Halo 4: Promethean Weapons Trailer

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With wub: http://www.youtube.com/watch?v=15Ksq4dvLuk
Without wub: http://www.youtube.com/watch?v=snCG2GOHSoI

More info in the new Bulletin: http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx

Direct download: http://fs.gamespress.com/protected/...ad99c4d51ff6/halo4_prometheanweapons_esrb.mp4

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In case you missed the previous trailers...

UNSC Weapons: http://www.youtube.com/watch?v=0o-rwNODTsU
Covenant Weapons: http://www.youtube.com/watch?v=ctyrT11HT34
 
I cannot understand where they find such awful dubstep.

I mean if they want to create trailers specifically for the COD audience they need to add in weed slogans in the game also
 
Thanks so much for "without the wub." I was talking with someone this weekend and I mentioned how much I despised dub step. He said he really liked it. I thought he was joking, but he wasn't.

Sad.
 
I cannot understand where they find such awful dubstep.

I mean if they want to create trailers specifically for the COD audience they need to add in weed slogans in the game also

All of the music from the weapon trailers have been remixes of the Halo 4 soundtrack.

Not that that makes it better or anything, but, that's what it is.

Is it the same letters of the waypoint keeboard (Deamon root)?
Just checked, they're not the same.
 
Watch them throw that dubstep song into the game somewhere like they did with that incubus track in halo 2 (screw the haters, that song was awesome in the game)
 
I don't think the music is that bad really. I don't listen to dubstep at all but it's not all that different from a lot of electronic music I do listen to. I probably would prefer to have some music that evokes the franchise but for a quick trailer the dubstep does the job. 90% of the video game videos for popular shooters like COD and Battlefield on You Tube is cut this way, I just see a problem with it.
 
I was playing Halo CEA Legendary solo earlier today. It's more difficult than I remember. Also, the weapons feel like doombringers. Everything sounds like the rage of a thousand minotaurs, rampaging out of the end of the barrel to eviscerate your foe. And the controller feedback is significant, thus.

Why can't all the Halos be like that?
 
Really dig that design

Not sure how they made it blend in the wacky halo general tone but it doesn't only look cool but even not out of place
 
What's the point of having 3 sniper rifles in the game? Everything looks great, but that confuses me...
 
What's the point of having 3 sniper rifles in the game? Everything looks great, but that confuses me...

They all have different strengths and weaknesses. Regular rifle has 4 bullets to a clip before you have to reload, leaves big smoke trail from shots. Beam Rifle doesn't have to reload, leaves less of a trail, but must be paced correctly or it oveheats. Binary Rifle is a one-shot kill weapon anywhere in the body, but has little ammo and aiming comes with a big red trail so everybody knows where you are.
 
I was playing Halo CEA Legendary solo earlier today. It's more difficult than I remember. Also, the weapons feel like doombringers. Everything sounds like the rage of a thousand minotaurs, rampaging out of the end of the barrel to eviscerate your foe. And the controller feedback is significant, thus.

Why can't all the Halos be like that?

the sniper in anniversary campaign sounds like heaven. AR also though, I'd use it more often in reach if it sounded like that.
 
They all have different strengths and weaknesses. Regular rifle has 4 bullets to a clip before you have to reload, leaves big smoke trail from shots. Beam Rifle doesn't have to reload, leaves less of a trail, but must be paced correctly or it oveheats. Binary Rifle is a one-shot kill weapon anywhere in the body, but has little ammo and aiming comes with a big red trail so everybody knows where you are.

Wait, seriously? One hit kill anywhere? That's terrible. Body shots in Halo games with snipers are so easy to make.
 
Wait, seriously? One hit kill anywhere? That's terrible. Body shots in Halo games with snipers are so easy to make.

Balance tweaks:

For starters, it has a clip size of two, meaning you will need to reload more often than you will with the other sniper rifles. In addition, it is extremely inaccurate when shooting from the hip (think shotgun-sized firing cone, meaning you shouldn’t expect to have much luck no-scoping unless you are in someone’s face). And finally, when scoped, several laser sights on the gun are enabled that act as a tell to opposing players (think a more in-your-face version of the Splaser tell.

Also incredibly rare in Multiplayer ordinance.
 
Balance tweaks:



Also incredibly rare in Multiplayer ordinance.

I'm predicting it's gonna get nerfed even more. Seriously, sniping in Halo is a cakewalk. You already have no scope sway even when you're running and jumping around, and the aim assist makes body shots line themselves up.
 
I'm predicting it's gonna get nerfed even more. Seriously, sniping in Halo is a cakewalk. You already have no scope sway even when you're running and jumping around, and the aim assist makes body shots line themselves up.

It's a power weapon for a reason. Rockets are one hit kills, this is too.

Doubt it'll change.
 
The difference is that you can't snipe someone across the map with rockets

But you can one-hit kill them with a Spartan laser from across the map! This lacks the splaser's delay, but has even fewer (continuous) shots, has an more obvious tell.

EDIT: Bad reading skills.
 
But you can one-hit kill them with a Spartan laser from across the map! This lacks the splaser's delay, but has even fewer (continuous) shots, has an more obvious tell, and can't punch through multiple targets.

The Binary Rifle is a great way to spear through multiple Spartans with one shot.

At this point, it's got to be the most deadly weapon in the game. But I guess it's situational, not too helpful at close range where I'd prefer a Sword or a Shotgun or a Hammer or half a dozen other things that don't have two valuable shots being wasted
 
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