Forza Horizon - Fall 2012 - Developed by PlayGround Games

Yep, Colorado looks very nice. Seriously, i'm absolutely hyped for this game.

Elements in the game can also be seen as a stepping stone to a better,more 'atmospheric' FM5..
 
Pikes Peak, incredible scenery, great mountains, long expanses of freeway, snow, dirt, and more. You really think Colorado is boring?

Some of these complaints being posted are so WTF.

Almost tempted to go into the THREAD WE DO NOT SPEAK OF to see if we have some spillover into here.
 
Yep, Colorado looks very nice. Seriously, i'm absolutely hyped for this game.

Elements in the game can also be seen as a stepping stone to a better,more 'atmospheric' FM5..
Man, a lot of it is basically PoC for FM5. Night and dirt being the main ones. Given their DNA coming from Bizarre and Codies (amongst others) I'm not surprised they're the guys to show Turn 10 how to do it.

Edit: Interesting to note, during the rally bit, the Lancer driver had a helmet on. Not sure if it was there during the road bits, though. And the environments look VERY PGR4. Which is a good thing.
 
Forza Horizon October 23rd

Medal of Honor Warfighter October 23

EDIT: Need for Speed Most Wanted October 30

Move your date Microsoft.
 
My only worry is how I will manage this and Forza 4 at the same time. I'm only 13.4% complete with it. :D
This will be my replacement for mainline Forza. I'd take an open world free roam over flat circuit races any day of the week. This way Turn 10 can make Forza 5 even more hardcore motorsports based if they want, and keep the rest of the car culture stuff and Top Gear like events in Horizon installments.
 
So, ok, with all these improvements (dynamic IBL, open wolrd, same physics...) I assume that the game is no longer running at 60 FPS... No word on this point curiously !
 
So, ok, with all these improvements (dynamic IBL, open wolrd, same physics...) I assume that the game is no longer running at 60 FPS... No word on this point curiously !

It's confirmed 30 fps, with controller readings refreshing 60 times per second and physics refreshing 360 times per second.
 
I can deal with 30fps for a few reasons, we still have forza 4 which is still amazing to play, horizon is giving us an open world and night time racing finally among other things. I think both forza 4 and horizon can live next to each other without any problem.
 
Very interesting InsideSimRacing.com Forza Horizon demonstration:

http://www.youtube.com/watch?v=pGx3Uif3maA

Highlights:

11.54 - Gameplay
12.04 - PGR-like "kudos" system
13.20 - A little bit of off-road driving
13.29 - Peak at an inside view camera
16.40 - Little bit of a glimpse at map of the game and teleport system, like at TDU
17.38 - Day-night transition
18.45 - Kinect talk
20.43 - Race HUB and mentioning upgrades and painting. Still, we don't know, if there will be typical tuning of car parametres
21.05 - Car Dealer, showing BMW M5 F10
21.19 - Multiplayer talk

To be honest, it looks much better, than I expected. It seems a little bit arcadey, but it's definetely my most anticipated racing game this year...

EDIT: Hmm, just noticed someone in the other thread posted the link to a YT film, and that`s where all of the discussion is happening. Sorry for bumping the old thread...
 
It seems a little bit arcadey, but it's definetely my most anticipated racing game this year...

I'm cool with that. The point of Horizon is to be a little more relaxed that Motorsport. It's just about fun. I can't wait to just cruise around. The barnyard find cars are just bloody brilliant.

My only slight right now is why daytime appears to be orange. It's either orange or nighttime. I expect more lighting variation in the retail game and that this is just the particulars of the demo.
 
Hasn't anybody learnt that one reason COD sells so well is because of 60fps arcade class crisp gameplay of old?

Did Sega and Namco release 30fps arcade games with twice the candy or was 60 always the target?

Sheets, I'm relegating this one to the pile. No 60fps, no sale.
 
Hasn't anybody learnt that one reason COD sells so well is because of 60fps arcade class crisp gameplay of old?

Did Sega and Namco release 30fps arcade games with twice the candy or was 60 always the target?

Sheets, I'm relegating this one to the pile. No 60fps, no sale.
60fps in a full, open-world racer on a console. Good one. And with that rule, you would've missed out on PGR4 as well.

One less person who'd spend the whole time online whinging about 30fps, I guess.
 
Hasn't anybody learnt that one reason COD sells so well is because of 60fps arcade class crisp gameplay of old?

Did Sega and Namco release 30fps arcade games with twice the candy or was 60 always the target?

Sheets, I'm relegating this one to the pile. No 60fps, no sale.

Yet I traded in MWF3 and still play BF3. 60fps is great but if the gameplay isn't up to snuff it doesn't matter.
 
60fps in a full, open-world racer on a console. Good one.
Burnout Paradise says hello. Of course its possible, but at a cost. To get 60fps would require sacrifices across the board, including visuals and physics. And physics is the real selling point here isn't it?

For my part I'm fine with 30fps for Horizon, but I sure as hell wouldn't mind a PC version ;P
 
Burnout Paradise says hello. Of course its possible, but at a cost. To get 60fps would require sacrifices across the board, including visuals and physics. And physics is the real selling point here isn't it?

For my part I'm fine with 30fps for Horizon, but I sure as hell wouldn't mind a PC version ;P

Forza is really one of the very few series where I'd do some port begging, till I get banned here. So much wasted potential on the 360.
 
Microsoft should have given these guys on-stage presence, because they really sold me that game and it looks freaking amazing.

That trailer undersold it.

Dan Greenawalt might be one of the best in giving press demos out there right now. His Forza 4 presentations last year were fantastic as well.
 
Burnout Paradise says hello. Of course its possible, but at a cost. To get 60fps would require sacrifices across the board, including visuals and physics. And physics is the real selling point here isn't it?

For my part I'm fine with 30fps for Horizon, but I sure as hell wouldn't mind a PC version ;P
Yeah, but I doubt there'd even be a fraction of the calculations done behind the scenes for physics with Paradise than Horizon or even TDU1/2.

Anyway, I think 60fps and greater detail will be a given if there's a sequel on the nextbox, but given the sacrifices they did to get 60fps on FM4 (30fps mirrors etc.) it'd be a miracle to get Horizon up to that speed with acceptable detail on the environments and driving model.
 
I know race cars are not in Horizon, but I hope full car customizations are still in, because it seems there's a way to make that ugly new Viper look a bit more ... appealing.

iuqQF.jpg


New Viper GTS-R
 
Anyway, I think 60fps and greater detail will be a given if there's a sequel on the nextbox, but given the sacrifices they did to get 60fps on FM4 (30fps mirrors etc.) it'd be a miracle to get Horizon up to that speed with acceptable detail on the environments and driving model.
Christ, I'll be fucked off beyond belief if MS don't decree a minimum benchmark requirement of 60fps for ALL Nextbox games. But I know deep down that this won't happen and some devs will still make games that look incredible in screen shots but chug along at sub-60 frame rates. It happens every generation.
 
Christ, I'll be fucked off beyond belief if MS don't decree a minimum benchmark requirement of 60fps for ALL Nextbox games. But I know deep down that this won't happen and some devs will still make games that look incredible in screen shots but chug along at sub-60 frame rates. It happens every generation.

why would next gen be any different from this gen, last gen, the gen before that, and before that?

the ratio of people who give a shit about 60fps vs 30fps and better graphics, is probably 3%/97%
 
Not sure if anyone gives a crap, but here's the confirmed list of cars in Forza Horizon...mind you, they're not complete.

http://www.gameranx.com/updates/id/7307/article/forza-horizon-cars-list-revealed/

Car List for Forza Horizon

Abarth

Alfa Romeo

2007 Alfa Romeo 8C

Aston Martin

2012 Aston Martin Virage

Audi

1983 Audi Sport Quattro

Bentley

2012 Bentley Continental GT

BMW

1973 BMW 2002 Turbo
1991 BMW M3 E30
2008 BMW M3 E92
2012 BMW M5 F10
2011 BMW 1 Series M Coupe

Bugatti

1992 Bugatti EB110 SS

Cadillac

2011 Cadillac CTS-V Coupe

Chevrolet

2010 Chevrolet Corvette Grand Sport (With top down)

Dodge

1969 Dodge Charger????

Ferrari

2009 Ferrari California
2010 Ferrari 458 Italia
1957 Ferrari 250 TR
2011 Ferrari 599 GTO
1995 Ferrari F50 - Alternative image
1964 Ferrari 250 GTO

Ford

2005 Ford GT
1970 Ford Mustang Boss 409

Gumpert

2010 Gumpert Apollo Sport

Honda

2005 Honda NSX-R GT

Lamborghini

2010 Lamborghini Murcielago LP670-4 SV
1988 Lamborghini Countach LP5000 QV

Lancia

1974 Lancia Stratos HF Stradale - Alternative image

Lexus

2010 Lexus LF-A

Lotus

2006 Lotus Exige Cup 240
2009 Lotus 2-Eleven

Maserati

2010 Maserati GranTurismo S

Mazda

2010 Mazda MX-5 Superlight
1997 Mazda RX-7 FD

Mercedes-Benz

2009 Mercedes-Benz SL65 AMG Black

McLaren

1997 McLaren F1 GT

Mitsubishi

2008 Mitsubishi Lancer Evo X GSR

Nissan

2002 Nissan Skyline GT-R V-Spec II R34
2010 Nissan 370Z

Mosler

2010 Mosler MT900S

Pontiac

1977 Pontiac Firebird Trans Am

Radical

2011 Radical SR8 RX

Renault

1980 Renault 5 Turbo
2010 Renault Megane RS 250
2009 Renault Twingo Sport Cup

Saleen

2004 Saleen S7

SRT

2013 SRT Viper

Toyota

1998 Toyota Supra RZ

Traffic Cars:

???? Audi A4 Avant (Unspecified year)

2004 Chrysler PT Cruiser

2011 Ford SVT Raptor

2010 Ford Taurus SHO

2011 Toyota Prius

???? Toyota RAV4 (Unspecified year)

???? Toyota Camry (Unspecified year)

2004 VW New Beetle

Planes:

P51 Mustang
 
acm2000 said:
why would next gen be any different from this gen, last gen, the gen before that, and before that?
Because we might finally be getting hardware powerful enough to make it a realistic proposition?

the ratio of people who give a shit about 60fps vs 30fps and better graphics, is probably 3%/97%
Well speaking personally, how a game looks in motion is far more important than how it looks in static screen shots. 60fps has always been a big factor in that.
 
Because we might finally be getting hardware powerful enough to make it a realistic proposition?


Well speaking personally, how a game looks in motion is far more important than how it looks in static screen shots. 60fps has always been a big factor in that.

While it's true, users really don't care and would rather have eye candy.

Insomniac made a great blog post about this subject.

Here's the last part of it:
The first thing I noted in reviewing these results was that 16% of the respondents said they wouldn’t buy a non 60fps game. Now, considering the top selling games and the market research, I take that to mean one of two things:


  • People are big fat liars. Sales numbers clearly contradict this pattern. Or,
  • The group responding to this poll in the first place was a self-selected group of people with an interest in framerate in the first place. Which may also explain why that last group is represented by such a small response rate in the poll results.


Based on the research, the informal polling and various conversations with fans and other game buyers, I’ve come to the following conclusions:


  • Framerate is important, but not critically so. When there is a clear choice between framerate and improved graphics, graphics should win. The correlation with review scores is clear.
  • There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game.
  • Only a minority of players notice framerate as a significant issue of any kind.
  • Framerate should be as consistent as possible and should never interfere with the game. However, a drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once. As in, “Damn! Did you see that? That was crazy!”
  • A solid framerate is still a sign of professional, well-made product. When there is a trade-off for framerate, it needs to be clearly worth it. i.e. It must introduce clear improvements on what the player sees, and never used as an excuse to not optimize the game or art.

What does all of this mean, really?

It means that framerate is still important to us here at Insomniac, but it’s not on the same pedestal it was before. And that Ratchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game.
http://www.insomniacgames.com/how-much-does-framerate-matter/

That post is getting 3 years old and I don't think anything has changed.
 
They're taking the models from FM4. I doubt they'll have the time to fix them.

Well, for FM4, they fixed some errors on ancient cars (headlights color on the F50 for example) and for the Porsche Expansion they completely remodeled at least the 997 Turbo.
Granted the Porsche might have gotten a special treatment due to the whole licensing mess but still, maybe we'll get one or two remodeled Ferrari in Horizon.


It's long overdue, a good portion of the Ferrari roster really needs to be vastly improved and some need to be scrapped and remodeled completely (F40, Enzo Ferrari, etc...). If not for Horizon, at least for FM5 on Durango. I love the F40 but I've barely driven it in FM3 and FM4 due to how ugly the thing is. :-/
 
For games such as GT and FM, 60fps is a MUST. Every other game that isn't sim based, where lap times and such don't count for everything, 30fps suffices imo.
 
Well, for FM4, they fixed some errors on ancient cars (headlights color on the F50 for example) and for the Porsche Expansion they completely remodeled at least the 997 Turbo.
Granted the Porsche might have gotten a special treatment due to the whole licensing mess but still, maybe we'll get one or two remodeled Ferrari in Horizon.


It's long overdue, a good portion of the Ferrari roster really needs to be vastly improved and some need to be scrapped and remodeled completely (F40, Enzo Ferrari, etc...). If not for Horizon, at least for FM5 on Durango. I love the F40 but I've barely driven it in FM3 and FM4 due to how ugly the thing is. :-/

If that was due to licensing debacle, then I guess it's one good thing we got out of the whole mess. Besides Porsche, that is.

Annoyingly, the proportional and geometry errors of the F40 and Enzo were fixed with the F40 Competitzione and FXX DLC models. After four games with the same modeling errors, I'm surprised Ferrari apparently hasn't noticed. Given how obsessive they are about "brand integrity," you'd think they would have said something by now.

I can see the models being reworked to have the lights working, (if nothing else it's been a long time coming for working headlights and DRLs in Forza so kudos to Playground). As for remodeling them to fix bad geometry, it's not a big concern with the 360's lifespan nearing an end, but, I agree, a must for the new system.
 
Where did you read that?

Here, but it's in portuguese. D:

EDIT: I'll try to translate:

Jalopnik: Are you still using the same physics engine from Forza 4? Did you changed something?

Alan Hartman: The game is based on the same engine, yes. But we changed a few things to make the steering more "stylish".

Jalopnik: What about the graphics?

AH: It is also based on the Forza 4 engine, but with some important changes. All cars had to be redesigned to Horizon, since they will do different things. In addition, we had to do things like putting the lights to work. We're also using more scattered light effects compared to Forza 4, and have much more variations in ambient light. Much more bounced light to create atmosphere. We have what we call "UberLOD" - LOD stands for "Level of Detail".

And there will be great sights to see while driving. Views that go from 30 Km away - and you can go to each one.


EDIT n° 2:

One thing that I've noticed is that the car interiors seems more detailed in the external camera than they are in Forza 4 (where they're dark).

Forzahorizon3.jpg
 
They also said FM3's engine was built from the ground up...
You can be sure that FH's models will be FM4's, would be stupid to remodel all the cars when they can just handpick in hundreds of cars already modeled.

Also, that dark cockpit thing is a myth. Well not a myth but a weird bug or omission by Turn 10. In FM3, the 2002 Turbo had a clear cockpit in chase cam for example so it seems that it's a case of not bothering to light the cockpit of the in-game models.
 
They also said FM3's engine was built from the ground up...
You can be sure that FH's models will be FM4's, would be stupid to remodel all the cars when they can just handpick in hundreds of cars already modeled.

Also, that dark cockpit thing is a myth. Well not a myth but a weird bug or omission by Turn 10. In FM3, the 2002 Turbo had a clear cockpit in chase cam for example so it seems that it's a case of not bothering to light the cockpit of the in-game models.

Nah, they're dark just to hide the lack of details there...
 
Yeah, I don't see them remodeling anything to be honest. Would defeat the purpose of the 'partnership' with Turn 10. Redesign just probably means getting headlights and shit working..
 
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