Crysis 3 - CryEngine3 Tech Trailer

they should do what squeenix did for hitman and offer a sniper challenge type bonus for preordering

pre-order crysis 3 and get a small playable demo level as toad, beats getting a shitty preorder weapon pack
 
Watched it again and the particle lighting scene is one of the best visual things I've ever seen. If they optimize this engine well I could see them finally getting a decent number of licensees for next-gen. I really want there to be more engine competition.
 
Hopefully they are using tesselation wisely this time instead of throwing thousands of polygons at square blocks like in Crysis 2. It's like they wanted that game to run like shit.
 
I wish more games used the cryengine engines :/... more non-f2p korean mmo games...
 
In crysis 3, you are in a suit, with a lens.

Yeah, it makes complete sense here. I get why people didn't like it in BF3 though. I wear glasses normally so I mentally filter that stuff out so I didn't even realize those effects are in until someone points them out.
 
why does this look so cool
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dat toad tech.

I haven't been impressed like this in a long time.
 
Pc gaming has ruined me. Anyone else not impressed at all with the video ?

I can't help but feel that I have seen or played better already.
 
Pc gaming has ruined me. Anyone else not impressed at all with the video ?

I can't help but feel that I have seen or played better already.

I'm not impressed by anything that just looks pretty.

So honestly as cool as all this is my overall reaction is just "okay".
 
To bad Crytek doesn't have a good sense of art direction to go along with that tech.

I hate their lighting choice and overall aesthetic for Crysis 2 and Crysis 3.

They should have gone further in this direction:


iknowthatfeel.jpg

Somehow everything looks like clay and kind of rubbery. Especially the trees. In certain spots Crysis 2 artstyle looked down right cartoonish.
Still prefer Crysis 1 (with the right mods).
 
Pc gaming has ruined me. Anyone else not impressed at all with the video ?

I can't help but feel that I have seen or played better already.

where?

EDIT: Here's the difference. Everything in that video is from an actual, playable level in Crysis 3.
 
Looks great, can't wait to see how horrible it will look on consoles =p

It's better than Bungie who released 1080p screenshots of Halo 3 in all their marketing with some insane amount of SSAA applied

You act like every other studio doesn't use bullshots, oh wait they do...

Because why not? We need devs who are willing to push the PC. I'll take every bell and whistle we can get.

My main concern would be how they implement these effects. IIRC tessellation was used in a very inefficient way with the DX11 update in C2.

CryEngine is best engine. Hopefully more people use Crytek's offering come next gen rather than the Unreal Engine overload that we got this generation.

While the engine is robust, I've heard the tools lag behind Unreal Engine, which is a big deal if true.
 
In crysis 3, you are in a suit, with a lens.

in reallife I wear glasses, guess what when my glasses are dirty, it still doesn't look that gross, also i rearely ever see a lensflare, and I never see light cascade around a subject like they show. It's garbage, unrealistic, ugly and only creates needless clutter on the screen and interferes with the gameplay.
 
I think it's more that the hardware available at the time was bad at tessellation.

They didn't do it well. For some reason things like cement blocks had really complex tessellation maps inside of them, completely invisible but a huge drain on performance. I assume that, with 3 being built with tessellation in mind from the beginning, it'll be done better. Nvidia cards had no problem with it but AMD's struggled.
 
You know what. I'm not huge in first person shooters. I've realized the only type of first person shooters I DO enjoy, are futuristic or as close to futuristic as possible. (Halo and Unreal Tournament, mainly.)

THIS... this is my FPS this generation. Crysis is amazing. I'm more than tempted now, to upgrade my graphics card, than ever!
 
They didn't do it well. For some reason things like cement blocks had really complex tessellation maps inside of them, completely invisible but a huge drain on performance. I assume that, with 3 being built with tessellation in mind from the beginning, it'll be done better. Nvidia cards had no problem with it but AMD's struggled.

My 6950 struggled with tessellation in every game with it, even Metro 2033 and Arkham City.
 
Not bad. Spotted a few areas where Maldo's Texture Mod would offer clear improvements. I still dream of the day that devs take full advantage of PC GPUs with ridiculously detailed textures.
 
I'm hoping these new consoles can take advantage of this stuff at 60fps 1080p.a I was really impressed with the fog/sky break up shadows. Lighting/GI, soft shadows and real time reflections will be critical next gen for graphic fidelity. Being littered with thousands of particles. As a 3D artist myself, these are the first things I notice.

Was reading some Siggraph white papers today, really interested in seeing where Sparse Voxel Octree technology goes. I don't know if there is a Siggraph thread but, this was interesting to read through, which lead me to looking up SVO. http://www.slideshare.net/DICEStudio/new-13912730

Edit: I do hope we see a nice spread of engine use among devs. PS360 was no doubt UE3's domain.
 
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