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EA Screws Nintendo fans yet again (No Ultimate Team, Physics in Madden 13)

Another thing to consider when looking back at launch 360 Madden is that Madden 06 used a completely new engine and was the first HD Madden. EA probably didn't believe it was worth investing in feature parity on WiiU. It also could be a hardware limitation on WiiU that EA doesn't have the time make a workaround for. Is feature parity and performance important to WiiU consumers?
 
Another thing to consider when looking back at launch 360 Madden is that Madden 06 used a completely new engine and was the first HD Madden. EA probably didn't believe it was worth investing in feature parity on WiiU. It also could be a hardware limitation on WiiU that EA doesn't have the time make a workaround for. Is feature parity and performance important to WiiU consumers?

It's not a hardware limitation, EA said they couldn't put it in "this year" meaning they didn't have time too, it should be in Madden 14.
 
Another thing to consider when looking back at launch 360 Madden is that Madden 06 used a completely new engine and was the first HD Madden. EA probably didn't believe it was worth investing in feature parity on WiiU. It also could be a hardware limitation on WiiU that EA doesn't have the time make a workaround for. Is feature parity and performance important to WiiU consumers?

Why wouldn't any potential customer want a version of any game to be on parity in every facet?
 
EA, listen to the simpsons. "Thats the problem with first impressions, you can only make one."
Bethesda would disagree.

In fact this entire generation would disagree, especially Microsoft and their broken console that people bought multiple times without batting an eyelid.
 
EA and Nintendo never had good relationship to start with.

They half-assed Madden Wii when it was outselling PS3's version with that All-Play crap. I don't doubt they do the same again with Wii U. This will only stop when Nintendo talk with EA and demand a proper Madden experience, if not, EA will blow it as they always do regarding Madden.
 
It's not a hardware limitation, EA said they couldn't put it in "this year" meaning they didn't have time too, it should be in Madden 14.
Why was that feature unable to be ported over while others were? What version will EA invest in when new consoles come out in 2013?
Why wouldn't any potential customer want a version of any game to be on parity in every facet?
It's not that consumers don't want parity, but EA may not believe an investment in building a port on par with the other systems with the time they had would create enough additional sales to make the investment worth it.
 
If you're a big enough fan of Madden to care about the differences, I don't see why you wouldn't buy the better version and be on your way sans console-outrage.
 
Fixed.

I think some are forgetting this. I think most of those getting a WiiU, only had a Wii. I'm not saying its the right thing to do, but that is probably how EA sees it. They are probably like "eh, Nintendo gamers won't care if we weren't able to add this at launch.....but we better add some tablet stuff"

This...I would be more upset with EA if they skimped on the Upad stuff. Also, I think EA was screwed either way. If they just did a straight up port with nothing special going on with the Upad fans would be dissapointed...and as you see they are doing nice things with the pad but left out the new physics engine and people are upset. EA placed they bet on the Upad, and from what I saw it looks like they made the right decision.
 
Also, the PS360 version's aren't on par with WiiU...they are different. Why are some of you getting a WiiU again? Sounds like some of you should stick with PS360 but then how would you be able to deal with an inferior version because you cant look at your playbook in your hands or make hot routes with the slide of a finger etc, etc. For better or worse they are different, choose what is more important for you...physics animations or gameplay...
 
If you're a big enough fan of Madden to care about the differences, I don't see why you wouldn't buy the better version and be on your way sans console-outrage.

This.

Most people who love Madden are going to be picking it up on the usual platforms. The Wii, and the Wii-U will likely sell a small fraction of the amount. I'm sure they're more concerned about making the largest possible return by cutting costs in development wherever they can.

Thats how I see it anyway.
 
Then it's weird you wrote this. There are lots of new things added to Fifa and Madden.

Fifa actually looks like the superior version:
http://www.destructoid.com/preview-fifa-13-wii-u-has-some-fly-new-features-232507.phtml

... Fifa 13 is running on last year's tech. Much like the pc version did a couple of years back when it first got the Ps3/360 version of the game. I'm glad you're happy with their additions and I'm not trying to change your opinion, if you think it's looking like the superior version then fair enough, but I for one couldn't care less about some hastily added touch screen functions on a game using last years engine. The menus haven't been sprouced up for ease of use on the touch screen and its all very fiddly to use on the fly apparently, the menus are literally just ported from the ps360 version. Have a read of cvg.coms preview, they actually said the fiddly nature of the menus actively deterred them from using the touch screen tactics while playing a match.
 
Why wouldn't any potential customer want a version of any game to be on parity in every facet?

How difficult is it to understand that making a game for the Wii U takes far more time and effort compared to doing a yearly update for a console that a dev team have been working on for more than six years? Everything is new: the development tools, the manuals, the hardware, libaries, etc. That must be a hell of a job but the devs are able to get the complete game ported (with just a few exceptions) and also added Wii U specific features. Instead of grumbling about feature parity, Nintendo fans should be glad to get the game at all.
 
If you're a big enough fan of Madden to care about the differences, I don't see why you wouldn't buy the better version and be on your way sans console-outrage.
I agree. But I think this is more about EA's laziness and its history of the things EA has done with the Madden franchise as a whole. This is just another note to add to it. While I wouldnt say its a waste but this gen has been criticized as one of the worst times to play football games and it all goes back to EA and the lack of competition in this genre so they do whatever the hell they want.
 
NCAA also does not have the infinity engine, and thats on current consoles. Is it because they cant run it? No, they just didnt have time to get it running properly. Same thing for the Wii U, they just didnt have time. The probably focused on the features of the gamepad. That and its a new architecture.
 
Obviously, EA must be selling world record PS2 madde 12 due to huge install base and no one gives a crap about graphics. Poor 360/PS3 versions.

PS2 Madden outsold XBox and GCN Madden. Of course the game with more ACTUAL GAMEPLAY FEATURES is going to sell best. Because of, you know GAMEPLAY.
 
I did like Madden Wii, just couldn't handle it when they went all cartoony...I never understood why EA just didn't come out with a simple fun to play offshoot in the spirit of Wii sports for football with Miis and all. I would have bought something like that for me and the family. But turning my Madden into what they did...I couldn't handle it lol.
 
Then it's weird you wrote this. There are lots of new things added to Fifa and Madden.

Fifa actually looks like the superior version:
http://www.destructoid.com/preview-fifa-13-wii-u-has-some-fly-new-features-232507.phtml

From a Spanish web:

Visualmente era inferior a la versión de PS3 y X360, con peores texturas, iluminación y más dientes de sierra, entendemos el esfuerzo del hardware al tener que mostrar el partido en dos pantallas a la vez, pero no por ello deja de ser sorprendente. Y lo que es peor, tenía importantes problemas de rendimiento, le costaba moverse fluido, con serias ralentizaciones.

Visually it look worse than PS3 and X360. Textures, illumination and aliasing are worse. The worse thing is it have performance problems, it is not fluid and have some slow down.
 
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ONM said:
Prior said that EA has been able to improve the visuals for the Wii U version.

"It's on a par with 360 and PS3 and we were even able to make some key graphical improvements," said Prior. "We focused on areas that would have the most impact on the game."
I think we can assume the final build will not be the same as this preview build.
 
What is wrong with it? they made a preview of the game.

Who is "they" in this sentence, the writers or the developers?

The game not being up to par graphically with 360 and PS3 would be a disaster. And I don't buy "bububu early version it'll be different on release", 9/10 that's bs.
 
NCAA also does not have the infinity engine, and thats on current consoles. Is it because they cant run it? No, they just didnt have time to get it running properly. Same thing for the Wii U, they just didnt have time. The probably focused on the features of the gamepad. That and its a new architecture.

Enhancements put in Madden usually don't get in NCAA until the following year.
 
Great new interview: http://www.nintendoworldreport.com/news/31258

Speaking about graphics...

"...they are on par (with 360/PS3) and there are a couple of features that we have been able to graphically enhance. It's not going to be miles ahead, but two things we have improved just in terms of the fidelity and quality are the pitch. If you have a look at the pitch texture there's a lot more detail in it and we're working on that as we speak to hopefully improve it even further.

One of the common complaints is the crowd, and if you look at the crowd on the Wii U it's double the resolution. We had limited resources in which to improve, so we wanted to make sure we got the biggest bang for the buck, if you will. Obviously the pitch is something you're staring at like 90 percent of the time when you're playing, so crowd and pitch were two areas we focused on.

With new hardware, one of the challenges is—unlike PS3 and 360, where you've got a game, it's finished, it's done, and you build on top of it next year—we don't have a game. So we have to build that foundation, and just like building anything, you need a solid foundation that's stable on which to build."

On why some features in the 360/PS3 version are not coming to Wii U...

"We have to take a point in time when [the game's] stable and then bring it over and then all the work we're building on top of it, so in terms of where this is at, it's not [FIFA] 12, 'cause there's a lot of enhancements from 12, it's not 13—it's kind of somewhere in between at a core level. ...obviously, on top of that we've got all the new Wii U functionality, so there's a lot in our game that's not in 360 and PS3.

We wanted to make sure we got the most popular feature in [versions for] 360 and PS3. Either online or offline, the most popular feature in it is an online mode called Online Seasons, so that's in the Wii U [version]. Some of the more advanced [modes] that took many years to kind of come onto 360 and PS3, things like Ultimate Team, they aren't on it at launch, but the biggest one in terms of popularity is."

On online play and a friend list...

"A friends tab that's always there in the front end on the [Wii U GamePad] so you can tap it, you've got a list of friends, (which pulls from) the friends list from the Wii U console. You can tap an invite to them, or you can tap a message to them. Obviously, touch screen messaging is much better than the 360 Live virtual keyboard where you're moving it up and down. ...we really want to connect friends and allow people to game with friends as easily as possible."

On manager mode...

He points out that this not only lets players choose how they want to experience the game, but that it can even bring two players of different skill levels together. "That's one of the good things, right? It's made FIFA almost multi-layered in the sense that how you want to participate with it, you can play as you would 360 and PS3, you can manage, or you can kind of combine the two with a friend and he can do the hard work."
 
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