Apparently they intend to post all the changes tomorrow.Is it really that bad? Do we have a full list of changes yet?
It's on the right if you are switching between chars. Only there you can see the playtime.
It's pretty simple, honestly. +Damage adds directly to your Weapon so if you have a 44-52 Damage weapon (random values, hooray!), it now deals 47-58. This value is then multiplied by (1 + DEX/100) or 6.15 for you. This comes to around 323 AvgDmg.
Now, +23 DEX here insteads means you have that 44-52 Damage weapon with 538 DEX or a 6.38 multiplier. This comes to around 306 AvgDmg.
Edit: Basically, just think of it like this:
(Weapon Average Damage + Ring Damage) * (1 + Stat/100)
As Weapon Damage grows, that Ring Damage starts getting worth less and less even as your Stat grows. 1000 -> 1023 DEX on a weapon that hits for 500 is just better than 1000 DEX on a weapon that now hits for 504. Early game, +Damage is worth a lot for your total damage; late game, Stats are worth a lot.
Apparently they intend to post all the changes tomorrow.
It's on the right if you are switching between chars. Only there you can see the playtime
No sorcercy. Like I said, I just rushed through normal with backup gear and Vault with the speed rune. Now I'm going to do what scy said and grind the Act I Wortham quest, then Azmo.
Btw I died to a wall, frozen pack in a small corridor.
thanks for this explaination. this finally makes sense to me! at what point do you think stats begin to make more of a difference to DPS? Lvl 30? 40?
Well, this is my mentality for selling stuff on the AH. Sell it for cheap, because what is the point in ripping anyone off? The item dropped, I've no use for it, and I got to have fun just playing the game.You can make so much easy money in the AH. Just got these for 2200:
Not OMG amazing, but definitely worth more than 2200.
I think you stealth added some stuff to what I quoted? Either way thanks a lot, I understand now. In the middle of tower of the cursed.The run itself doesn't, it's the Quest EXP that doesn't scale down when you outlevel it so it gives 44,800 x2 (x3-5 if you want to stretch it out with more characters).
It does scale down as your level goes down, however. I think a Level 1 character gets like 5k EXP from the Normal version of it?
It calculates it. I just give the formula to help visualize why it works that way. +3-6 should be less than +23% Damage, right?! But it's not that simple yet, really, not that complex either.
I think you stealth added some stuff to what I quoted? Either way thanks a lot, I understand now. In the middle of tower of the cursed.
Is force armor the skill Wizard's were using to become invincible with crit builds?
So my internet is dead but I want to play with tethering my phone and using the data off it. But since I would be playing singleplayer I want to know if the game keeps using alot of the data while playing. I just want tobuse it to log in and stay in the single player, will that take alot of data while playing?
Part of me thinks it may be intentional since you only have credit for that Quest you finish (or any others finished too). Still, it makes getting a character to Hell a lot less annoying when it's just "Beat Normal, Act 3 Boss runs to 25, beat Nightmare, Act 3 Boss runs to 50."
So my internet is dead but I want to play with tethering my phone and using the data off it. But since I would be playing singleplayer I want to know if the game keeps using alot of the data while playing. I just want tobuse it to log in and stay in the single player, will that take alot of data while playing?
Can someone link me to these changes? This thread is enormous.Pretty much every established build must be scrapped given the latest stat adjustments.
We need new builds to be adopted so that they too can be nerfed once people transition over to using them exclusively.
Well I hope they fix that soon. Leveling is so easy. people should do it themself.
Can someone link me to these changes? This thread is enormous.
Pretty obvious that Force Armor and Smoke Screen were going to get the nerf bat.
Stealth nerfs really suck though. Seriously, is it that hard to make a post about it? Making changes without telling anyone is really lame.
Can someone link me to these changes? This thread is enormous.
They said that they don't intend to do stuff as brutal as Boon of Protection often and that this case was so peculiar that they felt they needed to comunicate it before they do the single huge list of all the other changes. I still expect that there will be some big things in there, just not as devastating as this one.I know, I'm just wondering why someone would say "pretty much every established build" will have to change given that we've only seen changes to three skills so far. Either I missed something or that is some seriously ridiculous hyperbole.
They said that they don't intend to do stuff as brutal as Boon of Protection often and that this case was so peculiar that they felt they needed to comunicate it before they do the single huge list of all the other changes. I still expect that there will be some big things in there, just not as devastating as this one.
Hmm, apparently the going rate for gold is 0.03$ per 1k. My friend just asked me on IM whether I wanted to sell to the chinese >_>
That's funny, it was right around the time I switched to Act 2 that I started finding Hell to be easier (well, the end of Act 1 post that spider cave really).OMG @ the jump in difficulty from act 1 hell to act 2 hell, specifically the elites and unique monsters. The jump is huge, like 2-3x harder these elites and yellows. My lvl 55 baba's getting killed and can't do shit. She has 23k life, 2.4k dps, uses shield+ 1h, and I use defensive abilities too like war cry and threatening shout and revenge and it does nothing. They do so much dmg. The regular monsters are fine but the blue and yellows are epic. Any help? what barb build diid you guys use to get through hell act 2?
On that note, how does Blizzard do hotfixes? I mean, they happen and then it's always "Oh, right, guess we can make a list in like a day. Thanks for reminding us to do that."
Except they just nerfed it. The on use effect bonus is now cut in half.The thing about the BoP change is that it's not that big of a deal to most people. Under ~25K HP and it's essentially unchanged (1240/s on the 3s buff of it or 3720). I just hope they have something in mind for scaling it with Inferno loot. I guess +Healing to Mantra of Healing itemization?
I wonder how the Real Money Auction House will change that.
I'm reading the blue post on Boon of Protection. Did Blizzard playtest this game?
Except they just nerfed it. The on use effect bonus is now cut in half.
So the shield and heal are 75% what they were. The shield and heal are now 2100.
:lol
Understandable that they are making changes, but the rush to do them before documenting seems unjustified.
With the wrong builds, apparently.
Maybe this is why none of them beat Inferno.
If we see a massive list of changes that some here have implied then I agree. But if we're just talking about three skills which were being exploited like crazy, impacting the economy and everyone's perception of how difficult Inferno is "supposed" to be, I can see why they had to act so quickly.
If we see a massive list of changes that some here have implied then I agree. But if we're just talking about three skills which were being exploited like crazy, impacting the economy and everyone's perception of how difficult Inferno is "supposed" to be, I can see why they had to act so quickly.
Bashiok called it nerfing it the point of obsolescence and that people should stop using it until it gets replaced by another rune, so I would say that my estimation of it being a pretty devastating change still is accurate.With the wrong builds, apparently.
Maybe this is why none of them beat Inferno.
Haha. Oh my. Still, 2k isn't ... isn't awful. I mean, it's still better than some of the other options anyway...
Whoops! I misspoke. The bonus heal and shield are only giving 930.
:lol x 100.
Bashiok called it nerfing it the point of obsolescence and that people should stop using it until it gets replaced by another rune, so I would say that my estimation of it being a pretty devastating change still is accurate.
I look forward to seeing what they will replace it with.
They basically removed it.Wait, what? Did they nerf Mantra of Healing entirely? It's 310/s base and Boon is supposed to work off of the buffed 3s version for recasting it.
Maybe they're trying to figure out how to do that. Probably why they said just unslot it until it's fixed :x
I don't know if I could live with myself either if I lost a Hell HC character (or Inferno!) to a Skeleton. At least needs a cool "Slain by" enemy.
Farm Quests. Wortham (Act 1) or the Act 3 Boss. 50-60 on Act 3 NM takes like 2-3 hours if I had to ballpark it? Not too bad, really. Boring as sin though.
Boon of Protection was ridiculous, sure, but that's because it scaled. Most the rest of our options for the Mantra don't; we'll just switch to high HP/Life Steal% with the +VIT rune most likely.
It's also one of the few runes that actually fits how they designed Mantras to be spammed rather than the rest of the runes that just add a buff to having a Mantra going.
They basically removed it.
Time to stack life steal and VIT.
Can you post the scores? Stuck at work, unable to see them.