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The Next Gaming Standardized Feature?

Arsic

Loves his juicy stink trail scent
In the fighting games genre one of the things for the longest time being requested for ALL games was roll back netcode. Without it your game would be doomed to failure with the FGC community and just have terrible online netcode in general.

Nowadays it's very rare to find a fighter not using rollback. It's the gold standard and a basic feature needed to be deemed competent.

This got me to thinking what's a feature for any genre you think needs to be standardized across the board?

For me, for all genres, it needs to be cross progression/cloud saves. I want to be able to play a game on my ps5, and if I own it on Steam pick up my save file from there, and if I have to travel and it's also on switch, continue on switch 2. My save is always available on any platform.

What's something you want to see?
 
I don't know if it is necessary but i would like to have a PS5 equivalent graphics settings profile in games for PC, so i can see what the PS5 is displaying. And not only for PS5 but for the upcoming PS6, also.
 
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TV apps that let us stream the output from any PC or console, wirelessly. It needs to be as easy and fast as the Switch goes from handheld to TV.
 
For shooters, high tick rate servers. Minimum of 128 ticks per second. I know that's the case in Val and CS, but I would love to see that be the standard across the entirety of online multiplayer shooters.
 
I'm not sure what the Next Big Thing is going to be, but I hope it's ultrawide monitor support.
 
Steam store front or association.

Rember when PC gaming was dying and PC developers needed consoles to surivive. It really does feel the tables of turned and consoles now need Steam/PC developers to maintain or grow.

Sorry another edit, including an FPGA chip would be interesting and allow for emulation of so many systems they could sell the user digitially.
 
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VR is dead except for porn
i-don%27t-believe-you-anchorman.gif
 
Securing super heroes and allowing rights, motion controls but the whole body, yearly releases for GTA, entertainment/gaming, 1 vs 100 live coverage game, help from AI during games, 11 hour cut scene, making money from time played
 
Hoping DirectStorage gets widespread adoption on the PC side, and if the implementation takes significant resources...that more of that is automated so devs just include it.

So far it's just been a handful of AAA and AA games I've seen touch it. Lets your GPU speak directly with an nvme SSD, without the CPU bottlenecks previously, and improve performance.
 
For me, for all genres, it needs to be cross progression/cloud saves. I want to be able to play a game on my ps5, and if I own it on Steam pick up my save file from there, and if I have to travel and it's also on switch, continue on switch 2. My save is always available on any platform.
Yeees, this please. I believe Epic Online Services offer cross-platforms saves for developers and afaik the game doesn't need to be based on UE or anything either. Also, Valve should just straight up require every game on Steam to support cloud saves.

And one day I hope I will be able to play my games from any store on any hardware, though we're still far away from that happening.
 
Man, the rollback revolution. The community really got fed up with that shit and got the japanese developers to hear it from all over the world. Shout to sajam for banging that drum for so long. There were others, of course.
 
TV apps that let us stream the output from any PC or console, wirelessly. It needs to be as easy and fast as the Switch goes from handheld to TV.
You can already do this on Ps4/5 and Xbox with their streaming apps. For PC set up Moonlight.

Once set up they mostly just work. It's not like a Switch that's being directly plugged into a TV though. So you need to log into accounts, pair controllers, mess with networking.
 
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