I saw it.

I think we can all agree that Halo 4 should have been a next-gen launch game. That would have been the epic new start the franchise deserves.
And to make clear, Halo is by far the greatest shooter franchise on console.
Sure, but why would parts of the armor waggle like lightweight plastic, indepentend of their mvoement, that's what I mean. Anyway, too much nitpicking, love those ads.
I don't agree.
I don't agree.
i would love a 1080p/60 frames edition when the new xbox launches next year.
i would love a 1080p/60 frames edition when the new xbox launches next year.
Halo 1, 2 & 3 HD.
Halo 1, 2 & 3 HD.
I hate it when people say this, both Halo 1 and 2 were both visually spectacular, even from a technical standpoint.
I don't think there is an FPS game engine that offers the same feature set as the one Bungie created for the Halo game and that's before you even see what it's capable of doing.
Haha piece of shit. Looks like I like shit now.a true halo 1 hd remake would be nice, not that piece of shit we got last year (sub hd, horrible framerate, terrible human faces, not even the old version ran smooth...).
Haha piece of shit. Looks like I like shit now.
Yes and No. Halo 1's textures were mind blowing in 2001. Halo 2 was a polished turd.
Never said anything about visuals. To say anything about it would be conjecture.
Yep. Halo Reach still blows me away graphically. What Bungie was able to do with that game is nothing short of amazing.Actually yes they have, just people are unable or do not care to notice.
I think we can all agree that Halo 4 should have been a next-gen launch game. That would have been the epic new start the franchise deserves.
And to make clear, Halo is by far the greatest shooter franchise on console.
I think we can all agree that Halo 4 should have been a next-gen launch game. That would have been the epic new start the franchise deserves.
And to make clear, Halo is by far the greatest shooter franchise on console.
Hmm I definitely don't agree. I enjoy having this generation go on longer.
Forgive me. I was burned badly by Halo 2. What a piece of shit.
Yep. Halo Reach still blows me away graphically. What Bungie was able to do with that game is nothing short of amazing.
Why?
I cannpt fathom why people want to let this stale gen go on.
Is it the money?
Come on, a $399 console every 6-7 years should be within reach of almost everyone.
Hmm I definitely don't agree. I enjoy having this generation go on longer.
Hey so was I. Halo 2 was the most disappointing game in the series so far IMO. I still wouldn't say it wasn't an accomplished title on a technical level.
Too advanced, actually. Heck, they realized after creating a teaser video that their amazing new graphics engine wouldn't run on the Xbox. It was dumbed down, and we got a muddy textured mess full of pop-in and poor lighting.
I was crushed when I realized in Halo 2 I could not read ammo clips like I could in Halo 1.
True they dropped detail maps, but they added normal mapping. Besides, the pop in didn't really happen outside of the cut-scenes much and the lighting was good for the times.
Halo 2 on the xbox was a technical accomplishment, you're making it sound like it was a let down. Maybe you got caught up too much into the hype by earlier videos?
Well who didnt? Those early videos looked amazing, then the game comes out and it looks and plays nothing like them...
Me? There was no way they were going to have those halo battles with all that stencil shadowing everywhere.
Well, i was hopeful. But Halo2 to me is the worst one they've made by far. None of the Halos really managed to recapture the "feel" of the first one to me, but Halo2 was just boring to play. I ended up enjoying the others after more than 2, but Halo CE`s SP is still the best one by far. Theres just something about it.
Plus (this might be a little rant) but there was these little things that bothered me about the other ones, like no more "wort wort wort" from the Elites, or that first person view you had when you first land on "Silent cartographer" that was so badass and yet they NEVER did again after that.... what do they do in the games after that, do a cut-scene instead... i was like, why?!?! There was so many great things about the first one that they just cut out of the sequels for god knows what reason. The Pistol! The fact that it killed the Hunters one shot in the back. Those little things were great and they just removed them like it they were worthless. I dont even think THEY fully got what made it popular.
All the things you're mentioning are as if I typed them myself. But, watch some of the stuf that came with the Halo 3 Legendary Edition. Halo 2, after it was all said and done, was made in about 8 months.
Huge let down, yeah. But how could it not be on that time crunch?
I'm in now way backing down though, Halo 2 isn't in my collection. But Halo:CE, Halo: Aniv, Halo 3, Halo:ODST, Halo Reach are....
Halo CE was made it about that too if a recall correctly. And all they messed up on that game was the Library, not the whole fucking campaign
In production for many years. From 3rd person to 1st person, from Mac to Xbox exclusive. The Multiplayer was slapped together, though. That was in a matter of months. Some ridiculously low number. I can't remember.
In production for many years. From 3rd person to 1st person, from Mac to Xbox exclusive. The Multiplayer was slapped together, though. That was in a matter of months. Some ridiculously low number. I can't remember.
Halo's campaign was made in 5 months. The multiplayer was less than that, and was done under the table.
They extended Halo 1's campaign by literally taking what they had actually completed up to that point, and having you go through it in reverse. This is by Bungie's own admission.
Well then, right there. They need to cut corners to recreate the magic of Halo 1. Haha.
I specifically remember playing through the second half of Halo and thinking "This is so cool, going back through these areas". To me, it made logical sense. I'd never played a game that went full circle like that. I know it's why many people hated Halo, but it's why I loved it.
Well, i was hopeful. But Halo2 to me is the worst one they've made by far. None of the Halos really managed to recapture the "feel" of the first one to me, but Halo2 was just boring to play. I ended up enjoying the others after more than 2, but Halo CE`s SP is still the best one by far. Theres just something about it.
Plus (this might be a little rant) but there was these little things that bothered me about the other ones, like no more "wort wort wort" from the Elites, or that first person view you had when you first land on "Silent cartographer" that was so badass and yet they NEVER did again after that.... what do they do in the games after that, do a cut-scene instead... i was like, why?!?! There was so many great things about the first one that they just cut out of the sequels for god knows what reason. The Pistol! The fact that it killed the Hunters one shot in the back. Those little things were great and they just removed them like it they were worthless. I dont even think THEY fully got what made it popular.
Well think back, Doom 3 was a high end PC game at the time, and it was still a corridor shooter (as apposed to previous Dooms being more open) in order to support things like stencil shadowing. They were cool tech demos that showed what could be possible on the xbox when you didn't have to worry about any other game code. =p
As for your rant, some of those things were still in following Halos, such as the single shot for Hunters (which I never really liked). Other aspects, such as levels starting out in the 1st person perspective, was more due to it being easier to just showing some things in that perspective as apposed to creating an entire cut-scene with custom animations.
Though I agree that no other Halo has captured "that" feel, I think a large part of that has to do with how new everything in Halo was at the time. That feeling of discovery and mystery had a lot to do with impressions left by Halo 1. I really don't think there's anything Bungie could have done to recapture that feeling, at least within the trilogy. Not that I'm saying Halo 2 couldn't have been better. =p
Why?
I cannpt fathom why people want to let this stale gen go on.
Is it the money?
Come on, a $399 console every 6-7 years should be within reach of almost everyone.
is chief at the end live action, CGI or ingame?
Also Halo 4 is the 5th highest trend on UK twitter accounts. Ad seems to have done its job, then.
I remember trying the one shot on the Hunters and i couldn't do it in the following games. In which game does that work? And the first person view was so much more exciting, even if it did end up being an easy cop-out for them. Everyone that played thought that was bad ass so why the hell would they take that out to instead put more work into something that doesn't make me feel like that did? I don't get that.
The magic to me was the fact that i felt like i could play any way i wanted in CE. In the other games, it just felt like they were too planned out which is why Halo to me lost some of that magic. In Halo CE nothing really felt forced even when they were. If they put weapons down, or vehicles (other than the Banshee part when you have to fly up the level) you could either pick them up or not and you continued playing how you wanted to play it. You didnt have to use any of that (except the banshee part). The game felt like it was rushed and they just put shit down for the sake of putting shit down, but it actually ended up working out well that way.
But in Halo2, when theres a tank, or a jeep or anything really, you better use it cause the game is designed that way. Heres a grenade or rockets, use it very soon. There was no exploration, it just felt really restricted and way too planned out. I hate that. In that whole Halo CE rush, it did things that ended up turning out great and unpredictable in its gameplay that they then removed and made way too predictable.
IIRC the BR and sniper were the two weapons that could single shot kill the Hunters in Halo 2.
Also, I agree with Halo 2 being more linear, which is exactly one the main reasons why I didn't care for it. I was happy that Halo 3 and on opened the sandbox back up, which is why I liked the following games far more.
This whole linear approach is still one of the concerns I have with Halo 4 and unfortunately I haven't seen a comment from anyone at 343i that calms my fears in this respect. =/
They have said the levels will be very open IIRC.
IIRC the BR and sniper were the two weapons that could single shot kill the Hunters in Halo 2.
Also, I agree with Halo 2 being more linear, which is exactly one the main reasons why I didn't care for it. I was happy that Halo 3 and on opened the sandbox back up, which is why I liked the following games far more.
This whole linear approach is still one of the concerns I have with Halo 4 and unfortunately I haven't seen a comment from anyone at 343i that calms my fears in this respect. =/
http://m.computerandvideogames.com/352437/previews/halo-4-hands-on-with-a-true-halo-sequel/IIRC the BR and sniper were the two weapons that could single shot kill the Hunters in Halo 2.
Also, I agree with Halo 2 being more linear, which is exactly one the main reasons why I didn't care for it. I was happy that Halo 3 and on opened the sandbox back up, which is why I liked the following games far more.
This whole linear approach is still one of the concerns I have with Halo 4 and unfortunately I haven't seen a comment from anyone at 343i that calms my fears in this respect. =/
Yeah - the E3 demo is very narrow in terms of pathway and encounters - as an obvious way to show off the content of that demo. All of that gameplay is actually in the game level, but spread out way more than the E3 build. Lots of big places to explore. Lots of emphasis on sandbox.
Yeah - the E3 demo is very narrow in terms of pathway and encounters - as an obvious way to show off the content of that demo. All of that gameplay is actually in the game level, but spread out way more than the E3 build. Lots of big places to explore. Lots of emphasis on sandbox.
http://www.neogaf.com/forum/showpost.php?p=38611433&postcount=18829the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
Could you compare it to Halo 3? Bigger? Smaller?
Or is that something you can't talk about at the moment?