CPU Wii U just as powerful as PS3, X360, GPU 1,5 times stronger

Am I the only one who believe that even with those specs the system will be as successful as the Wii?

I mean, If the 720 and the PS4 are going to cost 400-500$ I think Nintendo will be fine.

It depends on the third parties, really. If the port teams consist of janitors of the company, things won't improve compared to the Wii.

I'm optimistic that the Wii U will be a successful console though.
 
Audiokinetic reached Xenon levels of performance on Wii U a few months ago after basic optimization, and is still working on further optimizing the code. And there's also room for improvement on the toolchain side (switch from MULTI5 to MULTI6 for example). It's really hard to make any definitive statements at this point.

But hasn´t WiiU a sound DSP outside the CPU?.
If so much optimization is needed it talks to me about CPU being IN-ORDER and not POWER 7 based...
 
Hmm, okay my expectations are back down to Earth now. Last year when Reggie was throwing around stuff like "1080p" I was thinking playing ports on WiiU would be like playing on a middling PC with 1080p and 60 FPS, but I guess Reggie just meant 1080p in that it uses an HDMI port so it's technically capable of sending a 1080p image.
 
Two different sources, two different types of compression, bandwidth is involved. The PS3 version simply doesn't look like that.
I'd say the people who have seen both versions running in person have a slightly clearer view than we do judging the game off streaming internet video. Or do you think they are simply out to hate on Nintendo for no reason?

I don't see how anyone could have seen both side by side to make that call. As far as I heard from various sources that wasn't even possible behind closed doors.
 
So UC1/2/3, Gears1/2/3 are lies?


I meant I don't see anything on the Wii U that shows that it is as powerful as the current generation consoles, let alone more powerful. Then again, everything is still probably in the developmental stages, so we will see.
 
I meant I don't see anything on the Wii U that shows that it is as powerful as the current generation consoles, let alone more powerful. Then again, everything is still probably in the developmental stages, so we will see.

Did people think Kameo and PGR3 were the best the 360 could do? Come on people, these are launch games. They never represent what a console is really capable of. There is no way on earth that the Wii U is less powerful than the current HD machines.
 
Did people think Kameo and PGR3 were the best the 360 could do? Come on people, these are launch games. They never represent what a console is really capable of. There is no way on earth that the Wii U is less powerful than the current HD machines.

Something similar in graphics to Kameo for Wii U in 2012 when Kameo was shown in 2005 before X360 launched?.
 
wow, but havent we discussed that over and over again??

The Wii U will be able to show games more detailed/beautyful/higher textures than it is possible on current gen.
Therefore it doesnt really matter which *shit*multiplier you take in 1x, 3x, 5x or 10x.
Like with each new generation of consoles you will maybe not see a very big bump on screen with the first wave of games.
The reason for that is clear the engines are not optimized for the WiiU.
But latest with the second wave of games it will smash the competitors games.

(BTW and as a sidenote - I am sure that PS4/720 will be stronger than WiiU but you will also not see that big bump in their first wave of games)

This guy from Ubi (if real) is maybe only frustrated, that he cant work that easy with stronger HW.
 
This could be avoided if nintendo released the offical specs....but i guess thats too much to ask for.

meh this should be some fun upcomming years...
 
2008 low-mid end tech. 2006 high end tech ( x2900 and 8800 GTX had near 350 GFLOPS having Xenos 240 ).
We don't know that. Early rumors pointed at late 2008 high end.

But hasn´t WiiU a sound DSP outside the CPU?.
If so much optimization is needed it talks to me about CPU being IN-ORDER and not POWER 7 based...
It does, but it seemingly wasn't used as Audiokinetic was specifically talking about the software pipeline (software decoding, resampling, mixing and effects). It's possible that they used the 360 XMA decoder though - if that's the case, the Wii U CPU would need to be quite a bit more powerful to achieve the same level of performance. I think you can't use the hardware GCADPCM decoder on Nintendo systems unless you're actually processing the audio on the DSP.

By the way, Assassin's Creed actually uses Audiokinetic Wwise. Just like Arkham City and Darksiders 2.
 
I meant I don't see anything on the Wii U that shows that it is as powerful as the current generation consoles, let alone more powerful. Then again, everything is still probably in the developmental stages, so we will see.
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I meant I don't see anything on the Wii U that shows that it is as powerful as the current generation consoles, let alone more powerful. Then again, everything is still probably in the developmental stages, so we will see.
Um, what about the various PS360 ports? They don't look "on par" to you? Are you one of those that thought they looked shit in the last E3 even though it was footage from other versions or what? As for any minor teething issues here and there, did people forget all the botched PS3 ports or what? It happens, it doesn't mean the system is less capable overall just because it's different to what devs are used to so far, and actual big budget exclusives get around the drawbacks and further utilise the system's strengths. Like duh. If WiiU will actually get such titles is a different matter, it can't be promised at this point outside a potential Nintendo effort.

I guess even a small budget title from the likes of Shin'en could give us a glimpse of the potential too, if they try to push it.
 
wow, but havent we discussed that over and over again??

The Wii U will be able to show games more detailed/beautyful/higher textures than it is possible on current gen.
Therefore it doesnt really matter which *shit*multiplier you take in 1x, 3x, 5x or 10x.
Like with each new generation of consoles you will maybe not see a very big bump on screen with the first wave of games.
The reason for that is clear the engines are not optimized for the WiiU.
But latest with the second wave of games it will smash the competitors games.

(BTW and as a sidenote - I am sure that PS4/720 will be stronger than WiiU but you will also not see that big bump in their first wave of games)

This guy from Ubi (if real) is maybe only frustrated, that he cant work that easy with stronger HW.

If PS4 as rumored is 10xtimes PS3 it will be 9.5xtimes WiiU. It will be noticeable from the first image shown...
 
Although the Wii U is definitely shaping up to be a disappointing console in graphics again, this comparison doesn't make any sense. The Xbox 360 GPU by itself is 1.5x the PS3 GPU almost, and the PS3 CPU is way more powerful than what's in the 360. What are they comparing here?
 
I meant I don't see anything on the Wii U that shows that it is as powerful as the current generation consoles, let alone more powerful. Then again, everything is still probably in the developmental stages, so we will see.

Even if the Wii U graphics never really improve over the course of it's life (not likely), the fact that the Wii U is running two screens automatically makes it more powerful than the Ps3/360. Maybe that doesn't factor in for you, but that's the reality of it. I make no excuses for ports, don't expect them to blow you away, either
 
Um, what about the various PS360 ports? They don't look "on par" to you? Are you one of those that thought they looked shit in the last E3 even though it was footage from other versions or what?

Don't some of those look inferior to their Xbox 360 and PS3 counterparts? Arkham City for example.
 
I meant I don't see anything on the Wii U that shows that it is as powerful as the current generation consoles, let alone more powerful. Then again, everything is still probably in the developmental stages, so we will see.

The WiiU version of Trine 2 is going to have better graphics than the 360/PS3 versions, according to the developers. So there's that.

But it's going to take a while for developers to build up their tools and get familiar with the system, whereas they've had a whole generation to do that with the 360/PS3. It's why I wouldn't be expecting most PS4/720 games to look that much better from the start. People easily forget what launch 360 games looked like.
 
This is how I envision a Retro game (really and truly the only developer in the world I expect to actually push the Wii U in any meaningful way).

Whatever they work on will be 720 p and 30 fps.

I'm gonna assume its a Ravenblade inspired action RPG. The resolution is enough for most people and the framerate will help push more detail per frame (seriously, few games will push 60 FPS on Durango and Orbis, shoot, few games after a year from launch will even push 1080 p)

The Audio DSP will allow the full CPU to be utilized. This will allow for more sophisticated AI, physics and animation than would otherwise be possible on the HD twins. I think the most obvious benefit would be lots of animated objects in a scene, like trees, grass, vines etc.

They will have at least 1 GB of RAM to utilize for the game. At least 512, and possibly much more ram will be dedicated to textures. This will result in a very noticeable jump in texture quality vs. the HD Twins when compared to other open world games. I expect Last of Us quality textures in an open world environment.

Tessellation will be heavily utilized to round off objects, increase facial details and add complexity to brick walls/roads/shrubbery.

I suspect the "bolted on features" are surprisingly advanced for a several years old GPU which serves as the foundation for the Wii U. I think it involves lighting. I expect full global illumination.

Add all this shit up and you basically get something the quality of Last of Us in a game like Skyrim (I love Skyrim, but some aspects of the graphics left muuuuch to be desired on the HD Twins).

If Retro wanted to make a game with a modern setting, they could make something that looks superficially very similar to StarWars 1313 or Watchdogs but at 720 p and a few effects and details lowered or nixed.
 
Although the Wii U is definitely shaping up to be a disappointing console in graphics again, this comparison doesn't make any sense. The Xbox 360 GPU by itself is 1.5x the PS3 GPU almost, and the PS3 CPU is way more powerful than what's in the 360. What are they comparing here?

Unless this was the technical lead on Assassin's Creed 3 I imagine they wouldn't know specific details on hardware beyond what they'd heard.
 
me said:
Ok, so far it's looking like this at a high level.

1 X PS360 CPU w/ maybe a better cache tech
1.5 X PS360 CPU w/ maybe a better feature set
3 X RAM w/ maybe a large chunk (400mb-ish) being OS reserved

Anything less than noticeably-better-than-PS360 results should be chalked up to 1st gen efforts at this point. What we'll see in the next couple years should be clearly better than the average modern PS360 title.

That is, of course, assuming devs bother with the thing.

Also, once we get over the new hardware jitters we will end up with proper 720p ports, likely with 2-4x AA, of current sub-hd 3rd parties. Probably more stable framerates, but sill 30fps. Exclusives and 1st parties could potentially be a noticeable leap though. But almost certainly not PS460 comparible, says my crystal ball.

Kinda wish Ninty targetted 3-4 X PS360 across the board. If they had then we could at least expect 1080p ports of current gen engines.
 
The WiiU version of Trine 2 is going to have better graphics than the 360/PS3 versions, according to the developers. So there's that.

But it's going to take a while for developers to build up their tools and get familiar with the system, whereas they've had a whole generation to do that with the 360/PS3. It's why I wouldn't be expecting most PS4/720 games to look that much better from the start. People easily forget what launch 360 games looked like.


Oh ok, that's definitely a good start. Yeah launch X360 games weren't the prettiest I must admit. I guess what I am getting at is PS3 and X360 tech is approximately 7 to 8 years old now, so I would hope there would be improvements to antiquated technology. Yes, some of the ports did look comparable, but I thought Batman looked worst. When I said it didn't look comparable, I was mostly talking about the exclusive content, not necessarily the multiplatform games. Maybe that is not a fair comparison. Then again, in all fairness to Nintendo, I am not expecting X720 and PS4 games to look significantly better than this current generation either even with superior specifications.
 
Also, once we get over the new hardware jitters we will end up with proper 720p ports, likely with 2-4x AA, of current sub-hd 3rd parties. Probably more stable framerates, but sill 30fps. Exclusives and 1st parties could potentially be a noticeable leap though. But almost certainly not PS460 comparible, says my crystal ball.

Kinda wish Ninty targetted 3-4 X PS360 across the board. If they had then we could at least expect 1080p ports of current gen engines.

But if there are only four AAA games left till MS and Sony next consoles launch!. And half of them are exclusive...Almost all resources in the big companies are geared now towards Directx-11 new consoles games!.
 
Don't some of those look inferior to their Xbox 360 and PS3 counterparts? Arkham City for example.
I think Arkham City actually does render everything twice, though (detective mode on the GamePad, regular mode on the TV). And the main problem still seems to be texture pop-in, the bane of UE3, which could be an optimization issue or related to the demo units mass storage solution not being fast enough.
 
The WiiU version of Trine 2 is going to have better graphics than the 360/PS3 versions, according to the developers. So there's that.

But it's going to take a while for developers to build up their tools and get familiar with the system, whereas they've had a whole generation to do that with the 360/PS3. It's why I wouldn't be expecting most PS4/720 games to look that much better from the start. People easily forget what launch 360 games looked like.

I also want to point out that the Wii U version is running at 720p. According to the Trine 2 devs.
 
Romors say that the CPU is a bottleneck, but the rest is better than ps360.

I don't think we will ever see the wii u true capabilities.
 
The good thing about it being about in line with the 360/PS3 is that developers don't have to build entirely new tools to make games for it. Imagine if it really was 4 times the power of PS3, making games that actually utilized all that power would probably be a real pain.
 
The good thing about it being about in line with the 360/PS3 is that developers don't have to build entirely new tools to make games for it. Imagine if it really was 4 times the power of PS3, making games that actually utilized all that power would probably be a real pain.

Good luck fitting Battlefield 4 and COD Modern Warfare 4 in it...
 
Something similar in graphics to Kameo for Wii U in 2012 when Kameo was shown in 2005 before X360 launched?.

Yes, nothing was shown at E3 2012 that rivaled Kameo, that means there will never be a game on the Wii U that can rival or look better than Kameo.

I do think Nintendo made a mistake to not show at least one graphical showcase, to let people know what the Wii U can do graphically.
 
But if there are only four AAA games left till MS and Sony next consoles launch!. And half of them are exclusive...Almost all resources in the big companies are geared now towards Directx-11 new consoles games!.

I tend to agree, and would expect B-teams put in charge of working on UE3/WiiU dev.

But in a world where Nintendo's head start means more sales, and where PS460 dev costs are prohibitive, -- and where Ninty gets its shit together with 3rd parties and pricing, etc -- then WiiU dev could take precedence for at least a couple years into the war.

Not so sure that world exists.
 
Sounds good enough for me, the 1,5 times more GPU processing and newer features is enough.

We all knew Nintendo weren't going to go balls to the wall with technology anyway.
 
Hmm, okay my expectations are back down to Earth now. Last year when Reggie was throwing around stuff like "1080p" I was thinking playing ports on WiiU would be like playing on a middling PC with 1080p and 60 FPS, but I guess Reggie just meant 1080p in that it uses an HDMI port so it's technically capable of sending a 1080p image.

I thought that was clear when Reggie kept repeating that nonsense about "checking the box". The Wii U would have basic functionality in all those respects, nothing more.
 
Wiiu Is this generation, games will only look slightly better than 360/PS3 games.

Wrong.

The ram size alone will give devs a lot of options in size of levels, texturing or various other things the HD twins don't have any more resources to do.
 
I do think Nintendo made a mistake to not show at leasts one graphical showcase, to let people know what the Wii U can do graphically.
They did, though. Whether people decided that was 'meh, my 360 can do that' or not is irrelevant.
 
I don't understand how the DSP is a drawback? Just because Xbox 360 has a crap design doesn't mean the WiiU architecture is underpowered.

These ports aren't utilizing the DSP, it's unnessecarily utilizing the CPU and the coding can't be changed in time.
 
So now we use off-screen Assassin's Creed 3 footage to compare the Wii U to the PS360

Oh, and the infamous x360 multiplier is back, too!
 
Did people think Kameo and PGR3 were the best the 360 could do? Come on people, these are launch games. They never represent what a console is really capable of.
Meaningless comparison. A bulk of improvements doesn't come from using more of the system's resources as much as it domes from using those resources smarter. Developers already know how to use systems of 360/PS3/WiiU ballbark, therefore WiiU's graphics output improvements won't be as dramatic as they were during PS360 lifetime. Not to mention majority of 3rd party developers will be researching PS4/Xbox 3, not WiiU.
 
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