that. Real money AH is just hardcore mode for AH players.
 
I cannot even imagine how unbalanced PVP will be for the people who are levelling though the game and relying on those drops vs the people who just purchase all the uber gear off the AH.

There will probably be a mode that reduces players to some sort of generic gear.
 
All you have to do is take 5 mins and look the AH to how worthless every single piece of legendary gear really is at this point and time. They way they currently are, they might as well not even exist.

But how do we know these are the best there are, these are the best there are NOW on the AH.
 
But how do we know these are the best there are, these are the best there are NOW on the AH.

Yeah, I'd think that, too. The worst legendary gear probably ends up there based on how rarely it drops. I would keep the good stuff for myself or a friend. Why sell? It's not as if you could get a fair return on it.
 
Welcome to diablo 3, where legendaries are crap, and magic items are amazing.

How many legendary items have you seen so far? A couple?

Now, were the first couple of rare items truly amazing? Nope they weren't. You only remember the amazing ones, which make up .001%. So just wait, amazing legendaries will get (have gotten) dropped.
 
Finished Nightmare Act3 last night. Apparently I'm a little low on my vit stat but I feel strong. I don't think I died at all in act3.

What's the max damage reduction you can get? Does damage reduction continue to work in Hell? Does damage ever bypass the Damage Reducion stat?

 
It's funny Trickster is hardcore/no life enough to be on inferno within a week, but yet he complains about droprates.
 
I keep forgetting to ask, I constantly see screenshots of people's Skills/Runes that are not in the same sequence of how I see mine.

How do you do that?
 
I keep forgetting to ask, I constantly see screenshots of people's Skills/Runes that are not in the same sequence of how I see mine.

How do you do that?

Elective mode, in the options menu, will allow you to choose any number of skills from any tree and assign them to the slot of your choice.
 
But how do we know these are the best there are, these are the best there are NOW on the AH.

Are you serious? Go look on blizzard own diablo 3 item database. The best legendaries are on the AH already, and they are utter crap compared to magic and rare items.

searching for 2 handed ranged weapon, you get 2 legendaries among the first 6 pages based on dps value ( which is really all that matters atm, given how bad the non dps affixes are for weapons ). With the first legendary being on page 3.

It's pathetic really.


How many legendary items have you seen so far? A couple?

Now, were the first couple of rare items truly amazing? Nope they weren't. You only remember the amazing ones, which make up .001%. So just wait, amazing legendaries will get (have gotten) dropped.

A couple? No, I spent my fair share of time oh the AH, where I have yet to see a legendary I'd want to use. And it's not a matter of people having just been unlucky with legendaries or set items so far. The legendary and set items are simply not even remotely good atm, their set affixes have terrible number ranges that are much lower than magic and rare items. add to that their insanely low droprate and several random affixes. You end up with a situation where 95% of legendary items are simply terrible. And the few legendaries that happen to have just the right random affixes, are still not better than the magic and rare items you can get, simply because their set affixes have very low number values.
 
I haven't really been following the loot controversy. Why exactly is magic gear potentially amazing? Wouldn't magic items almost always be inherently inferior to rares?

I don't think it's a big deal that rares are largely better than uniques or sets. It was the same way in Diablo II before the Lord of Destruction Expansion.
 
How many legendary items have you seen so far? A couple?

Now, were the first couple of rare items truly amazing? Nope they weren't. You only remember the amazing ones, which make up .001%. So just wait, amazing legendaries will get (have gotten) dropped.

Yeah...except you'll only see one legendary for maybe every 50 hours of play time. So make that a few hundred hours to get your first decent legendary. No thanks.
 
But how do we know these are the best there are, these are the best there are NOW on the AH.

Think of the already millions of hours of Diablo that has already been played at this point and time. There is not a single legendary item worth anything. It's not going to get better because those items don't exist.

Blizzard made a design decision to make sure that the Legendary items were not always the best gear. The problem is they made legendary items the worst possible gear you can wear at any level requirement.

For any 1 legendary that might be halfway decent, here are hundreds and hundreds of other items, half of them blues, that are better choices for the level requirement.

Legendary items are broken, plain and simple.

So? What are your concerns with that (why do you think that is a problem)?
That groups of people can control the RMAH so you will never be able to find a good deal because all items that are a good value will be immediately purchased and relisted at a higher value. That is my main concern.

If there was a cool down, or some way to prevent people from being to immediately re-list items then in most of the cases people buying things would be buying them to use them, not buy them to control the AH prices.
 
This is probably old and I know 1-60 takes less than 3 days but I said god damn... fast way of getting 1-60.
I seriously think this is going to get patched real soon, maybe even with tonights maintenance, but on the off chance that it doesn't, here's the best exp possible assuming you have a 60 that can solo hell Azmodan (though it works in all difficulties). My friend got a char from 1 to 36 in 1.5 hours doing this, and we only had 3 people running (4 makes it exponentially better) and another friend went from 46 to 60 in a couple hours, again this wasn't a perfect run either, we were rusty and messed up a few times.

When you kill Azmodan, you get the chance to click on his soul to put it in the black soulstone, this is a quest completion and gives you 80-100k on hell mode, depending on your level. In addition to this, you get another quest to go up to the tower to finish the act. This ALSO gives you the same amount of exp, 80-100k. By splitting games up based on the following explanation, which may not be that great..., you can get absolutely NUTS exp per azmodan kill.

So this is going to be long and somewhat complicated but here it goes.

Players: A B C and D
• 1.A B C and D kill Azmodan, B,C,D Leave before soul and each click resume game

• 1.A picks up soul in his current game, and turns in tower quest = 2 quest completions,

• 1.A joins Bs game, B picks up soul, leaves game, and then resumes game. A then finishes tower quest for Bs game.= 2 Quest completions

• 1.A then join Bs game again, A finishes tower quest there, = 1 more quest completion

• 1.A and B join Cs game, C finishes Soul, B and C leave Cs game and resume new games, A then finishes tower quest = 2 more quest completions

• 1.A joins Bs game, finishes tower quest = 1 more quest completion

• 1.A and B join Cs game, finish tower quest = 1 more quest completion

• 1.A B and C join Ds game, D clicks soul, B C and D leave game and resume game. A then finishes tower quest = 2 more quest completions

• 1.A joins Bs game, finishes Bs tower quest = 1 more quest completion

• 1.A and B join Cs game, finish tower quest = 1 more quest completion

• 1.A B and C join Ds game, Finish twoer quest = 1 more quest completion


A gets 14 completions

B gets 9 Completions

C gets 5 completions

D gets 2 completions

The most important thing is to split the games up before the soul each time, and then again for each tower quest. Never click on the first soul with multiple people in the game.
 
Are you serious? Go look on blizzard own diablo 3 item database. The best legendaries are on the AH already, and they are utter crap compared to magic and rare items.

searching for 2 handed ranged weapon, you get 2 legendaries among the first 6 pages based on dps value ( which is really all that matters atm, given how bad the non dps affixes are for weapons ). With the first legendary being on page 3.

It's pathetic really.
Yes and what is the problem with this?
 
How many legendary items have you seen so far? A couple?

Now, were the first couple of rare items truly amazing? Nope they weren't. You only remember the amazing ones, which make up .001%. So just wait, amazing legendaries will get (have gotten) dropped.

The problem is that Legendaries aren't all that special or unique. They're just rares with some of their affix types pre-determined. So Bul-Kathos' is like any other rare ring, except it always has a small amount of life-on-hit, +4% HP, 23-25% crit damage, and some strength. It's got those and then two random magic properties. You could get a rare ring which did all of those things (except maybe the +4% life; I'm not sure). And you could find a rare ring which is better by virtue of having better /kinds/ of affixes.
 
It has already been proven that later magic items in Inferno have potential stat ranges that are larger than the posted ranges of legendary items on Blizzard's database.

On paper, the best legendaries are literally inferior to the best possible magic item with the same magical attributes in question.
 
So do you guys have faith that blizzard is going to fix the itemization somehow?
It's an extremely easy and a dumb solution to throw in powerful uniques. The only reasonable complaint that is there aren't interesting item properties, not that legendaries are too weak.
 
I don't think it's a big deal that rares are largely better than uniques or sets. It was the same way in Diablo II before the Lord of Destruction Expansion.

It's not a case of a Rare being potentially better. It's that it'll always be better. For instance, I play a Monk and the best possible Fist is 585 DPS. It already has +Damage and +DEX so it won't be better than that without IAS% and rolling a socket affix (on it's two random ones). This puts it at around 50% the best possible Magic or Rare item (and under 75% or so of the average). It's not even in the running.
 
Maaaaaaaaaan going back to D2 now? Thats impossible with how sweet this plays.

What? You said "thatsdiablo.jpg". Not "thatsdiablo3.jpg"


It has already been proven that later magic items in Inferno have potential stat ranges that are larger than the posted ranges of legendary items on Blizzard's database.

On paper, the best legendaries are literally inferior to the best possible magic item with the same magical attributes in question.

Is it possible to search the AH by difficulty? Or should I be searching by level?


It's not a case of a Rare being potentially better. It's that it'll always be better. For instance, I play a Monk and the best possible Fist is 585 DPS. It already has +Damage and +DEX so it won't be better than that without IAS% and rolling a socket affix (on it's two random ones). This puts it at around 50% the best possible Magic or Rare item (and under 75% or so of the average). It's not even in the running.

I see. It's not an ideal situation and one that I'm sure that they'll fix.
 
Hardly misremembering when I play it ever few years, and checked the item wiki for the official names before posting.

The fact is that the Cleaver was possibly your FIRST magic weapon in the game. A Unique item as your first real magic weapon is awesome. In turn that makes it's long term usefulness very limited.

You are correct, Valor was a side quest. That does not take away from how it looked awesome on a rogue, and was the first set of Unique armor a player was likely to get. It was useful and cool, and guaranteed if you got the quest.

Butchers Clever was also a quest item. And it was shitty after your first five hours of game play. Not an "awesome unique drop." And it only was valuable for one of three classes.
 
God I hope they fix Elective Mode.

I hate when I'm in the middle of a fight, trying to click on an enemy and I accidentally drag and drop a skill OUT of my skill bar. As it stands I have to turn Elective mode on to make changes, then turn it off so I don't accidentally screw myself.

Why can't they just make it so that you can drag and drop ONLY in when the skills menu is up? And for that matter, why even bother restricting what skills go where?
 
Yes, but I don't think it will be anytime soon.

They'll do the same thing they've done for seven years in WoW:

1. Be Snide on the Forums: "Working as intended".
2. "Never Say Never"
3. "We've noticed a new issue that seems to have come up out of nowhere (read: the community's complaint)
4. "We're going to rework this issue in the next major patch"
 
Welcome to diablo 3, where legendaries are crap, and magic items are amazing. It's like bizzaro world or some shit really.

Most of my friends are already starting to get tired of the game since it's a loot based game with shitty loot and droprates.

Par for the course. I can't remember a time in Diablo 2 when Goldskin wasn't considered crap lol.
 
What? You said "thatsdiablo.jpg". Not "thatsdiablo3.jpg"

I mean I couldnt go back to D2 now to compare droprates cause I can't stop playing D3.

So your counter to his argument that that isn't, in fact, how Diablo II works is that you aren't going to play it anymore? One disingenuous statement after another from you.

I haven't played Diablo 2 since like 2003 maybe, and I don't remember getting ANY legendary items in all time played. And I played a lot.

Maybe it has changed in patches since then.

And as for attacking my comments personally, get over yourself.
 
It's an extremely easy and a dumb solution to throw in powerful uniques. The only reasonable complaint that is there aren't interesting item properties, not that legendaries are too weak.

Definitely agree. I don't think Legendaries need higher values on their properties, they just need access to properties (or combinations/values of properties) that are accessible only on Legendaries. Y'know because that was why orange items existed to begin with.
 
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