Damn that AC 3 quick look, Ryan was pretty infuriating.
Brad gets all the shit, but Ryan can be a big, fucking dumbass at games too.
Sure wish they could do Vita QL's as well. Don't know why Sony is so stingy with journalists getting the necessary equipment to be able to capture video.
I like Ryan but cmon man you play games for a living...
This is Sony. Don't expect too much of them!Best explanation we've come up with so far is that they don't think the footage is especially flattering when blown up past its native resolution (though we would likely display it at native with a border, like in 3DS QLs).
At least I hope that's it. It's hard to imagine that sheer ineptitude is guiding their policy on this.
I've always found it pretty ridiculous that playing games "for a living" somehow gives you a license requiring you to be good at games at all times.
Presumably, their talent is in writing/making videos though.You have to imagine if someone does something for hours upon hours on a daily basis, they would naturally develop a talent for it .. the idea is not far fetched by any means.
Especially if someone claims to be a devoted fan of a franchise, he should be picking up the mechanics of a new entry better than an average player.
Maybe you can buy one with your Sony rewards points. Better check that list again.At least I hope that's it. It's hard to imagine that sheer ineptitude is guiding their policy on this.
I've always found it pretty ridiculous that playing games "for a living" somehow gives you a license requiring you to be good at games at all times. I understand this is mostly brought up during extreme examples of ineptitude. But the whole idea is a ridiculously false premise. (That's not to say this invalidates any of the criticism of the game playing; I can understand it being frustrating)
I've always found it pretty ridiculous that playing games "for a living" somehow gives you a license requiring you to be good at games at all times. I understand this is mostly brought up during extreme examples of ineptitude. But the whole idea is a ridiculously false premise. (That's not to say this invalidates any of the criticism of the game playing; I can understand it being frustrating)
While you do have a point, I'd assume you pick up certain things just from being around games and having to play them. I don't really think it takes "talent" to be good at a game. There are some common sense things that any person with experience playing games should be able to pick up.
I understand what you're saying.That's all well and good when you're playing by yourself at home and you can focus purely on the game. Playing in a production environment and trying to carry on an intelligent conversation at the same time is not that, not even remotely.
Not sure why I even post this response anymore, nobody listens or cares.
That's all well and good when you're playing by yourself at home and you can focus purely on the game. Playing in a production environment and trying to carry on an intelligent conversation at the same time is not that, not even remotely.
Not sure why I even post this response anymore, nobody listens or cares.
That's what always got me into trouble when I was younger. I'd be playing something, my parents would ask me a question, and I'd have to wait until I was done focusing on the game to respond. Parents weren't as understanding of my dilemma, in most cases.That's all well and good when you're playing by yourself at home and you can focus purely on the game. Playing in a production environment and trying to carry on an intelligent conversation at the same time is not that, not even remotely.
Not sure why I even post this response anymore, nobody listens or cares.
That's all well and good when you're playing by yourself at home and you can focus purely on the game. Playing in a production environment and trying to carry on an intelligent conversation at the same time is not that, not even remotely.
Not sure why I even post this response anymore, nobody listens or cares.
Not sure why I even post this response anymore, nobody listens or cares.
That's all well and good when you're playing by yourself at home and you can focus purely on the game. Playing in a production environment and trying to carry on an intelligent conversation at the same time is not that, not even remotely.
Not sure why I even post this response anymore, nobody listens or cares.
That's all well and good when you're playing by yourself at home and you can focus purely on the game. Playing in a production environment and trying to carry on an intelligent conversation at the same time is not that, not even remotely.
Not sure why I even post this response anymore, nobody listens or cares.
I understand. I didn't really respect that until I started playing single-player games on Twitch.TV livestreams. There is a pressure there to keep viewers engaged and perform well at the game. It's a hard balance to find sometimes.
A relatively popular Twitch/esports dude I know said to me yesterday (paraphrasing) "just did my first play and talk type deal, holy fuck is that hard"
Earlier today I was talking to Jeff about something random while he was playing Halo 4 multiplayer and he just jumped straight into a pit for no reason mid-sentence.
It happens!
That's all well and good when you're playing by yourself at home and you can focus purely on the game. Playing in a production environment and trying to carry on an intelligent conversation at the same time is not that, not even remotely.
Not sure why I even post this response anymore, nobody listens or cares.
I've always found it pretty ridiculous that playing games "for a living" somehow gives you a license requiring you to be good at games at all times. I understand this is mostly brought up during extreme examples of ineptitude. But the whole idea is a ridiculously false premise. (That's not to say this invalidates any of the criticism of the game playing; I can understand it being frustrating)
A relatively popular Twitch/esports dude I know said to me yesterday (paraphrasing) "just did my first play and talk type deal, holy fuck is that hard"
Earlier today I was talking to Jeff about something random while he was playing Halo 4 multiplayer and he just jumped straight into a pit for no reason mid-sentence.
It happens!
Best explanation we've come up with so far is that they don't think the footage is especially flattering when blown up past its native resolution (though we would likely display it at native with a border, like in 3DS QLs).
At least I hope that's it. It's hard to imagine that sheer ineptitude is guiding their policy on this.
They don't play games for a living. They review games for a living. They are two distinct occupations.
Another one of these conversations.
They play a lot of games, and they're trying to hold entertaining conversations simultaneously. Plus, they're playing with the knowledge that thousands of people are watching. Cut them some slack. There are plenty of other places you can go if you want to see high-level video game play.
Don't most youtube folks just record the playthrough and do a commentary pass afterwards?
Fair enough. One can appreciate good design without being able to have the manual dexterity to play the game. This reminds me of showing my friend Bioshock and having him attempt to play it. He was really into video games up until the N64; he had never played a dual-stick FPS, so he could barely make it to the submarine contraption in the beginning of Bioshock. Yet, he was able to pick up on the environmental clues, understand the lighting cues, and other nice design details. I played and he watched and was wishful that he could actually "play" the game.
Yet, I do wonder what we consider to be important traits of video game reviewers.
For example, I mentioned earlier a lot of movie mistakes I readily notice on my own without anyone pointing them out. I catch these things because I read about film theory, know how to study a frame, understand the basic (very basic, sadly) concepts of photography and editing, and so on. I've taken the time to learn the basics, and some intermediate information, about the medium. I also know programming, have programmed and designed my own games, and so on.
Ebert isn't just a good writer; he knows his movies. He knows its theories. He knows when a scene disobeys the 180-degree rule. He knows when action scenes lack any sense of spacial acuity, or when fast editing is masking bad direction and incoherent action (see Transformers). He's not harping on nitpicks of plot, or bad dialogue lines (though he points them out if there are some). There is a depth to his reviews and analysis that is missing from youtube commenters and forum posters. It is the reason he is so decorated a writer.
I guess what I'm getting at, and what I think about for far too much, is that game reviewers simply are uneducated in the medium of making games, and culture and the world at large). They know nothing of programming, scripting, design, and so on. Yes, they use the word "design" a lot, but in some nebulous concept that only serves to confirm their superficial enjoyment of a game (Tokyo Jungle), or to trash a game. Are some of them good writers? Yes. And do they have a lot of knowledge of games from years of playing them? Sure. But, without knowledge of how these things we called video games work, it is mostly just referential.
I'm rambling, and I'm definitely not trying to be accusatorial to anyone at Giant Bomb or in the press in general, but these thoughts just pop into my mind when we have these "serious" discussions on game reviewers and game "journalism", a word that must be placed in quotes since these people don't study journalism, or at the very least go to college. There exists books and literature on game theory, the theory of play, basic psychology, and so on that I doubt reviewers for games ever bother to read. It's like hearing that Quentin Tarintino became a filmmaker because he watched a lot of movies, and failing to recognize that he also read a lot of stuff on film itself.
I feel like some of this can be applied to game makers as well. Maybe it is because I've been watching a lot of movies lately, and the last game I played to completion was a month or two ago, but there is just an emptiness to video games that I feel is not going away. Of course there is a satisfaction to pressing buttons and having that translate to actions on the screen, but... I don't know. I haven't had a series of intellectual thoughts about a video game since Braid, and while I enjoy the Mass Effect series greatly, they are a guilty pleasure. Even highly praised games like Bioshock and Spec Ops: The Line are either undermined by their play mechanics or far to concerned with appearing to be serious and heavy that they hang a lantern on other works that are of greater importance that are filled with subtlety.
Anyway, I've had my say. And I'm rambling.
Back to the topic at hand, I still wish they go back and finish The Ripper. Or, even Load Our Last Save. What was the last episode of that series?
Well, I will say... how much do sports journalists have to know about the sport in order to properly right about it? They may know all the rules, all the plays, all the history... but only a minority of them will ever play at the pro-level or understand the feeling of being down a goal in the dying minutes of a playoff game.
Don't most youtube folks just record the playthrough and do a commentary pass afterwards?
Earlier today I was talking to Jeff about something random while he was playing Halo 4 multiplayer and he just jumped straight into a pit for no reason mid-sentence.
Another one of these conversations.
They play a lot of games, and they're trying to hold entertaining conversations simultaneously. Plus, they're playing with the knowledge that thousands of people are watching. Cut them some slack. There are plenty of other places you can go if you want to see high-level video game play.
Can't you guys purchase a Vita Dev Kit? It has an HDMI out
Saying the GB guys have to basics is ridiculous. I hate this topic, it pops up every time someone thinks they play something wrong or bad, which is mostly nost true too. No wonder they do not think so highly of us. :-/
This.Saying the GB guys have to basics is ridiculous. I hate this topic, it pops up every time someone thinks they play something wrong or bad, which is mostly nost true too. No wonder they do not think so highly of us. :-/
Now I haven't watched the AC3 quick look because of spoilers, but was Ryan playing a section of the game he hadn't played before? I think that's always a bad idea when they do that in quick looks of story-heavy games, they're kind of ruining that section of the game for themselves.
But also the save system makes it impossible to go back in the campaign.