Sanford ‏@SanfordKelly
Didn't do well in Ae but still got 2nd in teams blah going to take a break and start playing UMVC3 more IFCYIPES has motivated me!!!
oh yea baby.
Sanford ‏@SanfordKelly
Didn't do well in Ae but still got 2nd in teams blah going to take a break and start playing UMVC3 more IFCYIPES has motivated me!!!
I think speed boost to a certain extent on certain characters is fine like on Hulk or Sentinel but its out of control for already fast characters with speed boosts like Vergil, wesker and wolverine.
How do you expect characters like Sentinel to touch teams without X-Factor? Have you ever played Sentinel on point? Against a good player, it's suicide. A character like Wesker might not need it, but characters like Dr. Doom and Sentinel sure as heck do. Or imagine you're facing Morrigan + Doom. Your first two characters couldn't get in, why would your third be able to with just a speed boost?
The speed boost is there to make up for the lack of screen control you normally have via assists. If you get rid of it, X-Factor will primarily become something people use mid-combo to ensure characters die.
Hulk gets no speed boost, which is why he's terrible on anchor. I'm glad you brought him up because it proves my point, though.
It's not always about the speed, though. Morrigan is really fast, but I've made maybe 3 non-XF comebacks with her during my time playing this game. She's just not great at making comebacks, but there's nothing wrong with her speed. Similarly, Firebrand is maybe the fastest character in the game in XF3 + Luminous Body, and he's a crap tier anchor.It'd be nice if a rebalance just buffed slower characters so they could keep up a bit more without the X-factor. The main problem with those speed boosts is how jarring it can be when coupled with surprise X-factor. It's one of those things that makes the game appear "random" to a lot of people.
Yeah, and I'm cool with a character like Wesker not getting a speed boost. I think it's smart how they do it now: on a character-by-character basis. That's not to say they did it right for every character, but that's the right way to think about things.Exactly. What makes characters like them so dangerous and "random" in XF3 is their speed. They open you up so easily and that's why they're so stupid. No glasses XF3 Wesker can can teleport and attack so quick it's like he's doing tri jumps.
I think Magneto might need it. Yipes' XF3 Magneto did very little work even as-is. No doubt Vergil and Wesker either need a very small boost or no boost at all.I agree. But characters like Vergil, Wesker, and Magneto don't need it.
No, Viscant has serious hand problems from doing Judo or something.
Are you saying MvC3 does not take skill?
What do OTGs matter?
No comeback factor is exactly why MvC2 was more BS than MvC3. It's borderline impossible to make a full-on comeback in MvC2; the borderline is for FG deities like Justin Wong. This is not Street Fighter. When you lose a teammate, you've lost more than 1/3 of your health.
Hey, and that's cool. If you want the first time you touch your opponent to determine the entire match, that's your game. You play it. I just don't want people to pretend that MvC3 offering a way to come back from that first touch somehow makes it more BS than MvC2.
But it had on point pseudo infinites, double snap backs, true invincible assists, guard breaks, broke flight/air mechanics and a roster balance that makes Mvc3 look like a perfectly balanced game from top to bottom.
Mvc3 at high level takes a lot of skill too. I don't know what otgs and comebacks have to do with it when the entire game is about getting hits or avoiding hits/bad situations in the first place.
I like how you drop some no-knowledge comment in the thread that starts this whole argument and then disappear, only to pop in for this one-liner.
Regarding skill, lol. I like the fact that OTGs are a part of the game. Most games have very situational OTGs and that's fine, because those games weren't built around them. Comeback factor I agree but, almost every new fighting game that's released has some sort of comeback factor now.
I hate how the otgs are in mvc 3 but you are right that is how the engine was built.
TBH I think double snap backs in MvC2 are fair since assists don't take as much damage as their MvC3 counterparts, and they were gamechangers especially since there was said invincible assists. Snapbacks are still valuable in MvC3 but not nearly as prominent.
Guess I should register myself for evo2013 and 4 button my way all the way through evo. That's some godlike tech you got there. No need to out play my opponent? This should be easy as hell then!Your acting like tod don't exist in mvc 3 and yes I rather out play someone than press 4 buttons to win.
It's not always about the speed, though. Morrigan is really fast, but I've made maybe 3 non-XF comebacks with her during my time playing this game. She's just not great at making comebacks, but there's nothing wrong with her speed. Similarly, Firebrand is maybe the fastest character in the game in XF3 + Luminous Body, and he's a crap tier anchor.
Yeah, and I'm cool with a character like Wesker not getting a speed boost. I think it's smart how they do it now: on a character-by-character basis. That's not to say they did it right for every character, but that's the right way to think about things.
Also, the speed boosts open new combo opportunities that are pretty awesome. For example, Dormammu can loop two Dark Holes in XF2/3. Strider gets all kinds of neat stuff I don't even fully comprehend. I think Wolverine should get a speed boost, just a smaller one.
I think Magneto might need it. Yipes' XF3 Magneto did very little work even as-is. No doubt Vergil and Wesker either need a very small boost or no boost at all.
Sometimes it's more about the numbers than anything. Wesker might need a speed boost (let's say), but does he need a 40% speed boost? Something like 15% might be fine and necessary.
Plus you have to consider that you are gimping your team structure by Wesker anchoring.
Guess I should register myself for evo2013 and 4 button my way all the way through evo. That's some godlike tech you got there.
No one said tods don't exist in mvc3 but your arguments sounds like someone from Feb 2011.
Maybe. I haven't seen a lot of XF3 Magneto out there, so I'm not firm on my judgment. No doubt ChrisG is one of the best at blocking there is.Yipes magneto didn't do much in XF3 but I've seen him do full comebacks on players like Flocker with no XF magneto. I think it was just ChrisG having godlike blocking.
I think the shortcoming goes beyond his knowledge base.Guess I should register myself for evo2013 and 4 button my way all the way through evo. That's some godlike tech you got there.
No one said tods don't exist in mvc3 but your arguments sounds like someone from Feb 2011.
Guess I should register myself for evo2013 and 4 button my way all the way through evo. That's some godlike tech you got there. No need to out play my opponent? This should be easy as hell then!
No one said tods don't exist in mvc3 but your arguments sound like someone from Feb 2011.
Don't you only touch 4 buttons to win in mvc2 as well? :lol
I am not a big fan of banning things in any game, but I would totally be OK with banning TACs in tournament.
They why bring up tods when both games have them and certain characters excel at it, you should have done it and won EVO for free.
lol yes you do but they don't give you xfactor![]()
That is not feasible in the slightest.
Why is that?
Button slips. Even when I played Doom every day, once in a while I would accidentally down TAC instead of j.S canceled into a downward air dash. Things like that happen, and you can't stop it.Why is that?
Maybe. I haven't seen a lot of XF3 Magneto out there, so I'm not firm on my judgment. No doubt ChrisG is one of the best at blocking there is.
I think the shortcoming goes beyond his knowledge base.
Button slips. Even when I played Doom every day, once in a while I would accidentally down TAC instead of j.S canceled into a downward air dash. Things like that happen, and you can't stop it.
Button slips. Even when I played Doom every day, once in a while I would accidentally down TAC instead of j.S canceled into a downward air dash. Things like that happen, and you can't stop it.
This.
It's like banning shoryukens in SF games. What happens when you're holding forward and then immediately do a quarter circle motion? Are you DQ'd?
Yes you are, stop doing that op move
Come on throws were banned way back when.![]()
Come on throws were banned way back when.![]()
Then it's time to play Skullgirls.This.
It's like banning shoryukens in SF games. What happens when you're holding forward and then immediately do a quarter circle motion? Are you DQ'd?
Throws were never banned anywhere I played. Sorry you played with man babies.
I used to play in a place where throwing was enough for someone to try to fight you. Top tier man babies.
Lets me know I was born to be cheap. All I did in SFII as a kid was throw and spam ye olde Hadoken/Shoryuken combination.LOL if you tried to start shit over losing to something at the places that had games here they banned your ass FOR A YEAR
Lets me know I was born to be cheap. All I did in SFII as a kid was throw and spam ye olde Hadoken/Shoryuken combination.
Cross up jump heavy kick into sweep ftwLets me know I was born to be cheap. All I did in SFII as a kid was throw and spam ye olde Hadoken/Shoryuken combination.
Lets me know I was born to be cheap. All I did in SFII as a kid was throw and spam ye olde Hadoken/Shoryuken combination.
I would love to ask the creative director of MVC3 or the Marvel Advisor this...
What was the logic behind Berseker Charge not being a healing Super of some sort? why a speed boost?
I'd make wolverine a low health character, that constantly gets health with meter, and besides regaining health he does a bit extra damage.
I think we all know that I'm capable of beating Viper w/ Guile. Time to make life easier! #Lifetooshortforbadmatchups
Not sure if trolling....He would be cheap if he had that.
He would be cheap if he had that.
Welp, I guess it's time for the banhammer to fall on them SRK spammers.But no one plays the game in my local scene. :/
The healing fits with his character, but this is some LOLworthy stuff.I would love to ask the creative director of MVC3 or the Marvel Advisor this...
What was the logic behind Berseker Charge not being a healing Super of some sort? why a speed boost?
I'd make wolverine a low health character, that constantly gets health with meter, and besides regaining health he does a bit extra damage.
Do you have the results for the rest of the tourneys aside from the big three?
You can definitely see where the "Anime" style games and TvC influenced the development of MvC3 in different areas (And vice versa) - I don't see it as a bad thing, though. They made a lot of decisions that were designed to make the game easy to pick up on a casual level. The TAC balance is the one area where they really seemed to let the game get away from them, though.Damn, I'm late to the discussion
Coming from a marvel 2 background I can say that the complain I hear the most is that most OGs I know feel like it's not really MvC3 but TvC2. They hate the mvc3 combo system gives them while love what the mvc2 system gave them. They hate having 5 minutes to OTG(and infinite OTGs), they despise the TAC mechanic(0 risk) and they think x factor is broken. They also hate the mvc2 imbalance but their love for the combo system makes them also play mid tier characters a lot and do amazing things with them(super jump cancelling, suki cancelling, FSD setups). I like both games so it's interesting to hear both sides.
The healing fits with his character, but this is some LOLworthy stuff.
I think he was reading it as "the more meter you have, the more Wolverine heals". Like a passive effect.Why? Isn't that pretty much what dante's devil trigger does?