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Guild Wars 2 Launch Date announced: August 28th, 2012

So the biggest problem I'm having right now is just flat running out of exp generators. I'm level 8 and all I have are level 9 and 10 renown hearts on the map, my story quest is 10. It wouldn't be so bad if "level 9" stuff didn't throw in level 11 stuff (on the assumption that you're 9) that kicks my ass.

I end up having to wander around looking for events to get EXP boosts. But this is worse than grinding. Much, much worse. I feel like I'm wandering around aimlessly trying to trip over EXP. At least grinding there's light at the end of the tunnel even if it's a bloody long tunnel.
That doesn't sound right at allllll. Very dumb questions perhaps, but have you:
1) Explored the cities/neighboring areas/other starter areas (exploring/finding landmarks/waypoints gets you legit XP)
2) Sought out scouts to put new hearts/events/challenges on your map?
3) Done hearts/events in the other races' starter areas?
4) Played any WvW?

edit: Guardian impressions so far: much more fun than I expected, really really want to try hammer and staff. Can tell it's not at all the class suited to my style, but I love all the dual-function skills and "this or that" virtues.
 
So the biggest problem I'm having right now is just flat running out of exp generators. I'm level 8 and all I have are level 9 and 10 renown hearts on the map, my story quest is 10. It wouldn't be so bad if "level 9" stuff didn't throw in level 11 stuff (on the assumption that you're 9) that kicks my ass.

I end up having to wander around looking for events to get EXP boosts. But this is worse than grinding. Much, much worse. I feel like I'm wandering around aimlessly trying to trip over EXP. At least grinding there's light at the end of the tunnel even if it's a bloody long tunnel.

Yea have had that so far, though being one or two lvls down shouldn't be a huge issue, but some encounters do have random unfair turns of difficulty where they will swarm you out of nowhere with high level mobs instead of letting you fight one on one, or allowing you to approach the fight as you want.

Yea the grind is there, those who say it doesn't have one are full of it. But you can always go back to lower level zones and get xp from stuff you might have missed since it does scale decently. Theres alot of stuff to do in zones and if you contribute alot in events and do random things, you can make good xp
 
"So the biggest problem I'm having right now is just flat running out of exp generators. I'm level 8 and all I have are level 9 and 10 renown hearts on the map, my story quest is 10. It wouldn't be so bad if "level 9" stuff didn't throw in level 11 stuff (on the assumption that you're 9) that kicks my ass."

The most effective way to level in PvE is to grind Dynamic Events. It's the only way to really keep up with renown hearts around your level. So when you find an event chain, do it. If there's another relatively close, go do that one, then come back to the one you originally did. Rinse repeat.
 
Checking the official forums, they did just increase the server capacity on all servers.

I'm going to stay on Henge though. Only way I'm going to continue to WvW.
 
"So the biggest problem I'm having right now is just flat running out of exp generators. I'm level 8 and all I have are level 9 and 10 renown hearts on the map, my story quest is 10. It wouldn't be so bad if "level 9" stuff didn't throw in level 11 stuff (on the assumption that you're 9) that kicks my ass."

The most effective way to level in PvE is to grind Dynamic Events. It's the only way to really keep up with renown hearts around your level. So when you find an event chain, do it. If there's another relatively close, go do that one, then come back to the one you originally did. Rinse repeat.

Yea, works pretty well and the events repeat on a fairly quick basis.
 
"So the biggest problem I'm having right now is just flat running out of exp generators. I'm level 8 and all I have are level 9 and 10 renown hearts on the map, my story quest is 10. It wouldn't be so bad if "level 9" stuff didn't throw in level 11 stuff (on the assumption that you're 9) that kicks my ass."

The most effective way to level in PvE is to grind Dynamic Events. It's the only way to really keep up with renown hearts around your level. So when you find an event chain, do it. If there's another relatively close, go do that one, then come back to the one you originally did. Rinse repeat.
Yeah I don't know about "most effective" but man that does not sound like the most fun. I got my two previous characters to level 15ish literally without repeating a single dynamic event, and I had plenty of stuff I hadn't done...
 
So the biggest problem I'm having right now is just flat running out of exp generators. I'm level 8 and all I have are level 9 and 10 renown hearts on the map, my story quest is 10. It wouldn't be so bad if "level 9" stuff didn't throw in level 11 stuff (on the assumption that you're 9) that kicks my ass.

I end up having to wander around looking for events to get EXP boosts. But this is worse than grinding. Much, much worse. I feel like I'm wandering around aimlessly trying to trip over EXP. At least grinding there's light at the end of the tunnel even if it's a bloody long tunnel.

That's what I felt as well, wish there was more content in a concentrated area so I wouldn't have to explore the other cities to find quests to do.
 
Yeah I don't know about "most effective" but man that does not sound like the most fun. I got my two previous characters to level 15ish literally without repeating a single dynamic event, and I had plenty of stuff I hadn't done...

It is highly effective since the xp bonus for completing the events is quite large.
 
It is highly effective since the xp bonus for completing the events is quite large.
Maybe you misinterpreted my post...
That's what I felt as well, wish there was more content in a concentrated area so I wouldn't have to explore the other cities to find quests to do.
Fair I suppose. I was really glad to find that it was so easy and highly encouraged to explore the other races' areas.
 
It's effective, but the idea that it might be necessary blows my mind. I leveled 1 character to 30 and 4 others to 15 during the past BWEs and I'm pretty sure I never grinded DEs. Leveling felt pretty natural to me, although I was doing every exploration challenge I could get my hands on.
 
So the biggest problem I'm having right now is just flat running out of exp generators. I'm level 8 and all I have are level 9 and 10 renown hearts on the map, my story quest is 10. It wouldn't be so bad if "level 9" stuff didn't throw in level 11 stuff (on the assumption that you're 9) that kicks my ass.

I end up having to wander around looking for events to get EXP boosts. But this is worse than grinding. Much, much worse. I feel like I'm wandering around aimlessly trying to trip over EXP. At least grinding there's light at the end of the tunnel even if it's a bloody long tunnel.

You can easily do stuff that are 1 or 2 levels more than you. The only time where it should be troublesome is if there is 3 or more enemies attacking you.

But if you want to be the exact level, then you will need to kill mobs while you are walking to hearts,if you see events that you completed being done do it again, harvest/mine everything you find and if you still see yourself underleveled then go to another 1-15 area., that way you get new areas, more hearts and new skill points, isn't necessary to stay in only one area :V
 
It's effective, but the idea that it might be necessary blows my mind. I leveled 1 character to 30 and 4 others to 15 during the past BWEs and I'm pretty sure I never grinded DEs. Leveling felt pretty natural to me, although I was doing every exploration challenge I could get my hands on.
Yeah, whew, thought I was nuts for a sec.
 
I'm level 8 on my Guardian now and am starting to understand the flow of the game. I quite like it. The combat and ability system still seems odd to me, and I can't quite wrap my head around it, but I'm having fun.
 
Does anyone else feel that Guardian is really damn squishy? All my jobs are still lowbies since i am just trying out all the classes, but man, my guardian sure gets chunks of health taken out of her quite quickly

I'm running with Specter/Focus and Greatsword and i'm a tank, rarely i die (only if i'm kamikaze enough to get in 6 enemies) tho everything i have is vitality and some toughness stuff. Have traits in Virtues.

It helps that i kill the enemies fast, but if they are resilient, my Guardian tank the damage very well.
 
That doesn't sound right at allllll. Very dumb questions perhaps, but have you:
1) Explored the cities/neighboring areas/other starter areas (exploring/finding landmarks/waypoints gets you legit XP)
2) Sought out scouts to put new hearts/events/challenges on your map?
3) Done hearts/events in the other races' starter areas?
4) Played any WvW?

edit: Guardian impressions so far: much more fun than I expected, really really want to try hammer and staff. Can tell it's not at all the class suited to my style, but I love all the dual-function skills and "this or that" virtues.

1) Yes except for venturing to other starting areas
2) Yes. I'm getting level 10 and 11 hearts dropped on my map. Absolutely brilliant!
3) No
4) No

I'm not sure why I should be venturing over the world to grind renown hearts. If they want to advertise no grind then go no grind. I don't mind grinding. I've done nine level 85s in WoW already. My biggest problem is that I can't traditionally grind and because the game's XP progression is messed up I can't progress without some form of it. XP from monsters is next to nothing. I can only go walking, walking, walking oooh there's an event! A few hundred XP yay! Walking, walking, walking, walking.

Even when I do go outside the bounds of where my level indicates where I should be I feel like I'm slipping further and further behind. Which makes me walk around more "grinding" dynamic events. Which makes them feel stale incredibly quickly.

At the moment I feel like they're selling me the same old shit sandwich and trying to tell me I've got it wrong and that it's actually a smore. Which is a shame because I loved GW1 and there's a lot about this game that's incredibly cool.
 
I'm getting much better framerate than yesterday. I can't tell if it's actually better, or if Plains of Ashford is just less populated than Metrica Province.

That doesn't sound right at allllll. Very dumb questions perhaps, but have you:
1) Explored the cities/neighboring areas/other starter areas (exploring/finding landmarks/waypoints gets you legit XP)
2) Sought out scouts to put new hearts/events/challenges on your map?
3) Done hearts/events in the other races' starter areas?
4) Played any WvW?

edit: Guardian impressions so far: much more fun than I expected, really really want to try hammer and staff. Can tell it's not at all the class suited to my style, but I love all the dual-function skills and "this or that" virtues.

I've been running sword/focus, and I just got a better mace, so I'm switching back to mace/focus to see how I like it.

I really love the flexibility of changing weapons and getting a different skill set.
 
1) Yes except for venturing to other starting areas
2) Yes. I'm getting level 10 and 11 hearts dropped on my map. Absolutely brilliant!
3) No
4) No

I'm not sure why I should be venturing over the world to grind renown hearts. If they want to advertise no grind then go no grind. I don't mind grinding. I've done nine level 85s in WoW already. My biggest problem is that I can't traditionally grind and because the game's XP progression is messed up I can't progress without some form of it. XP from monsters is next to nothing. I can only go walking, walking, walking oooh there's an event! A few hundred XP yay! Walking, walking, walking, walking.

Even when I do go outside the bounds of where my level indicates where I should be I feel like I'm slipping further and further behind. Which makes me walk around more "grinding" dynamic events. Which makes them feel stale incredibly quickly.

At the moment I feel like they're selling me the same old shit sandwich and trying to tell me I've got it wrong and that it's actually a smore. Which is a shame because I loved GW1 and there's a lot about this game that's incredibly cool.

What starting area are you in? I've done every race but the Asura, and I can't think of any time I found myself so under leveled. Open your map and look to the upper left corner. Do the points of interest, the vistas, the waypoints, and the hearts along with whatever dynamic events pop up along the way and you shouldn't have an issue with xp gain. Every one of those gives you xp. Pick up some gathering tools from a vendor or renown (heart) vendor as well to gather when you come across them, since it gives xp as well. If you see a DE pop up while running to one of the above mentioned, run off and do it, even if it's a little out of the way.

My entire leveling experience in every zone has been to run from heart to heart, making sure to do most of the events that pop up along the way, while picking up the POIs, vistas, and waypoints. I've even ignored quite a few DEs because I had done them before and still haven't had issues with being under leveled. I've never once had to go to another race's starting area.

Honestly, I'd like to see a screen of your map, maybe to point out what you might be missing.
 
So, almost level 20 on my Guardian. I think I might switch classes now, Guardian seems too passive and cool-down reliant.

Healers are so scarce in PvP, its usually better just to equip a staff and spam my buffs/heals. It works really well, but is just boring.
 
I'm not really sure I like the game. I'll need to play it more, but it feels like every auto-target, auto-attack MMO ever. Super disappointing after playing TERA. The only difference I'm seeing right now is that you don't actually have to do anything to get quests done? That's cool I guess. Spell animations are neat looking, but I don't feel like I'm ever contributing anything or progressing. Doesn't help that it seems some quests are bugged and won't complete/progress no matter what you do (the bull one in particular). Are you supposed to do every heart quest? I did one of them twice and now I'm way over-leveled for all the rest. There's no sense of direction or anything. I don't really like it at all. :|
 
What starting area are you in? I've done every race but the Asura, and I can't think of any time I found myself so under leveled. Open your map and look to the upper left corner. Do the points of interest, the vistas, the waypoints, and the hearts along with whatever dynamic events pop up along the way and you shouldn't have an issue with xp gain. Every one of those gives you xp. Pick up some gathering tools from a vendor or renown (heart) vendor as well to gather when you come across them, since it gives xp as well. If you see a DE pop up while running to one of the above mentioned, run off and do it, even if it's a little out of the way.

My entire leveling experience in every zone has been to run from heart to heart, making sure to do most of the events that pop up along the way, while picking up the POIs, vistas, and waypoints. I've even ignored quite a few DEs because I had done them before and still haven't had issues with being under leveled. I've never once had to go to another race's starting area.

Honestly, I'd like to see a screen of your map, maybe to point out what you might be missing.

I'm out in Asura. Can you at least read what I write before lecturing me about discoverables and DEs? I've done them. I'm trying to trip over DEs to level. My problem is that it's a shit way to try and catch up. I'd rather just sit there killing mobs in a field than have to bounce around trying to trip over DEs after falling behind. But I can't because boars are worth 6 XP and I still need a thousand XP to level.

I'm really glad I haven't spent $60 on this so far.
 
I'm not really sure I like the game. I'll need to play it more, but it feels like every auto-target, auto-attack MMO ever. Super disappointing after playing TERA. The only difference I'm seeing right now is that you don't actually have to do anything to get quests done? That's cool I guess. Spell animations are neat looking, but I don't feel like I'm ever contributing anything or progressing. Doesn't help that it seems some quests are bugged and won't complete/progress no matter what you do (the bull one in particular). Are you supposed to do every heart quest? I did one of them twice and now I'm way over-leveled for all the rest. There's no sense of direction or anything. I don't really like it at all. :|

I felt similarly at first... still kind of do. In the starting areas at least, it's definitely very passive and all a bit chaotic at first.

I still want to keep playing before I decide whether to buy it at launch or not.
 
I'm not really sure I like the game. I'll need to play it more, but it feels like every auto-target, auto-attack MMO ever. Super disappointing after playing TERA. The only difference I'm seeing right now is that you don't actually have to do anything to get quests done? That's cool I guess. Spell animations are neat looking, but I don't feel like I'm ever contributing anything or progressing. Doesn't help that it seems some quests are bugged and won't complete/progress no matter what you do (the bull one in particular). Are you supposed to do every heart quest? I did one of them twice and now I'm way over-leveled for all the rest. There's no sense of direction or anything. I don't really like it at all. :|

The bull one you say is the one in the human area? the bull run like crazy and later you need to fight him?

The only direct direction you get is the scout that tell you stuff about the normal hearts, you do them to lvlup, get karma to buy items from the hearth npcs when you complete it, but you just explore and go do stuff.

Sometimes there are events that aren't hearts that popup if you are in the correct place and time or if you wait after completing one.
 
I've had so much fun today running around the snowy area with my Norn Guardian, I've just been exploring different parts of the area and it seems something new pops up around every corner, and its quite beautiful too. The area feels very handcrafted and meticulously made. One one part that I appreciated, I found a little mountain pass that led up a steep incline to a vista, and there was an enemy camp. I wanted to view the vista, but one of the enemies was currently sitting on the cliff edge and watching the view. So naturally I had to kill him first, and then checked it out for myself. Then, I didn't want to run all the way back down the cliff so I did some mountaineering and eventually made my way down the cliff side. I've been having fun and not worrying about leveling at all, just exploring and hopping in on DEs whenever they are around me. That being said, I have been leveling pretty naturally, and have not had to repeat anything at all.

edit: Also, I tried using the xpadder profile from this post
http://www.neogaf.com/forum/showpost.php?p=39288041&postcount=11287
and everything works properly except moving the camera. Anyone else had this problem too?
 
Seems to me that the Sword/dagger on the Thief is really lacking. You have your standard 3 hit AA.

Infiltrator's strike is decent I guess for escaping, also removes a condition.

Flanking strike is pretty useless for dodging though. It only activates after your current animation is done, not when you press it. So if you see the enemies attack coming you will take it while completing your auto attack then dodge making the whole thing relatively pointless as a dodging move.

It's better to just manually dodge as you'll take less hits that way than using Flanking Strike.
 
For some reason, I haven't had trouble getting XP and leveling on any character so far. I do tend to do everything and head straight for Dynamic Events when I see them.

I think the fastest way to level is defending keeps in WvWvW or just having an actually competitive WvwVW match where keeps are defended and taken. The XP comes in large chunks.

I've ditched Mesmer for Engineer. I am not sure if that means they have improved Engineer or if I just got tired of Mesmer being less than what it should be. I feel the Engineer can be quite fun, but it relies on getting those utility weapons. Once you get access to those, the class really opens up. It is unfortunate that the 4th shield skill is broken because I really loved using that last BWE. I do enjoy rifle and its shotgun feel.

Right now, damage feels good, but control seems a little lessened from last BWE. This may be due to the pull on Flamethrower being removed and Magnetic Inversion being broken. Grenade is great for ranged AOE, but I understand the debate over whether every grenade skill should be an AOE target or not. I think the change to mines was smart. It was a boring toolkil and what it does nos is the equivalent thing but done within a simpler design.
 
Man, this bandit Champion leautenent in the human starter area is just absolutely wrecking me and the groups ive met there. Dude just seems way too tough for his level (5)

I quite enjoyed my time playing thf and necro (thought id hate those two classes). Guardian was kinda fun, but probably wont be playing it in the future. Still liked my ranger a lot so thats first alt material. Did not like Mesmer all that much. Going to give warrior and elementalist a fair shake now
 
Dynamic events are really what make the game for me. I'm especially liking big monster missions like the charr effigy.

This is probably why I'm so excited for Orr.
 
"'ve ditched Mesmer for Engineer. I am not sure if that means they have improved Engineer or if I just got tired of Mesmer being less than what it should be. I feel the Engineer can be quite fun, but it relies on getting those utility weapons. Once you get access to those, the class really opens up. It is unfortunate that the 4th shield skill is broken because I really loved using that last BWE. I do enjoy rifle and its shotgun feel. "


ArenaNet clearly has no idea what Mesmer is supposed to be in this game. To be honest, Paragon would've played better in GW2's combat system without sacrificing the feel/flavor of the class from GW1. And no, Guardian isn't a fucking paragon.
 
First time in many years that a beta has me more excited for release as apposed to months/years
of following the development and having the realization set in that all the hype was just that....hype
I feel like this game will FINALLY deliver, for me anyway.

I love the feeling of freedom i have playing. I cannot tell you how refrshing it is to not just run from hub to hub clicking on exclamation/question marks and hitting next
until dialog box disapears then just going to the flashing circles on my map till 15/15 is kill/gathered. rinse repeat... Even if GW2 is the same with a slightly different deliver, delivery is what matters to me and i love it!

As far as performance im not sure what my fps is but compared to BWE1 its running considerably better, and is more then adequate for me.
Im running it on a Toshiba Qosmio laptop with i5 m430@2.27GHz 4gigs of ram and GTS 360m GPU.
Now to get back to playing and trying my hardest to not play Asura so i still have that sence of discovery come release :)
 
ArenaNet clearly has no idea what Mesmer is supposed to be in this game. To be honest, Paragon would've played better in GW2's combat system without sacrificing the feel/flavor of the class from GW1. And no, Guardian isn't a fucking paragon.

You're a paragon fanboy? How, then, does it make you feel knowing Arenanet consciously looked at the profession, dissected it, and divied up its essence to attach bits and pieces to the other professions?
 
"You're a paragon fanboy? How, then, does it make you feel knowing Arenanet consciously looked at the profession, dissected it, and divied up its essence to attach bits and pieces to the other professions?"


It really only proves my point, to be honest. Meanwhile, no aspects of Mesmers from GW1 have carried over at all because they were designed around things that don't exist in GW2. Also Mesmer's auto attack with greatsword is the dumbest fucking shit I've ever seen.
 
I'm out in Asura. Can you at least read what I write before lecturing me about discoverables and DEs? I've done them. I'm trying to trip over DEs to level. My problem is that it's a shit way to try and catch up. I'd rather just sit there killing mobs in a field than have to bounce around trying to trip over DEs after falling behind. But I can't because boars are worth 6 XP and I still need a thousand XP to level.

Honestly I did have a similar problem in the human area (Queensdale). I was level 8-9 and the next available heart was level 11. I had been deliberately staying out of the personal story stuff, though, to not spoil it.

What fixed it for me was jumping into WvW and doing a couple levels in there. It was fun and pretty quick. I normally hate all things PVP.
 
"'ve ditched Mesmer for Engineer. I am not sure if that means they have improved Engineer or if I just got tired of Mesmer being less than what it should be. I feel the Engineer can be quite fun, but it relies on getting those utility weapons. Once you get access to those, the class really opens up. It is unfortunate that the 4th shield skill is broken because I really loved using that last BWE. I do enjoy rifle and its shotgun feel. "


ArenaNet clearly has no idea what Mesmer is supposed to be in this game. To be honest, Paragon would've played better in GW2's combat system without sacrificing the feel/flavor of the class from GW1. And no, Guardian isn't a fucking paragon.

I agree with the Paragon comment. I miss them too, and I tried out Guardian for their Monk+Paragon design, but other classes are more fun for me. As for the Mesmer, it feels like they got the worst time ratio in figuring out "Is it fun to play?" vs. ""Is it balanced for launch?"
 
Guardians don't seem that great to me.

Paragons on the other hand.

It's possible they could be added in an Elona expansion.

Seems the extreme delay lag which makes fighting impossible is limited to the story missions. Seems relatively fine in the open world.
 
I'm not really sure I like the game. I'll need to play it more, but it feels like every auto-target, auto-attack MMO ever. Super disappointing after playing TERA. The only difference I'm seeing right now is that you don't actually have to do anything to get quests done? That's cool I guess. Spell animations are neat looking, but I don't feel like I'm ever contributing anything or progressing. Doesn't help that it seems some quests are bugged and won't complete/progress no matter what you do (the bull one in particular). Are you supposed to do every heart quest? I did one of them twice and now I'm way over-leveled for all the rest. There's no sense of direction or anything. I don't really like it at all. :|

After a point the game scales you back down so you can't really over level supposedly to a point for the zone. Yea it's very much like alot of other MMOs, it just has interesting flow to it in that you are more free to go where you want or approach quests. It is kinda bs though that you have full freedom though as you still meet the level walls to progress into a zone, so you still will often find yourself doing the grind in a zone to move onto the next. The main difference simply is that your not locked into a linear path of going from quest hub to quest hub, though some would say the hearts are basically just that...... But you simply can't just go the way you want as you are always being held back and forced to do more in a zone before being able to move on.

It feels fresh as well as more of the same.... it's odd. Combat is a bit more active though than standard hotbar MMOs, you move around much more it feels
 
"'ve ditched Mesmer for Engineer. I am not sure if that means they have improved Engineer or if I just got tired of Mesmer being less than what it should be. I feel the Engineer can be quite fun, but it relies on getting those utility weapons. Once you get access to those, the class really opens up. It is unfortunate that the 4th shield skill is broken because I really loved using that last BWE. I do enjoy rifle and its shotgun feel. "


ArenaNet clearly has no idea what Mesmer is supposed to be in this game. To be honest, Paragon would've played better in GW2's combat system without sacrificing the feel/flavor of the class from GW1. And no, Guardian isn't a fucking paragon.

You know what? You're right. Especially since you don't have to be in parties now. And with the way combat works, paragons could of been a real boon to PvE, sPvP, and WvW. Maybe we'll see them in an expansion later, or some variation of them.
 
What level ?
My Sylvari at 11 now, and been over 1 level the entire time.

Although I did 100% explore The Grove. Huge exp boost, and only took a few min.

I'm level 9 now, but I've been about 2-3 levels under since about 6. It's not too bad, just takes a little longer to do some hearts and events. I didn't do any of the personal story so I'm just going back to do some of that now.
 
I didn't have any underleveling issues at all as Sylvari Ranger. Around 12 or 13 I bounced over to the Asura 1-15 for some exploration exp.
 
Huh, just noticed something that others might have not for heart quests. There is a little number next to the heart quests on the map that tells you how many events tied to that heart you have left. If it is red, you still ahve more to do. if its white, its complete.

ive run the norn starter a few times and this is the first time ive run across Pup's illness event. Kinda made me look closer at the heart quests since I dindt expect it. So if you ahve trouble leveling make sure you have actually completed everything involving that heart, and not just the first quest
 
Thief is so useless in sPvP

Guardians, Necros, Warriors, Dagger Eles, Greatsword Ranger will beat you in a straight 1v1 fight every single time

we don't deal enough spike damage, go down fast, can't properly heal ourselves up. Running away and chasing is all the Thief is really good for (and Daggerstorm. Daggerstorm is great)
 
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