[MS-Conf] The Halo 4 E3 Campaign Reveal

Sure, but why would parts of the armor waggle like lightweight plastic, indepentend of their mvoement, that's what I mean. Anyway, too much nitpicking, love those ads.

Ah, never noticed that. Yeah, the armor should be rigid, not waggle like plastic. But can't do much about that.
If Halo film is ever made, the armor would be probably created mostly using CGI, just like Iron Man's armor in Marvel films.
 
I hate it when people say this, both Halo 1 and 2 were both visually spectacular, even from a technical standpoint.

I don't think there is an FPS game engine that offers the same feature set as the one Bungie created for the Halo game and that's before you even see what it's capable of doing.

Yes and No. Halo 1's textures were mind blowing in 2001. Halo 2 was a polished turd.
 
I think we can all agree that Halo 4 should have been a next-gen launch game. That would have been the epic new start the franchise deserves.

And to make clear, Halo is by far the greatest shooter franchise on console.

I thought that too before i saw it running on 360. Now im really glad its coming this year. At first i though it was a bad move to release it on 360 because honestly, i didn't think id be so impressed by it. I thought it would be like Reach but made by 343. But now that i see that 343 is the real deal and that they can make Halo look like THAT on a 360, it just makes me even more curious about what they'll be capable of with the next gen console. If anything, this reassured me more than anything else.
 
I think we can all agree that Halo 4 should have been a next-gen launch game. That would have been the epic new start the franchise deserves.

And to make clear, Halo is by far the greatest shooter franchise on console.

Hmm I definitely don't agree. I enjoy having this generation go on longer.
 
Forgive me. I was burned badly by Halo 2. What a piece of shit.

Hey so was I. Halo 2 was the most disappointing game in the series so far IMO. I still wouldn't say it wasn't an accomplished title on a technical level.

Yep. Halo Reach still blows me away graphically. What Bungie was able to do with that game is nothing short of amazing.

Yeah people don't understand how much Reach does right/properly and better than many other studios. Of course for many people here overblown bloom = awesome HDR! =P

Edit:

Why?

I cannpt fathom why people want to let this stale gen go on.

Is it the money?

Come on, a $399 console every 6-7 years should be within reach of almost everyone.

I enjoy seeing any little trick or technique developed to push a system further.

I completely understand the want for next Gen, in many ways I'm the same. However I'd only be bothered by Halo 4 on the 360 if there was no noticeable improvement over Reach, or if they pushed the system beyond it's means and it ended up looking and running like crap. Neither looks to be the case so far.
 
Also not disappointed in H4 being 360 title. I'm amazed how good it looks. That said I'm also in the boat that can't wait for next gen already.
 
Hey so was I. Halo 2 was the most disappointing game in the series so far IMO. I still wouldn't say it wasn't an accomplished title on a technical level.

Too advanced, actually. Heck, they realized after creating a teaser video that their amazing new graphics engine wouldn't run on the Xbox. It was dumbed down, and we got a muddy textured mess full of pop-in and poor lighting.

I was crushed when I realized in Halo 2 I could not read ammo clips like I could in Halo 1.
 
Too advanced, actually. Heck, they realized after creating a teaser video that their amazing new graphics engine wouldn't run on the Xbox. It was dumbed down, and we got a muddy textured mess full of pop-in and poor lighting.

I was crushed when I realized in Halo 2 I could not read ammo clips like I could in Halo 1.

True they dropped detail maps, but they added normal mapping. Besides, the pop in didn't really happen outside of the cut-scenes much and the lighting was good for the times.

Halo 2 on the xbox was a technical accomplishment, you're making it sound like it was a let down. Maybe you got caught up too much into the hype by earlier videos?
 
True they dropped detail maps, but they added normal mapping. Besides, the pop in didn't really happen outside of the cut-scenes much and the lighting was good for the times.

Halo 2 on the xbox was a technical accomplishment, you're making it sound like it was a let down. Maybe you got caught up too much into the hype by earlier videos?

Well who didnt? Those early videos looked amazing, then the game comes out and it looks and plays nothing like them... Halo2 had a great story, the rest is really a let down SP wise.
 
Me? There was no way they were going to have those halo battles with all that stencil shadowing everywhere.

Well, i was hopeful. But Halo2 to me is the worst one they've made by far. None of the Halos really managed to recapture the "feel" of the first one to me, but Halo2 was just boring to play. I ended up enjoying the others after more than 2, but Halo CE`s SP is still the best one by far. Theres just something about it.

Plus (this might be a little rant) but there was these little things that bothered me about the other ones, like no more "wort wort wort" from the Elites, or that first person view you had when you first land on "Silent cartographer" that was so badass and yet they NEVER did again after that.... what do they do in the games after that, do a cut-scene instead... i was like, why?!?! There was so many great things about the first one that they just cut out of the sequels for god knows what reason. The Pistol! The fact that it killed the Hunters one shot in the back. Those little things were great and they just removed them like it they were worthless. I dont even think THEY fully got what made it popular.
 
Well, i was hopeful. But Halo2 to me is the worst one they've made by far. None of the Halos really managed to recapture the "feel" of the first one to me, but Halo2 was just boring to play. I ended up enjoying the others after more than 2, but Halo CE`s SP is still the best one by far. Theres just something about it.

Plus (this might be a little rant) but there was these little things that bothered me about the other ones, like no more "wort wort wort" from the Elites, or that first person view you had when you first land on "Silent cartographer" that was so badass and yet they NEVER did again after that.... what do they do in the games after that, do a cut-scene instead... i was like, why?!?! There was so many great things about the first one that they just cut out of the sequels for god knows what reason. The Pistol! The fact that it killed the Hunters one shot in the back. Those little things were great and they just removed them like it they were worthless. I dont even think THEY fully got what made it popular.

All the things you're mentioning are as if I typed them myself. But, watch some of the stuf that came with the Halo 3 Legendary Edition. Halo 2, after it was all said and done, was made in about 8 months.

Huge let down, yeah. But how could it not be on that time crunch?

I'm in now way backing down though, Halo 2 isn't in my collection. But Halo:CE, Halo: Aniv, Halo 3, Halo:ODST, Halo Reach are....
 
All the things you're mentioning are as if I typed them myself. But, watch some of the stuf that came with the Halo 3 Legendary Edition. Halo 2, after it was all said and done, was made in about 8 months.

Huge let down, yeah. But how could it not be on that time crunch?

I'm in now way backing down though, Halo 2 isn't in my collection. But Halo:CE, Halo: Aniv, Halo 3, Halo:ODST, Halo Reach are....

Halo CE was made in about that time too if a recall correctly. And all they messed up on that game was the Library, not the whole fucking campaign
 
Halo CE was made it about that too if a recall correctly. And all they messed up on that game was the Library, not the whole fucking campaign

In production for many years. From 3rd person to 1st person, from Mac to Xbox exclusive. The Multiplayer was slapped together, though. That was in a matter of months. Some ridiculously low number. I can't remember.
 
In production for many years. From 3rd person to 1st person, from Mac to Xbox exclusive. The Multiplayer was slapped together, though. That was in a matter of months. Some ridiculously low number. I can't remember.

Halo's campaign was made in 5 months. The multiplayer was less than that, and was done under the table.

They extended Halo 1's campaign by literally taking what they had actually completed up to that point, and having you go through it in reverse. This is by Bungie's own admission.
 
In production for many years. From 3rd person to 1st person, from Mac to Xbox exclusive. The Multiplayer was slapped together, though. That was in a matter of months. Some ridiculously low number. I can't remember.

Ya i remember reading that it was a very small team and they practically cut it out altogether. But all that to say, they delivered once and couldn't really do it again. And i guess that`s not a surprise when you take out the shit i thought was great about it. When i look back now, i can really say that to me, Bungie just didn't get it. Hell, just (somewhat) putting the Halo1 pistol back in Reach has made the game even more fun online for me. And now in Halo4, were back to no Halo1 pistol...i was like, here we go again.

If your gonna put a pistol in Halo, put the god damn Halo1 pistol, hell make it a power weapon if you have to, but put it in the game! Halo without that pistol feels like Star wars with Katana blades, ya its a sword but...
 
Halo's campaign was made in 5 months. The multiplayer was less than that, and was done under the table.

They extended Halo 1's campaign by literally taking what they had actually completed up to that point, and having you go through it in reverse. This is by Bungie's own admission.

Well then, right there. They need to cut corners to recreate the magic of Halo 1. Haha.

I specifically remember playing through the second half of Halo and thinking "This is so cool, going back through these areas". To me, it made logical sense. I'd never played a game that went full circle like that. I know it's why many people hated Halo, but it's why I loved it.
 
Well then, right there. They need to cut corners to recreate the magic of Halo 1. Haha.

I specifically remember playing through the second half of Halo and thinking "This is so cool, going back through these areas". To me, it made logical sense. I'd never played a game that went full circle like that. I know it's why many people hated Halo, but it's why I loved it.

I feel exactly the same. I enjoyed going back in the level.
 
Well, i was hopeful. But Halo2 to me is the worst one they've made by far. None of the Halos really managed to recapture the "feel" of the first one to me, but Halo2 was just boring to play. I ended up enjoying the others after more than 2, but Halo CE`s SP is still the best one by far. Theres just something about it.

Plus (this might be a little rant) but there was these little things that bothered me about the other ones, like no more "wort wort wort" from the Elites, or that first person view you had when you first land on "Silent cartographer" that was so badass and yet they NEVER did again after that.... what do they do in the games after that, do a cut-scene instead... i was like, why?!?! There was so many great things about the first one that they just cut out of the sequels for god knows what reason. The Pistol! The fact that it killed the Hunters one shot in the back. Those little things were great and they just removed them like it they were worthless. I dont even think THEY fully got what made it popular.

Well think back, Doom 3 was a high end PC game at the time, and it was still a corridor shooter (as apposed to previous Dooms being more open) in order to support things like stencil shadowing. They were cool tech demos that showed what could be possible on the xbox when you didn't have to worry about any other game code. =p

As for your rant, some of those things were still in following Halos, such as the single shot for Hunters (which I never really liked). Other aspects, such as levels starting out in the 1st person perspective, was more due to it being easier to just show some things in that perspective as apposed to creating an entire cut-scene with custom animations.

Though I agree that no other Halo has captured "that" feel, I think a large part of that has to do with how new everything in Halo was at the time. That feeling of discovery and mystery had a lot to do with impressions left by Halo 1. I really don't think there's anything Bungie could have done to recapture that feeling, at least within the trilogy. Not that I'm saying Halo 2 couldn't have been better. =p
 
Well think back, Doom 3 was a high end PC game at the time, and it was still a corridor shooter (as apposed to previous Dooms being more open) in order to support things like stencil shadowing. They were cool tech demos that showed what could be possible on the xbox when you didn't have to worry about any other game code. =p

As for your rant, some of those things were still in following Halos, such as the single shot for Hunters (which I never really liked). Other aspects, such as levels starting out in the 1st person perspective, was more due to it being easier to just showing some things in that perspective as apposed to creating an entire cut-scene with custom animations.

Though I agree that no other Halo has captured "that" feel, I think a large part of that has to do with how new everything in Halo was at the time. That feeling of discovery and mystery had a lot to do with impressions left by Halo 1. I really don't think there's anything Bungie could have done to recapture that feeling, at least within the trilogy. Not that I'm saying Halo 2 couldn't have been better. =p

I remember trying the one shot on the Hunters and i couldn't do it in the following games. In which game does that work? And the first person view was so much more exciting, even if it did end up being an easy cop-out for them. Everyone that played thought that was bad ass so why the hell would they take that out to instead put more work into something that doesn't make me feel like that did? I don't get that.

The magic to me was the fact that i felt like i could play any way i wanted in CE. In the other games, it just felt like they were too planned out which is why Halo to me lost some of that magic. In Halo CE nothing really felt forced even when they were. If they put weapons down, or vehicles (other than the Banshee part when you have to fly up the level) you could either pick them up or not and you continued playing how you wanted to play it. You didnt have to use any of that (except the banshee part). The game felt like it was rushed and they just put shit down for the sake of putting shit down, but it actually ended up working out well that way. :p

But in Halo2, when theres a tank, or a jeep or anything really, you better use it cause the game is designed that way. Heres a grenade or rockets, use it very soon. There was no exploration, it just felt really restricted and way too planned out. I hate that. In that whole Halo CE rush, it did things that ended up turning out great and unpredictable in its gameplay that they then removed and made way too predictable.
 
Why?

I cannpt fathom why people want to let this stale gen go on.

Is it the money?

Come on, a $399 console every 6-7 years should be within reach of almost everyone.

Halo 4 is representative of games still being able to "wow" us graphically/artistically within this generation still. In a way, that makes it more exciting than Halo 4 on 360 than on 720...this system I bought is still delivering. I understand people wanting next-gen, but personally, I am perfectly content with the situation right now...Halo 4 helps that. I do get what you're saying though.

It has nothing to do with money.
 
I remember trying the one shot on the Hunters and i couldn't do it in the following games. In which game does that work? And the first person view was so much more exciting, even if it did end up being an easy cop-out for them. Everyone that played thought that was bad ass so why the hell would they take that out to instead put more work into something that doesn't make me feel like that did? I don't get that.

The magic to me was the fact that i felt like i could play any way i wanted in CE. In the other games, it just felt like they were too planned out which is why Halo to me lost some of that magic. In Halo CE nothing really felt forced even when they were. If they put weapons down, or vehicles (other than the Banshee part when you have to fly up the level) you could either pick them up or not and you continued playing how you wanted to play it. You didnt have to use any of that (except the banshee part). The game felt like it was rushed and they just put shit down for the sake of putting shit down, but it actually ended up working out well that way. :p

But in Halo2, when theres a tank, or a jeep or anything really, you better use it cause the game is designed that way. Heres a grenade or rockets, use it very soon. There was no exploration, it just felt really restricted and way too planned out. I hate that. In that whole Halo CE rush, it did things that ended up turning out great and unpredictable in its gameplay that they then removed and made way too predictable.

IIRC the BR and sniper were the two weapons that could single shot kill the Hunters in Halo 2.

Also, I agree with Halo 2 being more linear, which is exactly one the main reasons why I didn't care for it. I was happy that Halo 3 and on opened the sandbox back up, which is why I liked the following games far more.

This whole linear approach is still one of the concerns I have with Halo 4 and unfortunately I haven't seen a comment from anyone at 343i that calms my fears in this respect. =/
 
IIRC the BR and sniper were the two weapons that could single shot kill the Hunters in Halo 2.

Also, I agree with Halo 2 being more linear, which is exactly one the main reasons why I didn't care for it. I was happy that Halo 3 and on opened the sandbox back up, which is why I liked the following games far more.

This whole linear approach is still one of the concerns I have with Halo 4 and unfortunately I haven't seen a comment from anyone at 343i that calms my fears in this respect. =/

They have said the levels will be very open IIRC.
 
They have said the levels will be very open IIRC.

Yeah - the E3 demo is very narrow in terms of pathway and encounters - as an obvious way to show off the content of that demo. All of that gameplay is actually in the game level, but spread out way more than the E3 build. Lots of big places to explore. Lots of emphasis on sandbox.
 
IIRC the BR and sniper were the two weapons that could single shot kill the Hunters in Halo 2.

Also, I agree with Halo 2 being more linear, which is exactly one the main reasons why I didn't care for it. I was happy that Halo 3 and on opened the sandbox back up, which is why I liked the following games far more.

This whole linear approach is still one of the concerns I have with Halo 4 and unfortunately I haven't seen a comment from anyone at 343i that calms my fears in this respect. =/

I do remember seeing a video somewhere that said that there are open areas and exploration in Halo4. Actually on Giantbomb, Franky said that the demo part was "one way" of doing it but had multiple paths through.
 
IIRC the BR and sniper were the two weapons that could single shot kill the Hunters in Halo 2.

Also, I agree with Halo 2 being more linear, which is exactly one the main reasons why I didn't care for it. I was happy that Halo 3 and on opened the sandbox back up, which is why I liked the following games far more.

This whole linear approach is still one of the concerns I have with Halo 4 and unfortunately I haven't seen a comment from anyone at 343i that calms my fears in this respect. =/
http://m.computerandvideogames.com/352437/previews/halo-4-hands-on-with-a-true-halo-sequel/
Read and feel relieved...
 
Yeah - the E3 demo is very narrow in terms of pathway and encounters - as an obvious way to show off the content of that demo. All of that gameplay is actually in the game level, but spread out way more than the E3 build. Lots of big places to explore. Lots of emphasis on sandbox.

Could you compare it to Halo 3? Bigger? Smaller?

Or is that something you can't talk about at the moment?
 
Yeah - the E3 demo is very narrow in terms of pathway and encounters - as an obvious way to show off the content of that demo. All of that gameplay is actually in the game level, but spread out way more than the E3 build. Lots of big places to explore. Lots of emphasis on sandbox.


I appreciate the attempt to reassure, but the term "sandbox" could merely relate to the optional nature of handling enemies with a weapon of your choosing. What I'm hoping for is the more expansive, large, open, ground battles of Reach or the huge vehicle battles in Halo 3.

Scope has always been a major factor in Halo, and not some superficial scope either. I'm also not hoping for waves of 60+ enemies to fight, but I'd be happy with the scope of other major Halo battles that pretty much every Halo fan remembers to this day. We'll see...
 
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