Counter-Strike: Global Offensive official site is live (kinda), beta starting today

I've had the cs go beta for some time now, and when I go to the store page it says I already own the game. When I try to purchase the game it again says that I already own the game and I won't get an additional copy if i complete the purchase.
Is it safe for me to buy the game or do I have to wait till after release?
 
Just played some Demolition; that shit is hilarious! Got a couple of good kills, but definitely got embarrassed once or twice (note to self: When the bomb is set, there will probably be someone lurking around the window).

I would like to convince my PS3 friends to get this, but sometimes they're a hard sell, even for $15.
 
ESEA anti-cheat has always been pretty top notch. Plus now that CAL is dead and CEVO is irrelevant, ESEA controls competitive play. Unless a league spawns that offers good enough prizes that they can steal the top teams, it probably won't change anytime soon.

Never really had a problem with their servers either. I remember lpkane released a lot of information regarding the servers when complaint threads would pop up over the years.

Their anti-cheat is good but the monthly fee is a joke. ESEA is the best place to play CS 1.6 but for me it's because of the shrinking competitive community and the good PUGs that made ESEA popular. With the introduction of ELOs and inclusion of competitive modes, I think ESEA will die at least as a subscription service.

Team leagues, I don't really care who runs them. I'll be in the most competitive league and that's that. I doubt the in-game services will be in depth enough to manage it but I would love Valve leagues. I hope Valve<->CS:GO = Blizzard<->SC2
 
Their anti-cheat is good but the monthly fee is a joke. ESEA is the best place to play CS 1.6 but for me it's because of the shrinking competitive community and the good PUGs that made ESEA popular. With the introduction of ELOs and inclusion of competitive modes, I think ESEA will die at least as a subscription service.

Team leagues, I don't really care who runs them. I'll be in the most competitive league and that's that. I doubt the in-game services will be in depth enough to manage it but I would love Valve leagues. I hope Valve<->CS:GO = Blizzard<->SC2

What is the point of the most competitive league if there is no LAN finals or prize pots created by monthly fees? Though I guess you could argue the prize pot comes from the league fees but still.


I just noticed the AWP is inaccurate for a good second AFTER you've scoped... completely negating any quick scoping, what a joke.
 
What is the point of the most competitive league if there is no LAN finals or prize pots created by monthly fees? Though I guess you could argue the prize pot comes from the league fees but still.


I just noticed the AWP is inaccurate for a good second AFTER you've scoped... completely negating any quick scoping, what a joke.

Pretty sure they added a 1.25 second delay last patch.
 
What is the point of the most competitive league if there is no LAN finals or prize pots created by monthly fees? Though I guess you could argue the prize pot comes from the league fees but still.


I just noticed the AWP is inaccurate for a good second AFTER you've scoped... completely negating any quick scoping, what a joke.

quickscoping is the real joke
 
I just noticed the AWP is inaccurate for a good second AFTER you've scoped... completely negating any quick scoping, what a joke.
Not as much of a joke as a sniper rifle that kills with a single bodyshot.

edit- in a multiplayer shooter videogame I mean
 
Good news, everyone! There's a TF2 promo item for CS:GO!

The AWPer Hand

This controversial bolt-action beaut is banned in thousands of countries, and with good reason: You could really hurt someone with this thing.

c_csgo_awp_large.7854637843ab3654a31c8aa2f8ab3fccbe5286fd.png
 
Is it wrong that this will push me over the edge to preorder? I was probably gonna get it anyway but I was so hoping for something TF2 related to pop up and here it is.

Is it wrong?

I have purchased $50 games just to get genuine versions of TF2 items. There is NOTHING wrong with getting CS:GO because it gives the TF2 Sniper the AWP.

Which, by the way, will be using the AWP firing sound.
 
Is it wrong?

I have purchased $50 games just to get genuine versions of TF2 items. There is NOTHING wrong with getting CS:GO because it gives the TF2 Sniper the AWP.

Which, by the way, will be using the AWP firing sound.

Excellent. There was no way they weren't going to do a promo like this.
 
Is it wrong?

I have purchased $50 games just to get genuine versions of TF2 items. There is NOTHING wrong with getting CS:GO because it gives the TF2 Sniper the AWP.

Which, by the way, will be using the AWP firing sound.

Yeah I know lol. I just needed something to push me over the edge and here it is.
 
You have no reason to complain about the awp, thousand of teams have overcome it, it is not overpowered, this is the DEFINITION of "learn to play".

Also, I've been randomly getting spammed with :



ILocalize::AddFile() failed to load file "resource/closecaption_english.txt".
Can't set cl_mouselook when connected
Can't change replicated ConVar func_break_max_pieces from console of client, only server operator can change its value
Loading default settings for high sensitivity
Can't change replicated ConVar sk_autoaim_mode from console of client, only server operator can change its value
Can't change replicated ConVar sv_noclipaccelerate from console of client, only server operator can change its value
Can't change replicated ConVar sv_noclipspeed from console of client, only server operator can change its value
Can't change replicated ConVar sv_skyname from console of client, only server operator can change its value
Can't change replicated ConVar sv_specaccelerate from console of client, only server operator can change its value
Can't change replicated ConVar sv_specnoclip from console of client, only server operator can change its value
Can't change replicated ConVar sv_specspeed from console of client, only server operator can change its value
Unknown command: item_enable_content_streaming
Unknown command: tr_best_course_time
Unknown command: tr_completed_training
Unknown command: weapon_accuracy_logging
SignalXWriteOpportunity(3)


Causing my FPS to drop and makes the game unplayable - other people have had the issue but can't find anything about it on the forums

I should mention this went on for about 20 minutes (repeating the same message over and over again) when it fixed, the very last spam message ended with "SignalXWriteOpportunity(3) as you see above.
 
I'm really digging this so far, both the classic gametypes (office <3) and the gun game are a blast. I really like baggage and the other map, can't remember its name.
 
Posting again: Having bad lag issues, still, even after the update.

Specs
Gigabyte Technology Co., Ltd.
GA-990XA-UD3
Award Modular BIOS v6.00PG
AMD FX(tm)-4100 Quad-Core Processor (4 CPUs), ~3.6GHz
Memory: 8192MB RAM
Available OS Memory: 8190MB RAM

Not sure what to adjust/update/omgnewtopcgaming. Any help would be very much appreciated, thanks!
 
The recoil feels better but the hit detection seems just as bad as source so it's still frustrating to play. Server-side netcode ruined competitive shooters for me.

Care to enlighten me on why I shouldn't? Serious question, I dunno if I'm missing something, I just got into CS and it seems cheap as fuck.
People seem to ignore the price of the gun when they complain. It's expensive -- high risk high reward. It has obvious disadvantages at close-mid ranges. Don't be an idiot and run out in the open -- you need to get in close. If you know the enemy has an AWP, you'll have to play it safe.

If it really is "cheap" -- why don't you save up for it and dominate every game? Should be a piece of cake if your accusation has any truth to it. Why doesn't everyone use AWPs in competitive play? You think they're taking it easy on the other team..?

edit: When someone labels a weapon cheap in a game, it's because they've made up their own imaginary rules to the game and think they have a right to complain when the game plays by its own inherent rules instead. Counter-Strike has never been a game where you're supposed to be able to run around in the open without getting shot dead, so stop expecting it to be like that. Counter-Strike is a game where if someone invests in the expensive AWP, they're rewarded with an enhanced defense -- when you're up against an AWP, your choices are:

-Turn around and go a different route, later sneak up and flank the sniper
-Use flash, smoke, etc to get yourself a chance to get in the room alive and hope to kill him
-Brute force it with teamwork, have a handful of guys rush in and overwhelm his slow rate of fire
-Waltz in like a buffoon, get shot dead, and cry on the internet about how you deserved to kill them with your less expensive weapon entering a tactically disadvantageous situation but it didn't work because they were "cheap"
 
The recoil feels better but the hit detection seems just as bad as source so it's still frustrating to play. Server-side netcode ruined competitive shooters for me.


People seem to ignore the price of the gun when they complain. It's expensive -- high risk high reward. It has obvious disadvantages at close-mid ranges. Don't be an idiot and run out in the open -- you need to get in close. If you know the enemy has an AWP, you'll have to play it safe.

If it really is "cheap" -- why don't you save up for it and dominate every game? Should be a piece of cake if your accusation has any truth to it. Why doesn't everyone use AWPs in competitive play? You think they're taking it easy on the other team..?

edit: When someone labels a weapon cheap in a game, it's because they've made up their own imaginary rules to the game and think they have a right to complain when the game plays by its own inherent rules instead. Counter-Strike has never been a game where you're supposed to be able to run around in the open without getting shot dead, so stop expecting it to be like that. Counter-Strike is a game where if someone invests in the expensive AWP, they're rewarded with an enhanced defense -- when you're up against an AWP, your choices are:

-Turn around and go a different route, later sneak up and flank the sniper
-Use flash, smoke, etc to get yourself a chance to get in the room alive and hope to kill him
-Brute force it with teamwork, have a handful of guys rush in and overwhelm his slow rate of fire
-Waltz in like a buffoon, get shot dead, and cry on the internet about how you deserved to kill them with your less expensive weapon entering a tactically disadvantageous situation but it didn't work because they were "cheap"

A lot of people are coming from servers in previous CS games that give you $16k every single round to keep it "balanced" which created quite the chaos with the AWP so then those servers banned the AWP and the "autos" to counter that which made the whole system pointless. A lot of servers did that so the crappier players stood a chance against the good players since it was always a skill based game and the skilled players would have a chance of getting the AWP first if they did a good job saving up.

I have nothing against the AWP or the autos, but that's how some of my friends and clanmates felt about it and I can see their point in THAT situation only. The only real point against it is that the skilled players get the AWP before the rest and then dominate the others basically locking the game down since the others couldn't earn money going against a bunch of AWP's.

Not everyone hates it because of that, but that's what I see and hear a lot of. The real problem is just the difference in skill and basically the crappy players get stuck going against that and that's another reason why those instant $16k or no AWP servers were so popular along with skilled players thinking it takes the skill out of the game since it's usually all about headshots but the AWP isn't.

I can see both sides of the issue and I'm indifferent. I can play with or without it. If I'm going against them, I usually save up smoke and flashbangs for the situation although you can only buy one flashbang in GO.
 
The recoil feels better but the hit detection seems just as bad as source so it's still frustrating to play. Server-side netcode ruined competitive shooters for me.


People seem to ignore the price of the gun when they complain. It's expensive -- high risk high reward. It has obvious disadvantages at close-mid ranges. Don't be an idiot and run out in the open -- you need to get in close. If you know the enemy has an AWP, you'll have to play it safe.

If it really is "cheap" -- why don't you save up for it and dominate every game? Should be a piece of cake if your accusation has any truth to it. Why doesn't everyone use AWPs in competitive play? You think they're taking it easy on the other team..?

edit: When someone labels a weapon cheap in a game, it's because they've made up their own imaginary rules to the game and think they have a right to complain when the game plays by its own inherent rules instead. Counter-Strike has never been a game where you're supposed to be able to run around in the open without getting shot dead, so stop expecting it to be like that. Counter-Strike is a game where if someone invests in the expensive AWP, they're rewarded with an enhanced defense -- when you're up against an AWP, your choices are:

-Turn around and go a different route, later sneak up and flank the sniper
-Use flash, smoke, etc to get yourself a chance to get in the room alive and hope to kill him
-Brute force it with teamwork, have a handful of guys rush in and overwhelm his slow rate of fire
-Waltz in like a buffoon, get shot dead, and cry on the internet about how you deserved to kill them with your less expensive weapon entering a tactically disadvantageous situation but it didn't work because they were "cheap"
I see your point and you're probably right. I still don't feel wrong, IMO it doesn't matter if you can go out of your way and manage to counter it, that can apply to almost every terrible gameplay decision in a multiplayer game ever made. To me it just doesn't seem right to die by someone who clicks on my torso once from a cross the map through a crack the size of a pixel. I'll keep at it and see if my opinion changes the more I understand the game.
 
I see your point and you're probably right. I still don't feel wrong, IMO it doesn't matter if you can go out of your way and manage to counter it, that can apply to almost every terrible gameplay decision in a multiplayer game ever made. To me it just doesn't seem right to die by someone who clicks on my torso once from a cross the map through a crack the size of a pixel. I'll keep at it and see if my opinion changes the more I understand the game.

The problem is that you make it sound way to easy. In my experience you need a lot of skill and great reactions to pull off a shot like the one you described. In all my years of CS I could never really get the hang of the AWP, and I'm ok with that. It feels so good to kill a player that has been dominating half your Team during that round and didn't notice you sneaking up behind him.
 
I don't care about the AWP at all, but I despise people who sit at the end of a hallway scoped in waiting for some chump only to blow him away, but in that being said, you always have a choice of going that route when you're aware of his position.

AK-47 and M4 for life.
 
I see your point and you're probably right. I still don't feel wrong, IMO it doesn't matter if you can go out of your way and manage to counter it, that can apply to almost every terrible gameplay decision in a multiplayer game ever made. To me it just doesn't seem right to die by someone who clicks on my torso once from a cross the map through a crack the size of a pixel. I'll keep at it and see if my opinion changes the more I understand the game.
If someone hits you through a crack the size of a pixel, then you were probably standing still. Terrorist snipers try to hit the passing CTs on Dust 2 at the door, but rarely hit them. You can pre-aim at a certain spot on the left side of the door so that your reaction matches the passing CT, but then the CT has to "run into" your spot while passing. Never, as a CT, go chasing Ts on a bomb planting map, at least not in the beginning of the round. If some rounds have passed, then you can be sure that there is at least one AWP on the enemy team. Let's take Dust 2 again. The CT is rushing to A and along to A short (stairs) and then peaks out in the middle. You can be sure that if that is at the beginning of a round, a T will wait middle on the T side an aim at A short. The sniper in that case only has to zoom and wait for the CT to run into the crosshair. Most people with AWP have a slow reaction time. So when you rush them from a good spot, they mostly miss their first shot and then it takes "ages" for them to fire another one. This is the chance for you to kill them. Also: Flashbangs. Then there are instances where the sniper who jumps out of a position to zoom and kill is faster with his reaction than the one standing and waiting. If you know the map layout better then you can for example imagine a certain point where you will shoot at and where an enemy is most probably standing. So strafe, zoom, confirm if enemy is there, shoot. This all happens in a matter of seconds. You can also go in to close combat with that thing, but it needs more luck I guess. There were kills in CS:GO for me where I bumped into a T running around the corner and you "just" have to react with quick shot (pressing zoom and shoot nearly simultaneously). Coming to an end, one of the MOST important aspects of a CS game is sound. Play with your headphones if you are still new to the game, observe the surroundings and listen to footsteps and so on.
 
If someone hits you through a crack the size of a pixel, then you were probably standing still. Terrorist snipers try to hit the passing CTs on Dust 2 at the door, but rarely hit them. You can pre-aim at a certain spot on the left side of the door so that your reaction matches the passing CT, but then the CT has to "run into" your spot while passing. Never, as a CT, go chasing Ts on a bomb planting map, at least not in the beginning of the round. If some rounds have passed, then you can be sure that there is at least one AWP on the enemy team. Let's take Dust 2 again. The CT is rushing to A and along to A short (stairs) and then peaks out in the middle. You can be sure that if that is at the beginning of a round, a T will wait middle on the T side an aim at A short. The sniper in that case only has to zoom and wait for the CT to run into the crosshair. Most people with AWP have a slow reaction time. So when you rush them from a good spot, they mostly miss their first shot and then it takes "ages" for them to fire another one. This is the chance for you to kill them. Also: Flashbangs. Then there are instances where the sniper who jumps out of a position to zoom and kill is faster with his reaction than the one standing and waiting. If you know the map layout better then you can for example imagine a certain point where you will shoot at and where an enemy is most probably standing. So strafe, zoom, confirm if enemy is there, shoot. This all happens in a matter of seconds. You can also go in to close combat with that thing, but it needs more luck I guess. There were kills in CS:GO for me where I bumped into a T running around the corner and you "just" have to react with quick shot (pressing zoom and shoot nearly simultaneously). Coming to an end, one of the MOST important aspects of a CS game is sound. Play with your headphones if you are still new to the game, observe the surroundings and listen to footsteps and so on.
This is nice info, thanks!
 
Gave this a play on a mates crappy laptop this evening. I like it alot.

Now do I pick it up for console or buy a "cheapish" pc to play it on. Decisions.
 
Wasted like 5 years of my life playing nothing else than counterstrike. Swore never to play it again!! (broke CD in half and all :-)


aaaaaaaand looks like i 'll give it another try ;-) Now on the xbox360 though.


Lets hope it resembles 1.6!
 
Playstation Plus members,

If you're not quite sold on the awesome that will be CounterStrike Global Offensive (releasing 8/21 on PSN) just wanted to deliver the message that the PlayStation Store will be sending the CounterStrike Global Offensive timed trial (60 minutes of the full game) to Plus members automatically overnight. As you go to sleep on the evening of 8/20, ensure your Automatic Download settings are turned ON, and that you have the option checked "Download recommended games and videos" in the settings.

This is a special demo and not available in the PlayStation Store; only to Plus members.

XMB > Settings > System Settings > Automatic Updates

Then wake up the morning of 8/21 and check out that awesome CS actionfor yourself. If you like what ya have with the demo, then snag the game that day from the PlayStation Store.

And remember, CSGO is part of PSN PLAY, so the more games from PSN PLAY you buy, the more PS Store credit you get back. Check the PSN PLAY website for more details by clicking here.

- morgan/mochuuu, SCEA PSN Team

http://community.us.playstation.com...ke-Demo-Automatically-Overnight/td-p/37912501
 
I fucking love this, finally i can play a game with friends in bliss without any rules or bloated player counts with ease, finally feels like im playing CS again. Feels a hell of alot better than CS Source, more like 1.6. Love the SAS voices :D Gonna see if i can get all my old pals back into CS :)
 
Care to enlighten me on why I shouldn't? Serious question, I dunno if I'm missing something, I just got into CS and it seems cheap as fuck.

I'll tell you why not. There's a sniper that takes 2 body shots to kill - the scout - and it's a piece of shit that nobody uses. If they eliminated the awp then people would only use rifles from round 4 onward. Awps have huge disadvantages attached like cost and immobility so the firepower hardly makes this the only gun worth buying.

I don't care about the AWP at all, but I despise people who sit at the end of a hallway scoped in waiting for some chump only to blow him away, but in that being said, you always have a choice of going that route when you're aware of his position.

AK-47 and M4 for life.

If they're on CT side then they should be making it as hard as possible for the Ts to advance. Maybe the chump will adapt by using flashes and smokes to kill the advantage of the awper. Even better if the chump's teammates will help him as even the best awper is fucked if 3-4 guys get within close range.

Gave this a play on a mates crappy laptop this evening. I like it alot.

Now do I pick it up for console or buy a "cheapish" pc to play it on. Decisions.

I'm not even sure there's much info out about the console versions. As far as I know they haven't had a beta. If you want a sure bet though as far as longevity then your best bet is PC. This is one of the few shooters that the PC version is almost guaranteed to both sell and be supported better than the console side.
 
Gave this a play on a mates crappy laptop this evening. I like it alot.

Now do I pick it up for console or buy a "cheapish" pc to play it on. Decisions.

What are your running right now? I reckon the consoles versions might be dead on arrival, PC games don't usually do well on consoles, can't see CS being any different.
 
I played it briefly last night, though I only played Arms Race. It was fun though, of course, incredibly different to the traditional CS experience so hard to tell too much from it. One thing that hit me though was that it seemed a lot easier to see the bullet spray in CS:S and previous. The new crosshair seems a little harder to tell, to me. It's probably just because I'm not used to it, though.

The vast majority of my CS experience was on 1.5. I remember the old shitty server browser and all that. Man, takes me back. The only reason my Steam account is from 2003 is because, if I recall correctly, you had to register for Steam to get into 1.6 beta? I remember everyone bitching about it. How times change!
 
I played it briefly last night, though I only played Arms Race. It was fun though, of course, incredibly different to the traditional CS experience so hard to tell too much from it. One thing that hit me though was that it seemed a lot easier to see the bullet spray in CS:S and previous. The new crosshair seems a little harder to tell, to me. It's probably just because I'm not used to it, though.

The vast majority of my CS experience was on 1.5. I remember the old shitty server browser and all that. Man, takes me back. The only reason my Steam account is from 2003 is because, if I recall correctly, you had to register for Steam to get into 1.6 beta? I remember everyone bitching about it. How times change!

Yep, that's also why my Steam account is that old.
 
I bought this yesterday and played a couple rounds of arms race. Gun game was always my favourite mod for CS:S so I'm happy they made it a standard mode. Was there any announcement on when the workshop will be available? I hope someone remakes one of my favourite maps: gg_lego_arena.
 
Gave this a play on a mates crappy laptop this evening. I like it alot.

Now do I pick it up for console or buy a "cheapish" pc to play it on. Decisions.

You can play CS: GO on your ps3 with keyboard and mouse

and PS+ members are getting a free trail.

However the CS : Go Community on pc will be much big.
 
I've had the cs go beta for some time now, and when I go to the store page it says I already own the game. When I try to purchase the game it again says that I already own the game and I won't get an additional copy if i complete the purchase.
Is it safe for me to buy the game or do I have to wait till after release?

Same thing for me, I just went to pre-order it and Steam is saying I already own it. Is there definite confirmation anywhere of this?
 
Has anyone had any trouble getting 360 controllers to work on the beta? I understand that most people play K & M but I prefer joypad and when I select it in the menus I cant reconfigure the controls and it doesn't work in game.

Thanks
 
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