Alright folks - I'm going to make a post about this in the GAF Guild thread but I wanted to give everyone a head's up here.
I'll be asking for a guild invite for launch but wanted to offer my Vent server (I understand you folks use Mumble but I already have a 15-man Vent server setup) for overflow when Mumble gets too packed.
I think there is already the regular 'not' GAF mumble server which has a bazillion slots which isn't being used. It's just a case of putting a new IP in to use that.
The nice thing is that because of downleveling, they can add content for any level bracket and it can still be experienced as intended by anyone above that level. I can see them adding additional dungeons or world events in low level areas, and they've repeatedly stated that they can tweak Dynamic Events on the fly.
They can also add entirely new zones if they want. I would love it if their non-expansion content pushes simply added new non-essential regions. The first expansion will probably be Cantha or Elona, but there's no reason they can't fill in parts around the current zones (for example, the Woodland Cascades north of Queensdale or the Maguuma wastes north of Brisban Wildlands). I can see them adding in the Crystal Desert as a prelude to an Elona expansion.
Their first dungeon is Ascalon Catacombs at 30. Maybe they'll decide to put one in earlier around Level 20. And it will be new content for everyone, not just level 20 players.
I can also see them sneaking in more stuff like jumping puzzles. Maybe one day you're passing through a region and you notice a rockslide or something, revealing a whole new cave. They can probably even add this kind of stuff in without taking the servers down.
Colin Johansen and Eric Flannum gave an interview where said they will have "an extremely large live team", their goal is to have people say "there is no game that gets better support than Guild Wars 2" and that they consider an MMO a service.
Here's the link ; http://www.twitch.tv/guildwars2/b/324689481, end-game discussion is around 16:30. This video does wonders for quelling 'end-game' concerns and I'm so glad they made it (because it shut a lot of people up).
The sounds really promising. I'm happy to hear that they have a large team doing new live content. Looks like this will be a game that I'll be playing for a VERY long.
I think there is already the regular 'not' GAF mumble server which has a bazillion slots which isn't being used. It's just a case of putting a new IP in to use that.
*sigh* w/e. Anyway, I have a buttload of games to play, essays to write, articles to think of and write, etc. I wish I was yall. Summer school and stuff ruining me. T_T
My game while I wait for Guild Wars 2 is The Last Remnant. Got it for $3 in the recent GMG deal, and while i regret not getting the PC version when it first came out, I'm glad I never picked up the 360 version (considering all of its problems).
Sure, it's not LIKE Guild Wars, but there's nothing like a well made JRPG to absorb your attention.
My game while I wait for Guild Wars 2 is The Last Remnant. Got it for $3 in the recent GMG deal, and while i regret not getting the PC version when it first came out, I'm glad I never picked up the 360 version (considering all of its problems).
Sure, it's not LIKE Guild Wars, but there's nothing like a well made JRPG to absorb your attention.
did they noticeably improve the numbers of boons/conditions like might or weakness in this BWE? After finding how how relatively small the stat changes were during the last BWE, I just completely ignored them this time around while playing sPvP. In PvE, a temporary boost of +35 to your power or defense might be great, but when you run around with 2000 damage and 4000 armor at level 80 the scaling seems a bit off imo.
Well, first of all, and in line with what Hawkian was saying later, the reason I have little time to post today is that I spend a good couple of hours making the closest thing to the ultimate "play GW2 with a controller" pack I could. It includes free, portable versions of every program needed, several configuration files (both of mine plus Hawkian's), detailed instructions, a one-click batch file, even instructions for paranoids like me who don't want to use the .exe files included. I uploaded it too Google Docs, but since I anticipate me updating it with stuff as people tell me mistakes, I've also made a blog post (first one in a yer and a half! ) that I'll update with the link to the latest version. Here it is: http://gamingmusings.blogspot.com.es/2012/07/how-to-play-guild-wars-2-with-controller.html
My Guardian is female just because I tend to re-create a lot of the same characters from MMO to MMO, and the primary one tends to be human female in heavy armor, usually a defense-oriented class (a Guardian in LotRO and Paladin in WoW, for example). Definitely with you on the Norn though, I'm looking forward to having an armored giant stomping around.
Oh, definitely. And anybody being a dick about accents or non-native speakers (in a mean-spirited way, once people get to know eachother some good-natured ribbing is certainly fine) is going to get quietly taken behind a barn and guild kicked. That sort of thing definitely constitutes drama.
Ah, I stand corrected. Maybe it wasn't working the way I thought it was (this weekend was the first time I really dug in and played the Engineer 'for real').
That's actually really mind-blowing. The class continues to prove it's versatility in all things. I was a big fan of the rifle, being able to root, get some distance, cause significant damage at close range.. it lends itself well to crowd control and soloing.
Indeed, I used the rifle a lot of the time too; in my pictures it's either that or pistol/shield. I particularly love the net and the double (you/him) knockback, the latter looks so powerful and hilarious at the same time! (not to mention useful). Offhand pistol is the one thing that doesn't make it for me; blowtorch doesn't make a lot of sense when paired with the other pistol (which needs range to work well), and glue shot was definitely not as immediate as the net (or as fun as electrocuting/magnetically knock down would-be melee attackers with the shield); not to mention I hear they nerfed it to provide Cripple rather than Immobilize now...
For example, they may add a Paragon profession, and with it comes lots of spear-like weapons; Halberds (two-hand polearm), Spear (one-hand polearm), Javelin (off-hand ranged polearm) and something like a Scythe (one-hand) for casters.
I'm not actually seing it; for one, there's already spears in the game (the underwater weapons). Of course, they could do the same thing as with ranger pets and have some weapons (like spears) being usable both above and underwater (with different skillsets, of course). I can't shake the feeling, though, that people would claim they'd be overpowered, as people would always prefer to pay (gold or tokens) for a spear when given the choice, since it'd be like getting two weapons.
For another, I think there's too much thematic overlap; there's so much you can do with pointed sticks in terms of skills, and if you already have a javelin, then ranged spear abilities (the equivalent of the Thief's Dancing Dagger or the Axe throws in several classes) lose uniqueness.
For a hand-to-hand themed set, it could be Gauntlets (the "Heavy" fist weapon) Claws (the light fist weapons) and Orbs (the caster weapon, like a hand-held sphere). Of course you can have things like Guardians using Gauntlets as a casting weapon (Infinity Gauntlet, anyone?).
Now you're exploiting my love of all things hand-weapon, crafty! It sounds quite good and perhaps it has less overlap, but separating them seems like they would be so specific that not much visual variety could be achieved.
By the way, I want Guild Wars 2 to have "fist" weapons go the way of Devil May Cry 3/4/Bayonetta; i.e. have them be a set of four weapons, not just fists but legs as well, visually. Gameplay-wise, it counts as a two handed weapon but you have kick abilities as well, including the 1 skill combo. Give us bladed sets, clawed sets, elemental sets, saw sets like in DMC4, go nuts!
Oh yeah, totally want this; I was thinking about this earlier, and how I missed them in WoW (weapons not having any kind of animation whatsoever). Onimusha 3 showed you can have a lot of variety too.
Speaking of WoW, I just realized how uncreative they went after vanilla. In Vanilla you had transforming weapons, like Anathema/Benediction and that hunter bow/staff...
GW2's event-based system encourages you to cooperate with other players. On the other hand, in other MMOs (WoW especially) if you see other people you actively dislike them because they are taking your quest mobs / items or might tap a rarespawn / resource node before you do.
I'll take "less interactive" versus "annoying" any day. Instead of potential rivals, everyone you meet is a potential friend. The social playing field is neutral, so the impetus is on each individual to make friendships happen. You get exactly as much as you put into it.
Indeed. The only reason WoW seems more "friendly" is because you're encouraged to party with that guy so that he doesn't steal your kills. The problem with GW2 currently is that since everyone is in the same zone, it's a constant zerg of 30+ players; this doesn't encourage socialization, here, in WoW, or anywhere. Once the game is one or two months old and people is mostly evenly spread, and there's just a couple of guys doing the same events as you (at a more leisure pace as well, as they're not zerged to completion in seconds), probably even waiting for more to appear and chatting with you in the meantime, I guarantee the environment for more relaxed and friendly interaction will be set.
You can choose to either save the orphanage or the hospital. I went with the Orphanage based solely on the fact that my character's biography choice at the beginning of the game was that she never found her parents, which means she probably grew up there (I was surprised this logic came up so suddenly too, that biography stuff is really doing the trick). I was elated to find out that everyone gets out of the Hospital alive. After all, they can always find places to put sick people, but little orphan kids need a home!
You didn't pick the street bum choice, right? That's what I chose (bum + orphan, seemed to make sense), and my story was different (with a different choice at the end), so unless that was part of the second arc (the one related to the "biggest regret" choice), I'm guessing you went commoner or noble.
For those who don't know how personal stories work, here it is; one of your race-specific questions determine your story from level 1 to about 15, then the other one determines the story from 15+ to I'm guessing 30 or 40. It's been confirmed that after that your personal story joins the "main line", although I'm not sure if that means a race-wide story or a single story for all characters.
My first was Dragon Warrior on the NES, which we got free from Nintendo Power magazine. We would never have gotten it otherwise as both of my brothers didn't care for it. My second RPG was Phantasy Star IV, which I only got because my brothers were out of town at a comic convention and I stayed home. Usually we picked which games to rent democratically, but since they were gone it was all my choice.
Holy crap, getting Dragon Warrior for free. Unthinkable in Europe, carts were insanely expensive.
So interesting that you didn't get to play any other RPG until PS4. I simply couldn't get enough and at the time I rented all I could get my hands off, even some deservedly obscure titles. . Final Fantasy II/IV changed my life, and in fact I learned most of my English from RPGs, mostly starting with it! (which had quite a lot more text than PS2)
Also, Phantasy Star Online was technically my first Online RPG (I wouldn't call it an MMO). Still love the hell out of that game, and Challenge Mode remains one of the best multiplayer experiences I've ever had (people working together, sharing loot, etc.). You'll be happy to know I named my RaMarl "Alys".
Heh heh. It was my first online RPG as well, such an amazing experience. At the time we had dial-up of course, but at least it was free for us in the evening (even though it meant leaving the house incommunicated, something my mother wasn't too pleased with ). The fun thing is that I had imported the Japanese version, which had the good side of not having a monthly fee (which I believe the western version did), but at the time mostly everyone was Japanese, making communication less than smooth even with the phrase system. I did buy a keyboard just for it later on, though.
They're the same character, but we're coming at it from different mediums; The Flight of Dragons was based on "The Dragon and the George" by Gordon Dickson, which was one of my favorite books growing up. I've never seen the movie, but if he's anything like the book you can imagine why I picked the name.
That's close enough to count, so you're 2 for 2 on guessing my name origins.
I never actually got to read the book (I really should; I wonder if it was ever released in Spain, but I think I may procure it digitally now). The movie is an absolute childhood favorite of mine; I must have seen it like 10-20 times! I've heard it's quite different from the book though. Aragh in the movie is an intelligent, speaking wolf-like being, which indeed makes for both a good Worgen and Charr name. My GF loves the movie; among her characters there's a Melisande, a Gorbash and a Briaugh.
Eh, this is becoming a bit off-topic and people could get (rightfully) angry. I'd love to continue via PM or email, but I'll totally I'll understand it if you're too busy.
Yes. That is a musical puzzle that spawns a chest.
Video also has links to other puzzles. Don't watch them though because exploring is one of the best parts of this game and what little bits I saw look AMAZING.
TOO LATE. The musical puzzle and its solution was... seriously, I have no words. This game is on a whole new level for MMOs. Really neat bit that he censored out the keys so as to not give away the solution. .
The jumping puzzles were insane. Game of the forever indeed; I wonder if I'll ever be able to complete some of those.
I really have no idea how feasible this is from a coding thing, but Id like to see your pet basically gain immunity for like 2-3 seconds when you dodge. Or maybe just teleport/leap/walk instantly to your after-dodge location.
As a software engineer myself, implementing what you propose should be entirely trivial, a few minutes perhaps depending on how well designed and decoupled everything is (this being ArenaNet, I'm betting at "very"). It doesn't seem like it would be too hard on balance, either. I'd love it if they actually implemented dodge animations for all pets.
I would imagine that would require somebody to have rolled multiple versions of the same race and done the Personal Story on all of them. I was avoiding the Personal Story myself, as that's one of the things I don't want to spoil for launch. I did end up doing a lot of the Charr story, however, and now I wish I hadn't because it turned out to be very cool.
I got the distinct impression that which Legion you select at the begin has some bearing on how the plot moves forward. I selected Ash Legion (the spy/stealth/assassin legion) and a lot of the storyline events involved gathering info, tailing suspects, sneaking around... so if there's that much distinction between those three factions, that's really impressive.
Indeed, the "legion" question is the first half I described above, for the Charr, while the "sire" question is the second half. I got Blood Legion, which has already been described.
This stuff might seem inconsequential to you, but I like a game more and more based on how fewer restrictions the world places on the player. In GW1, if you saw a craggy hil with some ruins carved into it that looked like it'd be easy enough for a 12-year-old to climb up, your only option was to look at it and go "well that looks nice." In GW2, you can spend an hour jumping the hell up it if you so choose, and the odds are decent you'll be legitimately rewarded for the effort. And being able to get to every race's starting area in a matter of minutes at level 1 is just music to my ears. I'm bursting with things I want to do (definitely making the trip on foot between each of the five cities) and I haven't even cleared all the hearts in the newbie areas during my time in the beta events.
Definitely doing this kind of thing too; I used to do it all the time in WoW (naked run!). I also loved exploring out of the way stuff in WoW, but while that game had a few secret areas, and mostly nothing otherwise (lots of out of the way coast that had nothing, for example) GW2 is crammed with secrets and stuff. I want to lose myself in this world again...
1) Mumble makes the game seven to twelve times more fun. Use it.
I was using Steam chat with a friend while we were playing Keg Brawl. My GF came to the computer room to see what was happening to me, I was laughing so hard. The think is that my friend was laughing even harder; she just couldn't hear him since I had headphones. Seriously, Keg Brawl with headphones? Your ribs will burst. My favorite: being in opposing teams and saying "sorry" half a second before sending him (keg and all) flying with a running kick to the ribs.
4) Having now seen them all: if not a single one of the five major cities of Tyria impresses you, you lack any semblance of a heart
I had unrealistic expectations for the Grove and Rata Sum after seeing Divinity's Reach and the Citadel. They're amazing, don't get me wrong, but since I love both nature style and high-tech style, I expected to be blown off my socks. I think the problem is that Divinity's Reach makes anything else look small (except perhaps the Black Citadel).
5) If playing this game with a gamepad appeals to you at all, I highly recommend you give it a shot. I'd ask that the next thread (the OP?) include a link to the resources we've compiled over the months to make this easier on people. Once you get the hang of it, it really is something of a joy to experience.
I really hope my bundle above will make it easier for other people to pick it up more easily. Guys, be sure to post if it helps (although I realize you can't even try it now).
I like the precedent set by Kralkatorrik and the Dragonbrand- that the dragons can singlehandedly, completely, and rapidly shape the landscape around them.
The one single creepiest moment in the books is the description of Kralkatorrik's flight and the making of the Dragonbrand and the Branded. Lovecraftian stuff right there (shiver).
I would personally have no problem with events along the lines of ArenaNet going "oh hey btw another dragon woke up!!!" 6 months after release... he goes and lands in a corner of the Grove, and suddenly even plant in that area of the Sylvari homelands turns red, hostile and poisonous for a month or something until he's driven away.
That would be cool, although I fear introducing more dragons would dillute the sense of threat each individual one conveys. As of right now, the books (especially Ghosts of Ascalon) do a great job of portraying how insanely godlike they are and how helpless the rest of the races are.
Bahaha, haven't read them yet but I love that most of your replies are to my posts. Maybe we should take this conversation to PMs before we drive everyone crazy with our Mega-posts.
Edit: Yeah, I read it. I'll definitely reply via PMs, man.