Vita "hacked," (PSP) homebrew on the way (not piracy)

I am interested in a Vita because I want to play Valkyria Chronicles 2 and 3.
VC2 is available in English and VC3 is not, but there is apparently a fan translation project.

I know I could buy the games and a specific model of PSP and do this, but I've been waiting for the ability to do this on a Vita. Is this now possible? (Note: I don't give a tiddly shit about PSN.)
No. Absolutely NOT possible on Vita. And even if this User Level exploit is developed and released, it will not become possible with the Vita as a result.

People are way ahead of themselves; this is a User Level exploit. Sony will slam the door shut on this with an OS revision within hours of it becoming known/available. Then Vita owners will have a choice: update your Vita OS and close the exploit, or lose PSN access. Without PSN, you can't even use the on-line component of your already purchased games, so you're basically locking yourself into off-line play with store bought game carts and whatever homebrew the User Level exploit offers. Forever. A User Level exploit will not result in game key decryption - indeed, I'll be surprised if anyone EVER cracks the Vita's encryption - so there'll be no piracy resulting from this little chink in the Vita's armour. This is as much a non-issue as the PSP emulator exploits were.

Wow, so much comment with something that's really not that significant.

Assume VITA still uses some standard ARM processor, breaching the USR mode (under normal world I'd assume) really means nothing.

There's no way they can go back to SVC/SYS mode and take control of that. Even if they do, and if Sony was smart enough to put the real security behind TrustZone, which has another layer of Secure World modes, there are many layers to crack.

And if abstraction between the layer is done well, most of the exploitable/3rd party code should be in the lowest priv mode.

And seriously, both sides are a bit delusional about the argument here.

Are all home brewers pirates? Of course not. Should people be able to do whatever they want with their system? Why not?

Does cracking the system for homebrew also crack the system that increase piracy? Of course! Do not believe you can run all the homebrew and emulator with this layer open, running hello world does not equate to running SNES emulator.

Does piracy affect sales of software? Does it actually throw dev to not want to develop for the platform? Who really knows for sure? Maybe?

But overall, this is insignificant news really.
Quoted for Truth.
 
No. Absolutely NOT possible on Vita. And even if this User Level exploit is developed and released, it will not become possible with the Vita as a result.

People are way ahead of themselves; this is a User Level exploit. Sony will slam the door shut on this with an OS revision within hours of it becoming known/available. Then Vita owners will have a choice: update your Vita OS and close the exploit, or lose PSN access. Without PSN, you can't even use the on-line component of your already purchased games, so you're basically locking yourself into off-line play with store bought game carts and whatever homebrew the User Level exploit offers. Forever. A User Level exploit will not result in game key decryption - indeed, I'll be surprised if anyone EVER cracks the Vita's encryption - so there'll be no piracy resulting from this little chink in the Vita's armour. This is as much a non-issue as the PSP emulator exploits were.

Your avatar is a bird so you must be right!
Fair points there :P
 
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They've stopped doing that. Ragnarok Odyssey actually was patched to fix this issue and had 4 player online coop added.
I would say PSN access is essential for a Vita owner.

Not all games have been patched. The fact that games can do this and pass cert means Sony doesn't care if games sign you out of PSN. Unless this has been added to their TRC's.

Yep, it is not possible to make a MicroSD adapter unless it is sticking outisde the Vita.

Necessary evil many people would do to save so much money and get double the size card.

Losing PSN access means, for example, losing a lot of PSN only games. And extra features in a lot of games. Also, several free aps, trophies, etc.

PSN is not simply multiplayer.

It will be interesting to see how people remain interested in the Vita scene if there isn't any way (like the hacker said) to pirate the console with that hack.

Most PSN only Vita games are also on PS3 like Sound Shapes. No one is talking about all these free aps you're talking about so not sure what you mean but if they are free I'm sure they would be available elsewhere.
 
Most PSN only Vita games are also on PS3 like Sound Shapes. No one is talking about all these free aps you're talking about so not sure what you mean but if they are free I'm sure they would be available elsewhere.

Yes, some apps and games are also "elsewhere". But those SNES emulators are also "elsewhere". There are (and there will be) a lot of content that is exclusive of Vita and requires to be updated. Vita is not PSP, it's much more integrated with PSN.

I don't understand why anyone would block a lot of Vita features... when there is already a $100 PSP that can be hacked in a much higher degree than the user mode hack. Also, emulators and homebrew are duable on Vita using the Beta DevKit, like we saw with the PC crossplay app. Anyone can use it to run unsigned code (even emulators).
 
Different, that one is just for PSP homebrew, the one its talking about is for PSVita which people don't want. Don't need a repeat of PSP support from 3rd parties.
 
It is probably technically possible, but based on the development so far, we're years away from seeing something like that.

There needs to be a market for such a thing. Pro Duo adapters eventually came out because the size worked out and basically every Sony product at that time used the thing. This card is tiny as hell and is only used on the Vita as far as I know, which isn't exactly setting the world on fire.
 
Hype increasing.

Is this the exploit the original article was talking about, or something else entirely?
As demigod already said, this is just a PSP hack, which can also be run in the PSP emulator on the Vita. The Vita hack itself is also more of a concept at this point. Nothing has been ran and tested yet as far as i know. It could be months (maybe even years, who knows) before it is up and running properly.



There needs to be a market for such a thing. Pro Duo adapters eventually came out because the size worked out and basically every Sony product at that time used the thing. This card is tiny as hell and is only used on the Vita as far as I know, which isn't exactly setting the world on fire.
I think that the size is the biggest problem here. As you say, the card is already very tiny, so for not to make an external adapter, it would have to be even smaller. I dont think we will see something like that in a few years from now. Pro Duo was relatively big at the time. The PSP came out in late 2004, and MicroSD came out in 2005 or 2006 i think. At this point smaller memorycards than Pro Duo already excisted. As for external cards, the market is probably dictating that more indeed.

But when i said "a few years from now", i was mostly thinking about that the Vita encryption has to be broken first. I'm guessing that the Vita cards uses some encryption, so simply copying the cards on hardware level wont be enough then i assume.
 
Not sure people will be buying Vitas just to run emulators, you can get decent Android handheld devices that are more than capable of SNES, N64, PSX emulation for a lot less and you can just use normal SD cards.
 
I don't understand, cfw is not even out and there's already a nes/snes emulator?

In any case nothing will make me buy a stupid monster hunter not even an amiga emulator! maybe...

EDIT:
oh it's the psp emulator.
 
Ahh so this is different than the exploit in OP? I want me some PSVita related apps, not PSP emulator.
If you have to use a PSP game to launch the emulator, that means your running in the Vitas PSP emulator mode that it uses for any PSP game you buy. I imagine resources are limited, and the resolution still runs at the PSP native.
 
If you have to use a PSP game to launch the emulator, that means your running in the Vitas PSP emulator mode that it uses for any PSP game you buy. I imagine resources are limited, and the resolution still runs at the PSP native.

ah damn, yea great i wasted 20 bucks for nothing... shit
 
Is there any talk about being able to play ripped PSP UMD ISOs on a Vita through homebrew?

That's the last technical reason I haven't made the jump to Vita.
 
This is using PSP exploit (which is why he hides the name of the game so that it doesn't get taken down or patched).

Can't wait for native PSVita hack with great remote play apps and updates every week! :lol
The PSP exploit is fine if you just want to run PSP bakups so you don't have to re-buy games.
 
Jesus oh snaps

edit: I understand the full vita compatibility cfw stuff complaining....but this is awesome either way. Same shit if you ask me. what else are you going to do with the vita homebrew? ps2 emu? Fly planes? Come on guys.
 
That's cool, but it's still running through a PSP emulator, so we won't get the extra power boost that the Vita offers.

I would think the whole point of doing this it to gain the advantage of the gorgeous OLED screen. Even the PSP should be enough to emulate those systems right?
 
Once again, this is just old PSP stuff with Monster Hunter.

Damn it, I just bought that hoping the exploit would pan out to be bigger than a user-mode exploit since MH is terrible (IMO). :| Oh well, a waste of $20 isn't bad I guess... wish I read this post sooner. >_>

Edited to make it less inflammatory.
 
Can anyone explain the point of this when PlayStation Mobile is an actual legitimate solution?
It is also free for personal use, so surely people could just distribute the code for a SNES emulator online and you could build it on your own Vita without any hacking at all.
 
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