Slowmo dubstep.

Something which has really, really annoyed me recently has been the trend towards more and more slowmo sequences. I don't know who started it, but it's been in pretty much every 'blockbuster' game since Fallout 3 or the original Assassin's Creed. I'm not sure who even likes slowmo at this point.

But, it was particularly noticeable this e3 due to the plethora of games having some slowmo sequence which is perhaps lovingly embellished with some sort of wub wub dubstep sequence.

I have never felt further away from the target market of the big publishers.

So, does anyone actually enjoy slowmo dubstep?
 
Something which has really, really annoyed me recently has been the trend towards more and more slowmo sequences. I don't know who started it, but it's been in pretty much every 'blockbuster' game since Fallout 3 or the original Assassin's Creed. I'm not sure who even likes slowmo at this point.

But, it was particularly noticeable this e3 due to the plethora of games having some slowmo sequence which is perhaps lovingly embellished with some sort of wub wub dubstep sequence.

I have never felt further away from the target market of the big publishers.

So, does anyone actually enjoy slowmo dubstep?
it's overused but effective.

i even liked the wubwubs in the sonic all stars trailer.
 
There's too much dubstep in trailers/commercials, but not enough in the games. Imagine a scenario where you run into a room with 15 guns aimed right at you as the game goes into a slow-mo pan around the room before giving you control right as-

LET THE BASS DROP

BWOOO WOH WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB

-and bullets start flying every which way, environmental damage, dust kicking up, bodies flailing, etc. etc. Not enough visceral, high octane, cinematic dubstep shooters out there.
 
Slow motion kills are the worst thing ever to infect the gaming industry. I played through entirety of Fallout 3 and New Vegas without VATS because the slowmo was so bad.

When the Watch_Dogs play through got to the shooting section, I literally face palmed. The rest of the game looked great, but if the random slowmo shoots are in the final game, I think I will pass.
 
Super Mario Universe release trailer music right there. This is exactly what Nintendo needs to capture the hardest of the core!

Slow motion, shooting fireballs at goombas, burning everything to the ground!

Anyways, yeah, lots of slow motion dubstep going on anymore! I do think that in SOME games, during the actual game itself, it could be kind of neat. Most games when they go into slow motion tend to dampen all the sounds (or have no sound) or something like that. I think it'd be great to have more dynamic sound and music in games for certain moments. I guess in general, I don't think enough attention is given to sound design in games when it comes to this sort of entertainment, and it's a missed opportunity.

And yes, this might include slow motion dubstep! (In the right game!)
 
sick of this shit. hate it in movie trailers, hate it in video game trailers. but i suppose now most games are trying to be blockbuster movies, it fits

still, fucking hate it. worst trend in recent times
 
Dubstep?

6a00d8341c630a53ef014e5f48a9f8970c-500wi
 
It is an annoying sort of thing that's just becoming generic with trailers.

I doubt many of the games I like to play would have dubstep in it. As funny as it would be to farm to dubstep in Harvest Moon or see it in Mario while jumping on a flagpole, I doubt I'll see that!
 
sick of this shit. hate it in movie trailers, hate it in video game trailers. but i suppose now most games are trying to be blockbuster movies, it fits

still, fucking hate it. worst trend in recent times

but all the kids love it! they be dubsteppin with they J-Beebs hair doos and things.
 
It's kind of like Inception music and movie trailers. I'd say it will go away, but it really hasn't gone away in movie trailers yet.

Honestly I don't mind it. Just like every fad it will eventually fade off. I thought techno remixes were annoying when techno got big. This is the same thing.
 
There's too much dubstep in trailers/commercials, but not enough in the games. Imagine a scenario where you run into a room with 15 guns aimed right at you as game goes into a slow-mo pan around the room before giving you control right as-

LET THE BASS DROP

BWOOO WOH WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB

-and bullets start flying every which way, environmental damage, dust kicking up, bodies flailing, etc. etc. Not enough visceral, high octane, cinematic dubstep shooters out there.

I like this, and it reminded me of this:
http://www.youtube.com/watch?v=lbIpejeyAiA
 
There's too much dubstep in trailers/commercials, but not enough in the games. Imagine a scenario where you run into a room with 15 guns aimed right at you as the game goes into a slow-mo pan around the room before giving you control right as-

LET THE BASS DROP

BWOOO WOH WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB

-and bullets start flying every which way, environmental damage, dust kicking up, bodies flailing, etc. etc. Not enough visceral, high octane, cinematic dubstep shooters out there.

I always play dubstep when I play Vanquish, really epic.
 
wow, I feel like killing myself instead of hearing the whole "song"

also, wtf means "heavy drop"?

quoting myself from another thread:
"drops" are not exclusive to dubstep or even "dubstep". "drop" indicates a moment in which the beat (chiefly the bass component of the beat) is momentarily silenced (i.e. - 'dropped' out of audible range) before gaining volume soon afterward, oftentimes at a much higher decibel level than was previously experienced. this can also mean the introduction of the song's "main" beat, whereas prior to the drop you were experiencing an interpolation or less bass-heavy variant of the beat.

in dubstep (as it existed prior to 2009) the "drop" mainly referred to the moment when the bass component was prominently introduced in the track (so as to cause alarm amongst listeners as to just how loud and low the bass really was). as pre-2009 dubstep hinged largely on sub-bass frequencies, the drop is usually missing in low-quality youtube postings of said dubstep tracks because these frequencies are near-impossible to reproduce on shitty computer speakers and headphones. the bass in early dubstep is "felt" more than "heard".

tl;dr - the "drop" in a song is like the apex of a rollercoaster, slow build-up finished off with a sudden burst of speed/energy/screaming.

for example, in that terrible lost woods remix the drop occurs at 30 seconds.
 
Depends on the game being show off.

Dishonored with dubstep? Would be awful.

Syndicate with dubstep? Would be great.
 
I feel like the horns in the Inception theme are way more popular. I don't associate dubstep with any single brand or IP like I do the horns in that theme so it's significantly less distracting.
 
i'm a sucker for slowmo, i ALWAYS like it. can't hate.

dubstep is meaningless to me though because i'm 30 next month. too old for silly new genres. btw today i heard the terms "drumstep" and "popstep" on the radio, used to describe a song that just sounded like basic shitty pop music to me. it was hilarious!
 
There's too much dubstep in trailers/commercials, but not enough in the games. Imagine a scenario where you run into a room with 15 guns aimed right at you as the game goes into a slow-mo pan around the room before giving you control right as-

LET THE BASS DROP

BWOOO WOH WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB WUB

-and bullets start flying every which way, environmental damage, dust kicking up, bodies flailing, etc. etc. Not enough visceral, high octane, cinematic dubstep shooters out there.

I'm not sure if you're being serious or not, but who gives a shit. I cracked up so hard at imagining this! :jnc

"dubstep shooters" lawl! XD
 
Top Bottom