Diablo III |OT2| Queues Rise. Servers Fall.

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nerfs always make me sad, I have had some of my favorite gameplay mechanics ruined because of it... I hope blizzard spends some more time with these changes in the coming weeks.
 
Not sure if this has been addressed or not (i know there's displeasure with the quality of loot etc) but has anybody got any set items to drop? I haven't seen a single one in 40 levels. Are they supposed to drop at a certain difficulty or have I just been unlucky.

As an aside, is there any loot that grants you special skill bonuses outside of (for example) +5 rage or some such? Something unique that boosts a particular skill? Loot feels very conservative and (dare i say it) boring to me, but again maybe the rng hates me heh.

I've found two rares sinc eI started playing, but they were both from normal and fairly weak.

There are pieces of gear that buff specific skills and resource pools. Monks for example have something that gives them passive spirit regen or x amount of health for each point of spirit spent, and then things like Fist of Thunder does 5% more damage.
 
I'm loving this game, been playing like a crack addict since it came out like many of you, but does anyone think that Blizzard painted themselves into a corner balance wise? I feel like each class has a few things they absolutely MUST use (mostly), the second you nerf one of them, or change them, the class immediately drops.

Demon Hunter is a great example. Smoke Screen and Preperation are 100% ABSOLUTE musts. That's not a good thing because they take up 2 whole spots. So you basically have very little wiggle room to customize your build. And at the same time, some people on bliz forums have mentioned that it's a bit OP. And it obviously is, but the problem with it is as soon as you take it away, the class seriously becomes useless and impossible to use in higher difficulties.

I'm sure other classes have similar examples of these things. It's just weird. Something tells me they didn't fully think this out, or they just couldn't think of anything better. Seems like maybe they designed the environments and enemies first, and then built the classes around it, rather than doing both at the same time, or something.

I think we need to give it some time. They have gone to great lengths to avoid the "essential skill" mentality, and given the limits we have to put up with regarding the actual number of skills we are allowed to take, I can't imagine they will sit idly by.

Sadly, it's Blizzard, so their reaction time on the issue will be way too fucking slow.
 
I'm raging so much right now, inferno butcher I keep dying from laggy hooks. I'll be like 2-3 bodywidths away and it still reels me in and kills me, had him down to under 500k health and died from being too close behind him when he charged, this is an expensive exercise in patience and willpower right now.

Yeah I'm noticing when I spam a button for a good period of time while standing still it can cause rubberbanding a bit when I try to move. I don't know a lot about game networking, but I assume I'm causing a traffic game of packets maybe? Hell if I know. I also and have 200-300 ping on average, but I'm comcast cable in Nashville which other mentioned earlier as having lag problems.

That being said, I'm on Act 3 Inferno and while I've had moments of split second lag kill me over and over like banging my head against the wall, I've adjusted and kept moving forward.
 
TBH, SS made me feel like I was cheating most of the time. Especially for reviving people on bosses...

The stupid shit I've used SS to revive people through is ridiculous.

Wow, sold bracers with 100 Dex and 40 resist all for 500k. Maybe could've sold them higher since they also had a bit of vitality.
Time to put that gold to work for my barbarian!

DEX, VIT, and 40 All? I'd have probably been all over that hah.
 
Act 3 inferno just got way harder.
I know there's a decent dodge build for monks but boon of protection was just perfect, made me a tank and allowed dps classes to dps without worrying about dying.

Now I have to play the barb mentality and spend millions of my gold on gear just so I can survive in like act 2.
 
Beat Skeleton King on inferno with a monk friend last night, after the changes to monk I guess we won't be going much further since it was already pretty tough. I'm a wizard with 33k hp, 23k dps 50% damage reduction 50-60% in all elemental resistances. Solo'd my way today from there to the Khazra staff or so, a great deal of elite packs are getting too hard to do with any kind of skillset. Think I'm done with inferno for now.
 
I think we need to give it some time. They have gone to great lengths to avoid the "essential skill" mentality, and given the limits we have to put up with regarding the actual number of skills we are allowed to take, I can't imagine they will sit idly by.

Sadly, it's Blizzard, so their reaction time on the issue will be way too fucking slow.

Honestly, kneejerk reaction out of the way, the Sweeping Wind/Quickening change is a bugfix that we all knew was going to be the case (though, reword the tooltip to say "Fist of Thunder criticals gain 15 Spirit" probably) and Boon was too damn good. Like, I kept wondering about trying other Mantras instead but everything is just strictly worse.

Silly question about the Monk. When you are using a 1 hander and a shield is that considered dual-wielding?

Does not count as Dual Wielding.
 
I finally beat the game after dying around 30 times against the last boss due to ~1200ms lag/insane loading stuttering. The game compensated for my suffering by giving me a sexy helm though and i'm wondering how much it's worth according to you guys:

pe5e6.png
 
I'm not sure how much this impacts my wizard. I feel a little screwed because Force Armor was the only thing allowing me to make progress in Act 2 Inferno, and I don't have all the Act 3/4 items that everybody else seems to.

But I also have 20k life, so maybe that's enough that Force Armor will continue to work the right way, although I suppose I won't be able to tank the Act 2 boss.


20k wont cut it. But honestly, looking at that force armor nerf. Wizards still have it good. You can now go gear for high Vitality (while mostly ignoring resists) just to get to the point of 40k or so (not that this will be easy, it will take LOADS of time, but its possible) and then with Force armor you will have some survivability in Inferno.

I mean, you have to regear, but there is light at the end of the tunnel. Im not feeling that good about my DH right now. Would be awesome if they scrapped SS altogether and gave us another ability in its place for survivability.
 
I guess the thing I'm feeling now is, that if they'd playtested they should have caught the force armor / SS stuff before release. For their 'impossible inferno' difficulty the nerfs are appropriate, but it should have come before release, not after. I thought I was buying into a great game w/ fun MP, but it feels like they're borrowing from the WoW MMO mentality a bit way too far.
 
So the conservative loot is in place to fuel RMAH action? Is that a fair statement to make?
I'd say yes, others would say no.
It's 1 second instead of 2 now, and the rune that lengthens the duration makes it last 1.5 seconds instead of 3. Feels bad man.
You'd think the SS issue would have come out sooner than this.

Anyway, the "overuse" of SS was only symptomatic of other things: People used SS, runed for 3 second duration, combined with Prep because there is a problem with the game that forced the class to resort to that.

How they didn't see in testing that a goddamn 3 second invincibility, which is spammable if you have the Disc generation to handle it, would be over-used, is just pure insanity in my opinion.
 
Wow, sold bracers with 100 Dex and 40 resist all for 500k. Maybe could've sold them higher since they also had a bit of vitality.
Time to put that gold to work for my barbarian!

Man I cant seem to sell anything consistently, its annoying as fuck.

Got a staff wich gives me over 1200dps increase but I dont dare use it because It mad enough with a shield..
 
The Smokescreen adjust is not a nerf.


It's a buff... to vault.


Also if you guys find anything with attack speed + all resist... you've hit the jackpot. That shit sells for so much and so fast.
 
Am I the only one thinking that all these youtube uber-geeks who are trying for "world firsts" (when there isn't any way to tell!) and HC inferno runs are ruining it for everyone? I mean, some of the skills seem a bit overpowered at times, but the vast majority will never know how these skills worked before the nerfs. Now everyone suffers because someone posted a youtube video of them cheesing a boss or a chest.
 
The Smokescreen adjust is not a nerf.


It's a buff... to vault.


Also if you guys find anything with attack speed + all resist... you've hit the jackpot. That shit sells for so much and so fast.

No kidding. I'm jelly of the Wizards that can spam their IWIN buttons all day, while we get to :lol around the battlefield with vault 20 times a fight, gradually whittling mobs down. Working as intended, I guess.
 
I usually sell these for very little money, but due to the low level requirement I'd try to sell that for a lot of money (initially). If that fails, you might as well lower the price.
.

Hmmm, so what should I price it at? 10k? More? I'm honestly clueless with how much I should sell stuff for in AH.
 
Am I the only one thinking that all these youtube uber-geeks who are trying for "world firsts" (when there isn't any way to tell!) and HC inferno runs are ruining it for everyone? I mean, some of the skills seem a bit overpowered at times, but the vast majority will never know how these skills worked before the nerfs. Now everyone suffers because someone posted a youtube video of them cheesing a boss or a chest.

I think they're making things better for everyone.
 
This. Sometimes I get 25k immediately for some shitty amulet, at other times I can't even sell the damn thing for 5k.

Need to look at the stats, make sure they gel well. Stuff that will sell insane on amulets/rings

If they have any combination of 3 of these

-Attack speed (big sought after one)
-Socket
-A high single stat
-Vitality
-All Resist (the big sought after one)

it'll sell for buckets.
 
Currently Level 50 and just started Hell

Dex - 912, Dmg - 1917 (Without Sharpshooter Passive), Health is at 12,000 (I put Amethyst in my items to bring my Vit to 424)

And it takes me a while to kill the monsters in Act 1...

What should my build be?
 
I think they're making things better for everyone.

Agreed. Somebody's got to play test the game, Blizzard sure didn't.


Currently Level 50 and just started Hell

Dex - 912, Dmg - 1917 (Without Sharpshooter Passive), Health is at 12,000 (I put Amethyst in my items to bring my Vit to 424)

And it takes me a while to kill the monsters in Act 1...

What should my build be?

Your damage is low. Use the AH.

Edit ^^^ Was a joke, and as it turns out below, a damn good one.
 
Currently Level 50 and just started Hell

Dex - 912, Dmg - 1917 (Without Sharpshooter Passive), Health is at 12,000 (I put Amethyst in my items to bring my Vit to 424)

And it takes me a while to kill the monsters in Act 1...

What should my build be?

Your damage is really low for hell IMO. Aim for 4k early hell.
 
Currently Level 50 and just started Hell

Dex - 912, Dmg - 1917 (Without Sharpshooter Passive), Health is at 12,000 (I put Amethyst in my items to bring my Vit to 424)

And it takes me a while to kill the monsters in Act 1...

What should my build be?

Go to the AH and get the best weapon you can for like 20-30k.
 
I just hit 60, and trying inferno a bit. but i've come to the conclusion i just cant get the same click with this game as i had with Diablo 2. Maybe im forcing to hard to like it, or whatever. To bad, i've spent years on hyping this game, and now in a matter of weeks it will end up in the closet collecting dust im afraid.

Oh well...
 
This sucks. I feel stuck in Act 2 on hell difficulty only because I really need to update my gear.

I should level my wizard I guess until the AH is back up.
 
I saw a question from a mac user or two in the last page and my advice is to INSTALL WINDOWS.

FPS goes from 20-25 to 30-50 on the cheapest mbp with intel HD3000.
 
It's 1 second instead of 2 now, and the rune that lengthens the duration makes it last 1.5 seconds instead of 3. Feels bad man.
This quote with the avatar sells it.

SS is pretty much a disjoint, quick evade skill now. For that it's still better than Vault. Vault still has it's uses as though (you can go through stuff with Vault like enemies) it's great for getting around quickly, I am sure it will be used for those speed runs.
 
I'm getting owned in Act 1 Hell, at 'The Broken Sword' quest. Is something wrong with my build?

I can't really speak for Demon Hunter, but I'm playing a Barbarian and I have

a) Almost the same VIT as you, maybe a little more
b) About half your DPS

And I'm still doing ok soloing on Hell. Maybe it's your build? When I changed my build out it made a world of difference.
 
I'm getting owned in Act 1 Hell, at 'The Broken Sword' quest. Is something wrong with my build?


I'd replace one of your hatred costing attacks, and replace it with preparation... or something that doesn't cost resources. Having more attack options is nice... but you're on limited resources, so everytime you give your self a different option... you're lowering your potential damage/survivability.

That's why I only have 1 attack that uses hatred. The rest are stuff that is cooldown (rain of vengance), or takes a 1 time discipline cost (bat compmanion).
 
20k wont cut it. But honestly, looking at that force armor nerf. Wizards still have it good. You can now go gear for high Vitality (while mostly ignoring resists) just to get to the point of 40k or so (not that this will be easy, it will take LOADS of time, but its possible) and then with Force armor you will have some survivability in Inferno.

I mean, you have to regear, but there is light at the end of the tunnel. Im not feeling that good about my DH right now. Would be awesome if they scrapped SS altogether and gave us another ability in its place for survivability.

I think the game is just unbalanced in surviving compared to its predcessors considering the time blizzard spent with them. The game feels cheap like ol sko games do and not in the good way.

I like diablo because like ghost and goblins it was genuinely hard yet beatable. Grinding in D3 on hell and have to cheese like I'm playing dmc or ninja gaiden on harder difficulties makes me realize this company is losing it's edge. Like the last 2 I will give this game time but if they can't make real improvements in certain areas I'm with others I don't see how they can make it last but then again I didn't think wow would last.
 
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