What long term? EA shuts down their servers long term. EA releases more annualized titles than anyone in the business long term. EA shuts down more of their developers than any other publisher long term. EA changes corporate and franchise strategies every year or two long term. There is literally no one at EA who is making even the slightest overture towards the long term.
And you know what else cheapens intellectual properties? Releasing positively putrid XBLA (Dead Space), iOS (Mass Effect), and Facebook (Dragon Age) titles in a terrible attempt to advertise your product. Bulk-garbage discounting your entire iOS catalogue to 0.99 regardless of original price simply to monopolize the top 100 sales on iOS during a sales chart freeze. Killing off developers (Bullfrog, Origin, Maxis, Westwood, UK, Japan, Pandemic, Bright Light). Reviving classic franchises in totally unrelated properties (Syndicate). Masking tons of content behind DLC paywalls (Well, pretty much everything, but I'll pick Family Game Night because I haven't slagged their family stuff yet). Killing a product's secondary market lifespan by introducing project $10 (Dragon Age: Origin, Saboteur, ... every game released since then). Streamlining the shit out of your game design with absolutely no regard to the heritage of the IP (Dragon Age II). Making abominably bad licensed content to turn a buck (Monopoly, Harry Potter 7/8). Turning your multiplayer into Gachapan (FIFA, Mass Effect) or using IAP as powerups to break game balance (Flight Control 2). Pushing out your 3rd party titles with no marketing support whatsoever (Shadows of the Damned, Alice, Syndicate). Launching your own PC DD service that's not ready for prime time and abandoning a vastly superior platform, creating a fragmented less coherent marketplace for a few ounces of lucre (Origin).
The emperor has no clothes and a tiny penis.