kpopSuperstar
Member
I found Prodeus unplayed in my Steam library the other day and got the urge for it.
The crowd-funded indie retro shooter from two developers previously employed by Raven Software, who worked together on Singularity.
It's funny, it feels like forever since I last saw it, but it's only three years old. It must be because of the horde of retro shooters saturating the market.
Prodeus has some things going for it, you collect gold that you use in a shop to buy new weapons, a progression system I wish more games used. The art style is still great, it's extremely extremely bloody, and they got an Andrew Hulshult soundtrack.
I am 3-4 hours into it, and the difficulty puzzles me in a good way, because it doesn't punish you, it's quite easy so far. I think I died three times, two of them from falling into a bottomless pit. It also seems that enemies stay dead even if you respawn (though I am not quite sure since I haven't died enough). I like that, it's more focused on blasting everything into bits.
In the first few hours I was just so-so on it, but it has grown on it and it's quickly turning into one of my favorite retro shooters on the market.
The crowd-funded indie retro shooter from two developers previously employed by Raven Software, who worked together on Singularity.
It's funny, it feels like forever since I last saw it, but it's only three years old. It must be because of the horde of retro shooters saturating the market.
Prodeus has some things going for it, you collect gold that you use in a shop to buy new weapons, a progression system I wish more games used. The art style is still great, it's extremely extremely bloody, and they got an Andrew Hulshult soundtrack.
I am 3-4 hours into it, and the difficulty puzzles me in a good way, because it doesn't punish you, it's quite easy so far. I think I died three times, two of them from falling into a bottomless pit. It also seems that enemies stay dead even if you respawn (though I am not quite sure since I haven't died enough). I like that, it's more focused on blasting everything into bits.
In the first few hours I was just so-so on it, but it has grown on it and it's quickly turning into one of my favorite retro shooters on the market.

