The Bags checkbox is new i think, didn't noticed it :O good eye
That's... how they sound! Isn't anything you imagine them sounding like just due to your own mistaken preconceptions?
btw, what will pve end game be like? will they have raid dungeons?
It was in the previous beta.
Oh cool, is more easy for me to have all in one big bag.
Oh cool, is more easy for me to have all in one big bag.
All that is missing is a auto-sorter that automatically sorts the items to item type, level and so forth.
Asura and Sylvari will be playable in the BWE AAAAAAH OMG SO MANY NEW POSSIBILITIES OVERWHELMING GAHHHHHHH
edit: let me just
Asura and Sylvari will be playable in the BWE
FOR REALSIES
Lots of keys being given out in promo sites. Curse got some I think.Any way to get into the beta this weekend without prepurchasing?
Any way to get into the beta this weekend without prepurchasing?
The way agro currently works is the mobs will attack the closest player, that's it.
2011 Gamescom interview with Colin Johansen said:Q: How the AI of enemies will work? Specifically, how enemies will chose their target? Will they be capable of complex behaviour and combat strategies?
A: Thats a great question, because its something we dont necessarely get asked details a lot. There are very few creatures in the game right now that have kind of their final skills and abilities that we intended them to have. For example, in the demo that were getting here at Gamescom the undead army in the high level map is probably the closest thing to what I would consider to be in an army that has a lot work done on it at this point. Our creatures are going to be getting a lot of work between now and release. We have really been focused mostly on the players side of things at this point and on getting all the content put together on. So creature balance will be kind one of the next things that we tackle, and well be moving army by army in trying to give them themes and skills and AI details to each army specifically. In regards to AI and aggro simple creatures will use an AI system to determine who attack, and one of the most important criteria will be who is the closest target to them, but there are also criteria like whos doing damage, how much damage theyve done and other things like that. These are basic things that most creatures would use. Then there will be unique AI for a number of different creatures that will use specific skills or the entire creatures will do different things than that. There may be creatures, for example, who attack the furthest away player in the party. There may be creatures who try to focus on people wearing medium armor or light armor, and try to chase them around. There may be creatures that run away, there may be creatures who get out of the way of attacks, there may be creatures who specifically only use skills on people at specifc times. So, all of these are aspect on which were going to work as we get closer to the release of the game. (source)
All the classes play the same with the exception of a few racial skills.
Believe me, they were everything but pointless to me.You guys' posts (and mailing back and forth with Hawkian, who had to put up with all my ramblings) are what made these late months' wait bearable. It was always a delight seeing that Kid Dracula and reading your enthusiastic posts.
![]()
WTB Jira Cyndrr 1 shot plz!
I swear to GOD this thing is frustrating the crap out of me.
Frog Pajamas, if you're on and want to run it again, I would be appreciative. I just want to get to the darn place after him so I can get my Hero armors on.
Hope you guys post a lot of screenshots/videos of the BWE. Sad I'll be missing it.
Asura Team GAF group pic?!
I am heading out to the gym, but no worries. Kill that bastard worm thing!
oh man the mushroom hair sylvari is awesome hah!
Gah this might be harder than i thought it would be to decide between sylvari and asura for my main character.
There isn't PvE end game like WoW. There are dungeons that have two modes (Story Mode and Explorable mode, that is the equivalent of heroic, 5 people). At release there are 8 dungeons where you can go and clear, each one have loot and an armor set.
The challenge come from the Explorable Mode, that is almost the same dungeon you did in Story Mode but with different paths where each one its a different experience and different stuff happen, different bosses, stuff to do, etc .
Thanks to GW2 Downscale mode, you can go back to a Lv30 dungeon as a Lv80 and it will be challenging as the first time when you did it, tho of course you will have more stats in the gear and more skills point but it shouldn't be a big advantage
Oh cool, is more easy for me to have all in one big bag.
besides world events, can dungeons also have 10-20 people running them as a raid? having to organize and plan raids was part of the fun of wow's system
I am heading out to the gym, but no worries. Kill that bastard worm thing!
Okay. Won't lie. That is badass. Like, all of it.
I'm going to take WAY too much time designing my Sylvari toon.
Yeah I think Sylvari have the best character creation.
My only concern is what will make players keep coming back on a regular basis, or at least enough to sustain a community.
I understand Arenanet and their fans are happy there is no treadmill or carrot to keep players coming back, that "fun" is the only factor.
Well i play Halo once every few months after i played it non stop for the first months it was out. Is that was guild wars 2 is going to become down the road? No real community, just a bunch of randoms who only show up once in a blue moon for the fun until it wears off again and they go find something else?
My only concern is what will make players keep coming back on a regular basis, or at least enough to sustain a community.
I understand Arenanet and their fans are happy there is no treadmill or carrot to keep players coming back, that "fun" is the only factor.
Well i play Halo once every few months after i played it non stop for the first months it was out. Is that was guild wars 2 is going to become down the road? No real community, just a bunch of randoms who only show up once in a blue moon for the fun until it wears off again and they go find something else?
My only concern is what will make players keep coming back on a regular basis, or at least enough to sustain a community.
I understand Arenanet and their fans are happy there is no treadmill or carrot to keep players coming back, that "fun" is the only factor.
Well i play Halo once every few months after i played it non stop for the first months it was out. Is that was guild wars 2 is going to become down the road? No real community, just a bunch of randoms who only show up once in a blue moon for the fun until it wears off again and they go find something else?
There is a carrot, lots of them, they're just not required to do content or to keep doing content (gear grinds). Any and all carrots are optional to the player and up to them if they want to seek them out or not. Do what you want because it's fun, not because it's literally the only option you have.
I replied to one of your previous posts regarding this. I recommend doing the Nightfall campaign then doing the Eye of the North expansion. Eye of the North is where things changed significantly, but with Nightfall came the introduction of heroes, which are AI companions that you can fully customize, making the game easier to play on your own. Prophecies and Factions are more dated and harder to do on your own without heroes. That's not to say they're bad, but at this point I'd only really do those if you still feel like playing after completing the previously mentioned campaigns. Eye of the North easily has the best and most polished content, but to access that expansion you have to have finished one of the big 3 campaigns.So, I got my Factions account working. Is there another expansion I should pick up that significantly changed the game?
We wont know till the game is out for months and how well or often the game gets new content. Those who want a traditional WoW like endgame in their MMO are going to be disappointed, so they have to realize it's not like that going in. Lot of the endgame in GW will also be PVP oriented as it was in GW1
It is not a carrot if it's not something that players find required. All games have stuff people just do for fun, they have their own goals they create, but when people talk about carrot on sticks in games it's about things that players deem vital and feel they have to go after to stay in the game and competitive. Game has no subscription and doesn't depend on players staying on to play, so it doesn't need to use carrots
I find it intriguing that a game comes along that is predominantly nothing but carrot, and the concern is that it will fall off in retention without the stick.
Damn Jira, why post the asura zone when some of us want to wait?!
I replied to one of your previous posts regarding this. I recommend doing the Nightfall campaign then doing the Eye of the North expansion. Eye of the North is where things changed significantly, but with Nightfall came the introduction of heroes, which are AI companions that you can fully customize, making the game easier to play on your own. Prophecies and Factions are more dated and harder to do on your own without heroes. Eye of the North easily has the best and most polished content, but to access that expansion you have to have finished one of the big 3 campaigns.
Think people are just using the term wrong. When they speak of gaming using carrots on stick design, it's merely the use of in game rewards or such to artificially keep people playing the same thing over and over again. Everything about GW2 is about letting players experience the game as they want with less focus on baiting players with those carrots.