Oniken 8bit Shinobi x Mega Man x Ninja Gaiden x Strider x Kenshiro x Guts!

I bought this earlier today. It's not bad, but I've only played it for a few hours and I've already managed to no miss everything. So it's pretty easy, but for $5, it's good enough.

It does have some really basic design faults, though. For some reason, stages seem to be separated from one another - you can play all of them successively, but your lives and score don't carry between each stage. For the online leaderboards (I'm currently #1 btw :D), it just adds all of your best scores together, so there's no incentive to do a full run from start to finish. That's pretty dumb.
 
I bought this earlier today. It's not bad, but I've only played it for a few hours and I've already managed to no miss everything. So it's pretty easy, but for $5, it's good enough.

It does have some really basic design faults, though. For some reason, stages seem to be separated from one another - you can play all of them successively, but your lives and score don't carry between each stage. For the online leaderboards (I'm currently #1 btw :D), it just adds all of your best scores together, so there's no incentive to do a full run from start to finish. That's pretty dumb.

I think I need to get you to playtest my game :)
 
I bought this earlier today. It's not bad, but I've only played it for a few hours and I've already managed to no miss everything. So it's pretty easy, but for $5, it's good enough.

It does have some really basic design faults, though. For some reason, stages seem to be separated from one another - you can play all of them successively, but your lives and score don't carry between each stage. For the online leaderboards (I'm currently #1 btw :D), it just adds all of your best scores together, so there's no incentive to do a full run from start to finish. That's pretty dumb.

Some of us play games for fun:p

Give the developer actual feedback on the Desura page, everybody is shitting their pants 10/10 best game ever. Maybe hell fix said issue.
 
I do think the game is pretty fun, so I'm not trying to hate on it or anything, but there are still some major changes I would make. Like I said before, I'd have your lives and total score carry across all stages. You already get a bonus 1000 points for each life you have when you clear a stage, so being able to stack them would create an incentive to beat the entire game without dying.

I'd also get rid of the full health refill you get whenever you enter a new section of a stage. Instead, I'd just place a couple of health packs in fixed positions in each level (and make some of them risky to go for). Doing this would make the game a little harder (which is good), and it would also fix a problem with the scoring system. As it is, the best way to score is to rush through a level as fast as you can for the time bonus - it doesn't matter if you take a bunch of damage along the way because 1. you'll get a full health refill soon, and 2. you don't get any points based on how much health you finish a stage with. So that leads into another change I'd make: give the player a reason to avoid taking damage by having your health directly affect your score. The randomized items can be pretty annoying as well.


And finally, I uploaded a full playthrough (incl. cutscenes) of the game here if anyone wants to check it out: http://www.youtube.com/watch?v=GU-3k8VayN4
 
The gameplay reminds me a LOT of Shadow of the Ninja for NES. Sometimes I feel like I was the only person who played that game.
 
The gameplay reminds me a LOT of Shadow of the Ninja for NES. Sometimes I feel like I was the only person who played that game.

Nope, I've played it too! Great game, I loved the 2P co-op the game had... did you know that Ninja Gaiden Shadow for GB was originally gonna be a GB version of Shadow of the Ninja, but then Tecmo bought the rights to it?

I need to play Oniken, it's one of those games on the list... an indie 8bit action game sounds right up my alley.
 
nope, i rented it quite a bit! Great game!

Ditto, Shadow of the Ninja was excellent and quite noteworthy when it released. I don't recall exactly, but I believe the mags were touting (then-new developer) Natsume as being formed out of refugees from Konami and Capcom or something, and therefore to expect some wonderful tech and great gameplay from their early games (Ninja, as well as the unfortunately-named S.C.A.T.) -- they were not wrong!
 
It's alright I suppose but honestly if I'd played this on an actual NES I'd have been nonplussed by it. I give them props for at least being a B quality NES game, usually indy developers think they can give a game 16 color graphics and chiptunez and call it a day- this does actually play and feel like an NES game. Perhaps almost too much :P
 
It's alright I suppose but honestly if I'd played this on an actual NES I'd have been nonplussed by it. I give them props for at least being a B quality NES game, usually indy developers think they can give a game 16 color graphics and chiptunez and call it a day- this does actually play and feel like an NES game. Perhaps almost too much :P

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It plays more like a genesis game because it's way to fast for a NES game, and some of the sprites are way to complex! 8bit ethos, soundtrack, and color pallet but that's about it.
 
this game was on a recent indie indie bundle, y u no bump thread?!?!?!

anywayz,

I played thru this game yesterday!!! it's great!!

I love how with the 8bit style everything is so precise!! the character for the most part always moves and attacks exactly how I want him to!!

(the one hard part was attacking both sides of u while crouching, sometimes I couldnt get the other side out in time...)

and so many great bosses!!! love them all!!

my problem with the game:

it's too easy.

IMO the game would benefit greatly from a lower health bar, like 3 hits and u done.

thing is, the game is never cheap. It's designed so well that every threat has a very clean and clear pattern for the player to learn from.

but there's no consequence in not learning. You have so much health that when u do screw up it's like oh well keep moving on, thus you never get to appreciate the design since the player can rely more on brute force than precision and skill.

other than that it's a real good game. If it came out in NES time lots of us would remember it fondly and love it. It's not like there arent other great NES games that are easy.
 
Man, why can't these indie devs make something that looks like a 16-bit game for once?

Might be interesting to try this, though
 
the strength of 8 bit is the precision tho.

when u double the bits you lose that, Megaman 7 does not control as cleanly as the ones before it.

if u want more bits u need to add things like dashes or more floatiness or all those other 16 bit mobility aspects.
 
I got the Steam version. I can't get my 360 controller to work with it. Anyone else having this problem?

There are a few things you could try.


1. Try verifying the game cache by:

Right click game in library>properties>local files>verify game cache.


2. Launch game try remapping buttons.


3. Make sure you set your 360 pad as preferred device in devices in printers.

Control Panel>Devices and Printers Controller (name of controller)>Right click controller icon>Game Controller Settings>Click Advanced>Click drag down box>Set to (name of controller)>click ok
 
You probably bought the easy version

I haven't played it yet. I hope it's difficult for only 6 levels.
=(

There is a hardcore mode though, but that mode is too hard. I just want the enemies to deal more damage. They don't seem to be doing that, lol.
 
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