CosmicQueso
Member
Yep. Any idea how well (or bad) the Darkness 2 did? That was a great game.
Just slightly better than Syndicate, unfortunately.
Yep. Any idea how well (or bad) the Darkness 2 did? That was a great game.
What about it? F3 was nothing like 1 and 2.
Fallout 3 succeeded because it was a Betheseda game and a pretty good one. Syndicate is just an EA game, and people don't line up to buy EA non-sports games.
Idiots probably could have released a PC exclusive isometric tactics/strategy game and sold twice that. Probably would have cost less to make, less to advertise and they could have sold it exclusively through Origin and kept a bigger piece of the purse.
But nooooooooo, had to make it a console FPS sold on a disc because that's what everybody else is doing.
That's a shame. Anybody who liked the Darkness should give it a shot. The extra Solo/Co-op modes are also pretty decent. Its also polished to hell and back again.Just slightly better than Syndicate, unfortunately.
I lost interest when I heard about the co-op focus.
I pains me to see publisher and devs still having no fucking idea what's going on.
They changed the game too much and became something that looks like shooter #34590687 and that's the sole reason why it did not sell well.
How blind can they go? And since when a fan favorite delivered in "fan service" style receives complains the likes of "oh, you didn't innovate enough". That's bullshit. Perfect example of a dev that simply don't know the fuck they are doing nor the people they are targeting. Congrats, you got the sales you deserved.
Why do people keep making FPS games when the FPS genre is so damn overcrowded. :/
Even a ripoff of Deus Ex would have been preferable. The Starbreeze guys clearly could have made a much more involved game if they really wanted to.
If you play it you can see what they were trying to do with some of the set up in the world and some of the mechanics they were plopping in. It struck me as just straight up creep in scope and that they couldn't fully execute. The detail in the world was intense. The game's worth playing.
Even better though is that I've finally decided to go back and play Chronicles of Riddick, a Starbreeze joint. Awwww yeah.
Why do people keep making FPS games when the FPS genre is so damn overcrowded. :/
I can still lament such capable developers settling for something that was so unambitious in its finished form.
Buy LOW, sell HIGH. It doesn't work as well the other way around.Why?
Because Shooters were the #1 genre last year for the first time.
Because Shooters have been a growth genre for the past 4 years.
Because Call of Duty owns all sales records, and it's a Shooter.
Because there were more Shooters in the top 10 sales chart last year than in any year previously.
Because most other genres have been declining, with the exception of Fighting and Action, since the Music game bubble of 2008.
Because the casual market has disappeared, as have the Wii and NDS markets.
Because companies have bills to pay and it's the one genre where people still buy their games new.
It's not laziness. At all. It's more desperation hoping for something to make some money.
Buy LOW, sell HIGH. It doesn't work as well the other way around.
Why do people keep making FPS games when the FPS genre is so damn overcrowded. :/
lolwut?
http://www.edge-online.com/news/starbreeze-proud-syndicate-despite-poor-sales
Edge has a short interview with Starbreeze's CEO. They go to say this:
It doesn't sound like the data comes from the CEO or EA. Can people in the know suggest if this figure is accurate enough?
Also in the interview:
Not really, most of those guys were laid off if memory serves correct—and a majority of the rest have gone to MachineGames, rumored to on a Wolfenstein reboot.I kind of feel bad for Starbreeze. They are the guys that made the Riddick: Escape from Butcher Bay Xbox game right?
I want to say that there was a rumor that what came out was the second version of the game—and the first version is what spawned the Paradox guy's comments about it being inspired by GTA. If that was the case, I imagine they might've scaled it down due to ambition and cost—even though the could have possibly made that for around the final price tag of the game.Even a ripoff of Deus Ex would have been preferable. The Starbreeze guys clearly could have made a much more involved game if they really wanted to.
I've never been so happy to see a game bomb before. EA truly deserved this.
Oh yeah because everyone has been hating on the Xcom game coming out this year right? And everyone loves the Xcom FPS instead? Fucking stupid.
it doesn't help it was banned in Australia
I've never been so happy to see a game bomb before. EA truly deserved this.
Oh yeah because everyone has been hating on the Xcom game coming out this year right? And everyone loves the Xcom FPS instead? Fucking stupid.
If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.
That's why I like you Derrick. You are a man after my own bitter black heart.
Oh yeah because everyone has been hating on the Xcom game coming out this year right? And everyone loves the Xcom FPS instead? Fucking stupid.
So does it still feel like a Starbreeze game even after lots of the staff left for Machinegames?
I really liked Riddick and The Darkness.
I'd pick this up... but it's banned in my country. Blergh.
Kindly shut up with your excuse-making for such a tired, derivative exploitation of an IP. I'm glad this failed."Yes, I'm still proud of it," he said. "To have the courage to reboot the franchise… We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took.
"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.
10$ vs 60$ Game ?
Not entirely, obviously the 1st person view was the biggest change but many of the design systems were very similar
1)Open world, -free to explore any where you please
2)SPECIAL
3)Stats based on percentages
4)PERKS
5)VATS- Target enemy anywhere
I wouldn't say they were nothing like 1 and 2.
If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.
Next time they just won't bother. Games like this are a big red flag on what not to do. Despite whatever nuances are pointed to on boards.
That money they used to get Skrillex to remix the original game's theme could have been used for marketing.
It's pretty good, just finished it at the weekend. It's inconsistent, visually speaking, indoors looks great, outdoors, not so much. But as a straight shooter, it's decent. Guns feel good, there is a nice light strategic element with breaching and DART, I little timing with breach spikes, and a few choices to make through the campaign. It sounds decent too, but I lost track with the story. Will play again though, as it's nice and short.That's sad, it looked like a really interesting game to me. Starbreeze is a cool studio too.
Why do people keep making FPS games when the FPS genre is so damn overcrowded. :/
Really? It was just a fairly even, consistant game for me. Im curious, what were the highs and lows for you? It was fairly similar the whole way through, I don't really understand these peaks and troughs you speak of.This game is probably the most uneven experience I've had recently. The highs are so goddamn high you think it's the best game ever, and the lows are such baffling bad design is just confusing how they could be there. Worth playing for sure for FPS fans. For Syndicate fans it basically has nothing to do with the previous games.
Multiplayer was fucking ace, I loved their co-op take on things. SP wasn't the most inspired, but this game deserved better sales...and I loved the original on my Amiga back in the day.
Marketing and launch windows make a difference, people.
Really? It was just a fairly even, consistant game for me. Im curious, what were the highs and lows for you? It was fairly similar the whole way through, I don't really understand these peaks and troughs you speak of.