Looks amazing, but these engine developers need to stop encouraging the use of lens flares and that type of garbage.
Yeah and they have the BF3 dirty lens effect too.
if the new xbox comes out fall 2013, there will be a crysis collection (hopefully) at launch.
Looks amazing, but these engine developers need to stop encouraging the use of lens flares and that type of garbage.
In crysis 3, you are in a suit, with a lens.
why does this look so cool
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Am I the only one who's more impressed with Cryengine 3 demo than the Unreal 4 demo?
Am I the only one who's more impressed with Cryengine 3 demo than the Unreal 4 demo?
Isn't the Crysis character guy wearing a visor?
they look pretty much the same.
Absolutely stunning. I honestly believe Crytek are 100% justified in saying that CryEngine 3 is already doing next-gen level stuff and things that UE is just catching up on. Some of the things in this trailer impress me significantly more than Particle Engine 4.
Pc gaming has ruined me. Anyone else not impressed at all with the video ?
I can't help but feel that I have seen or played better already.
Am I the only one who's more impressed with Cryengine 3 demo than the Unreal 4 demo?
Pc gaming has ruined me. Anyone else not impressed at all with the video ?
I can't help but feel that I have seen or played better already.
It's better than Bungie who released 1080p screenshots of Halo 3 in all their marketing with some insane amount of SSAA applied
Because why not? We need devs who are willing to push the PC. I'll take every bell and whistle we can get.
CryEngine is best engine. Hopefully more people use Crytek's offering come next gen rather than the Unreal Engine overload that we got this generation.
Am I the only one who's more impressed with Cryengine 3 demo than the Unreal 4 demo?
Isn't the Crysis character guy wearing a visor?
Gameplay comes first.In crysis 3, you are in a suit, with a lens.
IIRC tessellation was used in a very inefficient way with the DX11 update in C2.
In crysis 3, you are in a suit, with a lens.
I think it's more that the hardware available at the time was bad at tessellation.
They didn't do it well. For some reason things like cement blocks had really complex tessellation maps inside of them, completely invisible but a huge drain on performance. I assume that, with 3 being built with tessellation in mind from the beginning, it'll be done better. Nvidia cards had no problem with it but AMD's struggled.
Gameplay comes first.