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But that's exactly how you determine if it's a shitty deck. Hey! Wait a minute...


I don't know, it's just not fun. With normal pod you have so many different abilities you're using to make plans with, there's so many things to chain together to get yourself out of a situation. I've seen so many interesting moves of using different ETB abilities to get yourself out of a situation where with zombie it just feels like derb kill the thing with undying to make it stronger and get another creature. There's much less interaction than the vast majority of other pod decks. I'm not saying they aren't strong decks (just like delver) but I still don't enjoy either.

The interaction is that you're burning and gaining life in the process of building up a huge board. I don't care if you think it's boring. Sure, it's boring to you, but zombies don't suck which is what I got my panties in a bunch over. =P
 
My deck runs 2 mortar pods. Those things are all-stars when Blood Artists are around.

I don't get what's boring about sac outlets that provide life gain and burn. That's a pretty legitimate (and proven) strategy.

You wanna talk about a boring deck? Mono green mega mana elves. Turn 4 oh lookie I untap my archdruids and i get infinite mana lolol lemme take 15 more minutes for my turn oh lol look i have 20 creatures on board you lose.
Yeah blood artists, 2 gravecrawlers and a mortarpod won him the game

I was so happy that I was able to o-ring his birthing pod too :/
 
Best core set for limited ever, horrible constructed value/$.

Ya, there's so many like $.50 rares it's crazy. The only things worth money seem to be the planeswalkers but even those, the reprints are like dirt cheap.



Also, does anyone know of anybody who does video deck techs besides Frank Lepore? I've caught up on them all now and I'm craving more. :(



The interaction is that you're burning and gaining life in the process of building up a huge board. I don't care if you think it's boring. Sure, it's boring to you, but zombies don't suck which is what I got my panties in a bunch over. =P

Nah, they still suck bro. ;)
 
Ya, there's so many like $.50 rares it's crazy. The only things worth money seem to be the planeswalkers but even those, the reprints are like dirt cheap.



Also, does anyone know of anybody who does video deck techs besides Frank Lepore? I've caught up on them all now and I'm craving more. :(
The problem w/ deck techs is that text is usually just a better medium. (BBD's Naya write up helped me immensely last Saturday.)
 
The problem w/ deck techs is that text is usually just a better medium. (BBD's Naya write up helped me immensely last Saturday.)

Really? I enjoy the videos more because it's interesting to see when people hold certain things back and why they make the decisions they do. I think it also helps with sideboarding a lot more. They always say what to put in, but never what to take out. The write ups are never detailed enough to give as much information as the videos. Frank also does a regular write up with the videos so you get both.
 
Is everyone overlooking the fact that Jarad's Sac ability is amazing? Especially in green decks where everyone is a fatty with Rancor on them?

Not to mention strangleroot/geralf being prime targets for that ability. If you sac geralf twice you get a total of 11 points (!!!) of damage. Add in rancor on each body and you get 15.

Also, gravecrawlers are basically shocks.

Oh, and Thragtusk too. 5 life, 5 damage, and a 3/3 body. Not bad.

It might be a bit difficult to pull off due to the real restrictive mana costs, but I'm sure the rav. duals will mitigate that. Standard playable? That depends on the rest of the set.

You mean everyone but me? I've been saying that since they spoiled Rancor. Yeah, that sac ability with what is already kicking around is awesome, and helps ease the pain of losing mortarpod - of which is a 4 of in any zombie deck, because you really want one in play at all times.
 
BTW- don't use my play v Reid as an example of how to play that matchup. I was on 4 hours sleep, a single snickers bar that I had eaten that morning. and my ADHD had run out of suppressants. I knew I was playing awfully and couldn't really do a thing about it.

(For instance, go get Double Birthing Pod to ensure if he drops a Titan you can just steal it if he allows it to untap.)
 
BTW- don't use my play v Reid as an example of how to play that matchup. I was on 4 hours sleep, a single snickers bar that I had eaten that morning. and my ADHD had run out of suppressants. I knew I was playing awfully and couldn't really do a thing about it.

(For instance, go get Double Birthing Pod to ensure if he drops a Titan you can just steal it if he allows it to untap.)

I've read a few books / a ton of blogs from people who compete in daylong tournaments (chess, martial arts, even some video game tournaments), and they pretty much all say to make sure you bring food/snacks for yourself to keep up your energy. Definitely something to keep in mind, for all you competitors out there.
 
I've read a few books / a ton of blogs from people who compete in daylong tournaments (chess, martial arts, even some video game tournaments), and they pretty much all say to make sure you bring food/snacks for yourself to keep up your energy. Definitely something to keep in mind, for all you competitors out there.

Yeah, I wish I thought of it in the Buffalo Open. By round 4 I had a headache. I know it was from lack of eating lol
 
I've read a few books / a ton of blogs from people who compete in daylong tournaments (chess, martial arts, even some video game tournaments), and they pretty much all say to make sure you bring food/snacks for yourself to keep up your energy. Definitely something to keep in mind, for all you competitors out there.

Ya, you definitely feel drained by the end if you don't have anything.
 
I've read a few books / a ton of blogs from people who compete in daylong tournaments (chess, martial arts, even some video game tournaments), and they pretty much all say to make sure you bring food/snacks for yourself to keep up your energy. Definitely something to keep in mind, for all you competitors out there.
I've got Celiac disease, which makes maintaining a food supply difficult. It's actually a problem where if I eat something "bad", its worse than not eating at all.
 
Make sure you get the stickiest/greasiest food possible, and then neve wash your hands

Make sure youread every one of the opponents cards too

If you're lucky, you might be able to ruin a few snapcaster mages so there would be less of them in the world
 
Make sure you get the stickiest/greasiest food possible, and then neve wash your hands

Make sure youread every one of the opponents cards too

If you're lucky, you might be able to ruin a few snapcaster mages so there would be less of them in the world

:lol What a douche. I'm sad with snaps though. I bought a playset a while ago and I used him like once. :/
 
I've got Celiac disease, which makes maintaining a food supply difficult. It's actually a problem where if I eat something "bad", its worse than not eating at all.

Ah, I see. That's rough :/ Maybe your doctor would have a suggestion for some good snack food or something? I dunno :(
 
I'm upset with Snaps because he was originally supposed to be Red. :<

But yeah, my friends and I pack all sorts of food in a cooler when he hit up PTQs and such.
 
Anyone know of any cards that shut down Landfall? Like, they make it so you can't play more than one land a turn, or if you do you take damage?
 
Anyone know of any cards that shut down Landfall? Like, they make it so you can't play more than one land a turn, or if you do you take damage?

Are you talking about a card effect that lets you play more than 1 land? If so, then the only way to counter that is to get rid of that card that grants the effect. Lands cannot be responded to, though the landfall trigger can.

However, I do remember that there is a card that makes it so that you lose life every time you play a land of a certain type, I'll try to find it.

EDIT: Ankh of Mishra
Cosi's Ravager
 
Anyone know of any cards that shut down Landfall? Like, they make it so you can't play more than one land a turn, or if you do you take damage?

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You can run Burgeoning with something that gets you lots of lands in hand (Shard Convergence, for example). It won't stop the landfall triggers, but it'll help you ramp into a win condition. You can even throw Khalani Heart Expedition into the mix for more silly ramp.

If you're looking to respond to landfall, it really depends on what the trigger does on the card that you're trying to deal with.
 
I was actually looking for weakness in a scheme I thought was genius... turns out I misread the card anyway and my scheme didn't work. But you guys are quick. And thorough. lol

I wanted to use Quirion Sentinel to infinitely trigger Landfall using Skyshroud Ranger. Turns out Quirion Sentinel's ability is restricted to one per turn.

If anyone has a way to do this without the limitation, please, let me know lol I want to build this deck
 
I was actually looking for weakness in a scheme I thought was genius... turns out I misread the card anyway and my scheme didn't work. But you guys are quick. And thorough. lol

I wanted to use Quirion Sentinel to infinitely trigger Landfall using Skyshroud Ranger. Turns out Quirion Sentinel's ability is restricted to one per turn.

If anyone has a way to do this without the limitation, please, let me know lol I want to build this deck

Um... I'm not seeing the combo here? ETB elf gives you 1 mana, Tap to play additional land... where is the landfall trigger?
 
I really hope Niv is getting a new card. I'd be so disappointed if it was just new art.

They've confirmed that all of the guild leaders are getting updates in RtR. The one in the duel decks is a reprint with new art, but the new expansion will have a completely new Niv.
 
Yea we are missing a piece of the puzzle, what landfall effect are you going for?

There were a few that I liked. Hedron Crab mills 3 cards off an opponent's library for each instance, so that's probably the easiest to do early game.

Edit: The infinite mana is nice, but it isn't really needed if I have the landfall trigger going off. I figure each time you tap the guy to play the forest, you trigger landfall. Then you return the forest to your hand to untap him, tap him, play the forest, trigger landfall, rinse, repeat, win. But now I don't have the most important part of my combo, so unless there's another way it's just dead in the water.
 
The great thing about Jarad is just how well he plays with the Mulch and Trackers Instincts shell that the Splinterfright decks use. Unfortunately, he is going to require a heavy black commitnent for decks that were primarily UGr before, so until we see what other tools the Golgari get it's hard to know how well he'll fit, if at all.
 
Turn 30.

Madness.

[EDIT] Oh wait, it probably increments on each player's turn doesn't it? That makes it somewhat more reasonable.
 
One of my friends argued Lili 3.0 was going to be SIIIIIIIICK for MBC because of her ultimate. This was one of the reasons why lol. instant wiiinnn

I'm honestly still not seeing it though. You still only run 1-2 consume in a deck so it's a long fight to hope you draw the one or two of the card. The only real benefit I see is not missing land drops for your fatties and thinning the deck. The ultimate just doesn't do much IMO.
 
I'm honestly still not seeing it though. You still only run 1-2 consume in a deck so it's a long fight to hope you draw the one or two of the card. The only real benefit I see is not missing land drops for your fatties and thinning the deck. The ultimate just doesn't do much IMO.

You'd be surprised how awesome it is to pull a land drop every single turn. Gives you lots of resources and increases the chances of drawing action every turn. She isn't amazing, but definitely a cool little card.

What's your decklist for monoblack if you don't mind me asking sinatar?

7GEuY.jpg


That's what I'm running now. I don't have any Black Sun's Zenith or I'd run 4 of those, they are too expensive and are cycling soon. The blood reckoning is more for experimentation that anything, a second barter would probably be better.
 
You'd be surprised how awesome it is to pull a land drop every single turn. Gives you lots of resources and increases the chances of drawing action every turn. She isn't amazing, but definitely a cool little card.



http://i.imgur.com/7GEuY.jpg

That's what I'm running now. I don't have any Black Sun's Zenith or I'd run 4 of those, they are too expensive and are cycling soon. The blood reckoning is more for experimentation that anything, a second barter would probably be better.[/QUOTE]
I agree which is why I think she's nice but still great is all. She helps with land drops and thinning your deck but her ultimate still doesn't win games or cause huge shifts for the most part.
 
I'm honestly still not seeing it though. You still only run 1-2 consume in a deck so it's a long fight to hope you draw the one or two of the card. The only real benefit I see is not missing land drops for your fatties and thinning the deck. The ultimate just doesn't do much IMO.

Running 3 LDRs with shock lands means you can reasonably only run 24 lands in your control deck, or you can run a greater number of utility lands (I would love to be able to run Ghost Quarter maindeck right now in Grixis, but I can't justify any colorless sources in excess of the 2x Desolate Lighthouse I'm working with right now). I imagine that she will basically just tick up every turn, occasionally taking a break to crush an opponent's creature. I can't imagine ever building a deck that actively wants to ultimate her; it's the very definition of a "win-more" ultimate.

That's what I'm running now. I don't have any Black Sun's Zenith or I'd run 4 of those, they are too expensive and are cycling soon. The blood reckoning is more for experimentation that anything, a second barter would probably be better.

Duress whiffs way too often for my tastes. It's strictly sideboard material in my book, and even then I'm thinking of taking it out.
 
Yeah, Lili 3.0 is cool but she isn't amazing. Getting the ultimate off is kind of difficult, but then again, it IS MBC so you can protect her for a while (at least from creature damage). Anyway, I'm going to wait for RtR before I start toying with her
 
Running 3 LDRs with shock lands means you can reasonably only run 24 lands in your control deck, or you can run a greater number of utility lands (I would love to be able to run Ghost Quarter maindeck right now in Grixis, but I can't justify any colorless sources in excess of the 2x Desolate Lighthouse I'm working with right now). I imagine that she will basically just tick up every turn, occasionally taking a break to crush an opponent's creature. I can't imagine ever building a deck that actively wants to ultimate her; it's the very definition of a "win-more" ultimate.



Duress whiffs way too often for my tastes. It's strictly sideboard material in my book, and even then I'm thinking of taking it out.

Well duh with shocklands... But for mono black to use her a lot now just seems surprising with the other black planeswalkers right now. She does nothing for shocklands since they aren't even standard legal though.
 
Yeah, Lili 3.0 is cool but she isn't amazing. Getting the ultimate off is kind of difficult, but then again, it IS MBC so you can protect her for a while (at least from creature damage). Anyway, I'm going to wait for RtR before I start toying with her

Yea I grabbed them now since they are cheap (like 3 - 4 tix on MTGO) since I figured her price is going to shoot up once shock lands return.
 
So I've been playing some 2-man queues with my Grixis control deck. A couple of observations:

1) I won right at 50% of the matches overall, but I just can't beat Gavony Township. That card is such a beating; when my deck is based around getting loads of 2-for-1s and 3-for-1s to stabilize, Township (and new Ajani) lets the creature decks just sit on one creature at a time for inevitability and force me to 1-for-1.

I'm testing out putting 2 Ghost Quarters in the sideboard just to deal with Township; between that and siding into a second Tamiyo (which ends up locking down the Township whenever possible) I think I might stand a chance. Any other thoughts for beating Township (and Naya decks in general) with control?

2) Sideboarding is hard. I feel like I'm becoming a decent deck pilot, but I'm complete rubbish at proper boarding.
 
So I've been playing some 2-man queues with my Grixis control deck. A couple of observations:

1) I won right at 50% of the matches overall, but I just can't beat Gavony Township. That card is such a beating; when my deck is based around getting loads of 2-for-1s and 3-for-1s to stabilize, Township (and new Ajani) lets the creature decks just sit on one creature at a time for inevitability and force me to 1-for-1.

I'm testing out putting 2 Ghost Quarters in the sideboard just to deal with Township; between that and siding into a second Tamiyo (which ends up locking down the Township whenever possible) I think I might stand a chance. Any other thoughts for beating Township (and Naya decks in general) with control?

Black Sun's Zenith is obviously a good countermeasure, but Ghost Quarter and Tamiyo are probably your best bets, and you already have them. Have you tried out Curse of Death's Hold?
 
Are you talking about a card effect that lets you play more than 1 land? If so, then the only way to counter that is to get rid of that card that grants the effect. Lands cannot be responded to, though the landfall trigger can.

However, I do remember that there is a card that makes it so that you lose life every time you play a land of a certain type, I'll try to find it.

EDIT: Ankh of Mishra
Cosi's Ravager

Cosi is only "under your control". Doesn't effect their landfall triggers.
 
I agree which is why I think she's nice but still great is all. She helps with land drops and thinning your deck but her ultimate still doesn't win games or cause huge shifts for the most part.
The problem is that she's often just a bad Borderland Ranger. Could be argued that her Shade is better than she is.
 
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