LTTP: Driver San Francisco thread of unexpected brilliance

Just got done with the singleplayer, so here's a few impressions.

The Good

It has the best writing of any driving game I've played. Frenetic and funny, backed by fantastic voice actors with perfect comedic timing.

The story is very Remedy-esque. It's a bit cerebral, the same way Max Payne and Alan Wake are and it's a welcome change to the run-of-the-mill 'hey racer, gotta go fast' storylines seen in other franchises. It's best to go in spoiler free as there are a lot of surprises along the way.

Cutscenes are part pre-rendered and part in-engine, which is a really effective way of presenting them.

A decent selection of cars of all varieties.

Shift takes a while to master, but it doesn't take long to get into it and use it to your advantage. Best fun I had was in races where I'd shift into a truck and steer it over lanes to block the road ahead, then shift back into my original car and slide under its trailer leaving the other races to deal with the tanker blocking the road.

The driving model is fantastic. Arcadey to the point that you can drift for half a KM with ease, but also based in reality so you can spin out, handbrake will make you stop eventually, and all the cars handle like exaggerated versions of themselves.

Physics are consistent and aid the atmosphere tremendously. Jumps, bumps, slides, and roadside furniture all give a good payoff.

The missions are varied and while a good amount of story missions serve as introductions to various sidequests there are so many sidequests and so many missions that this is easily

First-person view is great fun, I played most of the game like this and it felt far more immersive, especially drifting around a bend and ending up in the oncoming lane where I had to straighten up and dodge the oncoming cars. Beautiful.

San Francisco is a fantastic city to drive around in and the sheer amount of traffic is a wonder.

The Bad

In terms of difficulty it doesn't suffer as bad as other Reflections games, but there are a few side-missions that are just punishingly difficult without anyway of knowing without trying them first. Side missions should be unlocked as you upgrade your abilities and your garage.

AI is decent, but I have a feeling their cars don't control the same way as mine. A few times I've tried to knock an AI car off the road and no matter how much I beast them they stick to their line. On the other hand, one slight knock from them will send me spinning.

Ubisoft software clogging my computer.

The Ugly

This game is hideous. There's no bones about it, outside of car models it looks old and dated and lo-fi. Thankfully, I loved Midtown Madness.

Overall

Yes, it's one of the most pleasant surprises from last year. Reflections need to make more games.
 
I bought this when it launched on a whim and was pleasantly surprised with it (PC). What I liked about it the most, oddly enough, was the selection of older cars that I had owned in the past. Particularly the late 70's Camaro as well as the late 80's Camaro. Very cool. It's missing my 96 Impala SS for we can all dream right?

The driving was excellent, and I'd find myself avoiding the game almost entirely, soley messing around with the swap feature strolling around SF! Anytime something interesting came along my path, I had to hop to it!
 
Finished the game tonight and I liked the ending except
that I would have liked to have seen Jericho dead. He's such an annoying bastard.
 
I'd like to say, as an experienced racing game player *smug face*, that the physics are unique, but right at the same time. It's really fun when you finally do a sweet-ass drift down a long, sweeping downhill curve.
 
I bought this game within weeks of release after watching videos of it on YouTube (there was a game drought and I think the only other game worth purchasing during that time was that Warhammer game). It's a great multiplayer game as you never feel left behind; you're always in the midst of the action. For $20, it's a steal.
 
I'd like to say, as an experienced racing game player *smug face*, that the physics are unique, but right at the same time. It's really fun when you finally do a sweet-ass drift down a long, sweeping downhill curve.

I like the way your passenger congratulates you for good drifts. I made one right before the start of a mission, and Jones complimented my skills and talked about the upcoming mission all in one sentence.
 
It really surprised me how positive response this got, I thought the demo was a piece of crap but it did seem to have some redeeming values. Would play if I got it dirt cheap.
 
It really surprised me how positive response this got, I thought the demo was a piece of crap but it did seem to have some redeeming values. Would play if I got it dirt cheap.

I did too. Somehow, the full game eases you into the controls a lot better.
 
Just finished the main story of the game.

The only REALLY annoying parts to me were the open race events (I prefer my checkpoint'd racing) and then the mission where
you find out Jericho can shift like you. Took me ten tries or so to finally not get wrecked.

Really surprised how good it was, I enjoyed the game.
 
Setting and visuals
The San Francisco setting is well executed with many recognizable elements, but it's not accurate - more of a miniatyre city than the real thing. The graphics were only decent at best, while the cut scenes and people modelling was fantastic.

When I initially saw the world map, it floored me. They even had the bridge to Berkeley.

I want to play it, but I'm also afraid it won't be as detailed as I hope.
 
With the impending release and seeing all the media of the Criterion developed NFS Most Wanted I've been craving an open world racer recently.

My lack of familiarity with the Driver IP and the fact that I had seen a developer interview with the Valve guys that did Portal 2 and they were asked what games they were playing and all 3 unanimously said Driver SF were the two driving factors of my decision to pick up Driver SF.

Everything Chittagong states in the OP is spot on. Driver SF is brilliant, totally original, a genuinely fun story concept, game mechanics are awesome, and one of the best soundtracks since Vice City.

The developers have done an outstanding job of giving the player the feeling of playing a 70's cop show. I hate to bump an old thread but this game is one of the best arcade racers I've played this gen. With everyone else attempting to go more towards the sim route, its great to see a developer interested in creating something original, interesting, and fun.
 
I just wish I could motivate myself to try and do the rest of the cares and activities. It got half way on both and stopped, but there so many of them.
 
Arguably the best Arcade racer in the past 2 years.
And yes I played Hot Pursuit, Blur, Split/Second and all the DIRT games.

Its a damn good game, and unlike other arcade racers which once they get dry you just have to leave them alone for a while D:SF had enough variety to entertain for a very long time.

P.S: Best drift physics ever
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I want to chime in and say Fuuuuuuck this game is great. Got the $10 copy at BB. I was just in a race where I took a wrong turn on the final marker. I needed to make a right to finish while the pack just needed to go straight. I inhabit the body of an 18 wheeler driver and block the way for the pack. Holy shit moment...
 
Yeah this was one of the biggest surprises of 2011 to me.

I remember the hate here after the demo, I was hating on dis shit too. But the full game clicked and was genuinely fun. The graphics were excellent I thought, I mean this is a 60fps open world racer. You won't get more out of this.

What I kind of liked less where the classic missions. There was nothing wrong with the gameplay but enemies seem to require way too many hits.
 
The missions with the Japanese guys are great too. Really amusing dialogue
Did they figure out that Tanner was mindjacking Jun or whoever? In the later missions
either they do or the captions are wrong and Jun sounds too much like John (Tanner) that I swear the brother or whatever was calling him "John", especially due to the captions. I had the feeling they knew something was up though.

Took a while for me the get used to the drift physics and I never really got a hold of how to do handbrake turns like other games (I assume in DSF if you just keep holding it, you will eventually stop vs other games that make you do near-pointpoint turns with it?). Spinning out I hated but it turns out it was just input lag somehow making it feel sluggish. Didn't really mind the fish-tailing too much after that.
 
Did they figure out that Tanner was mindjacking Jun or whoever? In the later missions
either they do or the captions are wrong and Jun sounds too much like John (Tanner) that I swear the brother or whatever was calling him "John", especially due to the captions. I had the feeling they knew something was up though.

Yea he figured it out. During one of the last missions, he mentions that John Tanner is the only person in the city who could drive like this (or something along those lines)
.

The game was incredible fun and I agree, the best arcade racer in years. For those who might not know, get the ENB mod for the PC version as it brings back the post processing effects that are missing by default. The game looks a lot more lively and natural after using it.
 
Can anyone tell me how to buy garages? The game mentioned a "downtown garage" but it's not on the map.
Look for the greyed out wrench icons. The ones in blue are the one you have bought. Unfortunately they are a bit hard to make out amongst everything.
 
This is seriously one of the best racers I have ever played. One of the games that you wish would last forever.
I played burnout paradise after this game and it wasn't a flattering comparison at all.
 
Downloading now.

EDIT: A lot more accurate to SF than I was led to believe. Still not 100%.

But Lombard Street. Oh my God Lombard Street.
 
Driver: San Francisco is probably the best driving game of this generation. It's the pinnacle of what a driving videogame should be and it's an absolute blast to play. I think a lot of people scoffed when they heard what the hook of the game was, but the truth is that jumping from car to car really works.

It's worth a purchase.
 
Yep, the game is one of my favourites for sure. Anyone remotely interested in car games MUST pick this up.
I still remember the initial backlash concerning the car-hopping. People didn't like the sound of it. Turned out to be a lot of fun.
The missions were varied and enjoyable. The car physics surprised me a lot. I was expecting terrible handling but my fears were laid to rest the instant I hopped into a car.
Great game.
 
Super cheap. But is it really worth it thanks to the DRM? People are pretty mad about it, but as far as I can see it doesn't differ at all to Steam. Guess I'll bite at this price. Really want it.
 
I got this game for PC during the gamescom sale, and I was really enjoying it up until I got the boost ability. It's activated by pressing forward on the left stick; the problem is it's super sensitive and can easily be activated by accident when turning, which often has disastrous effects. Is this normal? I'm using a Dualshock 3 with Motioninjoy to play, is that causing this?

It's especially maddening because a perfectly good face button is wasted on toggling a HUD element. I would understand if that element took up extra screen space, but when it's not active there's a message to press the button to view it in the same place as the element at all times, so you're toggling between two bits of text, one of which is completely useless, and saving no screen space at all. Absolutely baffling.
 
Boost mechanic works fine for me with the 360 controller. I think it's to do with the different designs. It's easy for me to press up-right or up-left on a DS3 because the stick is in a weird place, this happens in a lot of games I use a DS3 for though.
 
I'm also playing it right now and i'm pleasantly surprised. Mainly by the story (i love Life on Mars/Ashes to Ashes), excelent writing and comic timing which were the last things i was looking forward in a racing game.
 
I love how unhinged Tanner gets when he learns how to Shift.

Still a police officer, bro.

(I love, during chases, shifting into giant buses and L-turning into the prep's way)
 
Definitely one of the biggest (and best) suprises of 2011. The main story was a bit on the short side, mind. What really suprised me though is just how good the multiplayer was: only Burnout Paradise comes close to matching it, IMO. Even though its quite competitive, it's nowhere near as stressful as some MP games (COD, Halo, etc). Some of the most enjoyable competitive multiplayer I've ever played: Trailblazer being the standout mode; everyone constantly shifting and barging cars out of the way to get in between an AI Delorean's vapors to score the most points... Ah, good times. :D
 
This game is absolutely fantastic and sparked my return to driving games.

Spent a good 20 hours on it without ever becoming bored. The conversations are funny, good variety, great handling and 60 fps. It's an open world game done right.
 
Got this for a buck on PC during the Uplay sale and this game is fucking bananas! Would have been worth the 60. The only issue I have is a personal one; during free drive the game maintains a solid 60fps with no drops whatsoever. If any competitive AI shows up (cops, chases or any selectable driving mission with AI drivers) the game drops frames like Jerry McButterfingers the Optometrist. It does this no matter the graphics settings so I'm guessing it's my weak ass CPU (Athlon dual core 3ghz). Sometimes it's still within "perfectly playable" other times is kind of rough. Oh well.

Anyway, the game itself is awesome. Any game that lets you drive 2 different cars in one race and asks you to come in first and second place is a must play in my book. Add in the fact that while doing this you can still jump into a car that's in oncoming traffic and drive head-on into your opponents...
Damn, what a game!
 
Got this game as a Christmas present last year and had a blast with it. It was so nice to go back to a more arcadey driving feel since at the time the only recent driving I did in a game was in GTAIV.
The shift mechanic was unlike anything I had ever experienced before, and the story kept me interested all the way through.
The film challenges were the icing on the cake though
Bullitt, The French Connection, Cannonball Run, The Blues Brothers, etc (most with film grain!)
made me so damn happy!

Oh and it needs to be mentioned, a damn good soundtrack as well:

All Thieves - Only Of You
The Herbaliser - On Your Knees
Dr. John - Everybody Wanna Get Rich Rite Away
Big Joe Louis - Go Go Train
Hound Dog Taylor - Sitting At Home Alone
Robert Palmer - Sneakin' Sally Through The Alley
 
The original Driver used to give me a hard on back in the PS days, and I've been craving to play this game since it was announced, it looks quite stellar however you look at it.

I hope I'll get around to it some time, I'm not sure I'd like to get it for PC ):
 
This game..... Amazing. Earlier this year I played this and Vanquish back-to-back, both for the first time. Driver: SF is so good that I don't even know which one I had a better time with.... I just love this game. My only beefs with it are the story (which I didn't like) and I wish they would of implemented some of the original Driver missions that required to follow all the street rules while around cops (speeding, red lights, etc.) though I guess that could of messed with the flow a bit. Oh and the racing side-mission with the Japanese college students; it is genuinely hilarious.
 
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