Fuse (formally OverStrike) Re-Reveal (and Impressions), releasing Q1 2013

Will probably see how it looks from the trailer. I don't really mind the art and such, as long as the gameplay mechanics are solid and fun.
 
You guys are just too negative. Ok, the game looks absolutely generic, but it may be fun, especially with friends around. And if it is, I plan on buying two copies of it once it bombs to 10-15€ to play coop with a friend.

vmgGG.gif


8byte said:
The more and more I see people obsessed with graphics and art style, the more I want to refer to THOSE people as casual gamers, because their passion for actually playing something has started to fade, and instead has been replaced by "oh look at the pretty lights!".

You can call me a casual gamer all you want then. I actually want to love what I'm looking at as I play it. Video games are a visual medium. Deal with it.
 
Oooh this is the insomniac game, right. The graphics look nice and sharp, if a little generic. I will have to see gameplay to judge it any further, but insomniac usually has that down.
 
No, Insomniac happened. This is an EA partners game. Can't blame EA this time.

Maybe EA just told them what's wrong with Overstrike according to them (too colorful!), that they have a master plan how to make it a million seller and they listened?

Or it's entirely their idea, yeah. Either way, unless it'll turn out like Binary Domain, I'm not interested.
 
I see a lot of people jumping to conclusions, ignoring everything EXCEPT the screens. To me, that's not disappointment. That's simply hating on a product.

The more and more I see people obsessed with graphics and art style, the more I want to refer to THOSE people as casual gamers, because their passion for actually playing something has started to fade, and instead has been replaced by "oh look at the pretty lights!".

Get outta here, man. That's not the issue at all and you know it. Stop digging for something that simply isn't the issue.
 
Man, some of those screens look insane. That new engine of Insomniac's is looking nice! I can only imagine this thing is motion with all of those crazy ass weapons. Hope the XP system allows some character customization, that's a big deal for me.
 
What have we learned today? That you shouldn't release a trailer until you're ready to show the finalized design.

http://i.minus.com/i8PlRkJHfbxWB.jpg[IMG][/QUOTE]

We also learned that no matter how positive and glowing the previews are, or how exciting the game mechanics are, GAF will overwhelmingly shit on it if it's not from their favorite developer (aka Valve, etc).
 
You guys are just too negative. Ok, the game looks absolutely generic, but it may be fun, especially with friends around. And if it is, I plan on buying two copies of it once it bombs to 10-15€ to play coop with a friend.

vmgGG.gif

I meant negative as if the game was stamped with a BAD GAME seal, which we don't know yet. I believe it can be fun. But that doesn't mean anything else. I do not doubt it will bomb hard.
 
I see a lot of people jumping to conclusions, ignoring everything EXCEPT the screens. To me, that's not disappointment. That's simply hating on a product.

The more and more I see people obsessed with graphics and art style, the more I want to refer to THOSE people as casual gamers, because their passion for actually playing something has started to fade, and instead has been replaced by "oh look at the pretty lights!".

A game's aesthetic has a lot to do with people's enjoyment of a game. I don't see how you're apparently some sort of games journalist and don't understand that. Even the developers themselves say the switch to the more realistic style was due - at least in part - to their belief the gameplay is more rewarding when applied to a more realistic aesthetic, drawing a direct correlation between the gameplay/fun factor and the visuals. :/
 
We also learned that no matter how positive and glowing the previews are, or how exciting the game mechanics are, GAF will overwhelmingly shit on it if it's not from their favorite developer (aka Valve, etc).
Sadly, that's what I'm seeing. Well, some will enjoy it others wont. End of story.
 
We also learned that no matter how positive and glowing the previews are, or how exciting the game mechanics are, GAF will overwhelmingly shit on it if it's not from their favorite developer (aka Valve, etc).

Insomniac is one of my favorite developers. Easily in the top three.
 
Get outta here, man. That's not the issue at all and you know it. Stop digging for something that simply isn't the issue.


Really? So you're telling me people have been responding to gameplay impressions here the whole time? Or have they simply been saying "oh art style changed lol bomba"?

Find me these posts where people are making clear constructive criticism that doesn't revolve around being fascinated with the art style.

ALso, for reference: Please do read through the reveal thread.

http://www.neogaf.com/forum/showthread.php?t=432707

People were equally excited and disappointed. Now they're all just "disappointed" and completely ignoring any gameplay impressions in favor of "generic meh bomba".
 
I liked the original style of the first released trailer. This looks same-y to tons of released games this gen, the trailer didn't. And the mechanics of every player having a different 'perk' (so to speak) reminds me of Brute Force on the original XBOX.
 
We also learned that no matter how positive and glowing the previews are, or how exciting the game mechanics are, GAF will overwhelmingly shit on it if it's not from their favorite developer (aka Valve, etc).

Just speaking for myself, I like Insomniac just fine. The game simply does not strike a chord with me yet. Could that change? Maybe, but I really just don't even like the look of the game in general, so I am doubting it.
 
We also learned that no matter how positive and glowing the previews are, or how exciting the game mechanics are, GAF will overwhelmingly shit on it if it's not from their favorite developer (aka Valve, etc).

there are previews that do otherwise?


Anyways the style change is disappointing but i'll wait and see
 
We also learned that no matter how positive and glowing the previews are, or how exciting the game mechanics are, GAF will overwhelmingly shit on it if it's not from their favorite developer (aka Valve, etc).

Insomniac are one of my favourite developers, but i still think it looks fucking awful
 
Really? So you're telling me people have been responding to gameplay impressions here the whole time? Or have they simply been saying "oh art style changed lol bomba"?

Find me these posts where people are making clear constructive criticism that doesn't revolve around being fascinated with the art style.

ALso, for reference: Please do read through the reveal thread.

http://www.neogaf.com/forum/showthread.php?t=432707

People were equally excited and disappointed. Now they're all just "disappointed" and completely ignoring any gameplay impressions in favor of "generic meh bomba".

The "bomba" comments come mostly from the announced release window, as Insomniac is releasing a generic looking coop game in the same release window as other coop focused games. And from the same publisher nonetheless.
 
A game's aesthetic has a lot to do with people's enjoyment of a game. I don't see how you're apparently some sort of games journalist and don't understand that. Even the developers themselves say the switch to the more realistic style was due - at least in part - to the gameplay, drawing a direct correlation between the gameplay/fun factor and the visuals. :/

I'm no games journalist. I was just there as a fan to play the game. Insomniac invited roughly 15 of us.

Aesthetic can only take you so far. Mechanics are much more important, otherwise titles like Tetris, Mario, Bejeweled, Pac-Man, etc, wouldn't be as successful to this day. Mechanics and fun matter most, to me.

The "bomba" comments come mostly from the announced release window, as Insomniac is releasing a generic looking coop game in the same release window as other coop focused games. And from the same publisher nonetheless.

Yet even still, very few are even remotely interested in discussion the game itself, despite all these impressions :P I may as well have posted screens and left it at that, this thread would be no different.
 
Really? So you're telling me people have been responding to gameplay impressions here the whole time? Or have they simply been saying "oh art style changed lol bomba"?

Find me these posts where people are making clear constructive criticism that doesn't revolve around being fascinated with the art style.

ALso, for reference: Please do read through the reveal thread.

http://www.neogaf.com/forum/showthread.php?t=432707

People were equally excited and disappointed. Now they're all just "disappointed" and completely ignoring any gameplay impressions in favor of "generic meh bomba".

If art style didn't matter, why did they change it?
 
Yet even still, very few are even remotely interested in discussion the game itself, despite all these impressions :P I may as well have posted screens and left it at that, this thread would be no different.

If you had done it, nobody would even know what game those screenshots were from.
 
no ps vita version,nice :\

I think Insomniac stated before they are not interested in doing anything on vita. I believe the new Ratchet on vita is a sony thing.

I don't wanna comment much about the game before I see some gameplay vids on youtube, but going up in March against GOW: A on PS3 and GOW: J on 360 is no easy task. I know my money will be on GOW: A and if I had a 360, it would be on GOW: J there.

Kotaku article title: "The Resistance People Are Making a New Shooter. This One Should Be Better."

Game Journalism ™


Dude did you play R2 Co Op mode? Best FPS Co Op mode ever.

I had way more fun with MW2 Spec Ops than I had with R2 co op. Granted, I only played R2 co op beta, but I didn't think it wasn't that good.
 
I see a lot of people jumping to conclusions, ignoring everything EXCEPT the screens. To me, that's not disappointment. That's simply hating on a product.

The more and more I see people obsessed with graphics and art style, the more I want to refer to THOSE people as casual gamers, because their passion for actually playing something has started to fade, and instead has been replaced by "oh look at the pretty lights!".

Do you really think attacking people like this will help your argument?

Aesthetics have always been an important part of gaming. For a year, we only had one piece of media for Overstrike. The most memorable/refreshing element was the art style, and now they've changed it.
 
If you had done it, nobody would even know what game those screenshots were from.

Right.

Just like if I would have posted screens of:

Call of Duty
Battlefield 3
Medal of Honor
Killzone
Gears of War
Spec Ops: The Line
Half-Life 2 episode ???
Crysis

...and tons of other games. I can make this same empty argument for any of your favorite titles. Being a new IP obviously makes it harder to identify, but to those who have seen the original trailer, this is immediately identifiable, as the characters are still strikingly similar.


Do you really think attacking people like this will help your argument?

Aesthetics have always been an important part of gaming. For a year, we only had one piece of media for Overstrike. The most memorable/refreshing element was the art style, and now they've changed it.

I genuinely feel like enthusiasts here have largely lost their passion for gaming. It has instead been replaced with cynicism, sales obsessions, and an appreciation for the art in games. I'd feel differently if more than 10 people were remotely interested in discussing how the game actually played. Unfortunately, there has been almost none of that, so I'm left to believe that no one really cares about playing the games, just seeing how pretty they are and how well / poorly they sell.
 
Not a fan of the art style, but if this really is like an expanded version of Resistance 2 co-op then I'll at least give it a try.
 
We also learned that no matter how positive and glowing the previews are, or how exciting the game mechanics are, GAF will overwhelmingly shit on it if it's not from their favorite developer (aka Valve, etc).

Previews of Resistance 2 were positive too and that game turned out to be a shitpile to many that paid money for it. Can you show me previews for a game that aren't positive?

The fact is that Overstike looked and sounded like something really nice and seemed closer to Ratchet and Clank then Resistance, then it goes away and comes back as generic looking in screenshots, generic in name, with the promise of decent co-op mechanics and "dry wit" (which probably means it's more like Uncharted humor than R&C). Sorry if I'm not bursting at the seams with excitement.

Maybe the trailer will be better but not having it available now was a real marketing failure.
 
The change in art style is disappointing, a motley crew of slightly wacky unique individuals in a colourful world a la Team Fortress 2 was very appealing. An art style however does not in its own make a game good. It has evolved into this more grounded reality and the art style fits the game, as it should. These are a group of mercenaries working for an organisation, yes they will have similar looking uniforms, they are UNIforms after all. The game actually looks really good still, just a different style.

The name change is bad, I know it relates to the game more but it just doesn't sound as good. Overstrike sounds better and is still plenty relevant to the game. Doesn't matter to me but to a general consumer a game called 'Fuse' doesn't spark interest IMO.

Now, a game that plays similar to Resistance 2's co-op where you have to work together and you gain points to level up... THIS IS WHAT PEOPLE SHOULD BE FOCUSING ON! This is unbelievably good news. R2's co-op was not only the main saving grace of R2 but it was also, on all accounts, one of (If not the) best online co-op play ever.

However, there are a few things that I am cautious about:

Only 4 players: Necessary to make it enjoyable and functional as a single player, sure. If you are playing online and one class is weak, are you screwed over? At least in R2 you had more than one person as a class and if one was bad the other person could work double time on their strength's to get a team through.

Leap feature:
Most people will gravitate to one class as a favourite, in R2 it was medic for me. If I like to play as one class will I be forced to switch to another character while playing in order to complete goals or make the most of a tactile position? Or will the AI be smart enough to support me properly. If I switch will the AI character have upgrades, or upgrades in my preferred areas? Being able to assign the AI's points earned in the game to best support your play style could be helpful, if this isn't how it works anyway. Of course the game as single player could entirely be about switching classes in which case it becomes much more of a game mechanic than an optional feature. More info on this would be nice.

March 2013 release date: A new IP at a busy time of year when your release will be crowded by the big bucks behind the bigger and more established titles? Gonna have to spend big or be very creative. Some smaller support game like the Global Resistance game that launched before Resistance 3 would be great. I know the game is 6 months behind original target release but releasing this new animal amongst some sharks seems like a bad idea.


There are a few things we can be sure of from Insomniac. The weapons will be great, the universe will be interesting, upgrades/levelling will be rewarding and they will deliver on humour.

I look forward to seeing the trailer and more gameplay. I think a good demo/public beta with HUGE media attention will be key to getting people playing this game and surviving the release window.
 
Right.

Just like if I would have posted screens of:

Call of Duty
Battlefield 3
Medal of Honor
Killzone
Gears of War
Spec Ops: The Line
Half-Life 2 episode ???
Crysis

...and tons of other games. I can make this same empty argument for any of your favorite titles. Being a new IP obviously makes it harder to identify, but to those who have seen the original trailer, this is immediately identifiable, as the characters are still strikingly similar.

Many people do level the same complaints at all of those series (with the exception of Half Life). Constantly. Have you seriously never noticed this?

That is why Overstrike looked like a breath of fresh air in this regard.
 
I'm no games journalist. I was just there as a fan to play the game. Insomniac invited roughly 15 of us.

Aesthetic can only take you so far. Mechanics are much more important, otherwise titles like Tetris, Mario, Bejeweled, Pac-Man, etc, wouldn't be as successful to this day. Mechanics and fun matter most, to me.

Ted Price from Polygon Article said:
"When we went in a darker direction, a less comic direction, we were able to do a lot more over-the-top experimentation with the weapons," he says. "We were able to make them look more brutal and do things to enemies that we simply couldn't do with our previous incarnation of the game. It wasn't until we started trying these things that we realized that's where the core fun, in terms of the minute-to-minute combat, lay."

Sometimes the "mechanics" are tied to the aesthetic. I imagine the original Mortal Kombat would have been a lot less popular if it used Street Fighter Alpha's art direction. Why? Because part of the draw - part of the fun of the game - was ripping a digitized guy's head off and seeing his spinal column dangle realistically. Basically it seems like you're arguing with the words of the developer of the very game you're defending.
 
I see a lot of people jumping to conclusions, ignoring everything EXCEPT the screens. To me, that's not disappointment. That's simply hating on a product.

The more and more I see people obsessed with graphics and art style, the more I want to refer to THOSE people as casual gamers, because their passion for actually playing something has started to fade, and instead has been replaced by "oh look at the pretty lights!".

Yeah my passion of generic looking screenshots has faded, sue me. And the news that video gaming is partially a visual medium is stunning.
But serioulsy, because the whole casual point isn't serious, isn't it ? What are you really expecting here ?

1. A CGI trailer was shown, seems like a lot of people liked it.
2. 3-4 shots are now shown that shit over the design of said trailer and, that's where we could argue, are REALLY generic looking.
3. An enthusiast player develops on the mechanics of the game and criticize people tendancy of judging with what they are shown.

Well all I can say is while I find some interest in what you explained, the capacities, the fluidity ala Assassin's Creed etc, this is personnally and for now not enough for me to care. And judging by the thread, I'm not alone in there.
 
Many people do level the same complaints at all of those series (with the exception of Half Life). Constantly. Have you seriously never noticed this?

That is why Overstrike looked like a breath of fresh air in this regard.

Most of those people are on my ignore list, to be frank. I just feel it is an absurd complaint, particularly when literally dozens of indie games are released weekly with fresh and creative art styles. Folks act like this is ALL we get, when that's seriously not the case. It's just unnecessary disappointment / hate from people who are too cynical. I may as well read Ebert's opinion on video games for goodness sake.
 
I genuinely feel like enthusiasts here have largely lost their passion for gaming. It has instead been replaced with cynicism, sales obsessions, and an appreciation for the art in games. I'd feel differently if more than 10 people were remotely interested in discussing how the game actually played. Unfortunately, there has been almost none of that, so I'm left to believe that no one really cares about playing the games, just seeing how pretty they are and how well / poorly they sell.

The screens are the only thing that we can genuinely comment on. None of us have played it so we can't make a determination about how the game plays. We have some descriptions in the previews, sure, but until it comes out we can't actually play it.
 
Most of those people are on my ignore list, to be frank. I just feel it is an absurd complaint, particularly when literally dozens of indie games are released weekly with fresh and creative art styles. Folks act like this is ALL we get, when that's seriously not the case. It's just unnecessary disappointment / hate from people who are too cynical. I may as well read Ebert's opinion on video games for goodness sake.

I'm starting to see why they invited you now.
 
interested for the gameplay bit, but the artstyle is really dragging it down. I really need to know if this is insomniac decision or EA's push/nudge.

when I first saw Overstrike, I thought Insomniac is back on their game, to see it changed like this is just heartbreaking
 
Most of those people are on my ignore list, to be frank. I just feel it is an absurd complaint, particularly when literally dozens of indie games are released weekly with fresh and creative art styles. Folks act like this is ALL we get, when that's seriously not the case. It's just unnecessary disappointment / hate from people who are too cynical. I may as well read Ebert's opinion on video games for goodness sake.

This is all we get from the major publishers for the most part. That's why people are so excited about Borderlands 2. A shooter with a different art style and different personality than most shooters.
 
Top Bottom