PS3-8Days Question???

mckmas8808 said:
So I take it you didn't look at the two videos I'm trying to link you too. Did you? ~_~

They were real-time partner.


Good for those videos. You're reading way too far into what I'm saying here.

Let's try it again.

8 Days...the trailer shown at E3, was CG. Not the tech behind the game or anything else.

Now, drop whatever you think I mean by that. Just face value.

Forza 2, was also CG. Used in-game assets.
 
jett said:
The trailer shown at E3 2k6 was so obviously CG. It was hilarious when suddenly an HUD popped up. Didn't fool me, bitches.


But was some of the things in the trailer doable? That's the question.
 
DarienA said:
What has Team Soho done since that makes you think gameplay-wise this'll be any better?

Getting all worked over that heavily scripted CG sequence(but, but it's using in game assets!!!!) is just begging to be disappointed.

And please just because the movie had a HUD come up that doesn't suddenly make it real time... OMG it's impossible to put a HUD in a CG movie!!!!

Well, when I finally see a playable gameplay demo of Eight Days I'll tell ya if the gameplay will hold up or not, but if we're talking about graphics I think they can achieve it.
Indifferent2.gif
 
mckmas8808 said:
But was some of the things in the trailer doable? That's the question.

I'm pretty much certain its doable. but i have to echo previous posters in doubting if this game will actually be the one achieving it. i bought into the Getaway hype BIG TIME back in the day (while i was playing the shit out of Driver) people are just using this thread to either spin or troll other Sony videos, and that sucks. derail ftl as this is actually a pretty good topic
 
Speevy said:
Good for those videos. You're reading way too far into what I'm saying here.

Let's try it again.

8 Days...the trailer shown at E3, was CG. Not the tech behind the game or anything else.

Now, drop whatever you think I mean by that. Just face value.

Forza 2, was also CG. Used in-game assets.


Okay so do you think Forza 2 will look like the E3'06 video?
 
SolidSnakex said:
Put it like this, models, textures ect are doable, animation isn't happening.

Well, that's just it. Look at Heavenly Sword. Last gen, many here would have claimed that kind of animation was just inconceivable. Well, it's been achieved Ninja Theory. There isn't another game delivering gameplay that animates as beautifully as Heavenly Sword. Every other next-gen game animates like last gen -- stilted and awkward looking. So, it's definitely achievable.
 
SolidSnakex said:
Put it like this, models, textures ect are doable, animation isn't happening.

I don't know if it'll ever be as smooth, but nowadays they can do a lot of context-sensitive actions/animations and given the increased ram, alot more animations are possible.
 
I personally don't think the character models are doable in real-time. I think they're a clear-step ahead of pretty much everything else. Including Snake.

OTOH I think the animation is doable. Very.
 
mckmas8808 said:
Okay so do you think Forza 2 will look like the E3'06 video?



That depends on whether the Forza team puts forth enough of an effort, and even then, who knows until we see the game right?
 
Speevy said:
That depends on whether the Forza team puts forth enough of an effort, and even then, who knows until we see the game right?


Yep pretty much. Agreed. And that goes for both teams imo.
 
Maybe I mistook what I heard, but didn't the guy suggest that these were in fact real time?
Or does "these are completely physics-based" mean something else?

Genuine question.
 
Pedigree Chum said:
Well, that's just it. Look at Heavenly Sword. Last gen, many here would have claimed that kind of animation was just inconceivable. Well, it's been achieved Ninja Theory. There isn't another game delivering gameplay that animates as beautifully as Heavenly Sword. Every other next-gen game animates like last gen -- stilted and awkward looking. So, it's definitely achievable.

The animation is too intricate to happen in real time. Watch the guy when he gets out his car, he runs a few steps and stutter steps before starting to run to his side. Or watch when he jumps through the window and then inches behind the bar. There's nothing in terms of in game animation we've seen so far that's even in the same realm as that.
 
SolidSnakex said:
The animation is too intricate to happen in real time. Watch the guy when he gets out his car, he runs a few steps and stutter steps before starting to run to his side. Or watch when he jumps through the window and then inches behind the bar. There's nothing in terms of in game animation we've seen so far that's even in the same realm as that.

not to mention that the type of realism that we say we want in animation has to be balanced with response time on screen. A dev on B3d described it a couple of months ago. We expect the character on screen to react instantaneously, to have certain animations attempt to reach real life, many games would seem unplayable to us.
 
mckmas8808 said:
Okay so do you think Forza 2 will look like the E3'06 video?

the cars and track in the trailer are in-game assests and the finish product will reportedly run at 60fps so i'd imagine it is a good indicator of the final product. Of course it wont look exactly like that, as the trailer was more of a cinematic presentation.
 
SolidSnakex said:
The animation is too intricate to happen in real time. Watch the guy when he gets out his car, he runs a few steps and stutter steps before starting to run to his side. Or watch when he jumps through the window and then inches behind the bar. There's nothing in terms of in game animation we've seen so far that's even in the same realm as that.

But that's what makes it special. If everybody else is doing that kind of animations we wouldn't even be having this conversation to begin with. It's like Naughty Dog's game, there's a lot of great, smooth, intricate and complicated animations shown in the real-time trailer.
 
Klocker said:
not to mention that the type of realism that we say we want in animation has to be balanced with response time on screen. A dev on B3d described it a couple of months ago. We expect the character on screen to react instantaneously, to have certain animations attempt to reach real life, many games would seem unplayable to us.

I actually want animation like that, i've seen it in other games and while it does take the control away from the player for a few seconds due to it being momentum based, I think it adds alot to the actual game. I'm just not sure how many devs are going to be willing to do it, especially in adventure games.
 
SolidSnakex said:
I actually want animation like that, i've seen it in other games and while it does take the control away from the player for a few seconds due to it being momentum based, I think it adds alot to the actual game. I'm just not sure how many devs are going to be willing to do it, especially in adventure games.


oh there are definitely some games where/when it is warranted and I agree it has looked/will look slick.

There are many game types, however -especially now when competitive online gaming is getting even bigger- where nobody wants to part with those milliseconds of control. :)
 
Pedigree Chum said:
Well, that's just it. Look at Heavenly Sword. Last gen, many here would have claimed that kind of animation was just inconceivable. Well, it's been achieved Ninja Theory. There isn't another game delivering gameplay that animates as beautifully as Heavenly Sword. Every other next-gen game animates like last gen -- stilted and awkward looking. So, it's definitely achievable.
Wow, you really do love Heaven Sword. From the videos I've seen of Heaven Sword, the animation seemed to be in the same ball park as Ninja Gaiden and God of War. Now, 8-days, the moment I saw the characters animating as SSX stated, I knew it was pre-rendered and heavily scripted. Like SSX said, there is nothing that compared to that animation in a real-time playing/controlling game.
 
manngc said:
Wow, you really do love Heaven Sword. From the videos I've seen of Heaven Sword, the animation seemed to be in the same ball park as Ninja Gaiden and God of War. Now, 8-days, the moment I saw the characters animating as SSX stated, I knew it was pre-rendered and heavily scripted. Like SSX said, there is nothing that compared to that animation in a real-time playing/controlling game.

Uh, no. The animation in HS is leagues ahead of what we saw in Ninja Gaiden and God of War. Those games are great in their own right, but the animation in Heavenly Sword just looks to be a lot more advanced. I mean, watch the videos again. Even subtle things, like the way the npcs look at their cohorts being dispatched, were animated in a way that I've never seen before.
 
Mmmkay said:
Not with the character models they used. I think they were what made it stand out the most as 'CGI'. Destruction I think is easily doable since they've already shown off their tech demos in realtime, and the 'in-diner' shootout looks pretty much achieved already in Stranglehold. They're obviously going with a more large scale destructibility though, in line with Mercenaries 2 probably. So it'll be interesting to see how this pans out. I just hope it's not going to be a Getaway clone.
eightdays20060508112415528nv3.jpg

I laugh at you...
Low res textures + Old Snake's Hair...
CGI?
His jacket looks like sand paper.
His hands are very round-like though

Also, let me get this arguement out of the way:
motorstorm20060117013044617hk2.jpg


That has a few "lower-resolution" textures too and it turned out to be CGI...

*Heh, Actually...that's my own argument that i have against myself :lol *
 
PantherLotus said:
Maybe I mistook what I heard, but didn't the guy suggest that these were in fact real time?
Or does "these are completely physics-based" mean something else?

Genuine question.

Answer before page 3 pleasey?
 
fortified_concept said:
It's CG. If not it's maybe the best looking game ever (including MGS4 and Naughty Dog game). But it's CG.

It's funny how, despite the hate the system receives, the best looking games that've been confirmed realtime are PS3 titles.
 
Pedigree Chum said:
It's funny how, despite the hate the system receives, the best looking games that've been confirmed realtime are PS3 titles.

Oh no! Don't say that. Xbox fans will go into defense mode and start spewing 600$-LOLZs all over the place.
 
fortified_concept said:
Oh no! Don't say that. Xbox fans will go into defense mode and start spewing 600$-LOLZs all over the place.

Death to Blu Ray!
 
XBOT DEFENSE MODE ACTIVATE $600 GIANT ENEMY CRABS KEN KUTARAGI LIES SPAZ TILT NOT REAL TIME MASSIVE DAMAGE DEFECTIVE JAGGIES CASUAL BLUE-HAIRED JAPANESE FANTASY
 
fortified_concept said:
Oh no! Don't say that. Xbox fans will go into defense mode and start spewing 600$-LOLZs all over the place.


Heh. I just think that it's amazing how much hate the system receives for delivering what all of us should expect of this generation. Yeah, there are duds, but some of the titles we've seen running on the system are downright amazing to look at -- easily topping anything out (even on the PC). BTW, I think the $600 pricepoint sucks, but what can we do??
 
PantherLotus said:
Answer before page 3 pleasey?


If you are talking about the GDC video then yes it is real-time. What video are you really talking about?
 
You know, that's just it Pedigree. Sony could have released the PS3 that more or less that exactly mirrored the 360 as far as capabilities, at exactly the same time with the exact same price, and it probably would have won ww sales hands down.

The strategy they've pursued, bleeding edge, blue-ray, etc, while commendable and completely exciting, clearly costs a ton before it reaches mainstream acceptance. The only thing I can imagine them doing at this point would be putting the PS3 off for another year while BrueRay takes hold and they can drop their prices by a couple hundred.

What can we do? Wait for the price to drop.
 
mckmas8808 said:
If you are talking about the GDC video then yes it is real-time. What video are you really talking about?

Gas Station explodey. Haven't seen the one with the guy getting out of the car yet.
 
PantherLotus said:
Gas Station explodey. Haven't seen the one with the guy getting out of the car yet.


Oh well if that's the case you've seen all of the real-time videos. What did you think of them?
 
I sense a trap, but I'll take the bait anyway. I think it looked awesome. Explosions, heat signatures, smoke, sweetness. The car taking bullets was pretty damn cool as well. $600 better get me a whole screen of that shit.
 
mckmas8808 said:
Hey GAF look at this video of the 8 Days car being shot down. Just taking a look at the quality of the car and the physics does this make you believe that part of the 8 Days video shown at E3 2006 could have been real? Just fast forward to 1:47 of the video that's where it begins.

http://youtube.com/watch?v=phZQWtTAP5Q&search=gdc tech demo

I mean to me it looks like the quality of the car and the physics of it being shot up are about the same quality of this screenshot.
eight-days-20060508112417419.jpg


What say you?


And here's the video of the same game (i.e. 8 Days) in 2005. It was a similar gas station at E3 2K5 demo that was shown exploding in real-time.

http://video.google.com/videoplay?docid=-8025980825115926132&q=gas+station+ps3







So after seeing basically all the evidence do you (GAF) believe that the final product will look as advertised at E3 2006?

If not please explain.


In before Sony Lover Hunters.......





oops...too late :D
 
you guys are arguing over whether this is realtime when there's a 15 minute MGS4 trailer that is said to be real time that is like a billion times more impressive. And all I can say is that is one huge liter...
 
PolyGone said:
you guys are arguing over whether this is realtime when there's a 15 minute MGS4 trailer that is said to be real time that is like a billion times more impressive. And all I can say is that is one huge liter...

Liter what? I want this game's animation to be real.
 
PolyGone said:
you guys are arguing over whether this is realtime when there's a 15 minute MGS4 trailer that is said to be real time that is like a billion times more impressive. And all I can say is that is one huge liter...

There's a 3k post thread where people have went crazy over MGS4. People are taking a rest in the build up for "TGS is MGS". :p
 
PolyGone said:
you guys are arguing over whether this is realtime when there's a 15 minute MGS4 trailer that is said to be real time that is like a billion times more impressive. And all I can say is that is one huge liter...
Watch the HD video. The IGN screens are poor, poor screencaps. Eight Day models >> MGS4 models.

And the lighter is being thrown backwards, its close to the camera.

mckmas8808 said:
I want this game's animation to be real.
Animation could be done if they've implement a Resident Evil 4-esque action button.
 
I didn't even think it looked all that good to begin with. Something was off about the art.

It STILL looked like CG however - very bad CG. Studio london should stick with singstar.
 
cg approximation. mgs4 have better artwork but don show the large scale smoothness of cg tech.

real game will be downgraded. duh. so who is studio london? :lol

last year we thought jaggies = realtime. AMRITE?
motorstorm-20060117013118163.jpg
 
This is about as real time as the first getaway screens. People have already cited examples of the dynamic animation that took place in the video.
 
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