EDGE: Syndicate Sold 150,000 Copies.

This is the sort of game that Kickstarter would have done very well with. A remake/expansion of the original with updated visuals would have been a multimillion kickstart success.
 
Enjoyed it for what it was.

The real misstep was the forgettable sp campaign. The co-op was actually really fun and felt closer the what the original was -- more of a sandbox, more options and coordinated teamwork. It's a shame that the whole thing was such a missed opportunity. Starbreeze gives their fps a great sense of virtual body, the presentation was slick, and the shooting was satisfying.

Sad.
 
I've never been so happy to see a game bomb before. EA truly deserved this.



Oh yeah because everyone has been hating on the Xcom game coming out this year right? And everyone loves the Xcom FPS instead? Fucking stupid.

Why is this so hard for devs to get? Just look at the old game, think "what kind of things did we not get to accomplish with this game, due to time and technology constraints?" Or, "what do fans want from a new game that they never got from the original?"

Not, "we need to modernize this old piece of shit and ignore all of its legacy. Let's make a modern FPS because those are way more popular than slower paced, tactical games."
 
Besides the fact that it was nothing like the original...

I just wanted the sort of hub world concept that Starbreeze had been playing with since Butcher Bay.

... THIS.

The game didn't even play to Starbreeze's strengths, let alone the open nature of the series. I might have considered buying it if it did.

After Riddick and The Darkness, I don't think it would have been hard for Starbreeze to top a hub world similar to what was seen in DE:HR. Instead they release a 5 hour, ultra-linear game.
 
You lost interest because of a separate mode you didn't care to play anyway?

I lost interest too. From what I was reading, the co-op mode was given more attention than the single player, and that's what I really care about. Sounded like the co-op campaign was longer and more fully fleshed out, but I don't particularly like being required to play with random people. I get more enjoyment just playing by myself. That didn't make me want to run out and pay full price.

I'll probably still pick this up in the future...
 
I'll tell you why I didn't buy it, so if you are reading Starbreze, maybe this will help you understand from one gamers perspective.

I grew up on video games. I played my NES, I played with my friends Amiga, and I played much much more with my PC.

I'm tired of people taking games from my teenage years and shitting them up. You took arguably one of the great isometric strategy games from that generation and turned it into a bad FPS. Why? Look at what Firaxis are doing with X-Com. They didn't ruin it by making a disconnected FPS. Now that's not to say it can't be done, Bethesda did it with Fallout but you didn't do it with Syndicate.
 
That's sad, it looked like a really interesting game to me. Starbreeze is a cool studio too.

Visually interesting, but it played like crap on the PS3 if the demo is anything to go by. "Weight"-y controls don't work with the masses (and don't work with me either) so it isn't surprising most everyone passed on a weighty-controlled Left 4 Dead with Cyberpunk art-style.
 
So when is EA shutting down the coop servers? Because I want to play the coop one day and I dont want to put money down on this game and POOF cant play it anymore.

I need to try the co-op. I've read nothing but good things about it here. I do hope Starbreeze gets another crack at a game, though. The presentation in Syndicate is top-notch aside from the lens flares and shit. The animation of Kilo and weight he has is something I appreciated, but the lack of freedom to do much of anything really dragged it down for me. I think they're still a capable developer, but the things I read about EA sending managers over there to keep an eye on things and all that during the development process makes me think their hands were tied.

EDIT: Do we know how well The Darkness II did? I thought that was the better game as far as single player goes, and it came out like 2 weeks before. It'd be funny if Starbreeze's old franchise outsold their new one.
 
I liked it too. if only it had a better story. but I enjoyed the combat a lot.
Yeah, it wasn't anything that was going to set the FPS world on fire. But the core mechanics were fun and the levels were pretty decent. You're right though the story could have been so much better considering the creative world Starbreeze built (liked all of the little data icons that appeared on everything).

I also played the co-op for a lot longer then I expected. Me and an angry british man had a blast going through a couple of those later levels on hard.
 
Syndicate had the classic Halo 30 seconds of amazing gameplay, but unlike Halo, it didn't repeat over and over again. It happened roughly once per 20 minutes.

That game was too barebones. It needed more. If they did a RPG with that combat, that aesthetic, and that soundtrack, it would have been godly.
 
Played the demo, was completely turned off by the nauseating FOV and persistent autoaim. As close to unplayable as any FPS I've played this gen.
 
It's really hard to understand why take a franchise that only "old" gamers would care about and try to fit in the FPS genre. What kind of value does the Syndicate brand adds in that scenario?

And there probably is a middle ground between making "exact copy" and an FPS...

Still, I would probably grab cheap on some promo... but it isn't on steam on EA doesn't let other services (gamersgate, greenmangaming) sell to my region, so I'm stuck with Origin and the twice a year good deals they made over here.
 
So when is EA shutting down the coop servers? Because I want to play the coop one day and I dont want to put money down on this game and POOF cant play it anymore.

Isn't the coop peer-to-peer?
 
This is funny, because is not true.

There's no sure way to make this statement with a straight face.
It will be interesting to see how X-Com does with the isometric game coming out, if it bombs like this than your right but who knows until it happens.
 
The co-op is great fun, and the campaign is... fine, if a little short. The Syndicate name probably dragged them down, honestly - I doubt many people who knew what Syndicate used to be wanted the game, and people unfamiliar with the original had no reason to get excited about a reboot.
 
It will be interesting to see how X-Com does with the isometric game coming out, if it bombs like this than your right but who knows until it happens.

I actually want to see how X-com does.

Not that I want it to bomb, but I would like to see how "hard core" fans react when they are given what they want.
 
This is funny, because is not true.

There's no sure way to make this statement with a straight face.

Think of it like this, if it incorporated the originals concepts then it would have been a far more interesting game and that would appeal to people whether they knew about the first game or not.
 
I actually want to see how X-com does.

Not that I want it to bomb, but I would like to see how "hard core" fans react when they are given what they want.
I agree, I want it to do well but I just don't know how it well it will do.

Think of it like this, if it incorporated the originals concepts then it would have been a far more interesting game and that would appeal to people who knew about the first game or not.
It's very well might but it's possible it's going to bomb as well, I hope it doesn't but it will be interesting to see.
 
This is why you don't bastardize existing franchises just for money. The target audience has no investment to the franchise, and those that do feel alienated. I feel bad for the devs but hopefully this will be a lesson learned for publishers.
 
I actually want to see how X-com does.

Not that I want it to bomb, but I would like to see how "hard core" fans react when they are given what they want.

Well, provided it's a good game. I am wary of Firaxis. But I actually feel the same way. My prediction is that it is going to bomb.
 
That money they used to get Skrillex to remix the original game's theme could have been used for marketing.

ice burn!

I did love that remix though. Shit was in my head for months

Didn't care for the SP, but coop was fantastic and feel guilty for trading it in =/
 
That's sold not shipped right? EA might have made a little more money on it I guess but probably not alot more (I still remember they never even mentioned it in the last financial report).

As for Starbreeze's argument, that's utter crap on 2 levels:
1) You only need to look at XCOM enemy unknown to know that this stuff can be done right and will please a fanbase.
2) By contrast you chose a damn FPS, the one genre that is far too crowded for its own good and expected massive success? Going back to XCOM the RTS will probably be faaar more successful than the oft-delayed FPS reboot. Companies need to learn that not ever game needs to be an FPS.

Lastly, even then the game could still have been enjoyable on its own merits whether or not it lived up to the IP, but it still didn't do that. Syndicate was totally mediocre crap.
 
Xcom will beat those numbers on PC alone. Watch.

Unlike you, I don't want games to bomb.

I'm just tired of this "give what the forums posters want, and it would have sold a shit load better".

I think that the syndicate IP had no weight these days. Regardless of how the game turned out to be.
 
I actually want to see how X-com does.
I'm definitely picking that one up. And one nice thing to notice about that X-Com game is that its not a carbon copy of the originals, but a modern take on it.

That's what the fans want. Original gameplay but modernized and streamlined. And modernized is not shorthand for first-person-shooterization.

Will it please everybody? No. But then again nothing ever does.
 
I swear to god, this game was announced to even EXIST something like 4 months before it's release date. It's not a masterpiece, but it's a solid game all around, and deserved to sell at least 500K.

But EA forgot to tell people it existed.
 
Unlike you, I don't want games to bomb.

I'm just tired of this "give what the forums posters want, and it would have sold a shit load better".

I think that the syndicate IP had no weight these days. Regardless of how the game turned out to be.

I feel the same way. I think Syndicate would've been a huge bomb no matter what.

X-Com may strike on a nerve on console (again, provided its good) because the X-Com brand is more well-known than Syndicate, AND CivRev was very popular on console a while back. But Syndicate? No chance.
 
I've never been so happy to see a game bomb before. EA truly deserved this.



Oh yeah because everyone has been hating on the Xcom game coming out this year right? And everyone loves the Xcom FPS instead? Fucking stupid.

I agree: total waste of a franchise.

Stay true to the roots. I think a game like that would have done much better.

I feel the same way. I think Syndicate would've been a huge bomb no matter what.

X-Com may strike on a nerve on console because the X-Com brand has way more cachet than Syndicate, AND CivRev was very popular on console a while back. But Syndicate? No chance.

I think Syndicate has a better name recognition that XCOM. Maybe it is a Euro thing. Not sure.
 
It was a great idea to make a game nobody wanted in an overcrowded market. Good job EA, you've ruined another franchise, wasted the time of a brilliant team and compromised their future.
 
"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.

Holy crap, could you be any more of an idiot?
 
Syndicate had the classic Halo 30 seconds of amazing gameplay, but unlike Halo, it didn't repeat over and over again. It happened roughly once per 20 minutes.

That game was too barebones. It needed more. If they did a RPG with that combat, that aesthetic, and that soundtrack, it would have been godly.

I concur sir

Also, the sound design like I said numerous times, was GOD-TIER
 
I feel the same way. I think Syndicate would've been a huge bomb no matter what.

X-Com may strike on a nerve on console (again, provided its good) because the X-Com brand is more well-known than Syndicate, AND CivRev was very popular on console a while back. But Syndicate? No chance.

Well, UFO is way better than Fallout so if it doesn't smash through sales figures for Fallout 3 it will be a disaster.
 
"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.

Uh, actually I'm pretty sure people would've loved to see an honest-to-goodness, real Syndicate. I mean look at how people are reacting to Xcom: Enemy Unknown. The new Syndicate didn't necessarily have to be exactly the same, again, look at Xcom: Enemy unknown. Making the new Syndicate a linear corridor crawler cinematic experience ala CoD sure as shit wasn't the right direction to go in.

And yes, I own Syndicate, I am one of the few that bought the game.
 
On PC alone it would have. Steam users have a huge love for games that resemble old "forgotten" classics. Deus Ex did record numbers for a single player game last year before Skyrim came out. Xcom will do amazing as well, just watch. That will make this situation all the sweeter.
Deus Ex had the leak that made people hungry for it though. I liked the look of the game and wanted it, but was weary of it because it was made by a different team and it was their first game. The first 1/3 of the game getting leaked was a great thing. It left people wanting more, wanting to see the end of the game.

Shareware is something that devs of big games should really look into doing again. Because if a dev is confident in their product a shareware release will only help them.

And this is the type of game that probably would have benefited from a shareware release. A good game that got lost in the crowd because it didn't get backing.
 
There were options other than "an exact copy of the original". Take the original game, bring it up to date with modern graphics and modern gameplay advances, kind of like they're doing with the new X-Com game. Nobody wanted a FPS for this franchise...
 
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