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DayZ - zombie apocalypse online FFA permadeath survival Arma II mod

jackrubyn

Member
This sounds fantastic. Would love something like this for the 360, but of course, Microsoft has deemed that I'm more into Bro-Blaster 2000: Modern Murderwarrior.
 
I am having a hard time figuring out the instructions to play this game. Is there anyway to play this for free? the guide in the OP says ARMAII free and Operation Arrowhead fully patched. OA cost money.

if thats the case ok but someone told me you could play for free. is this true?
 

fresquito

Member
I am having a hard time figuring out the instructions to play this game. Is there anyway to play this for free? the guide in the OP says ARMAII free and Operation Arrowhead fully patched. OA cost money.

if thats the case ok but someone told me you could play for free. is this true?
No.
 

Jibbed

Member
I don't think a game like this is even feasible for consoles.

I don't see why not, Just Cause 2 was more than functional if you're referring to map size.

If games like MAG can work with 256 players, then this is more than doable on consoles.
 

subversus

I've done nothing with my life except eat and fap
this game isn't feasible on the current gen due to bandwith and memory restrictions. For example the server starts lagging heavily when there are a lot of players killed because their bodies stay. If somebody dumped a lot of effort into optimization and MS + Sony lifted bandwidth restrictions then it might be possible with some cutbacks.

it will be possible next gen and there WILL be some games like that.
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
Too many buttons, it's too complex to handle with a controller. Although BIS made the first OFP work with the first Xbox, I'm not sure which sacrifices they made.

this game isn't feasible on the current gen due to bandwith and memory restrictions. For example the server starts lagging heavily when there are a lot of players killed because their bodies stay. If somebody dumped a lot of effort into optimization and MS + Sony lifted bandwidth restrictions then it might be possible with some cutbacks.

it will be possible next gen and there WILL be some games like that.

Well, it wouldn't work this the Arma II engine, but a ground up Day Z probably could easily work. The controls on this convoluted as is, wouldn't be that hard to streamline that into a controller based system. Shit the Xbox technically has like 15 mappable buttons, not including what you could do in quick select menus.

Easily enough buttons to do whatever you'd want.

That said, how do you make this in to a single-player experience as well as expand what it is? I think you could take this idea and make it a fully fledged experience. Needs more buildings to enter/interact with, also the ability to build more things, walls, buildings, etc.

It'd have to have melee as well.
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
You don't; making a single player experience would kill the entire point of the game.

Well, yes.. but speaking of on consoles.. it'd have to have "something" or it'd probably never happen.

Not sure the world at large is ready for perma-death zombie land.. also console fuckers would grief beyond belief.
 

wwm0nkey

Member
Well, yes.. but speaking of on consoles.. it'd have to have "something" or it'd probably never happen.

Not sure the world at large is ready for perma-death zombie land.. also console fuckers would grief beyond belief.
If this comes to consoles it won't be for the current generation.
 

Cardigan

Member
Well, yes.. but speaking of on consoles.. it'd have to have "something" or it'd probably never happen.

Not sure the world at large is ready for perma-death zombie land.. also console fuckers would grief beyond belief.

MAG was online only, IIRC. I agree, the game probably isn't well suited for console gamers.
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
MAG was online only, IIRC. I agree, the game probably isn't well suited for console gamers.

Yeah, and MAG'S failure has pretty much assured that ain't happening again soon.

..btw I loved MAG.

If this was to be made ground-up, what engine?
 
I don't get the people against consoles. I run into just as many griefers and all around annoying people on the PC as I did when I played games online through the 360 / PS3. The controls could easily be mapped to a single controller and a lot of stuff could be fixed and streamlined. Of course I'd still play on the PC but a lot could be done.
 
Yeah, and MAG'S failure has pretty much assured that ain't happening again soon.

..btw I loved MAG.

If this was to be made ground-up, what engine?
They would be better off building their own. I don't think many people realize that. The Arma engine is 50% of why this game is so good and I'm not sure they could recreate that in UE, not to mention the server backend that runs this all.

I honestly think putting this on consoles would be the decision that kills it. It wouldn't succeed in its current design with the player base that currently makes up the console market.
 
Alright....purchased Arma2: CO and am now ready to install DayZ. Will I be fine just following the youtube instructions on the official site or is there some tips/hints to be found somewhere in this thread, as far as the installation is concerned?
 

bengraven

Member
1. Open inventory, mouse over item, right click, left click. For flares/empty cans, have them in inventory and hit F to equip and use.

2. Abort, Disconnect, and then OK at the server lobby screen.

Bonus: Go into Player Profile at the Arma 2 menu.

Protip: Play the Arma 2 tutorial. Game isn't exactly simple. Using the backpack for storage can also take some getting used to.

Awesome.

1. Thank you
2. Thank you
Bonus: THANK YOU!
 

WedgeX

Banned
Green Mountain really needs to be more functional.

ibaBaAliRMI9Mp.bmp
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
They would be better off building their own. I don't think many people realize that. The Arma engine is 50% of why this game is so good and I'm not sure they could recreate that in UE, not to mention the server backend that runs this all.

I honestly think putting this on consoles would be the decision that kills it. It wouldn't succeed in its current design with the player base that currently makes up the console market.

Yeah, the other 50% of why it's janky is the Arma Engine.

I'm pretty happy with the game, but some core things suck.. the pathing and movement of aggro'd zombies is messed up. The inventory systems works, but it's about as convoluted as someone could make it (that's not DayZ's fault). No melee, which sucks.. because you want this to be real? I'm going to use melee in a real zombie apocalypse, especially if I know the fuckers can still hear bullets from 1km away.
 

subversus

I've done nothing with my life except eat and fap
I have a lot of problems with 1.7.01. patch. First, the server often tries to retry authentication and fails. Then it gets stuck at loading screen. Then when I enter the server I can't move.

wtf
 

Irish

Member
I have a lot of problems with 1.7.01. patch. First, the server often tries to retry authentication and fails. Then it gets stuck at loading screen. Then when I enter the server I can't move.

wtf

1.7.0.1? Do you mean 1.7 or 1.6.0.1? Rocket said he took that retrying to authenticate line out of the 1.7 patch.



-----

Also, switching back and forth between 1.6.0.1 and 1.7 isn't really that big of a deal. All it requires is copying two things from one folder into another for each patch. I think I've switched back and forth hundreds of times.
 

subversus

I've done nothing with my life except eat and fap
downloaded Arma beta patch, connected to the server running on this patch. 0 problems. Running 1.7.0
 

wolfmat

Confirmed Asshole
EU4. Some anonymous tent by Berezino, military camp. I gave you a frag grenade. Good luck, stranger. Signed, the ghillie suit stalker <3
 

bengraven

Member
Standing here on a shore of the GAF server somewhere and can't move.

Said something about the mod missing "CBA Main"?

Edit: oh, you guys are running 1.6 and I'm on 1.7.
 

Irish

Member
Standing here on a shore of the GAF server somewhere and can't move.

Said something about the mod missing "CBA Main"?

Edit: oh, you guys are running 1.6 and I'm on 1.7.

That missing CBA Main thing is a common thing that doesn't really affect anything at all. The version difference is what was causing that problem though. Better to just stay off the 1.7 patch until the hotfixes get released.
 

bengraven

Member
That missing CBA Main thing is a common thing that doesn't really affect anything at all. The version difference is what was causing that problem though. Better to just stay off the 1.7 patch until the hotfixes get released.

I used the Worrom thing and that was what it gave me by default. Do you know how to downgrade?
 

drizzle

Axel Hertz
That missing CBA Main thing is a common thing that doesn't really affect anything at all. The version difference is what was causing that problem though. Better to just stay off the 1.7 patch until the hotfixes get released.

From what I've gathered, the CBA_Main is from the Community Base Addons, a set of community tools made for the ArmA II servers. You, as the client, is not supposed to have it. The server just complains about it because... well, it's a buggy game. I actually sought out the mod and installed it on my client, to see what would happen. The servers kick me, as I'm not supposed to be running it.

The only advantages DayZ 1.7.0 brings, afaik, are:
  • Better FPS, because the Loot/Bodies on the server are properly handled now.
  • Better loading (when you join a server or respawn).

On the other hand, if you play on 1.6.0.1 servers with a 1.7 patch, you risk:
  • Losing your backpack (and everything inside it)
  • Respawning on the coast if you have a skin other than the default one.
  • Random unpredictable shit

Nix (Texas 8 "manager") didn't manage to get the ArmA2:OA Beta Patch on the server (required to run the 1.7.0 version of DayZ). Since the 1.7.0 version doesn't bring that much to the experience, Texas 8 is still running 1.6.0.1 (dayz) and 1.6.0 (ArmA).

To Summarize:

  • If you, the player, wants to use the newest version of DayZ Alpha (1.7.0) you need to update your ArmA2:OA installation to the current beta patch (1.60.93398).
  • The servers in which you should be playing (DayZ 1.7.0) need to be running the ArmA2:OA Server on the current beta patch (1.60.93398)
  • However, you, the player, can use the beta version of ArmA2:OA (1.60.93398) and the "stable" version of DayZ (1.6.0.1). It's actually recommended that you do.
  • Texas 8 is running the stable version of ArmA2:OA (1.6) and DayZ Alpha (1.6.0.1) because (apparently) it's hard to update the server to the Beta Patch (1.60.93398) and the newest DayZ Alpha version (1.7.0) doesn't bring much more to the gameplay experience.
  • If you're running DayZ 1.7.0 you shouldn't join 1.6.0.1 servers. HOWEVER, it's trivial to change the version of DayZ you're running, as said earlier. You just need to exchange a single file.

Edit: People always ask, so here's the site to download ArmA2:OA Beta patches: http://www.arma2.com/beta-patch.php
 

mik83kuu

Banned
For anyone playing with 1.7.0 just add "1.7.0" (w/o quotes) to the server filters and "DayZ" (w/o quotes) on the mission filter and you're all set. Currently I can't think of any reason not to play 1.7.0 other than wanting to play on your favorite servers. But since tents don't work at all and vehicles don't spawn on GAF servers, I don't mind playing on other servers.
 

Irish

Member
For anyone playing with 1.7.0 just add "1.7.0" (w/o quotes) to the server filters and "DayZ" (w/o quotes) on the mission filter and you're all set. Currently I can't think of any reason not to play 1.7.0 other than wanting to play on your favorite servers. But since tents don't work at all and vehicles don't spawn on GAF servers, I don't mind playing on other servers.

Come now, Mik. You know exactly why 1.7 isn't really worth it considering we spent most of our time gearing out on the 1.6.0.1 servers before changing back to 1.7 for the better performance/loading times.
 

gutabo

Member
Is TX8 supposed to be night right now?

Something happened yesterday afternoon that made the game clock go nuts. I played last night there and it was daytime in the game, chatted with nix about it. Will surely be fixed in the next server reboot.
 

bengraven

Member
Just download the thing that says 1.6.0.1 from here.


Then, copy the dayz_code_v1.6.0.1 PBO and BISIGN files into the @DayZ addons folder.

Now for some reason my Bohemia folder (where my DayZ installation is) is causing my Program Files to crash. Fucking Vista 64 - it's likely a shell issue, but I'm not in the mood to do tech support on a Saturday.

Long story short, I can't even open the file to downgrade because just going into Program Files causes Windows Explorer to freeze, then require a reboot.

Dallas 19 has 1.7!

And join us on mumble!

Sounds good! No Mumble, though, my toddler destroyed my headset and I haven't bought another one yet. I'll just do weird dance signals if I see one of you guys. haha
 

subversus

I've done nothing with my life except eat and fap
yeah, I can confirm that the game connects very fast if:

1)you have 1.7.0
2)you have Arma beta patch
3)if you play on a server which runs Arma beta patch
 

Poor Rich

Neo Member
Just got this game and followed an install guide. Going in fresh soon enough. If anyone sees the 'PoorRich" name, go easy on me or even help me maybe.

I expect many fails in the near future.
 
Finally bit the bullet and picked up the Combined Arms package thingy today, will be in game in a couple hours and I can say I'm pretty excited.

What's the best way to meet up with some other people from gaf who wont shoot me in the head for my beans?
 
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