The iOS Gaming |Thread5| From Zero to Gaming Hero

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Just picked up The Last Express, God of Blades, and Super Monsters Ate My Condo. I hope they are good.

I've been playing a lot of the Magic 2013 expansion. Only a $5 iap purchase and it's quite good. The new decks are pretty fun and are all multi-color.

I swear between Steam and iOS I'm not sure I'll ever need another console.
 
Just picked up The Last Express, God of Blades, and Super Monsters Ate My Condo. I hope they are good.

I've been playing a lot of the Magic 2013 expansion. Only a $5 iap purchase and it's quite good. The new decks are pretty fun and are all multi-color.

I swear between Steam and iOS I'm not sure I'll ever need another console.

let me know how super monsters goes. :)
 
Ziggurat was pulled from the store, I guess? Can't find it via search, nor is it in my purchased list. Really wanted to play it today. : (
 
Hmmm...after a little more playing, I'd say steer clear for a while. I didn't have the sound on prior, but it's paltry as hell. No mech sounds bar weapons, sparse yet annoying chatter...

And so far, it's crashed twice at the end of levels, thus requiring me to do them again. Wouldn't be a problem if the combat wasn't simplistic to the point of boring, as well as the map design a bit amateur.

Hmm, feel a bit ripped off, really. This should have been a TBS like MWT. Boo.

Shame. Thanks for taking the hit though.
 
I'm an absolute Minecraft noob but having just picked up an iPad it seems like an ideal place to start. Questions is how does it compare to its PC counterpart? Can you let people visit your worlds for example? Would I be missing a great deal of content?

Yeah the iPad version has quite a bit of missing content.

1. No naturally generated caves or mineshafts
2. Very limited map size (PC has unlimited map size, this is the biggest issue for me, you can walk from one side of the map to the other in like 2 minutes)
3. Fewer block types, mobs, no NPCs,
4. It has multiplayer but it is only Local (LAN) and limited to 5 players.
5. Terrain generation is like the Alpha version of Minecraft, no biomes, or generated structures.
6. Fewer items to craft, and a simplified crafting system.
7. No Music
8. No sky texture or visible sun/moon
9. No redstone circuits or pistons.

With each update they add more, but it is far behind the PC counterpart. Honestly the mobile version feels more like a tech demo to build stuff in creative mode than a game. If you really want to experience Minecraft you should get the PC version.
 
holy shit, airserver is pretty badass. airplay onto your computer.

Latency isn't even that bad!

Way better than shitty remote play with my psp at the very least.

What are the hot airplay games? Modern combat 3 and real racing 2 are the only notable ones i recall hearing on ios sites.

It doesn't work that great for games. Works ok for real racing. But modern combat 3 is an exercise of frustration.
 
Anyone know where that missing lum is in 2.5 of RJR? I've run through that level many times now, collecting every visible lum, but I'm still missing one somehow.
 
It's come to this. I'm canceling my Resident Evil 6 preorder in favor of more iOS games. How times have changed.

Well tbf everything is pointing to re6 to be not that great.

Speaking of which was thinking of picking up a 5. But I realize all I really want is more battery.

Any recommendations for a small slick battery case?
 
This may be a weird question, but does anyone know if Gamestop sells iTunes cards? I know they sell various game related vouchers like that, but I can't remember if I've seen iTunes cards.
 

Yes, not too great apparently (see a few posts above):


Hmmm...after a little more playing, I'd say steer clear for a while. I didn't have the sound on prior, but it's paltry as hell. No mech sounds bar weapons, sparse yet annoying chatter...

And so far, it's crashed twice at the end of levels, thus requiring me to do them again. Wouldn't be a problem if the combat wasn't simplistic to the point of boring, as well as the map design a bit amateur.

Hmm, feel a bit ripped off, really. This should have been a TBS like MWT. Boo.
 
This may be a weird question, but does anyone know if Gamestop sells iTunes cards? I know they sell various game related vouchers like that, but I can't remember if I've seen iTunes cards.

The one near me does (not a mall store). They ran a deal one time where you could buy a 25 dollar card for 20 dollars and I took advantage of it.
 
The one near me does (not a mall store). They ran a deal one time where you could buy a 25 dollar card for 20 dollars and I took advantage of it.

Excellent, I hope that's the case around here. I have some credit that could be re-purposed as iTunes funds. I'm going full casual.
 
Stolen from CAG

Adventure Bar Story is free right now, today only? Never played it but looks cool

ABS is cool for about 5-8 hours, but at some point the storyline triggers become too infrequent and the repetitive combat system will wear you down.

If you enjoyed Recettear or have a penchant for JRPG's, I would recommend it.
 
so I got my first iPhone last week, and I'm actually surprised at how much I'm enjoying gaming on this thing. Picked up Rayman Jungle Run, Final Fantasy Tactics, Sword of Fargoal and Sword and Sworcery. I was wondering if anyone had any recommendations for a traditional RPG to play. I was thinking FFI - III at some point even though they're kinda pricey. Anything else?
 
Gameloft trash.

Buy it if you want a C tier Arkham City experience.

brofist!

I just started Last Express, here's my first 10 mins impressions:

Game is fucking ugly! From the screens I was expecting a slightly more fluid movement of animation, but it just does this weird dither effect between frames. Hideous. I don't know what I was expecting since the game is 18 years old but it was a bit of a shock.

It sounds good though, the music is nice so far and the voice acting isn't embarrassing me yet so that's good.

It's very hard to orient yourself properly. You're tapping to move in increments but it's not particularly intuitive, especially in the cramped spaces that look the same from a variety of directions.

But still, I'm intrigued. What I've played of it so far seems very mature in a way that modern games rarely touch - it's funny how high devs would set the bar for themselves back then, these days it feels like an intelligent game is a rarity.
 
brofist!

I just started Last Express, here's my first 10 mins impressions:

Game is fucking ugly! From the screens I was expecting a slightly more fluid movement of animation, but it just does this weird dither effect between frames. Hideous. I don't know what I was expecting since the game is 18 years old but it was a bit of a shock.

It sounds good though, the music is nice so far and the voice acting isn't embarrassing me yet so that's good.

It's very hard to orient yourself properly. You're tapping to move in increments but it's not particularly intuitive, especially in the cramped spaces that look the same from a variety of directions.

But still, I'm intrigued. What I've played of it so far seems very mature in a way that modern games rarely touch - it's funny how high devs would set the bar for themselves back then, these days it feels like an intelligent game is a rarity.

Thanks for the impressions. I am totally buying this game because I've heard so much circlejerking from point and click fans about it. But all this time I thought this game had fluid animation, until I saw the preview. Years of buildup immediately shattered with that one.
 
Thanks for the impressions. I am totally buying this game because I've heard so much circlejerking from point and click fans about it. But all this time I thought this game had fluid animation, until I saw the preview. Years of buildup immediately shattered with that one.

Well, about the animations...it's done on purpose.
You will love it or hate it, but it's the chosen style of the game...more like a comic book than a proper animated game (sometimes animations are fluid on purpose...just to mark it was a chosen effect).
The colors are particular too, trying to mimic the Liberty art style (common in the start of the 1900...when the game is set).
It's not that back in the days animators weren't able to do fluid animations.
 
Those are fair points, though you don't change Rayman's direction either. If he needs to go in the other direction, he does it himself. Nonetheless, it's definitely a platformer. It might not be evident from screenshots or snippets of video, but directional control is very intelligent, and the rest is reliant upon the same type of platforming skill as a Sonic game. Truly, that's what it's most comparable to in my opinion. Not Rayman or Mario, but Sonic, albeit with the speed of Rayman.
Sorry I hadn't seen your post before, but thanks for that and this one! I think you've sold me on it :)
 
I have an iPhone 5 coming soon and was wondering what are some must have games that are optimized for the new iPhone and preferably are a better fit for the iPhone rather than the iPad?
 
Well, about the animations...it's done on purpose.
You will love it or hate it, but it's the chosen style of the game...more like a comic book than a proper animated game (sometimes animations are fluid on purpose...just to mark it was a chosen effect).
The colors are particular too, trying to mimic the Liberty art style (common in the start of the 1900...when the game is set).
It's not that back in the days animators weren't able to do fluid animations.

I wouldn't even mind if the game straight jumped from frame to frame, it's the weird dithering effect that it has in between frames that is so ugly. Still, I'm not one to let graphics get in the way of a good experience, I'll give it a lot more time to grow on me.

But in the meantime, I've just finished The Room and omg that was absolutely fantastic! It's catapulted itself into my favourite iOS list right away. It was fairly short, maybe only a couple of hours but every second was engrossing. I'm not usually too fond of these kinds of puzzle games, they can often be too obtuse to really be satisfying. But The Room has this really wonderful feeling of this step by step progression as one tiny victory gives a clue for the next section and so on, it's like the puzzle game equivalent of Russian dolls. I'd say it was 'easy', but at the same time it constantly makes you feel smart.

Super cool, highly recommended. You guys should take a break from Rayman and play this shit.
 
With the iPhone 5 using a different aspect ratio than the iPad is it now better to play games there since it is widescreen? Or does the bigger screen of the iPad still win despite the aspect ratio?
 
With the iPhone 5 using a different aspect ratio than the iPad is it now better to play games there since it is widescreen? Or does the bigger screen of the iPad still win despite the aspect ratio?

This is a really weird question, it's like comparing apples and oranges. I prefer playing games on the iPad, the screen is huge compared to any phone, you can't really compare the two. Because even though iPhone 5 is, what, half an inch longer, I'm still a large man with my shoulders hunched together squinting at a tiny window. iPad all the way.

But I'm curious, explain to me why the iPhone 5 being fractionally longer will have any effect on... Well, anything really.

Where I can see it paying dividends is when devs start exploiting that new chip. But seeing as how they didn't really tap out the 4s I'mnot seeing it any time soon. It seems the development community is constantly a gen behind the tech which makes sense given how long it takes to make games, how quickly apple churn out new hardware and how they don't tell 99.9% of devs what the new specs will be ahead of release.
 
It just hit me how awesome it would be a Sonic game that plays just like Rayman Jungle. It would feel so right.

And yeah, The Room is really good. Ugh, I still have a bunch of games to finish, I won't touch any of this week's releases!

Well, maybe Last Express...
 
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