Diablo III |OT2| Queues Rise. Servers Fall.

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I feel that too. It feels like Bethesda dungeons where a large area is familiar. Maybe it's not a bad thing, but it becomes too easy to tell where things are just by looking at the segment of the level.

Opiate, what class do you play?

I am a demon hunter. I shall also be rolling a witch doctor to play with friends and family as they purchase the game (my dad just purchased it, for example).
 
As a long time Chess player, I will simply have to disagree with this. The game itself can be mastered, and the ability to consider several moves per second is an extremely relevant portion of the game. Grand masters do not become grand masters simply by knowing their opponents -- in fact, in most cases, you do not know your opponent or his playstyle.



This isn't the case. Chess designs itself deliberately this way; that is, "mastering" chess is specifically the act of becoming a grand master. Diablo does not do this -- it simply isn't how Blizzard designs the game. "Winning" in Chess is speficially the act of beating the other (good) players; "winning" in Diablo is... beating Diablo, and perhaps farming very good gear.

What you are essentially asking is that single player games be held to a different standard than multiplayer ones, because in multiplayer you have to play other people and that's not a fair comparison. I simply reject that notion; what I care about is challenge, and I would be perfectly happy for that challenge to come from a computer (ChessMaster on very hard is certainly that) or from a person. The fact that single player games tend to be static -- with observable patterns that one can eventually recognize and overcome -- is not a justification to be treated differently. It's simply a reason that single player games tend to be easier and why I tend to stick to multiplayer games, because I'm a person who considers challenge to be extremely important to my gaming enjoyment.


Chess isn't designed in such a way that mastering it lies in becoming a grand master - that's an act of the chess community placing layers of stratification on player abilities over hundreds of years. It's a title granted by an organization (FIDE) to the best players in the world.

It's a product of the game's popularity - which certainly owes plenty to the quality of the game's design - but isn't really a part of the game itself. If someone were to come along and start ranking the world's top Diablo players by titles like GM, IM, and FM, would you consider rising to such ranks to be a part of mastering the game?
 
Whether or not you agree with Opiate on the point of difficulty in inferno mode, you need to concede that it is "too easy" by Blizzard's devs' own expectations. They were anticipating that no one would beat it for months.
 
wtf, are people in America able to search the auction right now? No search result is coming up for me for anything, but the odd thing is that my auctions are still going through, so presumably others can search.
 
Fuck inferno Butcher, I've spent the last 2 days spending an ass load of money on equipment and shit all is working for my WD. I spec for vitality then the fights a breeze up until when he hits the lose button and the whole place ends up on fire. I spec for DPS then he can easily kill my with his idiotic instant chain attack. Such terrible design, I shouldn't even have to be relying on AH equipment here.
 
How come that it always takes ages till people join my game but WHEN they start joining, the come in and out like nothing?? Is there any trick to it? I want to play togehter with oflks but I don't want to wait 30 minutes every time.
 
wtf, are people in America able to search the auction right now? No search result is coming up for me for anything, but the odd thing is that my auctions are still going through, so presumably others can search.

Nope, broken for me.

I can put up items fine but searching brings up nothing.
 
Chess isn't designed in such a way that mastering it lies in becoming a grand master - that's an act of the chess community placing layers of stratification on player abilities over hundreds of years. It's a title granted by an organization (FIDE) to the best players in the world.

It's a product of the game's popularity - which certainly owes plenty to the quality of the game's design - but isn't really a part of the game itself. If someone were to come along and start ranking the world's top Diablo players by titles like GM, IM, and FM, would you consider rising to such ranks to be a part of mastering the game?

Yes I would, if it became an accepted, canonical part of the game. But that would, in effect, be a different game than the one we are playing today; it would be people taking the original D3 and then modifying the goals and ruleset for their own purposes. Which is a completely fine thing to do, I'm just saying it isn't the game we are currently playing.

post up your stats and tingz if it's not too much trouble. I'd like to see.

I will when I arrive home. I'm currently on my laptop.
 
I thought, even though its all predictably linear (and I'm cool with that), the last act made the player (ok, me) feel pretty special, that the part you played had great significance. Its hard to convey that sort of thing in games without it feeling hamfisted and corny - I didn't get that from D3. I really enjoyed it and I got goosebumps. That doesn't happen often with me in games.
 
The storyline is like a cartoon villain. "I SHALL APPEAR AND TELL YOU MY PLAN" x every Act. Seriously, Magda, shut the fuck up and you might've lived! "OHOHOHO I HAVE YOUR FRIENDS" :/

Azmodan was hilarious, and I don't think it was intentional. :p
 
I thought, even though its all predictably linear (and I'm cool with that), the last act made the player (ok, me) feel pretty special, that the part you played had great significance. Its hard to convey that sort of thing in games without it feeling hamfisted and corny - I didn't get that from D3. I really enjoyed it and I got goosebumps. That doesn't happen often with me in games.

The story may have been bad but hacking through the latter half of Act 3 and the entirety of Act 4 in a single night with a group was one of the more enjoyable experiences I've had in gaming this year. There's so much carnage and it's so relentless.
 
That spider girl has to be the worst one. All that foreplay for the easiest boss fight in the game, there's even an achievement for killing her with no gear on lol

There's an Achievement for every end boss with no gear on. Hers is just due to the whole lust angle, I imagine.
 
One important complaint that I do have -- and which I have seen surprisingly little discussion of -- is the relative lack of randomization, particularly in Acts III and IV.

It's especially odd to me how these appear to be many people's favorite acts, but this may be because I don't care about the (silly) story, and it is precisely that story which mandates a whole suite of static, unchangeable set pieces. Huge portions of Act III and IV are identical on every playthrough, and I find this extremely unpleasant, as someone who greatly enjoyed the randomized nature of Diablo's previous games. The maps are less random than I'd like.

The reason I disliked Act II was because the randomization was a little out of hand. Randomization is great if the maps are medium-small sized, the issue was that the Act II maps were enormous AND they were random AND you did not get the quest objective arrow until you were very very close to the objective. I think if they would have taken the Act II maps and cut their size in half and then doubled the number of "floors"/checkpoints, then I would not have had as much of an issue with it.

I think randomizing the Act III/IV maps would have been a little difficult given the areas we were fighting in (e.g. going down the tower, the entrance to the next level had to be in the middle.) That said, I wish they somehow fit in more areas for small/random dungeons to spawn to break up the linear-ish maps.
 
I like
Zoltan Kulle's
diabolical laughter. Every time he says something, he laughs his ass off. "Off to make a coffee, BWAHAHAHAHA"

I commented on this to my SO while we were running through on normal:

"That laughter is great, because it happens even when he's being completely serious and introspective."

Badguy
Kulle
: "I never knew my father... maybe that's why I need to prove myself to everyone...

...

MWA HA HA HA HA HA HA!"
 
Fuck inferno Butcher, I've spent the last 2 days spending an ass load of money on equipment and shit all is working for my WD. I spec for vitality then the fights a breeze up until when he hits the lose button and the whole place ends up on fire. I spec for DPS then he can easily kill my with his idiotic instant chain attack. Such terrible design, I shouldn't even have to be relying on AH equipment here.

I'm not in inferno yet but i'm gessing you are using Spirit Walk/Vessel for survivability? Mind sharing you build?
 
Anyone else having frame rate problems with the latest Nvidia drivers? The one before the game didn't lagg at all and the new one is horrible :/ (running a GTX580 on a i5-3570k)
 
Azmodan was hilarious, and I don't think it was intentional. :p

"lol lit the beacons lololol"
"haha catapults? You see my army bro?"
"whatever, that fat ass was a scrub"
"lol, armies of hell mang, you see this shit? I don't need no catapults."
"hahaha, you beat my wench?! rofl"
"last chance yo, gtfo."

Seriously Azmodan? Seriously?
 
One important complaint that I do have -- and which I have seen surprisingly little discussion of -- is the relative lack of randomization, particularly in Acts III and IV.

It's especially odd to me how these appear to be many people's favorite acts, but this may be because I don't care about the (silly) story, and it is precisely that story which mandates a whole suite of static, unchangeable set pieces. Huge portions of Act III and IV are identical on every playthrough, and I find this extremely unpleasant, as someone who greatly enjoyed the randomized nature of Diablo's previous games. The maps are less random than I'd like.

The randomization in all the acts blow. The only things that are decently random are the side dungeons.
 
I commented on this to my SO while we were running through on normal:

"That laughter is great, because it happens even when he's being completely serious and introspective."

Badguy
Kulle
: "I never knew my father... maybe that's why I need to prove myself to everyone...

...

MWA HA HA HA HA HA HA!"
that was by far the most annoying person in the game.


"lol lit the beacons lololol"
"haha catapults? You see my army bro?"
"whatever, that fat ass was a scrub"
"lol, armies of hell mang, you see this shit? I don't need no catapults."
"hahaha, you beat my wench?! rofl"
"last chance yo, gtfo."

Seriously Azmodan? Seriously?
lol
 
"lol lit the beacons lololol"
"haha catapults? You see my army bro?"
"whatever, that fat ass was a scrub"
"lol, armies of hell mang, you see this shit? I don't need no catapults."
"hahaha, you beat my wench?! rofl"
"last chance yo, gtfo."

Seriously Azmodan? Seriously?

He was the lesser prime evil for a reason y'know. Chump change.
 
Life steal as a % of damage is drastically fractioned on Inferno. You get no warning about it and the stat is one of the worst in the game. I'd rather have increased pickup radius.

Wow... that's... why.. that's so stupid. Well good to know Shadow power is useless.


I like
Zoltan Kulle's
diabolical laughter. Every time he says something, he laughs his ass off. "Off to make a coffee, BWAHAHAHAHA"


His laugh reminds me a lot of Urien's from SF3: Third Strike.
 
"lol lit the beacons lololol"
"haha catapults? You see my army bro?"
"whatever, that fat ass was a scrub"
"lol, armies of hell mang, you see this shit? I don't need no catapults."
"hahaha, you beat my wench?! rofl"
"last chance yo, gtfo."

Seriously Azmodan? Seriously?
hahahha
 
"lol lit the beacons lololol"
"haha catapults? You see my army bro?"
"whatever, that fat ass was a scrub"
"lol, armies of hell mang, you see this shit? I don't need no catapults."
"hahaha, you beat my wench?! rofl"
"last chance yo, gtfo."

Seriously Azmodan? Seriously?

Funniest character in the game.

Especially after the build up he gets as army commander.
 
Azmodan:

"You think I need catapults to destroy your puny keep? The armies of hell already wash over your pitiful walls and soon the Black McGuffin will be mine!

...

Fuck guys, seriously this hero person is ruining my god damned day. First the signal beacons, then the Catapults, then he kills my bro Grodo! I have no idea what I'm going to fucking do...

Oh hell, is that thing still on?

PUNY HUMANS YOU WILL DIE!

*click*"
 
Well then, here we go again, act 2.

It's been awhile... but I've changed.
 
"lol lit the beacons lololol"
"haha catapults? You see my army bro?"
"whatever, that fat ass was a scrub"
"lol, armies of hell mang, you see this shit? I don't need no catapults."
"hahaha, you beat my wench?! rofl"
"last chance yo, gtfo."

Seriously Azmodan? Seriously?

ha ha ha, this cracks me up every time

"Oh yeah well doesn't matter you still can't beat me so THERE >:("
 
When I started playing Act 1 and 2 I thought to myself, THIS IS GOING TO BE GREAT. But then Act 3 started and I was so disappointed, no dynamic in game play, only mindless battle's on the most boring of settings. Act 4 was perhaps OK but all boss fights felt like a super mario game. And the designers should be fired, Diablo look's like a tranny. And the story was retarded on so many levels.
 
One important complaint that I do have -- and which I have seen surprisingly little discussion of -- is the relative lack of randomization, particularly in Acts III and IV.

It's especially odd to me how these appear to be many people's favorite acts, but this may be because I don't care about the (silly) story, and it is precisely that story which mandates a whole suite of static, unchangeable set pieces. Huge portions of Act III and IV are identical on every playthrough, and I find this extremely unpleasant, as someone who greatly enjoyed the randomized nature of Diablo's previous games. The maps are less random than I'd like.

Yeah, I agree. This is one of the complaints I had during the beta that I'd hope change further into the game. It seemed to only get worse. :/
 
When I started playing Act 1 and 2 I thought to myself, THIS IS GOING TO BE GREAT. But then Act 3 started and I was so disappointed, no dynamic in game play, only mindless battle's on the most boring of settings. Act 4 was perhaps OK but all boss fights felt like a super mario game. And the designers should be fired, Diablo look's like a tranny. And the story was retarded on so many levels.

Might want to think about things you're saying Junior, especially since Opiate is actually posting right above you.
 
"lol lit the beacons lololol"
"haha catapults? You see my army bro?"
"whatever, that fat ass was a scrub"
"lol, armies of hell mang, you see this shit? I don't need no catapults."
"hahaha, you beat my wench?! rofl"
"last chance yo, gtfo."

Seriously Azmodan? Seriously?

There should be a Mass Effect/Diablo cross-over starring Azmodan and Harbinger, as they plot devious-yet-comically-inept schemes while mocking the player throughout the game. And cackling. Lots of cackling.
 
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