If you get XP for exploring the island, that's great. I'd rather it not be on the nose whilst playing, but alas.Reaching a new location and hunting animals are the only two examples that they give.
If you get XP for exploring the island, that's great. I'd rather it not be on the nose whilst playing, but alas.Reaching a new location and hunting animals are the only two examples that they give.
Oh goody, Hitman thread 2.0.
I dunno about most people, but cynicism for this game has nothing to do with its supposed open-worldness - it's entirely down to the poor animation, overwrought tone, and the tired female-in-peril tropes.
~50% of GAF claimed in TR Trailer thread that the game will be linear Uncharted clone... They were wrong.
She's a 20 years old in an insland alone trying to survive, where the hell do you see the female-in-peril tropes? Wanna bet she will be badass at the end of the game?
There's no Adam here, people saying it's like Other M are out of their minds.
- You'll be able to air steer, direction control, speed her up/down during jumps
Can Lara climb trees? Have they said anything like that?
Can Lara climb trees? Have they said anything like that?
No she can fly
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uh oh
Whoa. Does that dude have wooden peg legs?
It sounds a lot like MGS3 to me.
From previous articles, I believe they hired someone to refine the aiming system. Older Tomb Raider games had plenty of shooting that broke up the platforming elements. It didn't detract or add much to the game except to add some atmosphere and pacing (T-Rex). If this game has good aiming mechanics and enemies, I can see it as complementary to the platforming and puzzles.Well, the Guardian of Light also used a EXP-like system. And we all know how you could get the most EXP...
Don't want to sound pessimistic. But earning EXP in games usually means you'll have to kill a lot of stuff. Sure, you'll earn XP by hunting down animals or discovering new places. But I'm just being sceptical about this whole EXP thing for now...
- Don't expect much of the old linear platforming formula. "We're now giving the player the opportunity to go into a space and choose their own path. Where we take you across the ledge of the B-52 bomber, that's a tutorial. Once you move away from the plane, everything is basically open, dynamic traversal where the player has the freedom to roam around a jump from location to location with ease..."
~50% of GAF claimed in TR Trailer thread that the game will be linear Uncharted clone... They were wrong.
Do you want a cookie? All they showed was pretty linear cinematic gameplay. The E3 demo last year was almost on rails too, full of QTEs. People had good reason to be afraid. They still do IMO because nothing has been shown yet. Are we suddenly going to trust previews now, especially from Game Informer? Footage is the only answer.
can someone explain how cover spoilers? i would ask a question with possibles spoilers, thanks
Everything I have heard about this game sounds awesome.
So is the platforming automated or ...?
I like the platforming in the old Tomb Raiders, made me feel all good inside when I made a jump.
[ spoiler ] TEXT [ /spoiler ]
without the spaces.
Yeah, brings back some bad Angel of Darkness memories.uh oh
Considering that they specifically mention the "air control" I assume that it will not be automated.So is the platforming automated or ...?
I like the platforming in the old Tomb Raiders, made me feel all good inside when I made a jump.
thank you... so...
i found some concept art withsome monsters silent-hill-look like
Do you know something? O_O
Do you want a cookie? All they showed was pretty linear cinematic gameplay. The E3 demo last year was almost on rails too, full of QTEs. People had good reason to be afraid. They still do IMO because nothing has been shown yet. Are we suddenly going to trust previews now, especially from Game Informer? Footage is the only answer.
The very first concept arts that leaked few years ago (when the game wasn't even announced) were showing them. It's a Tomb Raider game, so it's not really weird that at some point in the gameappearsuper-natural things![]()
I forgot that applying logic and critical thinking to a situation is frowned upon.
If previews say a game is open world/semi open world (and why would I have any reason to distrust GI? "OMG GS?!" Please.), then you see a trailer designed to excite the senses and show off Lara as a character, and then from there you decide that it is a "linear Uncharted clone", you're an idiot. Sorry.
All the trailers for Far Cry 3 don't show anything about its open world nature either, but I know differently so I accept that, instead of saying "it seh coridour shoota!!!!"
Same with many many many games out there. Not showing open world features in a game trailer is common. For one, it is not exciting to watch, and secondly, it is hard to do effectively in a trailer.
TL;DR, use your freaking common sense.
But I want to whine about incomplete trailers and extrapolate them to full games. Then blame the developer for leading me to conclusions based on marketing trailers that show off new features and ideas that will attract new fans to old franchises then later reveal the legacy gameplay artifacts to said new fans. It's like they are holding me hostage with all these text developer interviews I can't trust and forcing me to think these teasers as the real game.TL;DR, use your freaking common sense.
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- You'll be able to air steer, direction control, speed her up/down during jumps
- The game has an XP system. You'll be able to use this for upgrading Lara's abilities.
As long as it's just on some Batman Arkham Asylum level I wont mind.Why though? Now I have to micro-manage my Lara? Just drop me in some big open level and let me figure things out for myself.