SketchTheArtist
Member
I was really interested with the old premise and the previous Art Direction that was fun and now I'm just bored looking at the screens. It looks like every game. Good job guys!
Yeah because cartoony and being bloody did not work for TF2. Oh wait...
It just sounds like such a cop out.
Clive Barker's Jericho did this and it was fun. I wished more games did it.
I see this bombing hard.
Isn't this the exact same reason why Team Fortress 2 switched to a cartoony style?While it was darker, there was still humorous chatter from Dalton and co between waves / missions. Ted Price stated that the shift was made so as not to hold back the design and weapons. They didn't feel like the previous art style, coupled with massively destructive weapons (blood and gibs) meshed very well.
Man, the IG hate is too fucking strong. I'm outta this thread, PM me if you have questions dudes! Not gonna sift through dozens of posts filled with what is basically saying "I only play [insert popular franchise here] and this isn't made by them".
Man, the IG hate is too fucking strong. I'm outta this thread, PM me if you have questions dudes! Not gonna sift through dozens of posts filled with what is basically saying "I only play [insert popular franchise here] and this isn't made by them".
I was really interested with the old premise and the previous Art Direction that was fun and now I'm just bored looking at the screens. It looks like every game. Good job guys!
See the thing is, I don't actually think the style, outside of the weapons and perhaps some enemy design, has really changed that much. It's evolved, and it's a more grounded take on where we were. Still a lot of humor, character, development. It's a crazy story that isn't trying to be hyper realistic, just grounded and believable.
Also, this makes THREE co-op games with EA on the label in March alone. Army of Two, Dead Space 3 and Fuse. Poor scheduling by...whoever.
Nope.
See the thing is, I don't actually think the style, outside of the weapons and perhaps some enemy design, has really changed that much. It's evolved, and it's a more grounded take on where we were. Still a lot of humor, character, development. It's a crazy story that isn't trying to be hyper realistic, just grounded and believable.
Uh, I think you're missing the point entirely. The problem people have is that this game looked like something different from it's reveal trailer, and now it just looks like everything else.
I see this bombing hard.
That's what I want to hear, but this Verge article comes off completely differently and I think that's what people are hanging on to. I guess...I'm past the point where I want videogames about shooting big ugly monsters and robots and whatnot to be "grounded and believable." I've personally had enough of that this generation.
That said, I obviously need to wait until I play it for myself before condemning the changes. I've always loved Insomniac's games. And Resistance 3 is a testament to the fact that you guys can do a "grimdark" shooter game and still pull something off that most other devs fail at, which is making me give an actual shit about the characters and what I'm engaging in.
This seems clearly inspired by the excellent co-op mode you guys did for R2 so I'm sure the gameplay is going to be very solid. I'm just getting tired of games that have a tendency to bring themselves closer to the "Modern Warfare" visual style in order to pull in that audience. I hope that's not what's happening here and I'm interested in seeing for myself how the new visuals mesh with the gameplay and tone, especially when the humour aspect is still mostly intact.
I really doubt the March 2013 release date. That is probably just a target for now. I bet this actually shows up closer to summer.
I seriously don't get why it matters what the game looks like if it's fun. Hell, Insomniac didn't even produce the initial trailer, another studio did (because OverStrike at the time probably wasn't nearly far enough along). For all we know, it could have spent 2 months as a more animated shooter, nothing more.
That said, it isn't like the shift is worlds removed from one another. The differences are pretty minor. Looking at the two, you can still immediately identify who each character is. At least that's how I feel.
That said, it really is concerning to me that people are leagues more interested in the art style than they are the game itself. Next generation is fucked with precedents set like this.
I wouldn't doubt it
Digging down deeper into player progression, each character also has a unique skill tree complete with 12 weapon and skill upgrades that can be purchased with Fuse points earned during the game. Character progression also carries across single-player and co-op (multiplayer has yet to be discussed or even confirmed), so no matter how you’re playing, you’re always working towards improving your characters’ overall progress.
http://www.g4tv.com/games/xbox-360/...hands-on-preview-overstrike-gets-an-overhaul/Environmental traversal plays a big part in Fuse's overall gameplay. Even from the little bit I saw, this maneuverability gives the game a decidedly different feel compared to other cover-based third-person shooters. In fact, because of how fluidly you're able to move around the environments, Fuse feels more like recent Splinter Cell games than, say, a Gears of War, especially when you pull a dude off a ledge with a knife to the leg and kneck.
I am not just concerned with art styles but at this point I am sick of what most companies are delivering. Do at least something different!
BTW did anyone else notice that this seems to get the exact same marketing timeline as Syndicate? we also know how EA sometimes treats it's partners (Amalur)...
They're doing what their publisher told them to.What are you doing Insomniac
Seriously, what are you doing Insomniac?
Fair enough. I just can't see EA keeping that date with all the other games, even ones they're publishing, coming at the same time.
Are we going to see the trailer today?
Fair enough. I just can't see EA keeping that date with all the other games, even ones they're publishing, coming at the same time.
Are we going to see the trailer today?
I seriously don't get why it matters what the game looks like if it's fun.
I see this bombing hard.
It's written by a member of the "games journalism" club. Do you expect it to be accurate? If they saw what I did, it was a few missions briefs, some short gameplay segments, and played two sections. Unless someone told them specifically that it was a "more mature and serious story" (which a few members of the dev team told us it was NOT) then I don't know where they're getting that (outside of assuming new art style = mature and serious).
Is this coming to PC?