Diablo III |OT2| Queues Rise. Servers Fall.

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Fun fact for Wizards.

Gloves with:

195 Armor
+139 Intelligence
+53 Vitality
+14 Potion resistance

are outclassed by gloves with:

173 Armor
+27 Strentgh
+57 Vitality
+20 Poision Resistance
+4.5% Critical Hit Chance increase
Attack Speed Increased by 12%

Better by 101 damage and 132 life. Don't sleep on that spoiler stat. I've said that before and I'm saying it again.
It's the same case for witch doctors, at least on the stat page, but . . . due to mana constraints attack speed only matters for getting that one cast out while kiting or etc. Otherwise, like haste, I think it's a stat that only comes into play if you can just take one position and spam nonstop.
 
It's the same case for witch doctors, at least on the stat page, but . . . due to mana constraints attack speed only matters for getting that one cast out while kiting or etc. Otherwise, like haste, I think it's a stat that only comes into play if you can just take one position and spam nonstop.

Bats bats bats bats bats ohgod bats.
 
Fun fact for Wizards.

Gloves with:

195 Armor
+139 Intelligence
+53 Vitality
+14 Potion resistance

are outclassed by gloves with:

173 Armor
+27 Strentgh
+57 Vitality
+20 Poision Resistance
+4.5% Critical Hit Chance increase
Attack Speed Increased by 12%

Better by 101 damage and 132 life. Don't sleep on that spoiler stat. I've said that before and I'm saying it again.

While that stat (are we really doing this) might produce higher raw numbers, I question its utility in many real combat situations. It seems unlikely that it would have a substantial impact on skills like meteor or hydra, which are basically unaffected by attack speed to my knowledge. and it makes skills like incinerate suck up your arcane power much faster. It's greatest actual utility is probably with signature spells, which are pretty weak anyway. So, I dunno. Unless I'm mistaken about how the damage formula resolves with single hit attacks.
 
Can I hope to survive Hell mode with these stats?

93lah.jpg

Why do you have grenadier if you don't use grenades or cluster arrow?
 
You can trade Gold but not drop it. Presumably so you can't just drop Gold for the picking up Gold Achievement.

Ah ok. I guess there's just that method then. So yeah, won't stop gold farming. The AH will limit item farming though easily and make the entry barrier to get a good amount from the RMAH steep to deter people. Even still though, it's still possible - which I'm sure Blizz won't care too much about at that point since they're making plenty of money from it at that point.
 
Can I hope to survive Hell mode with these stats?

93lah.jpg
the stats? yes. The build? Not sure of that. You'll need preparation on there. I was at 3.7K for plenty of Hell before getting to 7K dps and it was kind of easy then, minimal challenge. You should definitely look to boost that dps for the latter parts of hell though.
 
It's the same case for witch doctors, at least on the stat page, but . . . due to mana constraints attack speed only matters for getting that one cast out while kiting or etc. Otherwise, like haste, I think it's a stat that only comes into play if you can just take one position and spam nonstop.

Stay back and Firebomb + Flash Fire like a mawfug. As ixix pointed out earlier it's glorious in terms of landing hits around corners since it auto-targets enemies after the first bounce. Love that spell.

Shame a few of the WD spells are basically useless. Toad of Hugeness is so awesome conceptually but in practice you can't do shit with it. It's incomprehensible that you can turn high-level enemies into chickens with Hex, including Belial, but Toad of Hugeness is worthless against them.

I'm curious if anyone's been using Fetish Army. That 2 minute cooldown is devastating considering it only lasts 20 seconds. And the 90 sec cooldown rune isn't worth taking given that the spell without the other runes sucks. Dunno what they were thinking with that one.
 
Unless I'm mistaken about how the damage formula resolves with single hit attacks.

That's essentially the problem with the listed Damage stat since it's your DPS and not raw Damage. I'm not sure why they don't just adjust the tab to be Armor | Damage | DPS (or show DPS on the tooltip when you mouse over). It's merely calculating your damage based off the average damage you'll deal per second given your chance to crit. It doesn't really indicate much for characters who can't sit there and stream attacks endlessly.
 
Also if you can fit it in Computer, I recommend the passive that reduces all discipline costs by 10%.

That one is lame.. it reduces stuff only by 1 point. (it rounds down). Especially useless if you're using prep, those 1's will never add up since you just refill it every 45 secs.
 
Global Warning, people

There are reportedly several account hacks happening due to session ID's being stolen when joining public games.
People with attached authenticators are losing their stuff, can even lead to total account hack.

Thread on GBA Temp
Thread on Battle Net
Another with Blue Post

Recommend not joining public games for the time being =/

Except your 3rd post the blues say's that's not whats happening. Stop spreading fudd.
 
I love IAS%. I think I've got around 25-ish% on my Monk which makes the switch to 2H Staff very pleasant.

That said, the problem with IAS% for casters is you're still resource limited. Granted, you still have a signature spell to spam for it but it doesn't help certain spells all that much.

Spells with cooldowns use DPS, not weapon damage, for their values ad therefore do benefit from IAS.
 
I'm curious if anyone's been using Fetish Army. That 2 minute cooldown is devastating considering it only lasts 20 seconds. And the 90 sec cooldown rune isn't worth taking given that the spell without the other runes sucks. Dunno what they were thinking with that one.
Tried it once in act 1 on nightmare and never found a good use for it. Dunno what it's supposed to be good for.
 
Global Warning, people

There are reportedly several account hacks happening due to session ID's being stolen when joining public games.
People with attached authenticators are losing their stuff, can even lead to total account hack.

Thread on GBA Temp
Thread on Battle Net
Another with Blue Post

Recommend not joining public games for the time being =/

Still did not read about one legit case of the hack when you use the token.
 
Spells with cooldowns use DPS, not weapon damage, for their values ad therefore do benefit from IAS.

Where was this tested? I thought skills in general used Weapon Damage which is the merely the output of ... well, Weapon Damage and any +Damage you had.
 
Stay back and Firebomb + Flash Fire like a mawfug. As ixix pointed out earlier it's glorious in terms of landing hits around corners since it auto-targets enemies after the first bounce. Love that spell.

Shame a few of the WD spells are basically useless. Toad of Largeness is so awesome conceptually but in practice you can't do shit with it. It's incomprehensible that you can turn high-level enemies into chickens with Hex, including Belial, but Toad of Hugeness is worthless against them.

I'm curious if anyone's been using Fetish Army. That 2 minute cooldown is devastating considering it only lasts 20 seconds. And the 90 sec cooldown rune isn't worth taking given that the spell without the other runes sucks. Dunno what they were thinking with that one.

Fetish Army with the Ambush rune is actually a pretty good damage cooldown, just not worth it in the long run. Compared to the other 120 second buff (where it can benefit your team at least) it's so useless.

I'm ambivalent about Firebomb because it doesn't work well with big 2-hander weapons (too long to wind up and cast, unlike with 1-handers where you can machinegun it), and it doesn't hit hard enough for me. I also like Roll the Bones rune more, just felt better in practice than Flash Fire.
 
I don't know about the other barbarians out there, but I facerolled through normal, nightmare and currently halfway act 2 of hell with zero issues or hiccups.
Everything still dies in the blink of an eye, and I haven't found a single elite I couldn't take on yet, even if some of them take a second attempt. (fucking arcane enchanted bastards)

I think the people having difficulties with barbs in nightmare/hell need to take a long hard look at their build and gear, because frankly, I feel somewhat overpowered and i'm progressing through hell quicker than I did on nightmare.
 
What? really they are that deterred. The single player is great, not as great as co-op but awesome none the less.

They were all on the fence about the game having never played a Diablo game or being fans of the genre. But we always have a blast co-oping games, games we wouldnt touch otherwise, so I thought a night of co-op would change thier minds.

To be honest I dont even play or like single player games. Ive only got my wizard to level 18 since I can never find randoms in match-making who arent AFK to running off leaving me to die :(
I would kill to be able to hit "Public Match" and it put me in a room with 3 other people playing as a team. Everytime I do hit "PM" it puts me in a game with 1 person everytime who, like I said, isnt even playing.

My two buddies who do play Diablo tho cant run it on thier machines. Both found thier cards on the list of "not supporter". Tried a workaround but my buddy is moving slooooooow.

Its gonna take me forever to level playing match making. I tried single player, but SP just isnt my thing and I get bored.
 
Quick question guys. My brother is holding a CE for me at the gamestop he works at. Apparently someone just never picked it up. When I upgrade to the CE, is there anything I can do with the standard edition that I've been using this whole time? I mean, I already ate that key so I'm guessing I'm stuck with it. All original contents are still intact.
 
This can't be right. A barb with 100 dps using a 2-handed weapon does more damage using skills than the same barb using dual daggers.

Only for skills without cooldowns, as far as I know.

The reason being: fast 1h weapons would be useless otherwise, as slow 2h weapons would far outdamage them.
 
Latency improved drastically after the maintenance. Could just be the early hours but I was consistently getting below 150 ping.

Nightmare so far has been fairly easy for my DH. That arrow volley skill is hella fun. Smoke Screen remains broken, I haven't died once in the mode.

Anyone got a list of the enemy affixes and what they do? I got a fair idea on what a lot of them do but some I am not quite sure on.
 
Quick question guys. My brother is holding a CE for me at the gamestop he works at. Apparently someone just never picked it up. When I upgrade to the CE, is there anything I can do with the standard edition that I've been using this whole time? I mean, I already ate that key so I'm guessing I'm stuck with it. All original contents are still intact.

Other than get some free months WoW playtime (I believe if you already have an account that is), I don't think so.
 
I don't know about the other barbarians out there, but I facerolled through normal, nightmare and currently halfway act 2 of hell with zero issues or hiccups.
Everything still dies in the blink of an eye, and I haven't found a single elite I couldn't take on yet, even if some of them take a second attempt. (fucking arcane enchanted bastards)

I think the people having difficulties with barbs in nightmare/hell need to take a long hard look at their build and gear, because frankly, I feel somewhat overpowered and i'm progressing through hell quicker than I did on nightmare.

What kind of setup are you running?
 
Stay back and Firebomb + Flash Fire like a mawfug. As ixix pointed out earlier it's glorious in terms of landing hits around corners since it auto-targets enemies after the first bounce. Love that spell.

Shame a few of the WD spells are basically useless. Toad of Hugeness is so awesome conceptually but in practice you can't do shit with it. It's incomprehensible that you can turn high-level enemies into chickens with Hex, including Belial, but Toad of Hugeness is worthless against them.

I'm curious if anyone's been using Fetish Army. That 2 minute cooldown is devastating considering it only lasts 20 seconds. And the 90 sec cooldown rune isn't worth taking given that the spell without the other runes sucks. Dunno what they were thinking with that one.

Fetish army seems like it would be a cool skill but as you said cooldown time absolutely kills it. Most of my builds usually end up being Darts/Aoe + Spirit walk+ Soul harvest and 2 CC spells. For passives I like Spirit Vessel and Jungle Fortitude and Spiritual Attunement. I'm trying to figure out a way to stop using vision quest as I find it a pain to constantly keep my skills in cooldown when they should be saved for the right situations.
 
Quick question guys. My brother is holding a CE for me at the gamestop he works at. Apparently someone just never picked it up. When I upgrade to the CE, is there anything I can do with the standard edition that I've been using this whole time? I mean, I already ate that key so I'm guessing I'm stuck with it. All original contents are still intact.
Some people have had luck emailing Blizzard CS and asking for the standard key to be returned/generating a new key.
 
You're going to want preparation too..

the stats? yes. The build? Not sure of that. You'll need preparation on there. I was at 3.7K for plenty of Hell before getting to 7K dps and it was kind of easy then, minimal challenge. You should definitely look to boost that dps for the latter parts of hell though.

Blargh. 2 of my six spots will be permanent prep/SS. I thought the new system was about options?

On that same note: Why is there no quick way to swap out your setup? Similar to a weapon-switch button, but more like a stance switch where you can go from aoe to single target focus, or trash to champion?

I would be totally fine if it still triggered the three second cooldown on all of your skills (and I guess if it wiped NV...), but it would just be NICE to have the option. I don't like having to find one build for every situation or going through the tedium of manually swapping out everything.

Edit: And since Prep + SS is critical, I am also dissuaded from using other abilities that require discipline, since the whole orb is basically just a SS constraint. =/
 
There was a big combat FAQ posted yesterday...can't remember exactly.

I assume it's the ClicktoLoot mechanics? If so, they say that but their example does not indicate it. I'll check myself when I get the chance.

Example 2: Now that we have established that dps for the Bash × 5 + Hammer rotation is independent of weapon speed, let's see what happens when we add Earthquake to the mix. Let's assume Earthquake follows the same rules as any attack, inheriting APS and weapon damage per hit of your weapon.

Note: this paragraph illustrates a scenario that is incorrect. With the first weapon the player would drop a quake that lasts for 8 seconds in 1 second, continuing his base dps of 158 for the remaining 7 seconds. Earthquake deals 2000% × 100 / 8 = 250 dps over its duration with weapon number one, for a total dps for the 8 second span being 250 + 7/8 × 158 = 388 dps

This is how it really works: Let's change to the faster weapon again. Earthquake numbers become 2000% × 50 / 8 = 125 dps over its duration 2 APS 100 dps weapon, for a total dps for the 8 second span being 125 + 15/16 × 158 = 273 dps
 
Global Warning, people

There are reportedly several account hacks happening due to session ID's being stolen when joining public games.
People with attached authenticators are losing their stuff, can even lead to total account hack.

Thread on GBA Temp
Thread on Battle Net
Another with Blue Post

Recommend not joining public games for the time being =/

Don't spread fudd. Blizzard themselves has confirmed that the only accounts that have shown intrusions are those unconnected to an authenticator. No concrete proof of a secure account being hacked so far.

Blizzard has nothing to gain by lying. If they had found secured accounts compromised, they'd take down the servers and deal with it immediately.
 
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